It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Zadalon: "Ok last warning. I feel a very powerful and very evil presence in the tunnel. We may be marching towards our death or we may find the boss of this dungeon and kill it and find freedom. Are you sure you wanna do it? If yes, I will come with you and do the best to protect you and fight the undead." Answer me so that I can post my action before the next update.

Franziskan Human Cleric
17 - Tridris - Drow Necromancer
Casted Death Armour at turn 8

Hearing that, I'm replaying:
"Honestly... I'm already tired of you little cleric and your "feeling", at this point I don't know if you really feel something or it's just some kind of misdirection from your part. Also I don't trust you and your abilities after what happened to paladin. I don't know what you will do but we are going deeper in that tunnel, I would recommend you to just go back to your friends in main tunnel because I can see you only as an eyesore. But do whatever you want, just remember - I will have an eye on you *and, after some pause, I'm grinning a little and saying* oh wait, there is some use for you, you can always do as trap detector, just go ~100m in front of us"
Post edited October 21, 2019 by Trid
avatar
Trid:
Fine. I should have known you would not cooperate with me. Let's just say that we have different personalities. Good luck. I am rushing back to the main tunnel.

Franziskan Human Cleric
[47 Raybur Wolfsktaa - Male Dwarven Cleric]

[Spell casted 2/12]

Raybur attacks the now collapsed huge troll targeting the chopped off leg which is starting to growing back, just to make sure he will not get up anytime soon.
He will also watch out for Calad's acid arrows but he trust his short height will help him doing so.
46 - Gold - Goblin Ranger
Going through the new tunnel slowly with Tridris hoping to find no traps or any sudden enemies.
But I'm ready with my weapons if something suddenly appears in the tunnel.
53 - Krssl Kssk - Drow Necromancer

Krssl jumps backwards muttering about how no-one appreciates good storytelling these days. He casts Death. Armor and then, if he has time, casts Raise Corpse on the hobgoblin who has an arrow through his throat. He assumes that this is the most intact corpse and will therefore be the strongest.

Once that is accomplished, he draws his crossbow.
49 - Zazz - Goblin Berserker

As loathe as he is to heed the words of the floating Elf, the acid arrows appear to be having much more effect than their physical attacks.

Realising that it would be better to face one troll at a time, Zazz maintains his position in front of the doorway less they be overrun. Leaving the others to deal with the downed Troll, he prepares to strike at the oncoming Trolls from within the room.
39 Misery - Halfling berserker

feeling of great evil up the passage you say. sounds fun. i'm in
rushes to catch up to Tridris and Gold

(no new items, no spells cast)
Cardan no get answer from mushroom guys? Hmm... Cardan bored here, maybe little shaman friend will open strange door if Cardan knocks?

Cardan - Half Orc Berserker
Post edited October 21, 2019 by cardangrille
Uhm, I guess I missed something here. Had bad internet connection the last week and then I forgot this little game here, sorry. Pray, tell me if I`m still alive.
With the first troll to the ground, 62 - Thelis - Human Ranger takes aim and fire at the two trolls who are joining the battle, hoping this time will hit them in the head.

62 - Thelis - Human Ranger
avatar
Maxvorstadt: Pray, tell me if I`m still alive.
You're not listed as dead here, so yes, you're still alive. (Doc hasn't followed up on his promise that inactivity leads to death by minion, which I guess makes sense, as it's a whole lot of extra work for him, for very little gain.)
You should still be located just where you left off.
He knew it, it WAS amusing to watch the half-orc speak to a mushroom. But, now that the half-orc has knocked on the door he failed to slip into last time, he decides to walk up to it quietly, determined to slip into the room right behind his greenskinned guard if the door opens again. Whatever awaits him in there, he's got his broadsword and the fact that he's still under the Invisibility spell to keep him safe.

Valius, Elven Battlemage
53 - Krssl Kssk - Drow Necromancer

Exhales... Then inhales deeply.... And holds his breath...
Sorry for the delay.

