0.407.3 hits experimental branch, featuring:
- physics engine fine-tuning in attempt to fix baffle physics instability bug
- fixed railgun and coilgun sparks playing at the edge of the screen long after the bullet shattered
Feedback Focus: Physics stability. With two new reports of cargo bay baffles causing problems with physics again, this version contains series of patches designed to mitigate that. Unfortunately, the testing process is tedious as it takes few hours of gameplay to trigger the event. Most reliable way to trigger the problem I found is to install cargo baffles, set physics FPS to 30 and attempt to fill the ship to the brim with ore. Be on lookout of one of the baffles disappearing on your cargo scanner. When it does and you and you switch physics FPS up to 60 or more, you should experience phantom spin of the vehicle caused by undefined physics state. Or rather - you should not experience that, if fixes I applied are correct. I know I did not in few hours of testing, but this needs more to be truly confirmed as a fix.