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JudasIscariot:
Hi Judas,

the windows installer for Tales of Maj'Eyal is listed twice, which is confusing. Both links point to the same file.
Attachments:
gog1.png (151 Kb)
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JudasIscariot:
avatar
vanchann: Hi Judas,

the windows installer for Tales of Maj'Eyal is listed twice, which is confusing. Both links point to the same file.
Fixed. Refresh and try again, please :)
high rated
New updates from Legacy MaGog's logs for 7 July.

As of late, first of all the 'real' updates:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Factorio [In Dev]
· Kenshi [In Dev]
· Kim
· Little Nightmares
· Little Nightmares - The Depths [DLC]
· Man O' War: Corsair - Warhammer Naval Battles
· Star Vikings Forever
· Star Vikings [Demo]
· Two Worlds 2: Epic Edition

---------------------------

[Part 1 of 2]

---------------------------

A game has been added: <span class="bold">Little Nightmares - The Depths [DLC]</span>

---------------------------

<span class="bold">Airships: Conquer the Skies [In Dev]</span> has changed


[FILE UPDATES]

* File added: Patch 9.2 [Windows] --- Size: 7.0 MB --- Version: 10856 -> 13256

* File changed: Linux installer, English --- Size has not changed (140.0 MB) --- Version *FROM* 9.1.1 *TO* 9.2

* File changed: Mac OS X installer, English --- Size *FROM* 142.0 MB *TO* 144.0 MB --- Version *FROM* 9.1.1 *TO* 9.2

* File changed: Windows installer, English --- Size *FROM* 154.0 MB *TO* 153.0 MB --- Version *FROM* 9.1.1 *TO* 9.2


[CHANGELOG UPDATED]
Patch 9.2 (07th July 2017)
After a record number of beta iterations, Airships v9.2 is out! It introduces small flying units and troops:

- Air Hussars, small one-person airships launched from a Hussar Bay. They're strong against light- to mid armoured ships that lack anti-unit weapons (see above) but are very vulnerable to anti-unit weapons and planes.
- Triplanes, fast-moving heavier than air flying machines. Strong against light-armoured ships, and a bit better at dodging anti-unit weapons.
- Biplanes, light planes that move very fast and are excellent at shooting down other small units like Air Hussars, Triplanes or boarders. Quite hard to hit, but their guns are pretty harmless against decent armour.
- Bombers, heavy planes suitable for attacking ships and buildings. Vulnerable to flak fire and smaller fliers.
- Air Dragoons, boarding troops equipped with a Suspendium-based float harness. Unlike Marines and Grenadiers, no careful positioning is needed to board enemy ships, as they can just fly over, but they're fairly expensive for their boarding strength.
- To compensate for these new threats, small ship-based weapons like rifles and gatling guns are now able to directly shoot down small flying units and troops. This also allows ships to better defend themselves against existing boarding troops like marines.

9.2 also introduces two new monster types using the same code as the dragoons: clockwork wasps and giant bees. You can read about them in the new bestiary pages:
http://zarkonnen.com/airships/bestiary_clockwork_wasps
http://zarkonnen.com/airships/bestiary_giant_bees

- In an ongoing effort to make it easier for people to find others to fight against in multiplayer, 9.2 introduces regular multiplayer hours, one-hour global time segments where people are encouraged to go into the MP lobby and find someone to fight against. I will be present in those times as much as possible, so if nothing else, you can fight against me.
- Other improvements include various bugfixes and balance changes, massive performance and pathing improvements for boarding troops, and a rewritten audio system.
- What's next? I'm planning on two more 9.x releases. The first one will tackle some of long-running user experience issues and finally make explosions behave more realistically. The second one will round out the bestiary of monsters, finally making use of the Sky Kraken and introducing some other menaces like cultists.
- Then it's on to version 10, the final major development cycle before the release! Version 10 will focus on improvements to strategic conquest mode. And then - to victory!
(Full changelog)

---------------------------

<span class="bold">Factorio [In Dev]</span> has changed


[FILE UPDATES]

* File removed: Patch Experimental Beta - 0.15.27 [Linux]

* File removed: Patch Experimental Beta - 0.15.27 [Mac OS X]

* File removed: Patch Experimental Beta - 0.15.27 [Windows]

* File added: Patch Experimental Beta - 0.15.28 [Linux] --- Size: 592.0 MB --- Version: [empty]

* File added: Patch Experimental Beta - 0.15.28 [Mac OS X] --- Size: 599.0 MB --- Version: [empty]

* File added: Patch Experimental Beta - 0.15.28 [Windows] --- Size: 620.0 MB --- Version: [empty]


[CHANGELOG UPDATED] (Full changelog)

---------------------------

<span class="bold">Kenshi [In Dev]</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 0.95.42 *TO* 0.96.4

