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The amount of support work multiplies by a lot when you have so many game wrappers.
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Themken: The amount of support work multiplies by a lot when you have so many game wrappers.
They can be split in generic and specific parts probably.
Post edited 3 days ago by shmerl
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Themken: The amount of support work multiplies by a lot when you have so many game wrappers.
The workload was greatly reduced by moving all major functions into winewrap.shlib - changes there only need to be made once, and then I can apply it to all wrappers with a single command. Aside from that, I have a set of scripts to speed things up even more, whether it's updating start scripts or documentation or whatever. Also 'sed' is very useful for things like that :p

The biggest hassle now when updating everything is having to go over all of the release posts with the new file sizes/SHA256 hashes/update info. I have a script to take care of much of that too but it's still a lot of copy+pasting... I'm tempted to move all the file size/checksum info into a single post to make it easier.
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adamhm: The biggest hassle now when updating everything is having to go over all of the release posts with the new file sizes/SHA256 hashes/update info. I have a script to take care of much of that too but it's still a lot of copy+pasting... I'm tempted to move all the file size/checksum info into a single post to make it easier.
You can replace it with Gitlab (wiki or pages), and just keep links to there from the posts here. Manually editing the forum is way too tedious.
Post edited 3 days ago by shmerl
I agree with shmerl on this one, be it GitLab, a personal website or anything like this, it will be easier to maintain as the collection of supported games keep growing.
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vv221: I agree with shmerl on this one, be it GitLab, a personal website or anything like this, it will be easier to maintain as the collection of supported games keep growing.
Indeed and keep in mind that when GOG overhauls the forum, all posts might go the way of the old PNs too.