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Hi,

welcome to the official GOG Galaxy forum thread. Please read the below info first:

== CLOUD SAVES - STAGGERED RELEASE ==

The Cloud Saves backend will be enabled for selected users in batches. We expect the full rollout to take at least a few days. If the cloud saves feature didn't start working for you yet please give us a few days. We will be posting updates on the rollout process in this thread.

== GOG GALAXY FEATURES IN GAMES ==

List of games supporting various GOG Galaxy features:
Achievements: https://www.gog.com/games?feature=achievements&sort=bestselling&page=1
Cloud Saves: https://www.gog.com/games?feature=cloud_saves&sort=bestselling&page=1
Overlay: https://www.gog.com/games?feature=overlay&sort=bestselling&page=1

== BUG REPORTING ==

Please use: http://mantis.gog.com and include
1. steps to reproduce the bug (if possible)
2. screenshot or movie showing the bug (if possible)
3. Galaxy Client logs (location described on mantis report page)

== FEATURE SUGGESTIONS ==

Please use: http://www.gog.com/wishlist/galaxy. For feature suggestions and votes on them please try do explain how Galaxy and its users will really benefit from it.

== IMPORT ALREADY INSTALLED GAMES TO GALAXY ==

1. For GOG games installed using installers from the last few months (so called Galaxy-compatible installers)
Click the Galaxy logo button on top of the sidebar and select "scan and import folders" - it will find all compatible games within that folder and add them to the Client.

2. For remaining GOG game INSTALLATIONS
Find the game in the Library (click on the image of the game), then click the More button and select "Manage Installation" -> "Import folder" and point the folder selector into the folder where that game is installed.

== KNOWN ISSUES ==
- Galaxy cannot be launched by other users on the same computer

== CHANGELOG ==
1.2.27 Beta (October 24, 2017)
Changes and Improvements:
- A dialog will now be shown if the cloud save sync fails due to not enough space in the cloud
- Improved security in communication between Galaxy Overlay and it's UI
Bugfixes:
- MORE dropdown, or GOG Logo dropdown will not fail to open anymore (happened sometimes)
- [MacOS] Fixed Scan & Import falling in recursive loop, when encountering a symlink leading to root directory (Such symlinks happened in WINE games, eg. Baldur's Gate: The Original Saga)
- Fixed possible cloud saves synchronization freeze after a failure in receiving synchronization request
- Game update will no longer result in broken installation, when new version doesn't have previously installed language
- GOG Galaxy will no longer fail to update itself in some instances due to insufficient permissions
- Error popups (like "Failed to load game database") will be now translated to your application's language

1.2.28 Beta (October 31, 2017)
- New configuration tools for GOG Galaxy SDK

1.2.29 (November 14, 2017)
Changes and Improvements:
- Galaxy will no longer consider partial cloud saves sync (only pull) as complete
- Tweaked desktop notification animations
- Galaxy will no longer periodically fetch friends online status from the server (it will work OK via websockets)
Bugfixes:
- Unity games will no longer hang on Nvidia graphics cards with Overlay turned on
- Fixed several issues which caused game images in the sidebar to not appear
- Fixed a few cases where extracting the archive with game images did not happen (e.g. when the game was installed with an offline installer)
- Faster shutdown during a game update
- Overlay and game time tracking will properly work with games that uses launchers
- [macOS] Fixed a crash, which happend during updating Tyranny with all DLCs
- Fixed background image not being refreshed after it's source has been changed

1.2.30 Beta (December 04, 2017)
- Testing cloudstorage configuration

1.2.31 (07 December, 2017)
Changes and Improvements:
- Improved Overlay scaling on high resolution displays, as well as on low resolutions (for retro games on fullscreen)
- Decreased minimum resolution threshold required for overlay to work
- Game time is saved when closing Galaxy while a game is running
Bugfixes:
- [Windows 10 Fall Creator's update] Fixed Galaxy being auto-started by the system when auto-start was disabled in Galaxy settings
- [Windows] Fixed some cases of "Connection to Communication Service was lost and could not be restored"
- FPS counter will be properly showing up when using AMD graphics cards
- Desktop notification will not be shown if you are using fullscreen application (eg. playing non-GOG game)
- Fixed bug that caused problem with updating games because their files were marked as read only
- Game time tracking information will no longer be lost if you were disconnected when shutting down a game
- Fixed an issue with Overlay not showing up in Elex, when using AMD graphics cards
- Screenshots will work properly in DirectX8 games (eg. Zwei)
- Screenshots won't capture Overlay notifications in DirectX11 games (eg. Elex)
- Fixed rendering issue in OpenGL games (eg. Owlboy)
- Fixed rendering issue in DirectX8 games (eg. Mafia)