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.95.42 *TO* 0.96.4

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 0.95.42 *TO* 0.96.4


[NO CHANGELOG]

---------------------------

<span class="bold">Kim</span> has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* kim_en_1_2_2_1_12417.pkg *TO* kim_en_1_3_1_2_13281.pkg --- Size *FROM* 209.0 MB *TO* 212.6 MB --- Date *FROM* Thu 01 Jun 2017 11:45:05 GMT *TO* Fri 07 Jul 2017 09:59:49 GMT --- Version *FROM* 1.2.2.1 *TO* 1.3.1.2


[CHANGELOG UPDATED]

They changed the previous header:
Patch 1.3.1 (04 July 2017)
...for this new one:
Patch 1.3.1 (04 July 2017) [1.3.1.2 for macOS]
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">Little Nightmares</span> has changed


[FILE UPDATES]

* File added: DLC: The Depths DLC: Windows installer, English --- Size: 4.0 MB --- Version: 1.0.16.1

* File changed: DLC: Fox Mask: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: DLC: Scarecrow Sack: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: DLC: Tengu Mask: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: DLC: Upside-down Teapot: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Korean+Polish+Russian+Spanish+Swedish (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: Windows installer, English+Brazilian-Portuguese+Chinese+French+German+Italian+Japanese+Korean+Polish+Russian+Spanish+Swedish (part 2 of 2) --- Size *FROM* 2.2 GB *TO* 2.4 GB --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: Windows installer, Latin-Americam-Spanish (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1

* File changed: Windows installer, Latin-Americam-Spanish (part 2 of 2) --- Size *FROM* 2.2 GB *TO* 2.4 GB --- Version *FROM* 1.0.10.1 gog-1 *TO* 1.0.16.1


[CHANGELOG ADDED]
Patch 1.16.0.1 (06th July 2017)

- Compatibility for "The Depths" DLC
- Improved Credits
(Full changelog)

---------------------------

<span class="bold">Man O' War: Corsair - Warhammer Naval Battles</span> has changed


[FILE UPDATES]

* File removed: Patch 1.1.1 (part 1 of 2) [Windows]

* File removed: Patch 1.1.1 (part 2 of 2) [Windows]

* File added: Patch 1.1.2 [Windows] --- Size: 5.0 MB --- Version: 12919 -> 13256

* File changed: DLC: Fledgling Griffon: Windows installer, English --- Size has not changed (10.0 MB) --- Version *FROM* 1.1.1 *TO* 1.1.2

* File changed: DLC: Reik's Fashion: Windows installer, English --- Size has not changed (74.0 MB) --- Version *FROM* 1.1.1 *TO* 1.1.2

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 1.1.1 *TO* 1.1.2

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.1.1 *TO* 1.1.2

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 1.1.1 *TO* 1.1.2

* File changed: Windows installer, English (part 4 of 4) --- Size has not changed (1.5 GB) --- Version *FROM* 1.1.1 *TO* 1.1.2


[NO CHANGELOG]

---------------------------

<span class="bold">Star Vikings Forever</span> has changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/star_vikings</i> *TO* <i>http://www.gog.com/forum/star_vikings_forever</i>


[FILE UPDATES]

* File changed: Linux installer, English --- Name *FROM* gog_star_vikings_forever_2.3.0.5.sh *TO* gog_star_vikings_forever_2.4.0.5.sh --- Size has not changed (100.4 MB) --- Date *FROM* Thu 06 Jul 2017 14:01:02 GMT *TO* Fri 07 Jul 2017 11:09:11 GMT --- Version *FROM* 2.1.2 *TO* 2.1.4

* File changed: Windows installer, English --- Name *FROM* setup_star_vikings_forever_2.1.4_(13257).exe *TO* setup_star_vikings_forever_2.1.4b_(13265).exe --- Size *FROM* 187.2 MB *TO* 188.1 MB --- Date *FROM* Thu 06 Jul 2017 09:57:21 GMT *TO* Fri 07 Jul 2017 09:34:14 GMT --- Version *FROM* 2.1.4 *TO* 2.1.4b


[NO CHANGELOG]

---------------------------

<span class="bold">Star Vikings [Demo]</span> has changed

>>> Sub-forum changed *FROM* <i>http://www.gog.com/forum/star_vikings</i> *TO* <i>http://www.gog.com/forum/star_vikings_forever</i>

---------------------------

<span class="bold">Two Worlds 2: Epic Edition</span> has changed


[FILE UPDATES]

* File added: DLC: Two Worlds II: Call of the Tenebrae: Windows installer, English+German (part 1 of 3) --- Size: 1.0 MB --- Version: 1.3.7 (2.0)

* File added: DLC: Two Worlds II: Call of the Tenebrae: Windows installer, English+German (part 2 of 3) --- Size: 4.0 GB --- Version: 1.3.7 (2.0)

