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Finished episode 4 of Cognition. As all the reviews say the new trust mechanism is prettry crap otherwise this episode is more straightforward than the others. Good conclusion for the story even though some parts of the story seem too out of place.

Full list here.
Just finished the two DLC's for Dishonored, but I don't think I'm done with it yet. I still want to return to it and try for some different outcomes.
Others will disagree but fo me, it may be the best game I have ever played.
Soul Gambler

Another visual novel, this time in the form of a Choose-Your-Own-Adventure comic. And I must say I quite liked this approach. The story was sillier and more superficial than Cinders (which I completed last month), but all in all I thought Soul Gambler more entertaining. My main criticism of Cinders was that it's encouraging you to explore different paths, endings and achievements although I found it rather tedious to replay it. Soul Gambler on the other hand I played through three times, two times in English, one time in Portuguese, and I got almost all of the achievements without getting bored. It's doing a much better job than Cinders in this regard, first because replaying it doesn't require a huge time investment (it's very short, doesn't have as much text and can be completed in 20-40 minutes), second because the intervals between choices are much shorter, and third because there is a lot of interactivity and the consequences of your choices are much more evident and immediate than in Cinders. Soul Gambler isn't quite as posh and polished in comparison (the English version has a few grammar errors in the vein of "I didn't knew"), but the gameplay was more fun to me.
Post edited October 19, 2014 by Leroux
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jdjones1966: Just finished the two DLC's for Dishonored, but I don't think I'm done with it yet. I still want to return to it and try for some different outcomes.
Others will disagree but fo me, it may be the best game I have ever played.
I just finished Knife Of Dunwall, after about 6 hours of so of exploring, finding stuff + doing some side-stuff.

Gameplay was great. Felt a bit harder for me to go stealthy than the base-game - not that I was great at being stealth on the base-game or anything. ;)

Though like Bioshock: Infinite - Burial At Sea, Part 1 - just when the DLC's story + characters seem to really get going, the DLC ends.

Looking forward to soon booting up Brigmore Witches.
Post edited July 20, 2014 by MysterD
I finished Deadly Premonition not too long ago, I must say that this game has a lot of personality. The characters are interesting, and the events that occur as a result of them make for a great story. Describing this as the Twin Peaks video game would not be doing this game justice, though it starts out in that familiar territory it quickly paves its own path with the material. Compared to most games, I enjoyed the few quick-time sequences as they heightened the tension.

I also played through Metro: Last Light this past week. I enjoyed it more than the first, despite some frustrating moments (mainly the few boss fights). The stealth was fun to play, though a tad on the easy side. There were some great moments in this game (the River of Fate). This is a great example of a linear game that doesn't feel that way, thanks to the absence of an objective marker and the ability to move at your own pace.

So far:
Carmegeddon 2: Carpocalypse Now
S.T.A.L.K.E.R.: Call of Pripyat
Alien Shooter + Expansions
Judge Dredd: Dredd vs Death
Waking Mars
Far Cry 2
Splinter Cell
Mirror's Edge
Sid Meier's Ace Patrol
Deadly Premonition
Metro: Last Light
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Novotnus: Shadowrun Returns: Dragonfall.
I liked this campaign a little more than the first one. Companions with personality, linearity still there, but at least hidden a little better, lots of gray moral choices.
If they have another official campaign in plans - they can be sure I'm buying it.
I just finished Dead Man's Switch and have just started Dragonfall. I really enjoyed the first game and am also really liking Dragonfall. I am surprised how much I am enjoying the games. I thought the response from critics and gamers was a little mediocre, but maybe I was wrong.

I had a look to see if any other DLC/Expansions were planned but couldn't find anything. I heard some mods were pretty good but I don't know if I will try them. Fingers crossed the devs release some more stuff.
Book of Legends

I really liked this one, definitely one of the best RPG Maker JRPGs I've played. Really enjoyed the characters, writing, and lots and lots cool little touches throughout, like the main character poking fun at JRPG tropes and all of the (many) party members commenting at the end on how many battles they participated in and how many killing blows they dealt throughout the game.

Castle of Illusion (2013)

Never played the original, and felt that this remake was "merely ok" as a platformer, though the levels & narration were appropriately "magical", evoking that early Harry Potter feeling of wonder. Short as it is, clocking under 3 hours for me (and I'm not fast at these games), I'm glad I got it on a 75% off sale at GMG with Playfire Rewards.
Post edited July 21, 2014 by kalirion
Another to add:Medal of Honor:Allied Assault. It was a nice change from my usual gaming habits, I tend to avoid FPS games but I remember playing an MoH game years ago, liking it, and when the bundle came on sale here I picked it all up. It does get banal and uniform at times but I really wanted to see it through.
Post edited July 20, 2014 by Ragnarblackmane
Will add Steamworld Dig, which was given to me by dedoporno (iirc). It's a nice little game, not too complex and sadly too short (between 3 and 5 hours, depending how much are you willing to find), but it's fun and the character design is awesome :)
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jamyskis: Child of Light is my candidate for game of the year so far. It has some of the best 2D art I've seen in any game of late, and the soundtrack by Béatrice Martin is nothing short of superb. The JRPG-lite gameplay was fun, and the combat system was really interesting while remaining quite simple. Even those factors that I initially thought were less flattering of the game - the short length among them - made more sense when I really thought about them. The game is essentially a fairy tale, and extending it any further would have just caused the story to drag on. The ending put a big smile on my face.

