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Doc0075:
I just want to break character for a second and verify if I drank my cure poison potion, or the cure/healing potion Valius threw to me? I actually did start out with a cure poison potion myself, but I'm wondering if because of my low intelligence, I drank that instead of the healing potion? If that's so, then my next turn will be to chug that healing potion before I'm turned into a big invisible corpse

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Zadalon: Franziskan Human Cleric

I would really like to help you Cardan but I can't heal. But don't worry if anyone dies I can resurrect you ok? Things are very dark in the tunnel. If we are going to proceed we need some light. Can we take any torches from the wall and use them to go on. Even if some people have infravision the rest can't walk blindly. And someone check for secret doors we may be missing something
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cardangrille:
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Zadalon:
Or this works too!
Balbok Half Orc shaman:
Well, seems as if I can`t find Cardan. Maybe I should poke around with the other end of my Saparak (the end that`s not sharp) and maybe I`ll find him that way. But cautious, don`t want to get hit from behind!
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Maxvorstadt: Balbok Half Orc shaman:
Well, seems as if I can`t find Cardan. Maybe I should poke around with the other end of my Saparak (the end that`s not sharp) and maybe I`ll find him that way. But cautious, don`t want to get hit from behind!
Franziskan Human Cleric

Well, Valius practically killed Cardan! Not only he tossed a useless potion to him but he also made him invisible and now no one can heal him.
Misery (halfling Berserker)
keeps watch over the tunnel in case something approaches from deeper down the eastern tunnel
while the children amuse themselves
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dmg1975: I agree, should'nt we deploy on three "rows" with the weaker characters in the middle?
We'd need 4 rows at this point, having 22 characters and a summon in here.
Positioning is unclear though, with some having gone ahead. Unless they'll decide to rush back when Doc will reveal what's waiting there.
I'm on the previous spot, other can move towards me or past me.
Vertel Human Thief

It was the last moment. Do or Die that let him survive for now. He just ran into the tunnel, remembering the last thing he saw before. A huge centapide with swords in the place of legs. Vertel decided to slow down, not only to not make sounds, but also as the tunnel was becoming more darker and he found the group.
Strange, I thought that they would be farther. he thought.
-A huge centipide came up. With swords in the place of legs. Vertel said as clearly he could, and as quietly it will be.
With taking the short break he decided to walking forward with back touching the wall at the left side of the tunnel. While watching both the lighted start of the passage and the dark way before them, he prepared the crossbow, just in case.
Post edited September 26, 2019 by v1989
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Ilan14:
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PMPMGamer:
So, I assume we still just going deeper into the tunnel?
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PMPMGamer:
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Trid: So, I assume we still just going deeper into the tunnel?
I already had posted my action. Maybe Doc didn't saw it or it's taking him a while to update.
** TURN 2 **

Will update tomorrow afternoon.
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v1989: -A huge centipide came up. With swords in the place of legs. Vertel said as clearly he could, and as quietly it will be.
Damn, i guess clever positionng will be of little use against such a powerful foe, we should hurry to move deeper into the tunnel
** TURN 2 **

Eastern tunnel:

44 - Franziskan - Human Cleric summons Holy Guardian

18 - Calad - Elf Mage notices movement ahead and stands ready, wand in hand.

49 - Zazz - Goblin Berserker *rolls dice* stops short of attacking 14 - Lady Beatrice Eilonwy Giulietta Giselle - Elf Druid unsure of whether to proceed or not.

12 - Garethianopolisian - Half Orc Ranger readies his weapons, his Ranger senses warn of an attack to come

23 - Godbran Helloburger - Halfling Thief moves further down the tunnel

47 - Raybur Wolfsktaa - Dwarven Cleric stands ready

53 - Krssl Kssk - Drow Necromancer advances down the tunnel towards the darkened area.

8 - Cardan - Half Orc Berserker drinks healing potion *rolls dice* it revives him a little but he is in need of proper healing.

27 - Balbok - Half-Orc Shaman poke around looking for his fellow Half Orc *rolls dice* Balbok treads on Cardan and grunts his position.

39 - Misery - Halfling Berserker is on alert

79 - Vertel - Human - Thief while walking up the tunnel warning of a giant centipede he stops suddenly. Screaming, he falls to his knees with both hands firmly grasping the sides of his head, tears streaming down his cheeks.

17 - Tridris - Drow Necromancer, 46 - Gold - Goblin Ranger, 7 - Daniel - Human Thief move up the tunnel and catch up with the main group.

*rolls dice*
Four giant sword spiders emerge from the darkness to confront 53 - Krssl Kssk - Drow Necromancer and 23 - Godbran Helloburger - Halfling Thief

Two giant phase spiders begin spells of teleportation.
Franziskan Human Cleric

Yes time for battle! You heard that joke about the mage who cast web at some spiders? Well, he's spider sh1t now!

Can anyone shoot or cast a spell at the phase spiders? We wouldn't want them to teleport in the middle of us
It seems Valius may have made a mess of things with that ill-casting of Invisiblity on the injured half orc. He sincerely hopes that half orc shaman can help better than he can. Thinking of how to make amends, and maybe a way out of this dark chamber, he decides to make use of himself.

"Now it looks like the real fight's begun. Maybe discretion is the better part of valor though."

He casts Detect Secrets. Hopefully a nice, juicy secret presents itself.
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Doc0075: *rolls dice*
Four giant sword spiders emerge from the darkness to confront 53 - Krssl Kssk - Drow Necromancer and 23 - Godbran Helloburger - Halfling Thief

Two giant phase spiders begin spells of teleportation.
Me hurries and helps Krssl Kssk and Godbran Helloburger agains ugly eight-legs.