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adamhm: I just redownloaded it; the filename and checksum are identical so it looks like your download was just corrupted (this would also explain the innoextract error). Redownload it and try again with the unmodified script.
Ah, yup, sorry, user error I downloaded the galaxy install instead of the offline one. My bad.

I'm gonna go looking, but if you or anyone happens to see it, I figured out how to get windowed mode working, but haven't figure out how to pass the mouse back to the OS.
Hi adamhm. I was wondering if you'd consider writing a wrapper for Neverwinter Nights 2? I see, from the Judas WINE thread, you've tested this in the past. No worries if it isn't something you're interested in doing, but thought I'd chance asking you :)

Thanks again for all your work on these.
hello :3
your wrappers use valve's proton right?
so does that mean one can overwrite it with a custom version like eggroll or tgk? :s
I know these installers are called wine wrappers and this is a GOG forum, but in theory could a wrapper be written to install software that doesn't need Wine and comes from another source. For example ScummVm has just announced a new game "Blazzing Dragons", this is PS1 game and needs to be ripped in an specific way. Could a wrapper rip the disc and setup ScummVm so the game is playable in Gamehub.
low rated
ah another thing linux gamers need cause linux is so good for gamin now ...
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Appoloin: I know these installers are called wine wrappers and this is a GOG forum, but in theory could a wrapper be written to install software that doesn't need Wine and comes from another source.
A "wrapper" is just a set of scripts that automates the same tasks a developer would perform manually to package up a game for one-click use or distribution.

So sure, "in theory", a wrapper can do anything you can do :)
winewrap.shlib has been updated for all wrappers with various improvements, mainly to Proton and DXVK support. The issues with libraries bundled with Proton 5.0-x conflicting with Zenity on Ubuntu 20.04/Mint 20.x were resolved by setting LD_LIBRARY_PATH to include Wine's libs directories only when running Wine (the conflicting libraries were also removed from my repack of Proton 5.0-9 so the system-provided versions will always be used regardless). Wrappers using Wine+DXVK now use DXVK 1.7.1.

GOGWrap now uses Proton 5.0-9 by default and DXVK 1.7.1 when using regular versions of Wine.

The wrappers for Mirror's Edge and RiME have been updated to use their newer installers.

I've also looked into the controller issues. The issue seems to be that Wine's xinput support is still a WIP and in cases where the controller works elsewhere but not with my wrappers it's most likely that additional tools such as dumbxinputemu or x360ce have been installed:

* Fallout: New Vegas, Magrunner, Mirror's Edge, Stories: The Path of Destinies and The Witcher 3 all identified and worked as they should with my wired X360 controller.

* Rayman: Origins & Saints Row: The Third did not recognise the controller.

* Alan Wake, Dishonored and RiME also did not recognise the controller but I was able to get it working with those using dumbxinputemu.


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derbyhell: hello :3
your wrappers use valve's proton right?
so does that mean one can overwrite it with a custom version like eggroll or tgk? :s
I've not tried it myself, but I don't see any reason why it shouldn't work :)
Great to see an update, thanks for your work