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ChuckBeaver: Thanks...but not really a thread about building a PC. Feel free to look at the first page and find a nice list of free games that will keep you busy a while. Have fun!
Nah i was bringing it up originally because it was effectively a 800Mhz machine that runs 95/98 and might be good for retro games, but also games that would be on this thread seemed applicable. Seeing as it's not, well... can't really do much about it now.
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ChuckBeaver: Thanks...but not really a thread about building a PC. Feel free to look at the first page and find a nice list of free games that will keep you busy a while. Have fun!
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rtcvb32: Nah i was bringing it up originally because it was effectively a 800Mhz machine that runs 95/98 and might be good for retro games, but also games that would be on this thread seemed applicable. Seeing as it's not, well... can't really do much about it now.
Well, speaking of Win95/98 games, I thought I mentioned this on the thread but can't find it. If it's a repeat of an earlier post I apologize.

Spiderweb software released the Exile series as freeware. The Avernum games are remakes of the Exile games updated for modern systems.

You can't play Exile on modern Intel-based Macs, but need PPC based ones. I'm pretty sure at least Exile I works on late-model 68K Macs too. LCII and "newer". I know Exile I worked on a Performa 405, but I can't recall if that was a repackaged LCII or LC. It wasn't mine, I had an Apple IIGS when a friend got it.
You can't play Exile on 64-bit Windows either, but you might be able to use XP Mode.

Games are listed here, note that the Avenum games are demos, the Exile games are full installs but the link to the download for Nethergate seems to be missing. I know I downloaded it a decade ago, but now it's missing.
www.spiderwebsoftware.com/productsOld.html

I strongly suggest reading this first if you aren't planning on using Windows 9X or a pre-Intel Macintosh.
www.spiderwebsoftware.com/misc/compatibilityguide.html
Post edited March 08, 2024 by slickrcbd
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slickrcbd: Well, speaking of Win95/98 games, I thought I mentioned this on the thread but can't find it. If it's a repeat of an earlier post I apologize.

Spiderweb software released the Exile series as freeware. The Avernum games are remakes of the Exile games updated for modern systems.
With improved graphics i'd hope. I know the geneforge and others i tried (But didn't get far with) were hard on the eyes.

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slickrcbd: You can't play Exile on modern Intel-based Macs, but need PPC based ones. I'm pretty sure at least Exile I works on late-model 68K Macs too. LCIII and "newer".
This is because prior to OSX it was a different architecture.

I'm sure using Qemu and with the right OS installation files you could emulate it, the games aren't very CPU intensive. Making an XP boot disk and stripping out unwanted stuff i got it to 134Mb as a compressed xz file, for 95/98 i'm sure you can take it even smaller. Probably be a good base system at that point with COW modules.
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ChuckBeaver: [...]
2-Stalker Anomaly (Windows, Linux using Lutris) Standalone game "mod" FPS based in the stalker game series
[...]
Huh? Are you kidding? I doubt that this game would run on a Potato (see quote below).
Good topic btw, your OP made me lol and it has a "good old" vibe. I don't see such threads often these days here. :)

Quote from the game page's FAQ at moddb:

The game crashes a lot, why keep people telling me it's more stable than many other mods?
There are many reasons why some people unfortunately have trouble running Anomaly reliably. The system requirements are quite high. Without a beefy PC, it's very likely that it will crash more often than mods that use a 32 bit engine. I recommend at least 16 GB of RAM, a recent quad-core CPU and a graphics card with at least 4 GB of VRAM, ideally at least something as powerful as a GTX 970 or higher. It's also only tested on Windows 10 and requires a 64 bit version of Windows.

In Anomaly Repack some presets were introduced for different tiers of PC's and those can be selected from the dropdown box in the graphics settings. With the recent Updates or Update Previews for Anomaly Repack, the stability was also improved a lot and switching from DX10 to DX11 removed the random crashes and freezes for most people that still had problems with DX10.

What kind of PC are you running Anomaly on?
I have 32 GB of RAM, the CPU is an Intel Core i7 6700K at 4GHz and my GPU is a NVIDIA GTX 980 Ti. With this setup I've played over 250 hours of Anomaly at the time I'm writing this and I only had 9 game crashes so far, mostly in older versions of the engine.
Post edited March 14, 2022 by gamefood
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slickrcbd: Well, speaking of Win95/98 games, I thought I mentioned this on the thread but can't find it. If it's a repeat of an earlier post I apologize.

Spiderweb software released the Exile series as freeware. The Avernum games are remakes of the Exile games updated for modern systems.
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rtcvb32: With improved graphics i'd hope. I know the geneforge and others i tried (But didn't get far with) were hard on the eyes.
I haven't tried geneforge.
Exile was easier on the eyes than say Dark Sun or the Gold Box games. The graphics are kind of on par with Civilization II.
They used tactical combat similar to the Gold Box games, but with an interesting classless skills based system more like Dragon Wars or Wasteland.
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slickrcbd: I haven't tried geneforge.
Geneforge basically was going around, absorbing artifacts or something, and being able to summon monsters to fight for you, though there were likely other abilities, it's been a while. in regards to graphics, it all looks a bit samey after a bit.
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slickrcbd: I haven't tried geneforge.
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rtcvb32: Geneforge basically was going around, absorbing artifacts or something, and being able to summon monsters to fight for you, though there were likely other abilities, it's been a while. in regards to graphics, it all looks a bit samey after a bit.
That's the issue with old games. Just about all the old games have the graphics start to look samey halfway through the game. It's due to limited hardware in graphics and storage technology.
It wasn't until the end of the 20th century that graphics and storage made it feasible to have unique graphics for every area.

