winewrap.shlib has been updated for all wrappers with various improvements, mainly to Proton and DXVK support. The issues with libraries bundled with Proton 5.0-x conflicting with Zenity on Ubuntu 20.04/Mint 20.x were resolved by setting LD_LIBRARY_PATH to include Wine's libs directories only when running Wine (the conflicting libraries were also removed from my repack of Proton 5.0-9 so the system-provided versions will always be used regardless). Wrappers using Wine+DXVK now use DXVK 1.7.1.
GOGWrap now uses Proton 5.0-9 by default and DXVK 1.7.1 when using regular versions of Wine.
The wrappers for Mirror's Edge and RiME have been updated to use their newer installers.
I've also looked into the controller issues. The issue seems to be that Wine's xinput support is still a WIP and in cases where the controller works elsewhere but not with my wrappers it's most likely that additional tools such as dumbxinputemu or x360ce have been installed:
* Fallout: New Vegas, Magrunner, Mirror's Edge, Stories: The Path of Destinies and The Witcher 3 all identified and worked as they should with my wired X360 controller.
* Rayman: Origins & Saints Row: The Third did not recognise the controller.
* Alan Wake, Dishonored and RiME also did not recognise the controller but I was able to get it working with those using dumbxinputemu
your wrappers use valve's proton right?
so does that mean one can overwrite it with a custom version like eggroll or tgk? :s
I've not tried it myself, but I don't see any reason why it shouldn't work :)