* File added: DLC: Two Worlds II: Call of the Tenebrae: Windows installer, English+German (part 3 of 3) --- Size: 2.3 GB --- Version: 1.3.7 (2.0)


[NO CHANGELOG]
high rated
And then, the 'technical' updates (i.e. those allegedly affecting only the installers themselves and not the games):

---------------------------

Games included in this batch:

· Aragami
· Tales of Maj'Eyal
· Two Worlds 2: Epic Edition

---------------------------

<span class="bold">Aragami</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 2) --- Name has not changed (setup_aragami_1.08_(11583).exe) --- Size *FROM* 719.9 KB *TO* 720.9 KB --- Date *FROM* Fri 09 Jun 2017 16:15:26 GMT *TO* Mon 26 Jun 2017 11:56:36 GMT --- Version has not changed (1.08)

* File changed: Windows installer, English (part 2 of 2) --- Name has not changed (setup_aragami_1.08_(11583)-1.bin) --- Size has not changed (1.8 GB) --- Date *FROM* Fri 09 Jun 2017 16:15:17 GMT *TO* Mon 26 Jun 2017 11:56:27 GMT --- Version has not changed (1.08)


[NO CHANGELOG]

---------------------------

<span class="bold">Tales of Maj'Eyal</span> has changed


[FILE UPDATES]

* File removed: Windows installer, English (part 1 of 2) AND Windows installer, English (part 2 of 2)

* File added: Windows installer, English --- Name: setup_tales_of_majeyal_1.5.5_(12223).exe --- Size: 424.8 MB --- Date: Wed 05 Jul 2017 16:58:51 GMT --- Version: 1.5.5


[NO CHANGELOG]

---------------------------

<span class="bold">Two Worlds 2: Epic Edition</span> has changed


[FILE UPDATES]

* File changed: Velvet Edition: Windows installer, English (part 1 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_2.1.0.24.exe *TO* setup_two_worlds_ii_velvet_edition_1.3.7_(2.0)_(13261).exe --- Size *FROM* 33.4 MB *TO* 752.4 KB --- Date *FROM* Thu 26 Feb 2015 16:11:35 GMT *TO* Thu 06 Jul 2017 14:12:40 GMT --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

* File changed: Velvet Edition: Windows installer, English (part 2 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_2.1.0.24-1.bin *TO* setup_two_worlds_ii_velvet_edition_1.3.7_(2.0)_(13261)-1.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Thu 26 Feb 2015 16:40:12 GMT *TO* Thu 06 Jul 2017 14:11:49 GMT --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

* File changed: Velvet Edition: Windows installer, English (part 3 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_2.1.0.24-2.bin *TO* setup_two_worlds_ii_velvet_edition_1.3.7_(2.0)_(13261)-2.bin --- Size *FROM* 850.3 MB *TO* 933.9 MB --- Date *FROM* Thu 26 Feb 2015 16:11:02 GMT *TO* Thu 06 Jul 2017 14:12:22 GMT --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

* File changed: Velvet Edition: Windows installer, French+German+Italian+Spanish (part 1 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_[LANGUAGE]_2.1.0.24.exe *TO* setup_two_worlds_ii_velvet_edition_[LANGUAGE]_1.3.7_(2.0)_(13261).exe --- Size *FROM* 33.4 MB *TO* 752.0 KB --- Date *FROM* Thu 26 Feb 2015 *TO* Thu 06 Jul 2017 --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

* File changed: Velvet Edition: Windows installer, French+German+Italian+Spanish (part 2 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_[LANGUAGE]_2.1.0.24-1.bin *TO* setup_two_worlds_ii_velvet_edition_[LANGUAGE]_1.3.7_(2.0)_(13261)-1.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Thu 26 Feb 2015 *TO* Thu 06 Jul 2017 --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

* File changed: Velvet Edition: Windows installer, French+German+Italian+Spanish (part 3 of 3) --- Name *FROM* setup_two_worlds2_velvet_edition_[LANGUAGE]_2.1.0.24-2.bin *TO* setup_two_worlds_ii_velvet_edition_[LANGUAGE]_1.3.7_(2.0)_(13261)-2.bin --- Size *FROM* 829.5 MB *TO* 908.3 MB --- Date *FROM* Thu 26 Feb 2015 *TO* Thu 06 Jul 2017 --- Version *FROM* [empty] *TO* 1.3.7 (2.0)

NOTE: The download links included for the French+German+Italian+Spanish installers correspond to the french ones. To get the ones for the other languages, you only need to change the 'fr' in 'fr1installerX' for 'de', 'it', and 'es', respectively.

