<span class="bold">CAYNE</span> In this day and age where day-1 paid DLCs are common, and some devs and publishers try to squeeze every last cent of their customers, how awesome is it that the fine guys from The Brotherhood decided to gift the world with this great point'n'click adventure? Of course, it was a way to draw attention to their next paid game
Beautiful Desolation and its Kickstarter, but still: we're talking a 4-5 hours long game (
according to HLTB) which was given away for free. Nice!
CAYNE is set in the same universe of
STASIS, and like its predecessor it features some detailed isometric graphics that manage to convey the bleakness and repulsion of such a world. Narratively, it uses the typical 'amnesiac trope' as the main character wakes up in a strange place with no recollection of how she got there. Everything will become progressively clear, and all the pieces will nicely fall into place as she finds and reads many datalogs scattered throughout the facility.
Gameplay-wise, it suffers a bit at the start. It's quite easy to get stuck at the very beginning, as the first puzzle is timed and you need to act quickly, something a bit unusual in point'n'click adventures. Paradoxically, the more I progressed in the game the easier I found it, despite there being more locations available and having more items in the inventory.
On the technical side, this game was made with Unity so (unlike
STASIS) it was available for everyone (Windows, Mac and Linux) on release. The only stain on its record, albeit a minor one, was that it created a 'Library' directory in my $HOME. I hate it when games don't follow the XDG spec and do that...
As a recap, I highly enjoyed
CAYNE and I recommend it to everyone while I wait for the promised Linux port of
STASIS and the upcoming
Beautiful Desolation.
My list of finished games in 2017