It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Greetings, Hunters!

<span class="bold">Victor Vran</span>, an action filled next step in aRPG design, is available now for Windows and Mac - complete with GOG Galaxy Achievements, DRM-free, and 10% off for the first week!

In a genre that's seen immense highs and extended lows, it seems that we're always waiting for the secret formula for the perfect action RPG. Some say it's all about an overwhelming amount of loot, upgrades and treats galore. Others choose to experiment with new and innovative ways to connect their players, or to give them new types of control over making their character one of a kind. Victor Vran brings its own answers to the table.

It's a game that places movement and action first, truly putting the "action" in the aRPG, eliminating the boundaries of a traditional class system, and opting for freeform gear-based progression. A combat-oriented approach doesn't mean that Victor Vran is lacking in the other departments either - there's plenty of loot to collect and increasingly awesome weapons to find (including what looks an awful lot like a lightsaber) as well as innovative character progression. All that's there, however, is enhanced by an unprecedented movement system that will have you (and up to 4 of your co-op buddies) leaping, dodging and wallrunning. It's a game where survival is based on so much more than how hard you can hit.



GOG.com Exclusive Bonus
For a little something special, your copy of the game will come with a one-time-use GOG.com-exclusive Treasure Key! Just log in to your GOG.com account, start your single-player game, and redeem it in-game for a fountain of gold and the following drops:

- Med Kit (Legendary) - An endless healing potion.
- Hope Destiny Card (Uncommon) - Provides additional health when equipped. Can be equipped on level 2.
- Diamond Demon Power (Uncommon) - Creates a protective shield. Can be equipped immediately.
- Gift Box - A box that can be opened for random loot.
- Red, Green and Blue dyes - Used to colorize your outfit. Transmutation unlocks at level 16.




Q&A With The Devs
Have questions about the game that only the devs can answer? Join the team behind Victor Vran for a special Q&A session this coming Monday!
Boyan (Lead Designer) and Momchil (Designer) from Haemimont Games will be visiting our forums on Monday (July 27) starting 6pm GMT (8pm CEST / 2pm EST / 11am PST to answer all your questions about the game, the life behind game development, or their favorite type of sandwich. Save the date, stay tuned for the announcement thread, and come hang out with us.


Experience the definition of "a" in aRPG with <span class="bold">Victor Vran</span>, DRM-free on GOG.com! The launch discount will last for one week, until Friday, July 31, at 9:59 AM GMT.
avatar
Martek: Same here btw.

I can't recall once I've downvoted anything except those obvious "we are under attack" spam threads that pop up all the time. and get downvoted out of view.
avatar
Lodium: Sometimes it just happen.
I think its just trolls passing by that want to stir up some drama
dont pay any attention to it since the rep system is kinda useless on gog annyay.
That goes for both of you.

My two cents on the real matter
I dont think any of the sides in this debate will agree
one side woud disagree and put forth thougths on the matter annyway regardless of what the other part is saying.
My two cents on the real matter
I dont think any of the sides in this debate will agree
a very true statement but could someone confirm is the game length longer than would take me to read this whole thread. If the thread is longer I can use the £15 on beer & a dominos pizza & just read the thread while waiting for my pizza.
:)
avatar
Lodium: Sometimes it just happen.
I think its just trolls passing by that want to stir up some drama
dont pay any attention to it since the rep system is kinda useless on gog annyay.
That goes for both of you.

My two cents on the real matter
I dont think any of the sides in this debate will agree
one side woud disagree and put forth thougths on the matter annyway regardless of what the other part is saying.
avatar
andreiv72: My two cents on the real matter
I dont think any of the sides in this debate will agree
a very true statement but could someone confirm is the game length longer than would take me to read this whole thread. If the thread is longer I can use the £15 on beer & a dominos pizza & just read the thread while waiting for my pizza.
:)
I think it was about 25 hours, you can drop a lot more hours with treasure hunts and optional stuff.

"Q: How long is the game? How much content is present in the game?
A: Going through the main story takes 15-25 hours for the average player. Completing all challenges and secrets requires much more time, so you can easily spend 100+ hours with the game and still have what to do."

Quote from the Dev FAQ on STEAM.

Concerning the DRM matter, I think DRM begins pretty early - registration of a serial, having to make an account to access content are DRM measures, not as mean as Starforce rejecting the original game disk, but still they are measures to ensure you bought the game and that your installation is identifiable.

The question today in the age of the internet is less when DRM beginsn but more what is considered as an acceptable measure in respect to the freedom you have with game you bought and the details about you, which want to reveal as a buyer.
Post edited July 27, 2015 by MaGo72
high rated
Well, I've started playing Victor Vran, and first impressions are favorable.

The music is good, if a bit quiet (which might be due to hearing loss far more than sound mixing).

