Posted February 07, 2024
amok: no, this is false. All potetnail monetisation methods have a cost associated with them. What you should do is go after the methods that gives you most profit. Going after ALL methods, means you will have some that makes a profit and some where the cost is higher than the profit they make, i.e. a net loss for those methods. So maximising income means selctive methods. .
edit - this is actually one of the reasons why many startup fails. They spread themselves to thin to start with, instead of focusing their effort on one proftable stream.
SargonAelther: Uh huh... Why does anyone bother with GOG at all then? If this was truly False, then Bethesda wouldn't have bothered releasing Skyrim for every platform imaginable. edit - this is actually one of the reasons why many startup fails. They spread themselves to thin to start with, instead of focusing their effort on one proftable stream.
There are even rumours going around now that Microsoft is about to release more of their games for the PlayStation. Taking 100% of the sales cut does not make up for the losses you make by avoiding other platforms, except maybe if you are CrapTendo, but even they are slowly expanding to mobile phones. Exclusivity is dumb and thankfully it is dying. Ubisoft is also not some small indie company that would "Stretch themselves too thin". They already have a presence on GOG too, they just need to expand it and I will NEVER stop asking.
MysterD: Exactly. Why would I join Ubi's service for its library, if I already "own" this stuff say on GOG, Steam, Epic, Retail Disc, any/or anywhere else?
SargonAelther: You wouldn't. But they are not stopping sales, are they? And I already made this point myself.
SargonAelther: Why would I subscribe if I already have everything I want from them purchased. The only way to get more money out of me is by publishing on GOG.
SargonAelther: I already purchased everything I want from them on their own paltform years ago. I have zero reasons to subscribe. If the goal is to push subscription numbers, rather than maximise profit, then they are competing with themselves first of all, before we drag Steam, Epic and GOG into this. Of course I do not believe in the concept of "competing with oneself". Some people will prefer to buy and that is fine. Some people will prefer to subscribe and that is also fine. Appease both and you will maximise your profits. The only way to extract more money from me for those same games is to release them on GOG.
And I'm sure if Bethesda can say to Microsoft "Hey, you got more $ than God and we want to port our stuff everywhere - yeah, I don't think Microsoft's going to complain that much." At least right now, anyways. Microsoft seems to hit most of the important avenues (Steam, Xbox Game Pass and their Xbox App, etc) - except for GOG and Epic. I really don't see Fable games, Freelancer, Forza (that's gonna be harder due to car liceneses) here on GOG and Epic, you know?
You also forget that modern-games ain't the same as old ones. AC2 would need a re-work to get onto GOG or disable all of the Uplay/UbiSoft Connect stuff. Sure, it can be done - but if Ubi wanted to, they would've done this years ago, TBH. I'd still love to see it too, but I ain't expecting miracles. They want to push sales into their platforms mostly, laced with their client-app junk and any DRM they want to use - and Steam, Epic, and Xbox PC App allow their service also on the store (without the store-front section though). Plus, they seem to want gamers locked into their Achievement Systems and stuff of that sort, too - you know, for data collection and info-grabbing, to figure out what quests and stuff gamers do (and don't do), which they can use for future titles.
About more Ubi games to GOG - we all want this, of course. I want all games DRM-FREE and on GOG - but it likely ain't happening. For some gamers on consoles or PC that don't own certain titles - they might just sub to Uplay+, Game Pass, etc - and not really care much about owning titles since they plan to just keep paying the sub. These type of gamers ain't buying copies of games on GOG or any other service, for that matter.
I don't think Ubi wants to take the time, $, resources, employee-power, and etc. to port their modern-games to GOG and then GOG has to curate and check that all the DLC's and stuff work w/out Galaxy and without any DRM, without any Uplay client-app junk either. They (Ubi) don't seem to have the Sony attitude of port everything almost everywhere and include GOG too. When Sony is spending some crazy $315m to develop & market games like Spider-Man 2 (and this probably ain't the only one costing them fortunes to make & market) - yeah, it makes sense why Sony would port everything almost everywhere (except to Microsoft's console and/or digital PC service b/c them 2 still ain't on the same page yet).
IIRC, I think certain tiers of Uplay+ and EA's Subscription services are ALSO part of Xbox Game Pass - so many might just sub to Game Pass and play those titles through there too, as M$ Game Pass for Xbox and/or PC is very popular.
EDIT - About Microsoft stuff going to Playstation, that Playstation Market is a HUGE market. GOG is NOT a super-huge market, sadly. It makes sense to them for expensive to make and market games like Halo Infinite, Redfall, Fallout 76, Starfield and other games to hit that Sony Playstation market b/c those all cost a ton to make and market for them. Playstation's the #1 console out there, period - it's the same reason Microsoft brings all their stuff to Steam, too.
Yet, I don't see a lot of Microsoft's main stuff hitting GOG though that just ain't Zenimax-based. Where's StarLancer? Freelancer? Sea of Thieves? Microsoft Flight Sim? Fable TLC or Anniversary? Fable 3? Gears of War 1, 4, 5? Gears Tactics? Halo MMC? Halo infinite? Halo Wars games? Crackdown games? Killer Instinct Reboot? Sunset Overdrive? Hi-Fi Rush? Age of Empires games? BattleToads Reboot? Rise of Nations? Rise of Legends? Right, they ain't here on GOG sadly. They (Microsoft) gotta boost Microsoft Game Pass and/or their own store somehow, you know - and protect their own products w/ their own DRM and client-app junk.
Post edited February 07, 2024 by MysterD