As much as I like it, I have to admit that I think I still prefer the original.
OMG, the original was probably one of my favorite arcade games. Clicker Heroes
In a game with no actual end, that I've been playing steadily since I think July, I'd set a target a few weeks ago of quitting when I got bored and/or reached level 30,000 (highest level with an in-game achievement).
Thanks to the patch the developers put out last week, that target became not just achievable but kind of mind-numbingly easy.
In Aesopian fashion, the game turned from a tortoise into a hare, and not entirely to its benefit. Or to use another game analogy, similar to when WoW completely gutted the leveling process (Cataclysm, perhaps?) the patch emphasized late-game content, but really lost something along the way.
I went from increasing my power by about 5-15% per Ascension/Transcension to more than doubling or even tripling. After 3.5 months (not entirely min-maxing, and not taking advantage of any MP bonus, just playing pure solo) I had reached level 6,500. In a bit less than a month since the patch, even with less time actually playing the game, I rocketed up to level 32,500 or so.
As far as clickers and/or idles go, this was my favorite by far. I think there are aspects of this game that actually do a good job simulating middle management IRL. Figure out the rules, manage your time efficiently, adjust resources towards your high performers, and then get out of the way until you're actively need to manage or in crunch time [the most effective playstyle was hybrid idle/active]. You can micromanage and click your brains out if you want, certainly, if you want carpal tunnel or shoulder strain.
The trouble with the new game for me, aside from the fact that the intent seems at least in part to be to move current players through the current game in advance of their new p2p sequel, or maybe just into end game. But that assumes people play for end-game- some do, some don't. Even as someone who raided in WoW, for example, I was an alt-oholic who mostly played for the journey and sense of growth.
Now, this game is not WoW, by any stretch. It has the additional problem that a number of the features really aren't designed for this pace of growth - either missing features they should have added, and also some deadweight they should have cleaned out. Of the 70 or so heroes, about half are completely useless. Another 15-18 have fairly marginal utility for buffs, and the design is such that as you open the next one of [the key heroes] up, you really don't go back to the prior one, because within an ascension growth is on an e/10x scale. Your 1e1246 hero adds nothing to the equation when you have a new one popping 1e2650.
Will say, i really enjoyed this for months. Debated making it my game of the year. As is, though, I'm just kinda glad to have met my goal and call it done. Still probably the clicker I would recommend to someone new to the genre, and hey, after that first ascension you'll be off to the races as a new player. I'm just not sure that's what made this game hum.