The gameplay is enjoyable, given that each weapon type you obtain comes with its own special attacks and mechanics, along with the ability to switch between different weapons for different situations on the fly.

There's more customization involved than I first thought, since I can choose not only the weapons, but the destiny cards for passive bonuses and choosing what my special demon power will be, along with a starting outfit that dictates how I accumulate the points needed to activate the demon power.
There are three of those available initially, so you can choose if you want to build up your meter by taking and inflicting damage, have it accumulate on its own over time, or receive more point every time you land a critical hit.

Enjoying the feeling of improved mobility as well. It's remarkable how much a dodge roll and the ability to jump and wall-jump adds to the flow of things.

As for the usefulness of the treasure key, I have nearly 30 healing potions already, so an unlimited healing potion seems unnecessary, I've already obtained the Hope destiny card, I don't think I've obtained the Diamond demon power yet but I will eventually since there's a chance of picking up the powers of certain enemies after killing them, I've already gotten a couple gift boxes since they provide those as an option for what you want to obtain for an item on level up, and the dyes I don't have yet since I'm level 9 and transmutation isn't available until level 16.

Mentioning all this in case someone is interested in the game at a glance but hasn't decided to purchase it yet.
Post edited July 27, 2015 by CarrionCrow
avatar
CarrionCrow: Well, I've started playing Victor Vran, and first impressions are favorable.

The music is good, if a bit quiet (which might be due to hearing loss far more than sound mixing).

The gameplay is enjoyable, given that each weapon type you obtain comes with its own special attacks and mechanics, along with the ability to switch between different weapons for different situations on the fly.

There's more customization involved than I first thought, since I can choose not only the weapons, but the destiny cards for passive bonuses and choosing what my special demon power will be, along with a starting outfit that dictates how I accumulate the points needed to activate the demon power.
There are three of those available initially, so you can choose if you want to build up your meter by taking and inflicting damage, have it accumulate on its own over time, or receive more point every time you land a critical hit.

Enjoying the feeling of improved mobility as well. It's remarkable how much a dodge roll and the ability to jump and wall-jump adds to the flow of things.

As for the usefulness of the treasure key, I have nearly 30 healing potions already, so an unlimited healing potions seems unnecessary, I've already obtained the Hope destiny card, I don't think I've obtained the Diamond demon power yet but I will eventually since there's a chance of picking up the powers of certain enemies after killing them, I've already gotten a couple gift boxes since they provide those as an option for what you want to obtain for an item on level up, and the dyes I don't have yet since I'm level 9 and transmutation isn't available until level 16.

Mentioning all this in case someone is interested in the game at a glance but hasn't decided to purchase it yet.
The question is not about the usefulness of the bonus, but more why it is behind being online and having to create an account and if that is acceptable for a DRM free store. But that was already answered, they used the already implemented system for the treasure maps, which is single/multiplayer content.

From my point of view, this is one more step for GoG being "less" DRM free. Nevertheless it seems to be a good game.
Post edited July 27, 2015 by MaGo72
avatar
MaGo72: ... From my point of view, this is one more step for GoG being "less" DRM free. ...
don't know how to translate it, but the original sentence seems to fit in my eyes:

wo gehobelt wird, fallen auch spähne
avatar
MaGo72: The question is not about the usefulness of the bonus, but more why it is behind being online and having to create an account and if that is acceptable for a DRM free store. But that was already answered, they used the already implemented system for the treasure maps, which is single/multiplayer content.

From my point of view, this is one more step for GoG being "less" DRM free. Nevertheless it seems to be a good game.
That would be your question. However, it's not mine.
As such, I chose to include information regarding the game itself.
avatar
MaGo72: The question is not about the usefulness of the bonus, but more why it is behind being online and having to create an account and if that is acceptable for a DRM free store. But that was already answered, they used the already implemented system for the treasure maps, which is single/multiplayer content.

From my point of view, this is one more step for GoG being "less" DRM free. Nevertheless it seems to be a good game.
avatar
CarrionCrow: That would be your question. However, it's not mine.
As such, I chose to include information regarding the game itself.
And looking at your information, I will have a go :).
avatar
CarrionCrow: That would be your question. However, it's not mine.
As such, I chose to include information regarding the game itself.
avatar
MaGo72: And looking at your information, I will have a go :).
Purely personal opinion, but I've played things I've found a hell of a lot worse, for a hell of a lot more money. =)
avatar
MaGo72: ... From my point of view, this is one more step for GoG being "less" DRM free. ...
avatar
apehater: don't know how to translate it, but the original sentence seems to fit in my eyes:

wo gehobelt wird, fallen auch spähne
Who said there has to be three or even four new releases every week? And who said there has to be newest games possible in the catalogue? It would be better for GOG to have a look on the own principles and deny releases which don't fit or even where the controversy is foreseeable.