1.2.32 (December 20, 2017)
Changes and Improvements:
- Galaxy backend will try to determine best servers for Galaxy Updates
Bugfixes:
- Fix for GOG Galaxy starting very slowly
- Galaxy will not crash when was unable to read user preferences file during initialization
- Friend online notifications won't appear in batches after you wake your system from sleep, or regain internet connectivity
- Galaxy will not falsely bump your gametime tracking by huge value when failing to start a game

1.2.33 (January 10, 2018)
- GOG Galaxy SDK optimizations and bugfixes

1.2.34 (January 17, 2018)
- GOG Galaxy SDK small bugfix in logging routine

1.2.35 Beta (January 17, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.36 (January 31, 2018)
Changes and Improvements:
- Chromium Embedded Framework was updated to version 62, resulting in improved CPU and memory performance
- Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
Bugfixes:
- Fixed a bug in GOG Galaxy SDK, which could cause games to crash
- [MacOS] Fixed a bug with user avatar not being visible after installation
- [Windows] Fixed Unicode support in Galaxy Overlay

1.2.37 (February 05, 2018)
Changes and Improvements:
- After quitting a game, GOG Galaxy will check if game updates are available
- Added indication on gameview that a game's beta channel is no longer available
- General improvements to download mechanism
Bugfixes:
- [Windows] Fixed GOG Galaxy Notifications Renderer's icon and details
- Fixed Galaxy self-update on MacOS with multiple system accounts
- Fixed issues with starting GOG Galaxy, when one of the configuration files was corrupt
- Fixed issue where some DOSBox games would be broken by Galaxy updates

1.2.38 Beta (Februrary 28, 2018)
- Released only to beta, it consisted changes from 1.2.39

1.2.39 (March 13, 2018)
Changes and Improvements:
- Increased the default number of download threads from 10 to 32. This should improve download speeds at the cost of CPU usage.
- Improvements to windows handling: size and position persistance, native behaviours
- [MacOS] GOG Galaxy notifications respect "Do Not Disturb mode"
- Small network improvements during GOG Galaxy update
Bugfixes:
- Fixed a bug with downloading older games in China
- Fixed rare issue where downloading a backup installer would fail with "Server problem" for no apparent reason
- [MacOS] Fixed showing %appName% instead of the application name in an error dialog

1.2.40 (March 28, 2018)
Changes and Improvements:
- Ability to log in or register a new account with your Facebook account
- Suggested friends will be visible on the bottom of Friends window
- New Find Friends window with suggested friends will be opened when you click "+" in Friends window
- Optimized network transfer in updater and fetching data for installation screen
- Galaxy version is now displayed in the settings window

Bugfixes:
- [Windows] Fixed font rendering in Friends window on 100% dpi scaling

1.2.41 (April 23, 2018)
Changes and Improvements:
- User Profiles - a personal space for every GOG.com user for socialising among members of the community.
* compare your game statistics with friends
* see what your friends are currently playing
* share text, photos and videos
* personalise profile with your description and backgrounds from the games you own

- Speed up aborting cloud sync in case of service downtime
- Changed default number of download threads back to 10, due to reports of a decrease in download speed

Bugfixes:
- Fixed message on game uninstallation
- Fixed a rare crash in games caused by Galaxy SDK

1.2.42 Beta (May 10, 2018)
Changes and Improvements:
- Change in internal database architecture
- [Windows] Several improvements in rendering of Galaxy icon

Bugfixes:
- Aborting and pausing downloads will happen nearly immediately
- Adjusted default size of friends window
Post edited May 11, 2018 by TheTomasz
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Blackhand: Hey, did last update change anything related to achievements? I'm playing War for the Overworld, "unlocked" few yesterday (they show in game as unlocked) but Galaxy didn't "notice" it (the popup message that tells me about access to Galaxy overlay doesn't show when I launch the game, I think it did before recent Galaxy update). I have all options related to achievements, storing saves in cloud and access to Galaxy overlay in game checked.
Thanks for the information.
1. The newest Gog Galaxy is 1.2.34 (or 1.2.35 on beta). Do you have that version? If you have different one, pleae close and launch GOG Galaxy again - it should update itself to the newest version.
2. Do you use "public beta" feature (did it happen on 1.2.35)?
3. Does Shift+Tab open Overlay for you?
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trooper6: So, ever since I updated to 1.2.29, I've been having trouble with Galaxy.

Specifically, I start Galaxy, then after a few moments a get a pop up message that reads:
(%appName%—Error, Connection to Communication Service was lost and could not be restored! GOG Galaxy will now shutdown)

Then it shuts down. What to do about this? Do I just wait for a new update? Is there something else I can do?

I'm on a Mac running OX10.13.1
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GoodFastCheap: I am having the same problem with the latest Galaxy 1.2.34 running on macOS 10.13.3.

I'd like to try Galaxy — because it seems to be the replacement for Downloader, and "classic" (i.e., non-Downloader, non-Galaxy) downloads for Mac are unsigned, which causes problems with Gatekeeper — but this is literally a non-starter.