And I'll be listening to the end credits song for a long while yet. Beautiful stuff. I'll almost certainly be double-dipping with the Vita version so that I can have a physical copy to add to my collection.
What language did you play it in? The rhymes in English seem terrible.
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PaterAlf: Pirated Pirates
This is by far the worst game I've played in years. It's boring, it's ugly, it's badly optimized and it's buggy as hell (boats sailing over land, phantom cannons, enemy fire you can't avoid, computer crashes and extreme slowdowns). There are just three different weapons from which one is completely useless and the power-ups are a bad joke.

The only positive thing I can think of is that the game is also extremely short. The horror was over after eleven levels. Not sure if that was another bug, but to be honest I don't care. Decided that I can mark the game as completed and will never return to it for sure.

Can't believe that the developer really dares to take money for this.

Complete list of finished games in 2014
Maybe you could try Age of Booty instead.
Post edited July 21, 2014 by realkman666
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realkman666: What language did you play it in? The rhymes in English seem terrible.
Maybe you could try Age of Booty instead.
Hehe...this is the first thing I thought of when I saw that name.


http://cheezburger.com/4526686208
Post edited July 21, 2014 by Ragnarblackmane
Haven't posted in a while, but here's what I've finished since I last shared my amazing gaming accomplishments :-)

The Whispered World: SE - Fun game overall, but the voice-acting was a bit off at times.

Simon the Sorcerer - It was okay... almost a bit too silly for my taste though.

The Inner World - One of my favorite adventure games so far this year. Robert is a great character and the humor, puzzles and story were all really good.

Arx Fatalis - Even though it has its issues, I still thoroughly enjoyed this game. It took a while to get used to the magic system, but once I got the hang of it and changed the resolution, it was a great and unique experience. I enjoyed the story in general, but one thing I wish the game had more of is dialogue and dialogue choices. There were also some bugs, and I almost didn't finish the game out of frustration because right at the end there was a certain number of a certain item that I needed to have collected in order to finish the game, which, of course, I didn't realize were important until then (classic).... luckily I was able to find them all after an extra few hours of gameplay. It would be awesome if they made a sequel to this game.
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realkman666: What language did you play it in? The rhymes in English seem terrible.
I played it in English, with a brief detour to the German version. Ordinarily I would have played it in French on the assumption that the game was originally in French, but that would have required me to set my console to French, which I couldn't really be bothered to do. I leave my PS4 on English so that I can play games in their original language, as games that were written in other languages are few and far between, and my Japanese isn't really good enough to handle an entire JP game in JP.

I do agree that some of the rhyming in English felt "stilted" and "translated", ("Locked" - "I'm not shocked" - WTF?). The German version isn't much better with the rhyming and completely fucks up the cadence as well.
The credits did reveal though that English is in fact the 'original' language - it was localised into French.

Just to add to this: I notice that the French version used "frapper" for "tumble". "Frapper" means to hit or strike, and there's no way an English translator would have come up with "tumble" from that, so I'd suggest that the English version really is the original. Also, bizarrely enough, the game plays in "Austria". When I played it in German, they kept the name "Austria", which suggests to me that it's supposed to be some fantastical realm as opposed to the Austrians that we all know (the German word for Austria is "Österreich"), but the French version translated it as "Autriche". Translation shenanigans ahoy. Sounds like they didn't know what the fuck they were doing.


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PaterAlf: Can't believe that the developer really dares to take money for this.
Welcome to modern PC gaming, where everyone seems to think their game is worth money.
Post edited July 21, 2014 by jamyskis
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htown1980: I just finished Dead Man's Switch and have just started Dragonfall. I really enjoyed the first game and am also really liking Dragonfall. I am surprised how much I am enjoying the games. I thought the response from critics and gamers was a little mediocre, but maybe I was wrong.

I had a look to see if any other DLC/Expansions were planned but couldn't find anything. I heard some mods were pretty good but I don't know if I will try them. Fingers crossed the devs release some more stuff.
Yeah, it was surprisingly good... I guess I like this mixture of tech and fantasy - worked with steampunk in Arcanum and works nicely with cyberpunk in Shadowrun.
Valiant Hearts: The Great War

Very charming. It does a great job of displaying the horrors of war from either side, despite the cartoonish look (which I liked though). I'll admit I had to struggle holding back tears during the final scenes. The characters are well written and you really bond with them - and the dog is so adorable! The story is great (or should I say stories), the historical tidbits were interesting to read, the music is fantastic... in short, if the war was great, so was the game. Minor complaints: the dog sometimes seemed to possess the powers of teleportation and phasing, which took a little bit immersion away every now and then. The game also wasn't particularly difficult: the gameplay mostly consists of fairly easy puzzles with a few action scenes once in a while. But those are really quite small complaints. Anyone who's interested in a narrative, emotional interactive telling of the 1st World War (forget the Call of Duty games!) should definitely look this one up. Ubisoft really outdid themselves here: if I didn't knew better, I would've thought this was an indie game.