If I remember correctly the following link shows exactly some tendencies:
http://www.slideshare.net/slideshow/embed_code/19169133?rel=0

The result is very clear to see on page 8:

Sell games that are primarily multiplayer focused (*not MMO*), but which have persistent online features which are tracked on the developer's end (matchmaking, statistics, achievments, etc.) and which require 3rd party accounts (i.e. a login for the developer's online service)?

YES > 29,91%
NO > 70,09%

So GOG: Are you kidding with us?
Post edited July 27, 2015 by throgh
avatar
throgh: Who said there has to be three or even four new releases every week? And who said there has to be newest games possible in the catalogue? It would be better for GOG to have a look on the own principles and deny releases which don't fit or even where the controversy is foreseeable.

If I remember correctly the following link shows exactly some tendencies:
http://www.slideshare.net/slideshow/embed_code/19169133?rel=0

The result is very clear to see on page 8:
Sell games that are primarily multiplayer focused (*not MMO*), but which have persistent online features which are tracked on the developer's end (matchmaking, statistics, achievments, etc.) and which require 3rd party accounts (i.e. a login for the developer's online service)?


YES > 29,91%
NO > 70,09%

So GOG: Are you kidding with us?
but victor vran is in no way primarly multiplayer focused. really it isnt, you dont even see the online stuff unless you purposely go for it. have you at least bothered to check the game or play it, or are you running a holy crusade against your vilified idea of victor vran?
Even after reading 20+ pages and GOG rep responses I'm confused about how the online and key redemption works.

For online multiplayer is a separate Haemimont account required, does it use galaxy, or does it use both?

For the single player key redemption, the same question as above only which service does the one-time-use key redeem through?
avatar
d2t: but victor vran is in no way primarly multiplayer focused. really it isnt, you dont even see the online stuff unless you purposely go for it. have you at least bothered to check the game or play it, or are you running a holy crusade against your vilified idea of victor vran?
Again: There is no holy crusade. It is just again my purpose to point out that some basic principles of GOG are going to diluted more and more. Just again marked up: i.e. a login for the developer's online service There is a clear statement done by the community and there is no need of interpretation if the game is primarly multiplayer focused or not. :-)
avatar
MetalPlateMage: Even after reading 20+ pages and GOG rep responses I'm confused about how the online and key redemption works.

For online multiplayer is a separate Haemimont account required, does it use galaxy, or does it use both?

For the single player key redemption, the same question as above only which service does the one-time-use key redeem through?
AFAIU (don't own the game but have read this thread extensively), both are via a Haemimont account.
avatar
throgh: If I remember correctly the following link shows exactly some tendencies:
http://www.slideshare.net/slideshow/embed_code/19169133?rel=0

The result is very clear to see on page 8:

Sell games that are primarily multiplayer focused (*not MMO*), but which have persistent online features which are tracked on the developer's end (matchmaking, statistics, achievments, etc.) and which require 3rd party accounts (i.e. a login for the developer's online service)?

YES > 29,91%
NO > 70,09%

So GOG: Are you kidding with us?
You neglect to mention contradictory results from that same survey. When provided with a specific example of the above (Planetary Annihilation), GOGers overwhelmingly approved (77.98% Yes, 22.02% No).

http://www.gog.com/news/new_gaming_options_survey_results

5. Finally, we have somewhat conflicting information on the persistent multiplayer features; when discussed in a very abstract fashion (as it was in the first survey), it’s a very clear “no.” When mentioned in a specific game that we’ve shown you, it’s an equally clear “yes.” What we’re going to be sure of, going forward, is that we’re very careful that any game that we bring you guys with persistent multiplayer features will be at least as offline-friendly as Planetary Annihilation is.
avatar
apehater: don't know how to translate it, but the original sentence seems to fit in my eyes:

wo gehobelt wird, fallen auch spähne
avatar
throgh: Who said there has to be three or even four new releases every week? And who said there has to be newest games possible in the catalogue? It would be better for GOG to have a look on the own principles and deny releases which don't fit or even where the controversy is foreseeable.

If I remember correctly the following link shows exactly some tendencies:
http://www.slideshare.net/slideshow/embed_code/19169133?rel=0

The result is very clear to see on page 8:

Sell games that are primarily multiplayer focused (*not MMO*), but which have persistent online features which are tracked on the developer's end (matchmaking, statistics, achievments, etc.) and which require 3rd party accounts (i.e. a login for the developer's online service)?

YES > 29,91%
NO > 70,09%

So GOG: Are you kidding with us?
A couple things:
One-time use code is not a "persistent" online feature and we have no way of knowing if this is tracked on the developers end as there is little to no feedback like there is with the listed examples of statistics and achievements. Why bother tracking it? Sales would be a more interesting metric for the dev. Why would they bother trying to keep track of those who bought and didn't play?