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17 - Tridris - Lich
Casted Death Armour at turn 15
Summoned Silver Sword at turn 11

I'm casting Magic Shield/Reflect Spells/Reflect Missiles, I'm ordering Silver Sword to protect me/fallow me

After that I'm saying to remaining people in the room that saw me (and I'm assuming looking at me).

"I'm truly thankful for your assistance, who would thought this bunch of incompetent fools will be useful... *after short a pause I'm continuing* I guess you deserve a little reward, hmm... I feel generous today so I will let all of you live..."

Then I'm looking at the clerics

"But I'm sure some of you will be not fond of receiving gifts from me *I'm laughing* well whatever, it's your choice how you want to die."

After saying that I'm looking at reactions, if no one attacking me I'm casting Invisibility (also on my Silver Sword, or if I can't, I release Silver Sword) and I'm going through the door that ogres came (and where Gold went).
Post edited November 22, 2019 by Trid
Godbran Helloburger the Halfling Thief becomes very curious about this mirror. Maybe it's some kind of a portal leading to woods outside of this wretched place.

I'm going to sneak closer then use my teleportation blackjack to teleport near the mirror so I can examine it. I'll use up to 2 "charges" to get to the mirror. I'll save one "charge" so I can teleport away from any danger if someone spots me or even better teleport behind someone who threatens me and knock them out with my blackjack. Aiming for back of the head (if a target has a head of course xD).

Before I make this action that will somewhat separate me from my 2 companions Fognino and Cardan, I address them:
"I'm going sort of behind enemy lines here. I suggest you approach this sluggish creature from the front. You're pretty equipped now, just watch where you cast or burp your fire, I don't feel like going out as roasted chicken. We're still at shouting distance so if anything complicated happens just yell it out."
So those feelings warning of a powerful invisible undead were very much accurate, and triggered by someone closer than we assumed. Now, since the Lich is not attacking, one question is whether we can trust one to leave in peace, at least for the time being. The other is whether we can afford not to, with the turn limit to escape.

And yikes, good roll to make me react in time there, almost lifted Pater Alf back into the axe he had just dodged!
Fognino, Goblin Shaman

Helmet and mace at the ready, Fognino sneaks further into the room, trying to get as close as possible to the creatures to identify if they are friendly or aggressive.
The moment they try to attack, he'll cast fog cloud to run past them, towards the mirror.

He informs Cardan of his plan, so he can assist and follow.
Doc pmed me that he informed clerics and paladins of an undead presence when Trid was near them. Why was I the only one to post in the thread about it? Did others receive similar pms? If others had posted in the thread, maybe we would have suspected who the undead was.

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Cavalary: So those feelings warning of a powerful invisible undead were very much accurate, and triggered by someone closer than we assumed. Now, since the Lich is not attacking, one question is whether we can trust one to leave in peace, at least for the time being. The other is whether we can afford not to, with the turn limit to escape.

And yikes, good roll to make me react in time there, almost lifted Pater Alf back into the axe he had just dodged!
Anyway, the battle is already difficult, we are few and we should end it as soon as possible and escape, we can't deal with the lich now. Burgut and the ogre mage are very dangerous and must be destroyed, after that if we can't kill the trolls fast enough, we could summon a monster or two to distract the trolls and get the hell out of here.

What are others opinions?
Post edited November 23, 2019 by Zadalon
Cardan - Half Orc Berserker

Cardan see trees, maybe way out? Found fun belt, easy to make fire now, Cardan want to leave dungeon and find Troll to make crispy and eat! But big slug thing in way and many little slug things, mmm... Cardan listen to plan from little shaman friend, Cardan follow, will cut up and make slugs crispy if enemies. If slugs attack us, Cardan will belch fire at any that come close and go follow halfling and shaman friends to big mirror
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Zadalon: Doc pmed me that he informed clerics and paladins of an undead presence when Trid was near them. Why was I the only one to post in the thread about it? Did others receive similar pms? If others had posted in the thread, maybe we would have suspected who the undead was.
There were only 2 clerics and 1 paladin in this tunnel to begin with, and the paladin died quickly.
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Zadalon: Anyway, the battle is already difficult, we are few and we should end it as soon as possible and escape, we can't deal with the lich now. Burgut and the ogre mage are very dangerous and must be destroyed, after that if we can't kill the trolls fast enough, we could summon a monster or two to distract the trolls and get the hell out of here.

