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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling
Post edited March 28, 2018 by ejankowska
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BKGaming: ...
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Venom: Games installed via GOG Galaxy now have shortcuts that also point to GOG Galaxy, so that you will get all the features (game time tracking, achievements, overlay, multiplayer, cloud saves etc.) when launching games via shortcut.
Is it intended that every time a game is verified/updated the shortcut reappears on the desktop even if it was removed?
It's so annoying.
I'm having a recurring bug happening with Bethesda's new releases here.

When I click the green play button in galaxy, be it with the default launch location 'FalloutNVLauncher.exe' or the 'nvse_loader.exe' renamed as 'FalloutNVLauncher.exe' the play button greys out, it then turns green as soon as the game begins, so it isn't tracking time etc. It was working fine up until recently.

I've tried reinstalling Galaxy and the games, I've tried other games and they work fine.
since some updates ago galaxy is no longer working on my mac os sierra 10.12.5 . It closes just a few seconds after startup, after it has logged my account i guess, tried to start it without logging in and i doesn't crash i think. I am trying to troubleshoot this, reistalling and rebooting didn't fix the issue. How do i completely uninstall it for a fresh reinstall on mac os? i haven't found much on this issue so i guess it is pretty uncommon
Just thought I'd pass on some positive news ....

Galaxy 1.2.10 now doesn't monopolise my machine. In fact, I'm typing this with Galaxy still running, which was not possible with 1.2.9.

The updating of Games now seems to work instead of continually crashing.

A major step forward with this build.

Thanks.
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grassotto: since some updates ago galaxy is no longer working on my mac os sierra 10.12.5 . It closes just a few seconds after startup, after it has logged my account i guess, tried to start it without logging in and i doesn't crash i think. I am trying to troubleshoot this, reistalling and rebooting didn't fix the issue. How do i completely uninstall it for a fresh reinstall on mac os? i haven't found much on this issue so i guess it is pretty uncommon
Before you do this, you could file a bug report (so we can see what it was) on http://mantis.gog.com/ - details on how to do it are there.

To completely uninstall GOG.com Galaxy on MacOS, close the application and perform those actions in MacOS terminal (deleting these folders):

[i]rm -rf ~/Library/Application\ Support/GOG.com/Galaxy/
rm -rf /Users/Shared/GOG.com/Galaxy
rm -rf /Applications/GalaxyClient.app/[/i]

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RTA: Just thought I'd pass on some positive news ....

Galaxy 1.2.10 now doesn't monopolise my machine. In fact, I'm typing this with Galaxy still running, which was not possible with 1.2.9.

The updating of Games now seems to work instead of continually crashing.

A major step forward with this build.

Thanks.
Could you please tell me how many (approximately) games you have indexed in Galaxy Client?
Post edited June 14, 2017 by Johny.
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grassotto: since some updates ago galaxy is no longer working on my mac os sierra 10.12.5 . It closes just a few seconds after startup, after it has logged my account i guess, tried to start it without logging in and i doesn't crash i think. I am trying to troubleshoot this, reistalling and rebooting didn't fix the issue. How do i completely uninstall it for a fresh reinstall on mac os? i haven't found much on this issue so i guess it is pretty uncommon
avatar
Johny.: Before you do this, you could file a bug report (so we can see what it was) on http://mantis.gog.com/ - details on how to do it are there.

To completely uninstall GOG.com Galaxy on MacOS, close the application and perform those actions in MacOS terminal (deleting these folders):

[i]rm -rf ~/Library/Application\ Support/GOG.com/Galaxy/
rm -rf /Users/Shared/GOG.com/Galaxy
rm -rf /Applications/GalaxyClient.app/[/i]

avatar
RTA: Just thought I'd pass on some positive news ....

Galaxy 1.2.10 now doesn't monopolise my machine. In fact, I'm typing this with Galaxy still running, which was not possible with 1.2.9.

The updating of Games now seems to work instead of continually crashing.

A major step forward with this build.