[NO CHANGELOG]
avatar
little_helper: ---------------------------

<span class="bold">Planescape: Torment [removed on Apr 11, 2017]</span> has changed

[FILE UPDATES]

* File changed: Windows installer, English+German --- Name *FROM* setup_planescape_torment_1.01_(10597).exe *TO* setup_planescape_torment_1.01_(a)_(10597).exe --- Size has not changed (1.1 GB) --- Date *FROM* Fri 17 Mar 2017 13:41:37 GMT *TO* Wed 05 Jul 2017 15:03:30 GMT --- Version *FROM* 1.01 (CS) *TO* 1.01 (A)
There's something wrong here. This is the correct file for English but if you switch to German you get a different file, namely setup_planescape_torment_german_1.01_(a)_(10597).exe which has a different size, so this can't be the file for German.
avatar
Geralt_of_Rivia: There's something wrong here. This is the correct file for English but if you switch to German you get a different file, namely setup_planescape_torment_german_1.01_(a)_(10597).exe which has a different size, so this can't be the file for German.
Errr... yeah. I could blame my virtual dog but I'll take full responsibility for that. :P

This is most likely one of the standing bugs in my script, and something I hope to correct when I'll overhaul it in the near future. For some reason some files get grouped together even when their attributes (say, file size, or modification date) are different. Most of the time I manually correct these cases, but as of late it's becoming an arduous task and sometimes I overlook some of them. Sorry for that. :S

So basically, you can safely download that German installer even though its size doesn't match what I reported. :)
Post edited July 07, 2017 by muntdefems
high rated
And the updates for games which are not tracked by MaGog (shesh, pretty soon I'm going to need a helper as well):

Nex Machina

#### Patch 1.05 0054.007 ( 07 July 2017)

##### Menu

* Fixed controller icons to show correct buttom images in menus
* Fixed score bar going over it's limits in challenge over screen
* Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
* Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
* Fixed humans saved in leaderboard entry details view
* Hide cursor during loading and videos

##### Localization

* Fixed some minor localization issues to all languages

##### Info

* All v1.05 (Steam, GOG.com, HumbleStore and PS4) builds are identical regarding gameplay / content (check the version number from game's main menu)

* * *

#### Patch 1.05 0051.007 ( 07 July 2017)

##### Engine

* Fixed Windows 7 start up crash issues
* Crash fixes in rare cases
* Added minidump support (when game crashes, please send the minidump to Housemarque)
* Added auto detection for input type in menus for controller & keyboard+mouse
* Added warning message box about low GPU memory

##### Optimizations

* Optimized fluid rendering

##### Server

* Fixed network connection detection when using virtual interfaces
* Tweaked communication logic with the server

##### Rendering

* Added initial 21:9 support for testing purposes
* Known issues are:
* Menus doesn’t support 21:9
* HUD doesn’t support 21:9
* Enemy arrow indicators aren’t near the borders of the screen
* Videos are using 1080p resolution

##### Difficulty

* Rookie: on final death, player drops all equipped powerups minus one
* Experienced: on final death, player drops all equipped powerups minus one
* Hero: Balanced more
* Hero: Added new gameplay
* Hero: Added shockwaves
* Hero: Disable restarts
* Hero: Player always starts with all powerups
* Hero: Player doesn't drop powerups when dying
* Hero: Changed maximum multiplier to 999

##### Gameplay

* Added extra speed to tokens gravitating towards player from a large distance
* Fixed tokens getting pushed in the wrong direction when spawned inside a wall
* Fixed special ability tokens not being absorbed during level end sequence
* Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
* Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
* Fixed All Humans Saved World Complete bonus (awarded when saving all normal + secret humans)
* Fixed Conqueror World Complete bonus (awarded when saving all humans + finding everything else in the World)

##### Player

* Longer invincibility time when respawning
* Added Dash Melee animation
* Buffed Sword
* Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
* Powershot explosion doesn't trigger revenge bullets
* Fixed Smartbomb activation during triple dash allowing 4x dashes

##### Humans

* Added floating animation to humans

##### Enemies

* Tweaked some enemy collisions
* Fixed Disruptors spawning outside of gameplay area
* Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
* Disable dark beam collisions of Crusher Ranged when its arm is not extended
* Tweaked turret collision radius (slightly larger to make it easier to hit)
* Reduced water bot health on harder difficulties

##### Yeti Kong Boss

* Destroy Yeti Kong's falling rocks upon boss death
* Destroy Yeti Kong's barrels upon boss death
* Tweaked effects for Yeti Kong
* Tweaked Yeti Kong collisions to match visuals better

##### Helltron Boss

* Small balancing tweaks

##### Supreme AI Boss

* Balanced Supreme AI
* Fixed starting position of the enclosing beam attack of Supreme AI
* Fixed camera following during Supreme AI intro sequence

##### Nex Machina Boss

* Fixed Nex Machina being updated during game over screen
* Fixed Nex Machina lazer eye attack timing

##### World 2

* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit

##### World 4

* Level 01 - Fixed being able to burrow into undesired area
* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction

