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Ready to play dirty?

<span class="bold">Gremlins, Inc.</span>, a fierce digital board game where you must outmanoeuvre other gremlin businessmen at every turn, is now available on GOG.com with a 50% launch discount.

This is a gremlin eat gremlin world of ruthless capitalism, political power struggles, and opportunistic moves. Use cunning, subterfuge, and your conveniently maladjusted moral compass to navigate a steampunk universe of cut-throat profiteering, both in single-player and multiplayer.

Expand your experience further with the <span class="bold">Digital Artbook</span> or <span class="bold">Soundtrack</span>, plus the <span class="bold">Uninvited Guests</span>, <span class="bold">Astral Gamblers</span>, and <span class="bold">Automated Competitors</span> DLC.

The 50% discount will last until May 18, 13:00 PM UTC.

NOTE: The game supports Galaxy/Steam crossplay, GOG Galaxy achievements, and a fully functional mod Workshop, among other things.

When you buy this game, you get 2 products in your GOG Library: Gremlins, Inc. – playable online in single-player and multiplayer modes, with item drops; and Gremlins vs Automatons – playable offline in single-player mode.

Tinker with the trailer.
Post edited May 12, 2017 by maladr0Id
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Marioface5: I remember this game from a while back and the craziness that surrounded it. If I'm understanding correctly, GOG has now actually released a game that requires you to be online for single-player? Is this real? If so, I don't know what to do.
Basically, there is a offline DRM-free version and a DRMed, always online both single and multiplayer version both included in the same purchase. So you can play the single player game offline, but that does not change the fact that a totally DRMed, always online product is also being sold by GOG.
Post edited May 11, 2017 by Breja
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Marioface5: I remember this game from a while back and the craziness that surrounded it. If I'm understanding correctly, GOG has now actually released a game that requires you to be online for single-player? Is this real? If so, I don't know what to do.
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Breja: Basically, there is a offline DRM-free version and a DRMed, always online both single and multiplayer version both included in the same purchase. So you can lpay the single player game offline, but that does not change the fact that a totally DRMed, always online product is also being sold by GOG.
Yeah, I have conflicted feelings about this. On the one hand, the purchase does include an offline DRM-free version. On the other hand, like you said, we now have a product on GOG with DRM. This is very concerning, especially with the recent nonsense with Galaxy being included in offline installers and GOG's responses to its community. It's starting to feel like only a matter of time before we start to see DRM here. Never thought I'd be saying that.
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Breja: Basically, there is a offline DRM-free version and a DRMed, always online both single and multiplayer version both included in the same purchase. So you can play the single player game offline, but that does not change the fact that a totally DRMed, always online product is also being sold by GOG.
Don't tell them that... they will argue with you tooth and nail that it's not DRM... been there, done that. Though I think this was a more piratical solution, but ideally I would rather they be part of the same game (ie MP be online, single player be offline like normal games do it).
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Breja: ...but that does not change the fact that a totally DRMed, always online product is also being sold by GOG.
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Marioface5: On the other hand, like you said, we now have a product on GOG with DRM.
AoW3 requires you to connect online to the devs server using a third party account every-time you want to play multiplayer, including for email hot-seat and LAN play

Two World requires you to activate the game online if you want to play co-op multiplayer.


and there are other examples, games having DRM for the optional multiplayer parts are nothing news on Gog and they existed long before Galaxy.
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SergeiKlimov: (2) You can play Gremlins vs Automatons offline, this is a standalone product. To access multiplayer and online-specific features (in-game item drops), you will need to launch Gremlins, Inc., which connects to the server.
What exactly is meant with "in-game item drops" and why is it not part of the offline version, Gremlins vs Automatons. I haven't played the game yet, so all I understand from that explanation is that some gameplay features (said in-game item drops) are missing in the offline version.
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Gersen: and there are other examples, games having DRM for the optional multiplayer parts are nothing news on Gog and they existed long before Galaxy.
Yes but this is a bit unique being as it's two separate products not one combined product as in your examples... without the offline version being bundled with it, I think most of us would agree with it being DRM due to the mandatory online connection for single player.
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PaterAlf: No. Gremlins vs Automatons is the standalone offline singleplayer version of Gremlins Inc. (which is also included).
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Marioface5: But Gremlins Inc does require you to be online for single-player, correct? And since all of the DLC seems to only list multiplayer in the "Features" section, it seems all of that is limited to Gremlins Inc, the online-only version of the game.
My understanding is that the online version has stuff like item drops that require an online connection because they are server controlled. Even single player requires a connection for item drops. The offline version doesn't use item drops to get around that. The item drops are cosmetic I believe - something about a status symbol for multiplayer (no appeal to me).
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BKGaming: Yes but this is a bit unique being as it's two separate products not one combined product as in your examples... without the offline version being bundled with it, I think most of us would agree with it being DRM due to the mandatory online connection for single player.
Of course, if the DRM-free version wasn't included I would be the first one to complain loudly about it...... but it is included.