Thanks.
avatar
Johny.: Could you please tell me how many (approximately) games you have indexed in Galaxy Client?
Thanks, a fresh reinstall didn't fix it, it actually gives me an error when i first launch galaxy after reinstalling it, i reported the problem and uploaded the logs on mantis.gog.com
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BKGaming: ...
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Venom: Games installed via GOG Galaxy now have shortcuts that also point to GOG Galaxy, so that you will get all the features (game time tracking, achievements, overlay, multiplayer, cloud saves etc.) when launching games via shortcut.
Is there anyway to turn this function off? The reason I like GoG is it doesn't force or insist I run something in the background I don't want. I don't care for the in-game functions GoG Galaxy offers and would rather not have it force-start itself when I run a game. If I wanted it, I'd have it start-up with my system on boot/log-in by default.

I am not a social gamer, I don't need to be reminded how long I've had a game running (not necessarily playing as I fallen asleep at the keyboard before), achievements are tracked in-game if they have them, I don't play on multiple systems (and know how to find my saves if I really need them), and overlays are pretty much useless without the features.
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Venom: Games installed via GOG Galaxy now have shortcuts that also point to GOG Galaxy, so that you will get all the features (game time tracking, achievements, overlay, multiplayer, cloud saves etc.) when launching games via shortcut.
avatar
StahnAileron: Is there anyway to turn this function off? The reason I like GoG is it doesn't force or insist I run something in the background I don't want. I don't care for the in-game functions GoG Galaxy offers and would rather not have it force-start itself when I run a game. If I wanted it, I'd have it start-up with my system on boot/log-in by default.

I am not a social gamer, I don't need to be reminded how long I've had a game running (not necessarily playing as I fallen asleep at the keyboard before), achievements are tracked in-game if they have them, I don't play on multiple systems (and know how to find my saves if I really need them), and overlays are pretty much useless without the features.
I second this, it would be nice for it not to always make Galaxy shortcuts by default...
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bakagringo: Thanks for the clarification. I like to see GOG as a pioneer for consumer-friendliness, and I understand that being in that position makes things more rigid. It is not my intention to put you in a bad light, but I would like to stress that with the recent emergence of web-apps, and increasingly privacy-invading systems, I am worried about GOG not having an option to completely disable tracking. By completely, I also mean completely removing trackers such as Twitter buttons (Clearly I also showed the client connects to Twitter). I understand that some users may want to connect their GOG profile to external services, but I would like there to be an option to disable these systems completely for users who do not wish to be tracked. Since you have a client I believe you should be able to do this client-side without using cookies.

Also, while I am able to block the communication with an application firewall on Mac Os, this is slightly more challenging on systems like Windows where networking works differently.

Furthermore, while analytics is mainly for your own purposes, is it limited to you only, or does Google use it for other means as well?

Thanks for the rapid response.

Edit: I meant twitter.
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Johny.: I understand your opinion on tracking and that you're trying to "hide" yourself from it.

Other than website - Galaxy Client doesn't directly connect to google/twitter/fb. I can't respond whether we can add an option to disable all of it on website, but we won't disable re-captcha on demand, which is also "connected to google" - or youtube, which is also google's (although Galaxy downloads only the thumbnail until you play the video). Forum pages have some JavaScript APIs for facebook loaded etc.

I don't know for sure whether google use the data for other purposes than showing us statistics, but I guess they (companies you mentioned) use big data, algorhythms, neural networks to gather some information and e.g. personalize ads for you. It's too much data to use by a person, but big data algorhythms can handle it.
Okay, so I'm a couple of weeks late to this but it still seems worth asking. Does the browser portion of the Galaxy client save cookies and website data between sessions, and if so how can the user delete that information?
Why my screenshots from little nightmares get broken?
Attachments:
I have been unable to connect for a few weeks. 1.2.11. Anyone else?
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BattleAngelAlita: Why my screenshots from little nightmares get broken?
That looks pretty psychedelic.

Are you able to use the printscreen button and then Control + V into MSPaint? If you are able to use the copy & paste method with the printscrenn button, I have a temporary solution you might be able to use here:<span class="bold">LINK</span>

Hope that helps.,
Post edited June 19, 2017 by kittehoverlord
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kittehoverlord: Are you able to use the printscreen button and then Control + V into MSPaint?
No, printscreen dones't work. Got just black screen.
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BattleAngelAlita: Why my screenshots from little nightmares get broken?
Someone from my team told me that we might have a fix for that screenshot issue - waiting to be released together with another feature. I don't know when it will be released, though.
Hey,

we have released Galaxy 1.2.12. It contains the changes (regarding language codes) that were released on Beta before.

It also contains some minor Frontend fixes.

As always, all the changes you can find in the changelog :)