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Ready to play dirty?

<span class="bold">Gremlins, Inc.</span>, a fierce digital board game where you must outmanoeuvre other gremlin businessmen at every turn, is now available on GOG.com with a 50% launch discount.

This is a gremlin eat gremlin world of ruthless capitalism, political power struggles, and opportunistic moves. Use cunning, subterfuge, and your conveniently maladjusted moral compass to navigate a steampunk universe of cut-throat profiteering, both in single-player and multiplayer.

Expand your experience further with the <span class="bold">Digital Artbook</span> or <span class="bold">Soundtrack</span>, plus the <span class="bold">Uninvited Guests</span>, <span class="bold">Astral Gamblers</span>, and <span class="bold">Automated Competitors</span> DLC.

The 50% discount will last until May 18, 13:00 PM UTC.

NOTE: The game supports Galaxy/Steam crossplay, GOG Galaxy achievements, and a fully functional mod Workshop, among other things.

When you buy this game, you get 2 products in your GOG Library: Gremlins, Inc. – playable online in single-player and multiplayer modes, with item drops; and Gremlins vs Automatons – playable offline in single-player mode.

Tinker with the trailer.
Post edited May 12, 2017 by maladr0Id
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Gersen: And if Gog decided to only sell the offline version without the online one included I am sure peoples would be up in arms saying that Gog was selling an inferior version ;).
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BKGaming: Oh of course, I'm on one hand am glad they released an offline version but on the other I'm not crazy about how they did it. So call me 50/50 I guess. I agree with you though and am glad they are both sold here together for those who want it, but this is GOG and people will still complain about it and DRM. It's a given. Lol

My reasons for not purchasing is because I don't like how they treated people who wanted an offline version before they finally gave in and released one. As I said left a bad taste in mouth, and to buy the game would be supporting that. But to each their own as they say...
I view it as a game having two executables instead of one. Same game just an unusual implementation. Sure they might have been able to do it in a single executable but it might have lead to a far more complicated user interface. There are a few games here that have separate executables for multilayer - off the top of my head the War Wind series for example.
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wuerfelprinz: In my book there's no justification for a digital boardgame (or any turn based game really) not having a hot seat mode. This looks neat, but not being able to play with people in the same room is a dealbreaker to me.
There's a whole discussion about his aspect on the Steam forums. If you check one of the streams where people play the game, you will notice that almost at every turn there is a multitude of actions that need to be taken by each player, based on the context, and it is essential that the players do not see each other's cards.

Doing this via hotseat would mean constant back-and-forth, and in the idle periods you cannot look at the other player's actions. Think HoMM3, not Carcassonne. A regular duel for 30 score points would normally take 45-60 minutes. If this were done via hotseat, you can easily multiply by two.

While we are not against the hotseat feature in principle, we simply do not think that it's a good investment of dev time – when compared to other features/content that we can add to the product. You can play with people in the same room, if you're using a couple of notebooks, and making this possible with just one notebook will make maybe 1% of the player base happy, maybe less, while, say, adding another playing field to the game would improve the experience of 30-50% of players for sure.
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P1na: It does say that "playable online in single-player and multiplayer modes". As in, not only isn't there offline hot seat multiplayer, but you need to be online to play single player.

I don't have the energy for this today. I give up.
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Breja: Ok, this is some major league bullshit. The game's page still states "DRM Free- No activation or online connection required to play." but indeed under "read more" it turns out the game is not actually playable offline. Not even the single-player.

In the middle of the biggest shit-storm this store has seen in a long while around Galaxy being included in offline installers, now we get this- an online only game and an outright, bold-faced lie.

I'm done GOG. You either pull your head out of your ass, or I'm not buying a single, solitary thing from you again.
I give up.

We had a good thing going GOG, too bad you needed "change".
I guess that I don't fit in your new steamy life anymore.

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SergeiKlimov: That is correct. Online connection is required for multiplayer (obviously) as well as for mods (accessing the current mods on our server) and for item drops.
Why no LAN multiplayer?
Post edited May 11, 2017 by Klumpen0815
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Klumpen0815: Why no LAN multiplayer?
Or hot seat. It's a board game, hot seat multiplayer should come default on these things. I have a house now, apparently I can't just invite people to my place and play with them because they would need their own copy of the game with their own galaxy install (not to talk their own computer, but I do have several of those) to play with them.
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SergeiKlimov: [...] you will notice that almost at every turn there is a multitude of actions that need to be taken by each player, based on the context, and it is essential that the players do not see each other's cards.

Doing this via hotseat would mean constant back-and-forth, and in the idle periods you cannot look at the other player's actions. Think HoMM3, not Carcassonne.
It's great that you bring up HoMM3 yourself, because that game does have a hotseat mode. And it also has a multitude of things that each player may want to hide from his opponents. So, if you want to take it very seriously, you just turn around when it's not your turn. To keep people from cheating online players this way you could easily make this an offline only feature.

Maybe you would get slightly longer games, but why shouldn't this be up to the players ?

At the end of the day you want people's friends to buy their own copies, and that's why you don't include hotseat. I'd like the game for playing the occasional round with my girlfriend, but we'll not be buying two copies and start up an additional PC for that, so you lose me as a potential customer.
making this possible with just one notebook will make maybe 1% of the player base happy, maybe less, while, say, adding another playing field to the game would improve the experience of 30-50% of players for sure.
I'd be excited to know where you take those numbers from. It's a board game. People are used to be playing board games with people at the same table. Other popular PC game franchises do it (again, Heroes). Couch multiplayer is far too rare a feature in modern PC games, although there is a market for it, with people who might specifically buy it for that functionality.