I do have a hacked HOSTS file to block ads and cookies, but it doesn't include any *.gog.com sites so that shouldn't be an issue.
Please post your logs on http://mantis.gog.com - there are instructions there. It would be really helpful to see what's causing the issue for you.
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BKGaming: Everything is currently down is Galaxy right now, can't view library or store, etc. Mutiple users reporting. Just posting in case you are unaware.
We are aware of the issue, and are working on a fix as I write this.
Still, thanks for giving us a heads up.

Foiled
Everything should be working again :)
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Venom: - Cloud copy of save games will be removed on next sync when local files are removed and quota is exceeded
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omega64: Guys, please could you ask what to delete if the quota has been reached giving a list. This way we could decide what's important instead of you randomly deleting stuff. Unless I'm misinterpreting this. I use cloud saves as backups for the saves. This means I can't actually rely on the cloudsaving feature Galaxy has.
Maybe the changelog entry wasn't worded well, but of course we won't delete any of your files (local or remote) without your action.

Once the cloud storage quota is reached for a particular game the automatic sync will stop with an error. Once you _manually_ delete local files, those changes will be synced to the remote storage on next sync.

Due to technical reasons, if the quota is not reached, files removed locally are removed from remote storage after 24h.
Post edited January 31, 2018 by Venom
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omega64: So... if I delete a game's saves at any time Galaxy will sync and delete them from the cloud?
Or just after the quota has been reached.
The game needs to provide the option to remove saves. Once you remove a save from the game it will be deleted from the cloud storage after 24h. If you're over the quota for this game, the save will be removed from the cloud immietly, to allow you to upload new saves right away.

If save games will be deleted locally but outside of the game, they will be restored locally from the cloud on next sync.
Hey,

we have released GOG Galaxy 1.2.36 today.

The changes we've been keeping on Beta channel are now available to everyone, which, most notably, means lower CPU and memory usage thanks to upgrade of CEF!

It also adds couple bugfixes. More information you can find in the changelog.
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BKGaming: snip
Since you're mentioning DLC I assume it's the base TW3 version not the GOTY? We'll investigate the issue.
Post edited February 02, 2018 by Venom
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Venom: Since you're mentioning DLC I assume it's the base TW3 version not the GOTY? We'll investigate the issue.
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BKGaming: Yes I would have grabbed the GOTY edition but achievement are separate so I didn't what to miss out on one's I have already unlocked.
Did you download the offline installers and install the games on the destination machine, or did you install games via Galaxy on source machine and just move the files to the destination machine?
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Venom: Did you download the offline installers and install the games on the destination machine, or did you install games via Galaxy on source machine and just move the files to the destination machine?
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BKGaming: Galaxy and I just moved them.
If you want to download games on one machine and install on another offline installers would be the best way to go. You can of course use Galaxy on both machines. But just moving the game files will skip the actual game installation process, that adds registry entries, installs additional dependencies and files in folders outside of the game folder. That might be the cause of your issues. We'll look into it regardless.
Post edited February 02, 2018 by Venom
Hi,

We just released GOG Galaxy ver. 1.2.37. Notable changes include checking for game updates after quitting a game and improvements to download mechanism, also some bug fixes.

For full changelog see the top post.

Liosan
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Carnzoid: Yeah what the hell, I tried to start up GOG on 10.9 and it just doesn't start, I had to search for a while to find out that the minimum OS requirement of GOG changed. No warning whatsoever. Why was it done in such a sneaky way?
Hello,

This might have been a quiet change (I agree, we'll do better next time) but unfortunately we need to use latest APIs to support new features. We're currently supporting macOS 10.11+ as it clearly states on gog.com/galaxy. What stops you guys from upgrading to at least 10.11?
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GoodFastCheap: I am having the same problem with the latest Galaxy 1.2.34 running on macOS 10.13.3.
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GoodFastCheap: An update: I've installed Galaxy 1.2.37 on two different Macs running macOS 10.13.3, and it seems to be running okay on both.

I've added this note to Issue 5534.

While I'm here, though, a more general question: does Galaxy's Cloud Sync do anything with save files that isn't already done if my entire Documents folder is synced by iCloud Drive?
It syncs per GOG.com user. I don't know if this specific game store saves in the Documents folder. For some games it syncs also the game configs. You can always go to MORE->backups&goodies and download your cloud saves copy to check what it syncs exactly for your game. :)
Hey,

we have released GOG Galaxy 1.2.38, available for those who have Beta updates enabled.

Other than bug fixes it brings reworked windows handling system. GOG Galaxy should be able to persist your size, location and fullscreen preferences of windows better than before.

We have performed extensive tests of this new system, but if there's any new bugs introduced please give us a heads up, as this code digs down deep into how communication with Chromium Embedded Framework on which GOG Galaxy client is based.
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omega64: Oh god, Galaxy just updated and the top bar is hideous now. What did you guys do!
Can you elaborate on that - or better - send a screenshot? :)