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Sarnum: As consumers we shouldn't be wondering who's at fault here, both Larian and GOG messed up and something needs to be done. This is not a great way to support a product from GOG standpoint, nor is it a great advertisement to Larian as a studio.
They don't care about users who don't use Galaxy
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Sten_MkIIs: They don't care about users who don't use Galaxy
Er no , if some users challenge them in justice, they will loose, i checked the EULA, the client isn't required ; the wording is : "You can use" not "You must install it" ...They choosed to continue to provide offline installers & patches....the day they start to stop to provide offline installers, i will stop to buy anything from them.

I accept some delays & drawbacks. (anyway since quite some time, there always have been quite some delays in patching due to the quantity of games). I understand in a way the client, but not how it's handled actually. vs the offline installers for major games (AAA)

Their EULA is very readable vs some others -_-
Post edited September 22, 2018 by DyNaer
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C&P the steam version changelog, to mods: please delete post if it's not allowed!

Patch v3.0.30.9667 - HDR support and Sir Lora unlockable throughout the game!
11 October - Larian_Octaaf
Hi Everyone,

With this larger patch we are fixing a number of issues reported by the community, but also adding support for HDR screens on the latest Windows 10 version. Sir Lora has also been found as a stowaway on the Lady Vengeance. He is now unlockable even after you arrive in Act Two.

We hope the road in Rivellon is slightly less bumpy thanks to this update. If you do still experience issues, please let us know!

Thanks,

Larian Crew

Updates:

Added an extra language: Traditional Chinese
Added HDR support for Windows 10 Fall Creators Update and above
Sir Lora is now unlockable anywhere in the game instead of only during Act One - he was bravely hiding on the Lady Vengeance.
From the gameplay options screen, your party can now be moved with the in-game cursor with a controller
Weapons no longer lose durability on a miss
Condensed the amount of recipes by grouping ingredient types
Optimized texture streaming
NPCs in story mode deal less damage at high levels
Added more player feedback for double damage status
Improved crime behaviour when trespassing
Tweaked skills for arena heroes
In order to avoid corrupt savegames, the game is prevented from closing during a save
Slightly improved performance on dual and quad core systems
Reduced Source Vampirism cooldown in the arena to zero turns


Bug fixes:

Fixed a crash related to arrow traps in Arx’s sewers
Fixed a crash related to sending the Possessed Child from the “Silent as the Grave” quest back to the Lady Vengeance
Fixed a crash related to complex physics shapes and characters dying right next to them
Fixed a performance issue when fighting specific Paladin Elementalists in the Arx region
Fixed a blocking issue related to having the Pilgrim set equipped and choosing not to listen to the god king on several occasions (permanently cursed and blessed status)
Fixed a blocking issue when Alexander tries to resurrect the player in the Arena of the One
Fixed a crash related to using the onslaught skill on specific characters
Fixed DirectX errors when playing in controller mode in resolutions that do not have 16:9 aspect ratio
Fixed an issue with PetPal not being active after using the Magic Mirror
Fixed an issue with the Captain at Arx’s gates not letting the player through after killing the Voidwoken
Fixed a blocking issue where Malady didn't detect there were no Source teachers left on Reaper's Coast which stopped the player from progressing to the Nameless Isle
Fixed an issue with the Paladins attacking Kemm after the execution scene instead of following him inside
Fixed an issue with unlocking Source Vampirism if you used a purging wand on your own god
Fixed a blocking issue in the final fight in which Dallis had an incorrect status
Fixed charmed characters losing their list of waypoints. Using a waypoint will now restore the list
Fixed an issue with not being able to start story with specific mods and non-latin file path names
Fixed pathfinding issues near cave entrances
Fixed enemy characters getting rewarded for kills when Lavafall Mutator is used
Fixed Deathfog being on top of the bridge to Bloodmoon Island in certain spots
Fixed projectiles coming from the sky not working in certain arenas due to physics
Fixed a visual issue when sneaking and using a skill with a ground target
Fixed the orientation of the Summon Dragonling effect
Fixed an incorrect dialogue in the quest “A Danger to Herself and Others”
Fixed the final journal entry for the “Lost and Found” quest
Fixed a journal entry for the “Missing Magisters” quest
Fixed an inconsistent dialogue when Bellworth survives the fight with the cook in the “Missing Magisters” quest
Fixed Sir Lora’s death poses. You can kill him more creatively now.
Fixed an issue with Magister Carver getting stuck in a loop when asking for proof of killing the cook
Fixed the closing journal entry for the Red Prince’s origin quest
Fixed the closing journal entry for the “Hide and Seek” quest
Fixed an occasional issue with waking up Rennart during the tutorial
Fixed several sound volume issues in specific situations
Fixed an issue with Red Prince’s persuasion dialogues when entering the Academy
Fixed a problem with the final battle not ending correctly due to teleportation issues
Fixed a rare issue in the final battle where the player could move around one character in realtime
Fixed a rare issue where Adramalihk would not show up in the final battle
Fixed a map marker for Xhaxh once he becomes more powerful
Fixed an issue with Lohse still being controllable after being possessed by her inner demon
Fixed an issue with two music tracks playing at once in certain locations
Fixed a visual loading issue after returning to the main menu from within the game
Fixed not being able to talk to Gareth after the end of Act One
Fixed not being able to talk to Saheila or Tova after they return to the camp
Fixed a rare issue where the player’s undead avatar could not join combat
Fixed an issue with Lohse’s demon not talking to the Sallow man correctly
Fixed the possibility of quest items not dropping after the trader’s death
Fixed a performance issue when talking to NPCs and loading larger dialogues
Fixed an issue with the Resurrection skill ignoring line of sight
Fixed an issue with undead status players remaining inside the campaign arena’s once combat is over
Fixed the visual effects for the Throw Shield skill when used by lizards
Fixed several issues with overlapping text in French, Polish and Spanish
Fixed an issue with party members not following the active leader through oil surfaces
Fixed being able to glitch through locked doors when party members stack up against it
Fixed an issue with waypoints becoming unavailable after reaching Arx in certain cases
Fixed an issue with not being able to transition to Act Three when the client player was still in the bedroom with a companion and the host is talking to Malady
Fixed a rare issue with the camera not updating correctly if an enemy dies during its own turn
Fixed a refresh issue when the story removes items from the player’s inventory
Fixed the camera moving by itself during combat if you ended your turn while panning
Fixed lobbies not showing anymore if the player cancels joining a lobby
Fixed the “Mind” button not working in a specific case during the “Last Stand of the Magisters” quest
Fixed not being able to use certain items if a high AP cost item is selected in the world at the same time
Fixed the Purge skill running out of charges while wearing the Tyrant’s Helm and unequipping Radeka’s wand
Fixed a focus issue with tutorial pop-up messages that could block input on overlaying screens
Fixed an equipment and skill assignment issue when reconnecting in character creation screen while using split screen mode
Fixed an issue with dead player characters still being able to access restricted screens
Fixed a skill list overlap issue when a Lone Wolf character joins the party
Fixed an issue with Deathfog being released instantly in the Imp Pocket Realm under certain conditions
Fixed not being able to give Garvan tainted stew, even if the player has multiple stews
Fixed an issue in Game Master Mode where clients were not able to see pasted text in vignettes
One extra note: the addition of the HDR support unfortunately broke the integration with the Galaxy overlay. Larian is working with GOG to get this fixed as soon as possible.
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jmaebe: One extra note: the addition of the HDR support unfortunately broke the integration with the Galaxy overlay. Larian is working with GOG to get this fixed as soon as possible.
Just got a second patch today, hopefully, that's the HDR update!
Post edited October 11, 2018 by takezodunmer2005
The gigantic nameplates that appear in combat are absolute garbage. What the hell were they thinking?!
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Is the new update available for us sad-sack offline peons, or do we again have to download the full installer?

I will literally consume more bandwidth and am willing to pay more, to NOT use a client.
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rjbuffchix: Is the new update available for us sad-sack offline peons, or do we again have to download the full installer?

I will literally consume more bandwidth and am willing to pay more, to NOT use a client.
Just curious as to why. GOG Galaxy is a really good client in my opinion, especially since, you know, the games are all DRM-free. You only would have to open it to install updates. Keeps track of your games quite well.
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rjbuffchix: Is the new update available for us sad-sack offline peons, or do we again have to download the full installer?

I will literally consume more bandwidth and am willing to pay more, to NOT use a client.
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Tenbeat: Just curious as to why. GOG Galaxy is a really good client in my opinion, especially since, you know, the games are all DRM-free. You only would have to open it to install updates. Keeps track of your games quite well.
1. I feel using Steam-like clients is eventually a nice step towards online-DRM a la Steam. Yes, I know Galaxy does not work like that, it works the way you described. But I'm looking more longterm, 5 years from now, they can in theory say "well, 90% of the userbase uses Galaxy, now everyone HAS to be logged into it to provide better data and make sure everyone is getting participation trophies..er, achievements" and take away offline installers. I want to do my part to hopefully prevent that, as I view it as a bleak outcome (one that would lose my interest as a customer). I know they have said that Galaxy will always be optional so maybe it is just me not having a lot of faith. But I am entitled to not have faith in them to keep a promise! This means so much to me because the most valuable thing about this site is not the client or the social features; it is the DRM-free offline installers.