And it's not like it would be all that hard. Everything the game would need to do is show a different player's screen each turn, everything else is already there. Surely this wouldn't be nearly as much work as building and balancing a new board.
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wuerfelprinz: It's great that you bring up HoMM3 yourself, because that game does have a hotseat mode. And it also has a multitude of things that each player may want to hide from his opponents. So, if you want to take it very seriously, you just turn around when it's not your turn. To keep people from cheating online players this way you could easily make this an offline only feature. Maybe you would get slightly longer games, but why shouldn't this be up to the players ?
* The HoMM3 hotseat games that I played, normally went from 9PM to 7AM. It was pretty taxing and we stopped doing this after a while.

* In the world where all of us are immortal and there is an infinite time on hands, every feature that adds up, is worth pursuing. In the current world where I'll die, you'll die, and everyone on our dev team would die, we would like to pursue the features that have the most impact to our player base.

Essentially, hotseat just saves a few people $7.50 that they would need to spend otherwise on buying an extra copy. It does not introduce any new functionality. Compared to the things that we are doing right now – new playing field, new cards, new items, further balancing and tournaments, – this is definitely not at the top of the list. Sorry if this sounds harsh, but that's the choice that we have to make, as a dev team.
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wuerfelprinz: At the end of the day you want people's friends to buy their own copies, and that's why you don't include hotseat.
This is an incorrect statement. We don't work on the hotseat mode because it is not the most useful feature that we can work on, considering other options. This will be weeks of dev time, spent on duplicating the existing functionality of playing on different computers. It's just not going to add much to the player experience that we already have.
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wuerfelprinz: It's a board game. People are used to be playing board games with people at the same table.
Gremlins, Inc. is not a board game. It is a digital board game. We designed the game specifically to be playable as a multiplayer PC product. When we tried to build a real board game based on this mechanics, we decided to give up because (a) it takes too long to play (b) the process is pretty tedious when you preform dozens of actions manually. For the same reason, while hotseat would work for the actual board games that make a digital port, this is not the case with our game, which was designed for PC from day one.

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wuerfelprinz: Everything the game would need to do is show a different player's screen each turn, everything else is already there. Surely this wouldn't be nearly as much work as building and balancing a new board.
This is an incorrect statement. During one round, you often have multiple players taking action, e.g. Governor taking bribes, other players choosing Misfortune events, etc. Please watch a stream with some experienced players, you will see how within one round, there are many interactions by different "actors".
Post edited May 11, 2017 by SergeiKlimov
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SergeiKlimov: We don't work on the hotseat mode because it is not the most useful feature that we can work on, considering other options. This will be weeks of dev time, spent on duplicating the existing functionality of playing on different computers. It's just not going to add much to the player experience that we already have.
It is indeed a choice to be made by you, just as whether we want to buy is a choice to be by us. I'm currently looking for local multiplayer games to build a varied library of them at my new house. This could have been a nice addition, now I know it's not and we both go happily our separate ways.

Thanks though for showing up here to explain things, I don't think I could have understood that monster of a store page by itself.
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GOG.com: NOTE: The game supports Galaxy/Steam crossplay, GOG Galaxy achievements, and a fully functional mod Workshop, among other things.
Does this mean that GOG Workshop has become a thing?
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GOG.com: NOTE: The game supports Galaxy/Steam crossplay, GOG Galaxy achievements, and a fully functional mod Workshop, among other things.
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MightyPinecone: Does this mean that GOG Workshop has become a thing?
Not with our game. We use an in-game editor for the deck, resources, and rules, and keep all created mods on our own server which is independent of the platform on which the game is launched. It just so happened that our editor is also named Workshop.
Post edited May 12, 2017 by Qfasa
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MightyPinecone: Does this mean that GOG Workshop has become a thing?
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Qfasa: Not with our game. We use an in-game editor for the deck, resources, and rules, and keep all created mods on our own server which is independent of the platform on which the game is launched. It just so happened that our editor is also named Workshop.
I see, thanks for the quick reply!
Post edited May 12, 2017 by MightyPinecone
Not my cup of tea, just wanted to welcome the devs.
Oh, and major props to the devs for partaking so actively in the discussions. :)
Who would have guessed it - Galaxy-only multiplayer mode. But this release even tops previous releases as this is the first game on GOG which requires an online connection and Galaxy to be played in single player mode:

"Gremlins, Inc. – playable online in single-player and multiplayer modes"

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Breja: In the middle of the biggest shit-storm this store has seen in a long while around Galaxy being included in offline installers, now we get this- an online only game and an outright, bold-faced lie.
This release actually may have been the real reason behind the Good News™ about the Galaxy integration into the offline installers.
Post edited May 12, 2017 by eiii
Beautiful release! Looks like gremlins playing monopoly :D
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eiii: Who would have guessed it - Galaxy-only multiplayer mode. But this release even tops previous releases as this is the first game on GOG which requires an online connection and Galaxy to be played in single player mode:

"Gremlins, Inc. – playable online in single-player and multiplayer modes"
That's kind of misleading, they broke the single player off into a separate version and that works offline. You get both with your purchase, they were originally turned down by GOG because the game was online only. You may be aware, but if not I figured I'd tell you.
Post edited May 12, 2017 by user deleted
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Gersen: If you had the two version buy able separately then I could see the issue but here you have the offline DRM-free version with the optional multiplayer one included as a bonus, should you want to play it, in the same package.
If we actually would have one game for offline single-player mode and one game for online multiplayer mode that would be okay for me. But Gremlins, Inc does have a DRM-ed single player mode too. Why is it there? What's the difference to the single player mode in Gremlins vs Automatons?

There would not be a need for two different single-player modes if there would not be a difference. This very much looks like a "when you accept DRM you get more features in single player mode" to me, which clearly weakens the "DRM-free single-player mode" stance of GOG.
Post edited May 12, 2017 by eiii