** TURN 10 **

Your spells are renewed and you may change your selection if you wish.

23 - Godbran Helloburger - Halfling Thief moves to the way out suggested by the Gnomes.

*The metal door has now been yanked fully open by the Trolls*

18 - Calad - Elf Mage uses his Wand of Acid Arrows on the Trolls. *rolls dice* Two trolls duck back into the room ignoring their fallen comrade. One is hit in the back causing to to scream in pain.

*the chopped off Troll leg and the chunk that Zazz cut out are rapidly growing into new Trolls*

17 - Tridris - Drow Necromancer moving through the tunnel with Gold *rolls dice* you come to a door at the end. You can hear battle being joined behind the door. You shoo the Cleric away.

6 - Pater Alf - Half Orc Warrior advances on the Troll that is desperately trying to crawl away from the Acid Arrows. *rolls dice* Your strike is true and you take his head clean off.

11 - Fognino - Goblin Shaman opens the door to let in Cardan. Then starts heading to the far exit, seeing nothing worth fighting for here.

44 - Franziskan - Human Cleric give a last warning to the rude Drow about a powerful presence in the tunnel. You decide to ge where you are wanted and rush back into the main tunnel.

12 - Garethianopolisian - Half Orc Ranger aims at the two retreating Trolls *rolls dice* catching one in the shoulder and the other in the back of the head, staggering him.

47 - Raybur Wolfsktaa - Dwarven Cleric *rolls dice* strikes the now headless Troll where its leg is growing back. *rolls dice* The fire damage you inflict prevents the leg stump from regenerating anymore.
*rolls dice* The other Troll leg instinctively kicks out catching and sending you hurtling back down the tunnel.

46 - Gold - Goblin Ranger along with Tridris you make it to the end of the tunnel and a door is ahead of you.

53 - Krssl Kssk - Drow Necromancer casts Death Armour, casts Raise Corpse on the dead Hobgoblin by the door. It drags itself to its feet awaiting orders.
You draw your crossbow ready.

49 - Zazz - Goblin Berserker stands ready to fight the advancing Trolls but sees them turn back under the onslaught of acid arrows.

39 - Misery - Halfling berserker rushes after Tridris and Gold coming to the same door as them. You hear battle beyond.

8 - Cardan - Half Orc Berserker the eyeslit door is opened by your Goblin chum and you follow him through, past some wary Gnomes and to another door.

27 - Balbok - Half-Orc Shaman wakes from a long sleep with a loud yawn and a belch.

62 - Thelis - Human Ranger fires after the retreating Trolls *rolls dice* catching one in the back of the head twice. Still it keeps staggering away, leaving you puzzled why it isn't dead.

31 - Valius - Elven Battlemage slips through the door behind Cardan and follows him and the smelly Goblin onto another door.

*Two new Trolls quickly form and standup near the metal door*
Calad shouts at his companions to stop hacking away troll body parts! Then, acting quickly, before they properly join the battle, he casts Charm Monster on one of the new trolls (if one is already engaged in battle and one not quite, on the one not quite engaged, for better odds; otherwise on the nearest). If successful, he asks the charmed troll to help him and his companions against the other trolls. Then, regardless of outcome, he remains well behind the sturdier companions and continues using his Wand of Acid Arrows on the trolls, still trying to avoid hitting companions.
Target priority (obviously avoiding charmed troll if spell was successful) is:
1. A troll making his way past the door into the tunnel.
2. A troll about to strike a player.
3. Troll body parts, trying to dissolve them before they grow.
4. A troll that's not retreating.
5. Any other troll that can be hit.

-----
18 - Cavalary - Calad - Elf Mage
Spells cast: 2/24 (from what I gather):
Active spells: Deflect Missiles - Cast: Turn 9; Expires: End of Turn 13
Currently casting: Charm Monster
Items: None gained, none lost, no consumables used
Post edited October 24, 2019 by Cavalary