If you had the two version buy able separately then I could see the issue but here you have the offline DRM-free version with the optional multiplayer one included as a bonus, should you want to play it, in the same package.

Whenever it is an option in the main menu, a different exe or a different installer altogether doesn't really make that much of a difference IMHO.

And if Gog decided to only sell the offline version without the online one included I am sure peoples would be up in arms saying that Gog was selling an inferior version ;-).
Post edited May 11, 2017 by Gersen
For me it is an acceptable solution. With the two different versions I can avoid the DRM even better than with a combined version that includes DRM-free singleplayer and DRMed multiplayer mode.

The only thing that I don't like is that the DLCs don't work with the DRM-free singleplayer version.
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Gersen: And if Gog decided to only sell the offline version without the online one included I am sure peoples would be up in arms saying that Gog was selling an inferior version ;).
Oh of course, I'm on one hand am glad they released an offline version but on the other I'm not crazy about how they did it. So call me 50/50 I guess. I agree with you though and am glad they are both sold here together for those who want it, but this is GOG and people will still complain about it and DRM. It's a given. Lol

My reasons for not purchasing is because I don't like how they treated people who wanted an offline version before they finally gave in and released one. As I said left a bad taste in mouth, and to buy the game would be supporting that. But to each their own as they say...
Post edited May 11, 2017 by user deleted
So crippleware is still completely optional. Check.
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towerbooks3192: Do DLCs work with the offline version and future DLCs will have offline support? This is what worried me since Armello ditched any more support for the GOG version and stopped patching it nor adding more DLCs too.
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SergeiKlimov: We currently have no plans for more DLCs, the existing 5 are the OST (which we updated with 5 new tracks and will continue to update as more original music is being created); the 100+ page Artbook (which is more like "the making of") and the trilogy of cosmetic assets that were designed as a whole set.

These DLCs were created for Gremlins, Inc. The offline product, Gremlins vs Automatons, does not support DLC functionality at all, neither on Steam nor on GOG (it's just a different piece of software).

In general, we prefer to invest further dev time into creating the 2nd (alternative) playing field, which will have more impact on everyone's player experience than any new cosmetic DLC (there's no ETA for this right now; once we finish it, it will be released as a free update to the product).
If the DLC is all out, why not give us a "Complete" edition of a sort. I really hate dealing with separate DLC purchases.
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blotunga: If the DLC is all out, why not give us a "Complete" edition of a sort. I really hate dealing with separate DLC purchases.
This option is available. The "complete" edition on GOG is done via "BUY SERIES" option, right-hand side of the store page. You get a 20% discount from the price of the core game + DLCs on top of the current launch discount.
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blotunga: If the DLC is all out, why not give us a "Complete" edition of a sort. I really hate dealing with separate DLC purchases.
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SergeiKlimov: This option is available. The "complete" edition on GOG is done via "BUY SERIES" option, right-hand side of the store page. You get a 20% discount from the price of the core game + DLCs on top of the current launch discount.
Ah so now the series discount can now be cumulative. I haven't noticed that. Usually it was only the highest discount applies policy. Thanks for the info.
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tremere110: My understanding is that the online version has stuff like item drops that require an online connection because they are server controlled. Even single player requires a connection for item drops. The offline version doesn't use item drops to get around that. The item drops are cosmetic I believe - something about a status symbol for multiplayer (no appeal to me).
That is correct. Online connection is required for multiplayer (obviously) as well as for mods (accessing the current mods on our server) and for item drops.

Item drops are the free meta-game around the main game. It can be seasonal or tournament-based or from the regular collection. We introduce new seasons every three months. We cannot do item drops without connection to the server as the meta-game depends on the rarity and collectability of specific items, which is regulated through the secure server/client drop routine.
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Falkenherz: What exactly is meant with "in-game item drops" and why is it not part of the offline version, Gremlins vs Automatons. I haven't played the game yet, so all I understand from that explanation is that some gameplay features (said in-game item drops) are missing in the offline version.
Everything that is related to gameplay/game mechanics is already in the game, and whenever we add new stuff (e.g. new cards, new Misfortunes), this is a free update of the product available to everyone. It is our principle that every player, whether with just the base game or with all the items and DLCs in the world, has the same game in front of them, and can compete 1:1 with any other player.

Item drops are the meta-items relevant mostly to visuals (e.g. a winter trail behind your player token). If you play multiplayer, let's say, a tournament, and you win it, then as one of the rewards, you get these super-rare items that reflect your achievements.
Post edited May 11, 2017 by SergeiKlimov