2. I don't want to support online multiplayer DRM. In the vast majority of cases, it looks like games have online multiplayer through Galaxy, with no offline/LAN options. I don't care if this is developer oversight or intentional by GOG, but I reject it either way. And yes I understand not having the Galaxy multiplayer means some games wouldn't be here, or wouldn't have multiplayer. Both of those outcomes would be preferred to me since they are in keeping with the spirit of this site.

3. I have no need or desire to use a client to game.

4. I keep track of my games quite well.

5. More generally, I don't want to encourage developer laziness. I loathe the modern mentality of releasing broken games and "just download the patch!". What I deem "update culture". The sad thing is that people encourage this behavior by constantly insisting on patches and updates, when they should be insisting on complete, non-broken games. Other than compatibility patches for old games to play on newer systems, I feel update culture is antithetical to the idea of game preservation. It is even worse if devs feel the only option is to send the update to a client service like Galaxy.

You asked :)

EDIT: And I just received an update flag for this game. You guessed it, just the same massive entire installer download over again.
Post edited October 16, 2018 by rjbuffchix
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Changelog for Update v3.6.31.1571 (added 16 October 2018):

We're releasing a hotfix following our larger patch from last week. Some issues slipped through our net and we would like to address these with today's hotfix.
Crashing while saving in multiplayer should now be fixed and we've disabled the overhead interface that was causing visibility issues of other information on the screen.
Please keep reporting any issues you may have!

Thanks,
Larian Crew

Changes for this hotfix:
- Disabled the overhead interface when taking damage, which was causing general visibility issues to other interface elements]
- Fixed a crash for Windows 8 users on startup
- Fixed an issue related to unlocking a third source point in Act Two
- Fixed an issue related to saving in multiplayer under certain conditions
- Added Traditional Chinese Launcher
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HypersomniacLive: Changelog for Update v3.6.31.1571 (added 16 October 2018):

We're releasing a hotfix following our larger patch from last week. Some issues slipped through our net and we would like to address these with today's hotfix.

Please keep reporting any issues you may have!
Hello, I am a loyal customer who has gave my trust to your studio and purchased this great game on here. I would like to know why the hotfix and patch from last week, as well as the patches before then, are not made available as downloads outside of Galaxy client. In other words, to use "offline backup installers", I am not seeing where I can download any hotfix or patch, only the entire massive 40-something GB download. In other words, every time there is an update, users like me have to download the whole thing. Surely this feedback has been apparent given I am not the only user posting about it. So I do not hold out hope it will even change at this rate. I am just curious if you can please provide clarity on whether this is an oversight on your end or a delay on GOG's end?
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rjbuffchix: Hello, I am a loyal customer who has gave my trust to your studio and purchased this great game on here. I would like to know why the hotfix and patch from last week, as well as the patches before then, are not made available as downloads outside of Galaxy client. In other words, to use "offline backup installers", I am not seeing where I can download any hotfix or patch, only the entire massive 40-something GB download. In other words, every time there is an update, users like me have to download the whole thing. Surely this feedback has been apparent given I am not the only user posting about it. So I do not hold out hope it will even change at this rate. I am just curious if you can please provide clarity on whether this is an oversight on your end or a delay on GOG's end?
I'm not the person to report this to, just another user in the same boat as you.

I'm also afraid that posting in GOG's forum isn't going to make a difference. We should all file a support ticket, AND contact Larian. Perhaps, if enough people do it, something will change.
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HypersomniacLive: I'm not the person to report this to, just another user in the same boat as you.

I'm also afraid that posting in GOG's forum isn't going to make a difference. We should all file a support ticket, AND contact Larian. Perhaps, if enough people do it, something will change.
Oh whoops, my apologies for the oversight. I guess I should've known better than thinking that was a dev post, haha (since we see users documenting changes themselves rather than always hearing from devs).
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rjbuffchix: Oh whoops, my apologies for the oversight. I guess I should've known better than thinking that was a dev post, haha (since we see users documenting changes themselves rather than always hearing from devs).
No need for apologies (isn't the first time this is happening). I just thought to steer you in the right direction instead of letting you wonder.
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rjbuffchix: Oh whoops, my apologies for the oversight. I guess I should've known better than thinking that was a dev post, haha (since we see users documenting changes themselves rather than always hearing from devs).
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HypersomniacLive: No need for apologies (isn't the first time this is happening). I just thought to steer you in the right direction instead of letting you wonder.
Oh! Now I recognize your name! You post in the update topic!! Thank you for all the hard work there!
Post edited October 17, 2018 by rjbuffchix