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zfarkas81:
Are you using the proprietary Nvidia or the Noveau drivers?

Start by changing to Nvidia's drivers if you are not already using them.
Post edited December 03, 2020 by Themken
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Themken: Are you using the proprietary Nvidia or the Noveau drivers?
Yes, I'm using the proprietary Nvidia driver.
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Engerek01: First of all, thank you very much for your hard work, much appreciated.

For NEVERWINTER NIGHTS 2

I received dxvk::DxvkError error while trying to run the game. I googled it and it suggested a lack of Vulkan drivers. I seem to have the latest versions for mesa-vulkan-drivers and libvulkan1 . I had also installed your meta-package a while ago.

The game actually runs fine when I simply double click the nwn2.exe and run it with wine. But I want to be able to play the game your way.

What can be the problem?
Try running the game with WINEDEBUG="" DXVK_LOG_LEVEL="" and see if any errors pop up in the terminal that give more information as to what's going on.

You could also try downloading a newer version of DXVK and updating it via the script's menus, or you can try playing using WineD3D instead if you set PROTON_USE_DXVK=0 when running the script (although in my experience NWN2 can have some rendering issues with that).
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zfarkas81: Hi All,

First of all, thank you very much for the work performed. The installer work flawlessly, and also the game starts fine. However, when starting a new game, or loading a previous save (moved from a Windows installation of Prey), the screen misses any content but the HUD is displayed. Also, when pressing ESC, the screen is rather "noisy".
Have you met something like this before? Attached a screenshot on how this looks like.

It's an up-to-date Xubuntu 20.04.1 LTS, running on an i7-8750H and a GeForce GTX 1050 Ti.

Thanks in advance!
First make sure you have the latest Nvidia drivers installed, and that you're not missing any of Wine's dependencies that may be needed. Assuming that's the case, you could try downloading a newer version of DXVK and updating it through the script's menus (Advanced options --> Configure DXVK --> Install/update DXVK). If that doesn't work, try running the game with WINEDEBUG="" DXVK_LOG_LEVEL="" set and see if any errors pop up in the terminal that give more information.
Post edited December 08, 2020 by adamhm
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adamhm: First make sure you have the latest Nvidia drivers installed, and that you're not missing any of Wine's dependencies that may be needed. Assuming that's the case, you could try downloading a newer version of DXVK and updating it through the script's menus (Advanced options --> Configure DXVK --> Install/update DXVK). If that doesn't work, try running the game with WINEDEBUG="" DXVK_LOG_LEVEL="" set and see if any errors pop up in the terminal that give more information.
Thanks for the info. I'm using the latest Nvidia drivers, and as far as I know, all dependencies are installed. Tried to update DXVK as well, but the prorblem remains. When starting in debug mode, I see these messages once the screen is messed up:
...
err: D3D11: CopySubresourceRegion: Incompatible texel size
err: Dst texel size: 8
err: Src texel size: 4
err: D3D11: CopySubresourceRegion: Incompatible texel size
err: Dst texel size: 8
err: Src texel size: 4
Thanks to novumZ gifting me a key for it, a wrapper is now available for Cyberpunk 2077. And the DRM'ed "My Rewards" bonus items should be unlocked by default without requiring any online activation :)

Some notes:

* For now, patches need to be installed manually as they work differently to patches for other games on GOG & I can't automate them. To do this, run the patch installers by either selecing "Advanced options..." --> "Run..." in the script's menus then selecting the patch installer & clicking through, or by running the start script with: ./start.sh runwine : "/path/to/patch/installer.exe"

* I have found that the game sometimes crashes on startup & needs to be killed (use "./start.sh kill")

* For now this is best played on systems with AMD graphics cards using the open drivers. Make sure you have the latest available kernel and either the latest development release of Mesa or the Mesa builds from Kisak's PPA (if you're on Ubuntu/Mint/other Ubuntu-based distro). If you have an Nvidia GPU expect frequent GPU hangs rendering the game unplayable.

* Sound may crackle. It may be fixed by running the game with: PULSE_LATENCY_MSEC=60

* Spatial sound doesn't work, making a lot of sound effects near silent.

The above two issues are apparently fixed in the current experimental Proton build, but unfortunately it looks like the newer Proton builds can't be used independently of Steam any more. I'll need to investigate & see if I can manage to work around this compiling Proton myself again, but it may take a while as I haven't checked up on it for quite some time. If not, then hopefully Wine / Wine Staging 6.1 will include the necessary fixes.

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zfarkas81: Thanks for the info. I'm using the latest Nvidia drivers, and as far as I know, all dependencies are installed. Tried to update DXVK as well, but the prorblem remains. When starting in debug mode, I see these messages once the screen is messed up:
...
err: D3D11: CopySubresourceRegion: Incompatible texel size
err: Dst texel size: 8
err: Src texel size: 4
err: D3D11: CopySubresourceRegion: Incompatible texel size
err: Dst texel size: 8
err: Src texel size: 4
It looks like a GPU/driver issue to me. The game runs fine on my system and I don't get those errors, but I use an AMD RX480 with the open drivers. Unfortunately I don't have access to an Nvidia system to test right now.
Post edited December 15, 2020 by adamhm
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Engerek01: For NEVERWINTER NIGHTS 2

I received dxvk::DxvkError error while trying to run the game. I googled it and it suggested a lack of Vulkan drivers. I seem to have the latest versions for mesa-vulkan-drivers and libvulkan1 . I had also installed your meta-package a while ago.
I've always run NWN2 on Wine Staging without DXVK and never had a problem.
Might that not be easier?

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adamhm: The above two issues are apparently fixed in the current experimental Proton build, but unfortunately it looks like the newer Proton builds can't be used independently of Steam any more. I'll need to investigate & see if I can manage to work around this compiling Proton myself again
Hopefully GloriousEggroll will come out with an updated Proton-GE build soon.
Hi,

My bad if this is considered necroing the thread. I was just wondering if I could in any way aid in the development of a wrapper for IL-2 1946?