My day job is in IT, and that often involves waiting for installations and scans and scripts to finish running, so I sometimes keep a casual game going at the office to fill up a little distracted time when I'm having One Of Those Days. I don't play with much attention because it's a busy job for the most part, and it takes ages to finish anything; I can't play anything with a real story in there (I tried the first Geneforge game for a while, but that totally did not work, as I couldn't give it the attention it needed).
Which is how I ended up playing Evy: Magic Spheres
, a marble-popper that I picked up for free somewhere at some point. It's green-lit on Steam, apparently, though it's not for sale there yet. I don't generally play games like this, so I don't have a lot of experience by which to judge it, but I found the game a pleasant, middling experience.
The story, which is a sort of pop fairy-tale, puts Evy on a voyage through a magical land where she faces off against various AI enemies via marble-shooting contests. Most enemies are fairly trivial, with limited tactical possibilites and poor strategy skills. I couldn't figure out whom the target audience for the game might be - the story, nicely illustrated in an atmospheric standard-game style, seems aimed at extremely young children, but some of the gameplay, especially on boss levels, is wildly difficult (one or two levels took me days to complete). Pre- and post-match conversations with the various foes is like the dialogue from awkward chopsocky movies - "Your mastery of the magic spheres is unexpected and powerful!", and so forth. The music is strictly Candy Crush stuff, at least at the start. I don't know how it is in the endgame, as I turned off the sound almost immediately.
Combat is fairly complex, with different matched spheres awarding bonuses in armor, attack strength, reflection, and healing. Most opponents are missing one or more marble colors, which limits their choices, and the bosses match or beat the player in strength (and at least one appears to cheat by knowing what colors she'll draw in future rounds).
So: good enough to play at work, but it didn't make me want more of it. Strictly casual play, without a clear audience - which may not matter in these games; as I say, it's not a sort I generally play. My minor list of finished games