Obviously you are too young, or didn't get into gaming until the 21st century, but in the mid '90s when Exlie was made it just wasn't feasible to do so. Exile I was distributed as shareware in an era when 14.4K (14,400 bps, modems to day are 56,000) modems were considered decent and 2400 baaud modems were still common.
There were CD distributions as part of shareware collections, but it wasn't the primary source, they were an early digital download.
Anyways, in the dial-up era, a digital download couldn't be too big or it would take all night. I recall downloading a 32mb update for Mac OS 8.1 that literally did take all night.
As such reusing tile sets and making use of palette swaps was a common, space-saving trick.
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slickrcbd: That's the issue with old games. Just about all the old games have the graphics start to look samey halfway through the game. It's due to limited hardware in graphics and storage technology.
It wasn't until the end of the 20th century that graphics and storage made it feasible to have unique graphics for every area.
It's less how old it is, since i think Geneforge was made 2001 (or so it says) so it's not like it was a Chip's Challenge tile look with only 100 tiles.

No it was the limited tile set he worked with (At least in the first game). The game took the better part of 20 hours and i played it twice, so i didn't have the energy to play the second or later.

Course i also found a bug to have high movement and fast casting (but terrible melee).

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slickrcbd: Obviously you are too young, or didn't get into gaming until the 21st century, but in the mid '90s when Exlie was made it just wasn't feasible to do so. Exile I was distributed as shareware in an era when 14.4K (14,400 bps, modems to day are 56,000) modems were considered decent and 2400 baaud modems were still common.
I'm not that young. I grew up with 286's and the 8bit computers. As for gaming, most of it was probably on the Atari800XL, so mostly large sprites, like joust, pacman, riverrat, spy hunter, dig dug, etc. And games via Dialup, heh i remember the Diablo 1 demo that was like 30-40Mb and only the first level with the butcher, but took forever to download. Oh yes, i do remember 5k/s downloads, and people getting mad when they pick up the phone to make a call and the phone is already in use.

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slickrcbd: There were CD distributions as part of shareware collections, but it wasn't the primary source, they were an early digital download.
Anyways, in the dial-up era, a digital download couldn't be too big or it would take all night. I recall downloading a 32mb update for Mac OS 8.1 that literally did take all night.
As such reusing tile sets and making use of palette swaps was a common, space-saving trick.
I understand saving space, though some software sets i found a fishtank screensaver for Windows 3.1 which generated the textures when you installed it (it was like 20Mb but took up 60Mb and couldn't compress), so making tiles with variations and patterns through permutations wouldn't be too hard. But they had to come up with the idea and experiment, as well as prevent permutations that looked terrible so they'd have to go through all the permutations and either select ones that were good or ones they didn't want. Or generate them all and only use the better ones.

But the idea of permutations is more a newer thing i've seen in UE4 and not really anywhere else, though my experience is limited.
Post edited March 14, 2022 by rtcvb32
ANYWAY.....just to clarify Stalker Anomaly; The game can run on lowest settings using DirectX 9. Plus it has settings to test out for higher functioning machines.

The potatoes can run it on UHD intel graphics just fine.

Also. Not really a debate or conversation thread. I dont mind a a few comment detailing stuff though. But try to keep it brief. Thanks guys.
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ChuckBeaver: ANYWAY.....just to clarify Stalker Anomaly; The game can run on lowest settings using DirectX 9. Plus it has settings to test out for higher functioning machines.

The potatoes can run it on UHD intel graphics just fine.
Hmm, okay, I'll download it and try out then. Thanks ChuckBeaver!
Got another one here if anyone has an interest in some rogue.


Dungeon Crawl Stone Soup:
https://crawl.develz.org/download.htm


Online, Windows, Linux and Mac.

Enjoy!
Added Stone Soup and as I mentioned before. If any games listed have any significant problems let me know. As in, if for some reason it should be delisted. Thanks!
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ChuckBeaver: ANYWAY.....just to clarify Stalker Anomaly; The game can run on lowest settings using DirectX 9. Plus it has settings to test out for higher functioning machines.

The potatoes can run it on UHD intel graphics just fine.
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gamefood: Hmm, okay, I'll download it and try out then. Thanks ChuckBeaver!
I knew and for a few times. Remembered again....
https://www.moddb.com/mods/stalker-anomaly/addons/classic-textures-151

These are the lower quality textures. They help with low RAM and will provide a slight FPS buff to your potato. But what you have your settings on is up to you. So be sure to lower grass and details etc for a really bad potato.
Also in the Launcher for the game, remember to set the map option to the lowest settings that give your machine the best performance right for you. Hope this helps and good luck Stalker!
Post edited March 27, 2022 by ChuckBeaver
Depending on your definition of a "potato PC" the "Postal 2" that is being given away by Gog for the next 24 hours might qualify. It came out in 2003 so any computer from 2004 or later should be able to play it. My computer from 2009 plays the CD version of the base game just fine.
https://www.gog.com/en/game/postal_2
giveaway is found by scrolling down here:
https://www.gog.com/#giveaway

Also Postal 1 should work on even older PCs and has been free since the pandemic.
https://www.gog.com/en/game/postal_classic_and_uncut
Post edited April 21, 2022 by slickrcbd
Empty - https://dustyroom.itch.io/empty
Genre: Puzzle
Platforms: Windows, Mac, Browser, iOS (iPhone/iPad), Android

Empty started as something that was created for the Ludum Dare game jam that was later entirely rebuilt from scratch. The general premise is to rotate and manipulate rooms to make the objects in it disappear.


Trebuchet Town - https://nezumi-games.itch.io/trebuchet-town
Genre: City Builder
Platforms: Windows, Mac, Linux

This is essentially what happens if you decide that SimCity is just too normal. Let's build an entire town just by launching everything with a trebuchet.