What are others opinions?
Agreed. And after this room's cleared so we won't be caught between enemies (like those rushing ahead now are...), I wonder whether we can just go over the Slugs...
But, yes, first the Ogres. So...

With Burgut blinded and, according to last info, one Troll still out of the fight due to Ray of Stupidity and another probably still trying to stay away from acid range, while of course making sure he won't hit companions, Calad uses his Wand of Acid Arrows on the Ogre Mage, aiming for the head, while carefully making his way through the door to float into the room, remaining/returning close to the ceiling. Fight's ahead, so better not stay in the hallway after all, and this may allow for better shots as well.
If the Ogre Mage will be killed and there will still be time in the turn, he will target another enemy, in order of priority, shooting as many times as the turn allows:
1. Any enemy about to strike a player.
2. Burgut
3. The closest recovering Troll, about to get back in the fight, if any.
4. The closest enemy.

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18 - Cavalary - Calad - Elf Mage
Spells cast: 5/24:
Active spells:
- Reflect Spells - Cast: Turn 13; Expires: End of Turn 17
- Levitate - Cast: Turn 13; Expires: End of Turn 17
Items: None gained, none lost, no consumables used
Post edited November 23, 2019 by Cavalary

Me tries to finish Burgut while he is blinded, on the floor and without a weapon.

If someone of me companions is in urgent danger, me will protect them first.


Pater Alf - Half-Orc Warrior
Valius watches as one Drow just turned into a Lich, while the other Drow was killed. Losing fighting companions left and right here is filling him with a sense of urgency. He believes a Meteor Strike would end things for the remaining enemies, but refrains for the time being for fear of inadvertently getting a fighting companion caught in friendly fire, even though an ominous feeling creeps about him, telling him he's got to escape, and fast. Listening to the other elf mage and cleric, Valius agrees finishing these enemies off should be priority. Valius decides to cast Magic Missile after his fighting companions attack, watching to see if the ogre mage or Burgut still lives after their attacks. Whichever enemy is still alive after their attacks, Valius will aim Magic Missile at that enemy

Valius, Elven Battlemage
Spells cast: Meteor Strike, Detect Secrets, Ray of Stupidity, Magic Missile x2 since turn 10
Me sneaks back into the fight. Me see Bugrut dropping axe. Me foolishly decide to grab axe and swing at Bugrut's throat .
62 - Thelis - Human Ranger seeing the Ogre Mage dropping on his knees, continues to put arrows in him, aiming for the head.
46 - Gold - Goblin Ranger
As I got a better crossbow I decide to abandon my old one.
Before heading to the wooden doors, I decide to experiment with the sturdy black crossbow.
I decide to attack the Ogre Mage and Bugrut with the sturdy black crossbow and thus help the companions left behind.
Post edited November 24, 2019 by PMPMGamer
Action Summary Moved to Post 456

https://www.gog.com/forum/general/enter_my_dungeon_if_you_dare_eastern_tunnel/post456
Post edited November 26, 2019 by BenKii
If Burgut is alive, I cast Ball Of Holy Light at him until he's dead. If Burgut is dead, I cast Ball Of Holy Light at the ogre mage until he's dead. If the ogre mage is dead too, I cast Ball Of Holy Light at the troll which was fighting the Holy Guardian.

Franziskan Human Cleric
Divine Retaliation on me cast turn 13 expires at the end of turn 17
Holy Guardian cast turn 12 expiires at the end of turn 16
Post edited November 25, 2019 by Zadalon
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Zadalon: .....
Actions added to Summary