Posted December 03, 2016
high rated
Changelog for patch 3.0.15.252 (added 01 December 2016):
Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.
Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.
Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. If so ... you're welcome?
Improvements
- Improved player feedback when switching to inactive characters during combat
- Improved player feedback it's not possible to perform certain actions
- Improved UI sound events
- Physical armor and Magic armor now have hit effects
- Improved path visualizations in combat
- Improved clickable area of listed savegames
- Improved and redesigned the bottom bar interface.
-- Added option to switch between hotbars (up to five)
-- Chat toggle is now on the bottom bar
- Improved lighting and visuals in Blood Rose cave
- Improved visualisation of move preview
- Improved following behavior when leader of party is in combat
- Improved targeting preview when casting teleport skills (out of sight is now properly greyed out)
- Tweaked and added several effects
- Updated several animations that were not finished yet
Additions
- Added new tornado effect and fixed tornado atmosphere settings
- Added preview for attacks with multiple projectiles
- Added blinking and progress bar in windows (when game is minimized)
- Players are now directly assigned a free slot in the arena lobby upon joining
- Teams are automatically assigned for AI's in the arena lobby
- Added combat log entries for source vampirism
- Added more logging stats for balancing reasons
- Ifan's recruitment dialog now recognizes and allows Drudanae
(continues in next post)
Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.
Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.
Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. If so ... you're welcome?
Improvements
- Improved player feedback when switching to inactive characters during combat
- Improved player feedback it's not possible to perform certain actions
- Improved UI sound events
- Physical armor and Magic armor now have hit effects
- Improved path visualizations in combat
- Improved clickable area of listed savegames
- Improved and redesigned the bottom bar interface.
-- Added option to switch between hotbars (up to five)
-- Chat toggle is now on the bottom bar
- Improved lighting and visuals in Blood Rose cave
- Improved visualisation of move preview
- Improved following behavior when leader of party is in combat
- Improved targeting preview when casting teleport skills (out of sight is now properly greyed out)
- Tweaked and added several effects
- Updated several animations that were not finished yet
Additions
- Added new tornado effect and fixed tornado atmosphere settings
- Added preview for attacks with multiple projectiles
- Added blinking and progress bar in windows (when game is minimized)
- Players are now directly assigned a free slot in the arena lobby upon joining
- Teams are automatically assigned for AI's in the arena lobby
- Added combat log entries for source vampirism
- Added more logging stats for balancing reasons
- Ifan's recruitment dialog now recognizes and allows Drudanae
(continues in next post)
Post edited December 03, 2016 by DeMignon