igrok: The irony of modern software development: the launcher takes 10x more disk space than the game itself.
Gudadantza: If the classic version in extras is the old 1.31 version as a "freebie", it can be the most unnecesary, confusing and redundant release ever. Because apparently The "official version" in the launcher is already the 1.31.
igrok: Well, they dropped the official linux and mac support, so the old linux installers (containing v.1.31) are now shipped as goodies. So there is no redundancy here. Even if you are on windows, you may prefer the old installers without the new launcher.
HunchBluntley: That's really weird. I don't think I've ever heard of a commercial re-release of a DOS game where it's literally an updated DOS build that still runs in DOSBox.
igrok: It's not a "merely" updated build. The original Master of Magic was bugged as hell, so that even back then it received several major patches that fixed some of the bugs and problems in game balance. V1.3 was almost a different game despite looking exactly the same.
After that there were unofficial patches by the community which tried to solve the remaining issues. One shouldn't underestimate how difficult fixing a game like MoM can be. I personally prefer such releases rather than attempts like Z or Commandos 2 HD.
Ok. So the freebie version for dowload in extras is the classic 1.3.1 version
And the official version in the launcher is one version called 1.3.1.01. What has changed in this version? The readme just says "Initial release".
I know a lot was changed in unofficial patches. But what makes different the classic in extras and the official in the launcher?