##### World 5

* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to

##### World 6

* Tweaked visual look of the worlds (lighting, adding a bit more assets)
* Tweaked gameplay a bit
* Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
* Level 15 - Fixed beams abruptly killing the player

##### HUD

* Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
* Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
* Keep player hitbox always visible during boss fights

##### Menu

* Proceed from title screen with any key
* Changed keyboard ENTER and TAB button icons

##### Co-op

* Added yellow bullets for player 2 in co-op (matches the player color)
* Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
* Fixed crash during Yeti Kong boss battle when other player picks up extra life
* Fixed dash reset on respawn to apply only to respawned players

##### Replays

* Fixed Hero difficulty replays
* Fixed replay issues in rare cases
* Fixed replay issues between AMD and Intel processors
* Fixed Nex Machina boss replay issues

##### Effects

* Added beam hit particle effect when dashing through damage shapes
* Tweaks to bullet fade
* Tweaked level transitions to eliminate some cases where transitions looks bad
* Tweaked Nex Machina boss effects

##### Feats

* Removed The culling – Assassin feat as such enemy doesn't exist in the game
* Unlock complete Hero feat when destroying Supreme AI

##### Trophies

* Updated trophy icons
* Changed platinum trophy name
* Tweaked some trophy descriptions for various languages
* Fixed various trophies which weren’t unlocked in given time in trophy's description
* Fixed arcade complete trophies not unlocking on Supreme AI death

##### Localization

* Added some missing Chinese characters
* Added some missing Japanese characters
* Minor localization fixes in various languages
* Tweaked Polish translation

##### Audio

* Added audio effect for pre-death hit for player

##### Videos

* Added ending videos
Planet Nomads

#### Patch 0.6.9 (06 July 2017)

* Added Medium Armory - bigger, more effective than Compact Armory equipped with two Conveyor slots
* Added Oxygen Tank for underwater breathing - can be created in Armories
* Fixed a problem which could sometimes place a wrong texture on Medium FAD Machine
* Leveled out sound volumes on some blocks
Rezrog

#### Patch 1.0.5 (07th June 2017) -> it's "July" actually... don't make me post the "What year is it?" meme pic again GOG!

* Adds Achievement
* Adds French, Italian, German, Spanish, Russian, Korean, Chinese, and Polish [Winfows and macOS Only]
* Rare case of game progress stop while dying on the drain floor fighting an enemy is fixed
* Rare case of game progress stop while trying to exit the dungeon in combat fixed
* Rare case of getting stuck in tutorial with a screen left over from the dungeon is fixed
* Updated crystal objective spawn logic to exclude spawning in inaccessible areas
* Fixed rare case of tavern button not being clickable
* Multishot used in corridors in some scenarios will no longer make an impassable tile
* Lvl 71 aborigen monster net trap will no longer affect players out of combat (used to prevent him to move)
* Lvl 97 violet fungus monster irradiate effect ends properly upon the enemy death
* Lvl 70 boss logic updated (prevented him from using his escape skill)
* Minor fixes with the combat highlight (rescued prisoners no longer gain the highlight in some cases, piercing attack properly updates it's highlight if called during enemy highlight display)
* Fixed an issue with the enemy hp plates not being rotated while reseting the camera by double clicking middle mouse button
* Fixed an issue with some of the potions unequipping themselves from the action bar when used, even if player had more
* Combat overhead damage text is properly aligned with the model height now (damage numbers no longer appear inside a big enemy)
* Combat log shows the amount of looted items now
Post edited July 07, 2017 by WinterSnowfall
high rated
Darksiders Warmastered Edition has been updated:

Patch cs 2679 (07 July 2017):
- Added Simplified Chinese localization
- Added Native Steam controller support
- D3D errors don't crash the game but show a message box with the proper error code
Post edited July 07, 2017 by vanchann
high rated
avatar
WinterSnowfall: (shesh, pretty soon I'm going to need a helper as well)
I can always lend you mine. I'm pretty sure he won't care. :)

Speaking of which, he'll be helping me now with the latest updates from Legacy MaGog's logs for 7 July. This time around everything seems 'legit', so we'll be posting a single batch of updates:

---------------------------

Games included in this batch:

· Darksiders Warmastered Edition
· Ghost of a Tale [In Dev]
· Kona
· Lumo
· Mitsurugi Kamui Hikae
· Owlboy
· Renowned Explorers: International Society
· Stardew Valley
· Two Worlds II: Call of the Tenebrae

---------------------------

[Part 1 of 3]

---------------------------

A game has been added: <span class="bold">Two Worlds II: Call of the Tenebrae</span>

---------------------------

<span class="bold">Darksiders Warmastered Edition</span> has changed

>>> Supported languages changed *FROM* Audio and text: German, English, Spanish, Latin-American-Spanish, French, Italian, Japanese, Russian. Text only: Brazilian-Portuguese, Czech, Korean, Polish *TO* Audio and text: German, English, Spanish, Latin-American-Spanish, French, Italian, Japanese, Russian. Text only: Brazilian-Portuguese, Chinese, Czech, Korean, Polish


[FILE UPDATES]

* File removed: Patch 1.0.2246

* File removed: Patch cs 2267

* File removed: Patch cs 2343

* File changed: Windows installer, English (part 1 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5.exe *TO* setup_darksiders_warmastered_edition_cs2679_(13251).exe --- Size *FROM* 31.3 MB *TO* 764.9 KB --- Date *FROM* Mon 19 Dec 2016 19:34:37 GMT *TO* Thu 06 Jul 2017 11:32:06 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 2 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-1.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-1.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Mon 19 Dec 2016 19:43:42 GMT *TO* Thu 06 Jul 2017 11:20:10 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 3 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-2.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-2.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Mon 19 Dec 2016 19:43:42 GMT *TO* Thu 06 Jul 2017 11:22:48 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 4 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-3.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-3.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Mon 19 Dec 2016 19:43:39 GMT *TO* Thu 06 Jul 2017 11:25:15 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 5 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-4.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-4.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Mon 19 Dec 2016 19:43:44 GMT *TO* Thu 06 Jul 2017 11:27:25 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 6 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-5.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-5.bin --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Date *FROM* Mon 19 Dec 2016 19:43:39 GMT *TO* Thu 06 Jul 2017 11:29:35 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679

* File changed: Windows installer, English (part 7 of 7) --- Name *FROM* setup_darksiders_warmastered_edition_2.3.0.5-6.bin *TO* setup_darksiders_warmastered_edition_cs2679_(13251)-6.bin --- Size *FROM* 2.3 GB *TO* 1.9 GB --- Date *FROM* Mon 19 Dec 2016 19:40:22 GMT *TO* Thu 06 Jul 2017 11:30:37 GMT --- Version *FROM* cs 2343 (gog-5) *TO* cs2679


[CHANGELOG UPDATED]
Patch cs 2679 (07 July 2017)

- Added Simplified Chinese localization
- Added Native Steam controller support
- D3D errors don't crash the game but show a message box with the proper error code
(Full changelog)

---------------------------

<span class="bold">Ghost of a Tale [In Dev]</span> has changed


[FILE UPDATES]

* File removed: Patch 4.33 [Windows]

* File added: Patch 4.40 [Windows] --- Size: 65.0 MB --- Version: 13040 -> 13283

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 4.33 *TO* 4.40

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.6 GB) --- Version *FROM* 4.33 *TO* 4.40


[CHANGELOG UPDATED]
Patch 4.40 (07th July 2017)

Fixed:
- Location prompts are not displaying anymore
- The moon still triggers blue specular highlights through walls at sunrise and sundown
- The torch in the bedroom by the gate to the far tower sometimes disappears
- Some window sills are missing their underside geometry
- Some see-through gaps around wooden doors' frames
- Rats can walk right through the columns in the courtyard near Rolo's forge
- Rats can't chase Tilo up to the top of the tallest tower
- Tilo can run up to the rats and pop up over them (collider issue)
- Costumes stats are wrong after reloading a save
- Crimson mushroom model in torture room's cage doesn't fall when the cage opens
- Spam LB + B while Tilo is in basket elevator (near Silas) leaves Tilo stuck floating in the air
- Guards keep walking on the spot after Tilo dies (that always annoyed me)
- Sometimes Tilo doesn't play his hit reaction animation when getting hit by the guards
- Butterflies are present at night after a reload
- Tilo is still considered in water after dying while being in water and reloading
- Equipped boots can sometimes appear offset from Tilo's feet
- When Tilo dies by falling down while holding a stool the stool is no longer there after reloading a save
- Rare cases where a stool is not longer interactible (nor solid) after reloading a save
- It is still possible to interact with items after Tilo dies
- Greaves (armour piece) marker doesn't appear on the map after Rolo reveals it
- Reassigning buttons sometimes breaks making it impossible to complete the process
- Sometimes leeches fail to attack even though they're within range of Tilo
- Leeches' detection origin is much too high (they still see Tilo when he's high above them and shouldn't been seen anymore)
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

<span class="bold">Kona</span> has changed


[FILE UPDATES]

* File removed: Linux installer, French+German+Italian+Spanish

* File removed: Mac OS X installer, French+German+Italian+Spanish

* File removed: Patch 2017-04-04 [Windows]

* File removed: Windows installer, French+German+Italian+Spanish (part 1 of 2)

* File removed: Windows installer, French+German+Italian+Spanish (part 2 of 2)

* File added: Patch 04-07-2017 [Windows] --- Size: 132.0 MB --- Version: 11048 -> 13238

* File changed: Mac OS X installer, English --- Size has not changed (2.2 GB) --- Version *FROM* 2017-04-04 *TO* 04-07-2017

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 2017-04-04 *TO* 04-07-2017

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 1.7 GB *TO* 1.9 GB --- Version *FROM* 2017-04-04 *TO* 04-07-2017


[CHANGELOG UPDATED]
Patch 2017-07-04 (07 July 2017)

- Linux: The black screen glitch in the main menu should be fixed
- Linux: The mouse should now appear and work correctly in the main menu
- Mac: Bloom and Depth of field are now disabled by default as we are working on fixing compatibility issues with both effects (can be enabled if you have no issues with these options)
- Shader quality can now only be set at “high” if your graphic cards supports DirectX 11+
- Fixed the ice spike attack bug when encountering ice wolves on the snowmobile, which would sometimes make the game crash
- Most random crashes (when loading a game, for instance) have been fixed
- Other minor bug fixes and optimizations
- We removed two loading screens (on bridges, when leaving the General Store area)
- You can now delete photos (by clicking on a picture, a small window will open and let you choose)
- Mouse smoothing option has been added in the controls options
- In the same option menu, we also added an option to enable/disable autosaves
- We fixed unresponsive mouse and trackpad clicks in menus (when you have a touch screen)
- The yellow arrow in the middle of radial menus is now aligned accordingly
- We fixed a screen resolution display issue for Mac and Linux, which always showed the same resolution. This prevented players who changed it of bringing it back to its default value
- The first journal entry of “The Hunt” is now triggered automatically.
- We fixed a rare bug in which the player would complete the game in daylight when loading a checkpoint at a specific moment and location.
- We fixed a rare bug that would let the combat music continue at the end instead of changing for the end credits song.
- We fixed the invisible mouse cursor on Linux
- Many textures and collision fixes
- Other minor bug fixes and optimizations
(Full changelog)

---------------------------

<span class="bold">Mitsurugi Kamui Hikae</span> has changed

>>> System requirements for Windows changed *FROM* Windows XP/Vista/7/8/10, Processor: Intel CORE2 2GHz or better (recommended), Memory: 2 GB RAM, Graphics: Directx 9.0c (Shader Model3.0 or better), DirectX: Version 9.0c, Hard Drive: 200 MB available space,Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: Intel CORE2 2GHz or better (recommended), Memory: 2 GB RAM, Graphics: Geforce 9600GT or better with Shader Model 3.0 support, DirectX: Version 9.0c, Storage: 200 MB available space

>>> Supported languages changed *FROM* Audio and text: English, Japanese *TO* Audio and text: Japanese. Text only: Chinese, English


[FILE UPDATES]

* File added: Windows installer, Chinese --- Name: setup_mitsurugi_kamui_hikae_chinese_1.1.4.0_(13285).exe --- Size: 192.5 MB --- Date: Fri 07 Jul 2017 13:22:36 GMT --- Version: 1.1.4.0

* File changed: Windows installer, English --- Name *FROM* setup_mitsurugi_kamui_hikae_2.1.0.2.exe *TO* setup_mitsurugi_kamui_hikae_1.1.4.0_(13285).exe --- Size *FROM* 234.7 MB *TO* 192.5 MB --- Date *FROM* Thu 11 Jun 2015 13:43:13 GMT *TO* Fri 07 Jul 2017 13:22:00 GMT --- Version *FROM* gog-2 *TO* 1.1.4.0

* File changed: Windows installer, Japanese --- Name *FROM* setup_mitsurugi_kamui_hikae_japanese_2.1.0.2.exe *TO* setup_mitsurugi_kamui_hikae_japanese_1.1.4.0_(13285).exe --- Size *FROM* 235.2 MB *TO* 192.5 MB --- Date *FROM* Thu 11 Jun 2015 13:43:10 GMT *TO* Fri 07 Jul 2017 13:22:18 GMT --- Version *FROM* gog-2 *TO* 1.1.4.0


[CHANGELOG ADDED]
Patch 1.1.4.0 (07 July 2017)

- added Simplified Chinese language support
(Full changelog)

---------------------------

<span class="bold">Owlboy</span> has changed


[FILE UPDATES]

* File added: Patch 1.2.6380.40070 [Windows] --- Size: 28.0 MB --- Version: 12224 -> 13281

* File changed: Linux installer, English --- Size has not changed (375.0 MB) --- Version *FROM* 1.2.6352.23029 (gog-2) *TO* 1.2.6380.40070

* File changed: Mac OS X installer, English --- Size has not changed (362.0 MB) --- Version *FROM* 1.2.6352.23029 *TO* 1.2.6382.15868

* File changed: Windows installer, English --- Size *FROM* 436.0 MB *TO* 418.0 MB --- Version *FROM* 1.2.6348.39304 *TO* 1.2.6380.40070


[CHANGELOG UPDATED]
Patch 1.2.6380.40070 (07 July 2017)

- Fixed a checkpoint that could save out of bounds in the cannon area.
- A crash in the cannon area that would happen on some PCs. This has not been tested widely and feedback is appreciated. If Owlboy crashed when entering the cannon area in the old version and still does, please let us know.
- Bitmap fonts weren't user-editable. They now have a user-editable schema and graphics. If you want to use these and are having trouble (or want more features), send us an email at support@dpadstudio.com
- User-made bitmap fonts would sometimes draw incorrectly if they were too wide.
- Another bug where you could get out of bounds in the Boguin cannon area.
- INI files would sometimes crash if hand-edited.
- Fixed a softlock in the Advent level.
- The game would crash if it couldn't detect any resolutions because of a driver bug.
- After changing languages, the "Continue" menu item would say "Start new game"
- Various mostly cosmetic map fixes.
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

<span class="bold">Renowned Explorers: International Society</span> has changed


[FILE UPDATES]

* File changed: DLC: Renowned Explorers: More To Explore: Windows installer, English --- Size *FROM* 67.0 MB *TO* 68.0 MB --- Version *FROM* 456 *TO* 457

* File changed: DLC: Renowned Explorers: The Emperor's Challenge: Windows installer, English --- Size has not changed (23.0 MB) --- Version *FROM* 456 *TO* 457

* File changed: Windows installer, English --- Size *FROM* 956.0 MB *TO* 957.0 MB --- Version has not changed (457)


[NO CHANGELOG]

---------------------------

<span class="bold">Stardew Valley</span> has changed


[FILE UPDATES]

* File removed: Patch 1.2.30

* File changed: Windows installer, English --- Name *FROM* setup_stardew_valley_1.2.30_(12008).exe *TO* setup_stardew_valley_1.2.31_(13289).exe --- Size *FROM* 379.5 MB *TO* 380.8 MB --- Date *FROM* Wed 05 Jul 2017 16:44:56 GMT *TO* Fri 07 Jul 2017 17:11:46 GMT --- Version *FROM* 1.2.30 *TO* 1.2.31


[CHANGELOG UPDATED]
Patch 1.2.31 (07 July 2017)

- the Mac and Linux versions will be updated on Monday 10 July 2017.
- Fixed a couple of crashes related to use of slot machines
- Fixed a couple of potential sources of unnecessarily increased memory usage
- Fixed some options in dialogue not being usable with a controller
- Fixed the 'loading...' message on loading screens wrapping incorrectly in some languages
- Added more space for the '(single)' text on the social page (Russian)
- Fixed the cut-off 'level up' title (Portuguese)
- Fixed some dialogue options in Linus's 0 heart event being missing (Portuguese)
(Full changelog)
high rated
Thank you GOG for the reappearance of the update notifications, also for mentioning specific OS details such as "Mac and Linux updates coming on Day XXXX".

Much MUCH grateful :-)
high rated
DeMignon added the Airships: Conquer the Skies [In Dev], Factorio [In Dev], Ghost of a Tale [In Dev], Mitsurugi Kamui Hikae, Little Nightmares, </span></i>, and <i><span class="bold">[url=https://www.gog.com/forum/stardew_valley/changelog/post15]Stardew Valley changelogs to the respective game fora.

vanchann added the Darksiders Warmastered Edition changelog.

Berzerk2002 added the Nex Machina one.

T.Hodd added the Planet Nomads one.
high rated
Kenshi's patch notes since they don't seem to be on the changelog:

0.96.4
Hotfix! .3 had a crash
Added 2 new cannibal raid types

0.96.3
Animal backpacks now have way more space, making them useful for setting up bases
Beak things now have meat
Made cannibals slightly weaker again, added more Beakthings to the Cannibal Plains
Reduced the penalty for tresspassing
Crime “Assault” doesn’t override other crimes any more, so its easier to see what you did
[Jobs] button also no longer skips follow and bodyguard jobs
FIXES
EDITOR: Fixed crash opening translations
Unbuilt (ie still passable) walls no longer make characters bounce over the top, and can be clicked through to select characters etc
Fixed map items pointing to the wrong towns after import
Fixed crash on dismantling buildings
Fixed building audio “cavernous” setting not working right
Fixed cannibals not properly capturing people if they were drawn out of their home town
Fixed “He’s in the water” bug when loading a game with ragdolled characters
Fixed deadcat bar having no inventory
Fixed the Empire taxman assault triggering when it wasn’t supposed to
Flipped the default setting for “Invert mouse Y”, because people start the game without checking through the options first and then freak out because the camera is the wrong way around
Fixed map item inventory sounds

0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn’t disable medical type jobsFIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal

0.96.1
Fixed the “show markers” option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.

0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don’t need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes