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Changelog for patch (added 01 December 2016):

Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.

Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.

Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. If so ... you're welcome?


- Improved player feedback when switching to inactive characters during combat
- Improved player feedback it's not possible to perform certain actions
- Improved UI sound events
- Physical armor and Magic armor now have hit effects
- Improved path visualizations in combat
- Improved clickable area of listed savegames
- Improved and redesigned the bottom bar interface.
-- Added option to switch between hotbars (up to five)
-- Chat toggle is now on the bottom bar
- Improved lighting and visuals in Blood Rose cave
- Improved visualisation of move preview
- Improved following behavior when leader of party is in combat
- Improved targeting preview when casting teleport skills (out of sight is now properly greyed out)
- Tweaked and added several effects
- Updated several animations that were not finished yet


- Added new tornado effect and fixed tornado atmosphere settings
- Added preview for attacks with multiple projectiles
- Added blinking and progress bar in windows (when game is minimized)
- Players are now directly assigned a free slot in the arena lobby upon joining
- Teams are automatically assigned for AI's in the arena lobby
- Added combat log entries for source vampirism
- Added more logging stats for balancing reasons
- Ifan's recruitment dialog now recognizes and allows Drudanae

(continues in next post)
Post edited December 03, 2016 by DeMignon
high rated
Balancing and design changes

Primary Attributes overhaul
- Strength now provides 5% damage bonus and 2% Physical Armour bonus per point
- Finesse now provides 5% damage bonus and 1% Dodging per point
- Intelligence now provides 5% damage bonus and 2% Magic Armour bonus per point
- Characters now have a base amount of vitality that grows with levels
- Constitution now provides 7% vitality bonus
- Characters now start with 3 Memory Slots and receive 1 free Memory Slot every 2 levels
- Memory attribute now provides 1 Memory Slot per point
- Wits now provides 1% Critical Chance and 1 Initiative per point
- Vitality, armour and damage numbers start from lower values, but grow faster each level

Changes to combat abilities
- Combat abilities now give larger bonuses per point and are capped at 10 points.
- Previous Defence abilities were removed.
- New Defence ability: Pain Reflection. Allows you to reflect 10% of incoming damage back onto attackers per point
- Leadership is now a combat ability in Defence category. Allies in 5m range receive 5% Dodging and 5% All Res per point

Changes to talents
- Re-enabled Elemental Affinity talent (Reduces AP cost of skills when standing in surface of corresponding element. Does not apply to skills with AP cost smaller or equal to 1)
- Added new memory talent: Mnemonic. (adds 3 Memory)
- Changed human talent to give bartering instead of leadership

Changes to weapons
- Earth wands were replaced with Poison wands that receive bonus damage from Geomancer ability.
- Buffed armor on shields
- Gave shields a free skill that recovers their armor
- Gave two-handed melee weapons a free skill that unlocks a heavy attack that costs 3AP
- Receive a free skill when dual-wielding melee weapons, which unlocks a heavy attack that costs 3AP
- Free skill for fighting with single melee weapon and empty offhand: 1AP attack that Knocks Down
- Attacking with single-handed weapon now costs 2AP (with or without shield)
- When dual-wielding, damage of the offhand weapon is halved.
- Added free movement if you move less than one meter before attacking
- Weapon attacks receive swoosh effects depending on main combat ability
- Inquisitor preset now wields a staff and starts with melee skills. (N.B. using Crippling Blow while wielding a staff will use the base elemental damage of the staff and receive bonus from INT since staff is and INT weapon).
- Witch and Wizard start with wands
- Replaced Sawtooth Knife with Vault in the list of starting Scoundrel skills to increase early game mobility.
- Ranger now has Haste instead of Piercing Shot as starting skill

- Increased difficulty for fights level 4 and above. Humanoid enemies now have new skills and engage in combat more aggressively
- Fixed several issues with AI of ranged enemies
- Targeted source skills can never miss (e.g. Mortal Blow)
- Enemy Rage now lasts two turns
- Griff now sells weapons
- Petrified characters are now immune to Burning
- Reduced AP penalty from Slow
- You no longer lose invisibility due to blessed smoke
- Rogues should now be able to pickpocket in arena
- Increased levels NPCs that help you in the last fight
- Cursed oil now has a chance of setting Necrofire instead of Burning
- Crocodiles now have magic armor and a stronger bite
- Buffed Radeka the blood witch and her minions
- Increased damage from Viscous Voidling death explosions
- Buffed purged dragon stats and gave him Hail Attack
- Tweaked loot drops so that you cannot get two weapons or shields from the same source
- Manually placed several weapons throughout the start of Fort Joy
- Burning and Regenerate statuses now replace each other
- Petrified status now gives immunity to Necrofire and holy fire
- Improved closest possible position when using Multistrike skills
- Hail strike skillbook now can be found from level one and healing ritual from level 4
- You can now knockdown turtles
- Improved enemy NPC treasure table drop chance from 1 in 5 to 1 in 3
- Haste now costs 0 AP and removes slowed and crippled status
- Clear-minded provides more Wits (gives Critical chance and Initiative)
- Fixed items being in stuck state when frozen or petrified
- Fixed "Walk it off" talent
- Assigned colors to unique weapons and NPC weapons
- Fixed incorrect pricing for certain weapons
- Blinding radiance does not affects neutral NPC's anymore
- Characters with zombie talent do not get damaged anymore when using a bed
- Ending combat now correctly heals NPC's with Decaying Touch status
- Fixed being allowed to learn skills from a skillbook when skill is already known from wearing an item
- Fixed enemy NPC's from regaining AP incorrectly after setting a status on them
- Hasted and slowed now also modify starting AP, so you will start combat with one more AP if you are hasted
- Set correct loot for barrels
- Enemy immunity skills should now make them immune to both damage and statuses

Bug Fixes

- Fixed several crashes
- Fixed hiding helmet causing bald characters
- Fixed charm skill fumbling too much
- Fixed client player being stuck in options menu when server reloads
- Fixed client player(s) issues if host loads single player savegame
- Fixed not being able to select eighth profile
- Fixed "Your Turn" staying on screen after combat
- Fixed NPC alignment issues
- Fixed controls settings being applied to different profiles on the same machine
- Fixed arena npc's having low stats after first starting a campaign in explorer mode
- Fixed being able to talk to characters behind closed doors
- Fixed being able to learn skills by getting 1 point in them from items. You now need at least one base point of a skill school to be able to learn spells
- Fixed corpse explosion on using source vampirism
- Fixed armor values displayed incorrectly after loading in combat
- Fixed surface tooltips for certain surface combinations
- Fixed momentarily seeing an empty level when accepting invitation from arena lobby
- Fixed characters receiving fire damage after blessing a fire surface
- Fixed invisible rogues being followed by the camera, indicating their position
- Fixed being able to target enemies in sneaking (arena)
- Fixed overlapping tooltips (range indication and surface information)
- Fixed incorrect message when savethrowing out of a status
- Fixed issue with base vitality being calculated incorrectly on enemies
- Fixed Map not updating upon selection of a lobby in the lobby browser
- Fixed not getting error message when not connected to Community/Platform server
- Fixed spamming immune text when forcing application of a status
- Fixed Surrender button being available in campaign mode / not being available in arena mode in certain cases
- Fixed crash when putting something inside the Unusually Large Orange
- Fixed crash related to creation of surfaces
- Fixed issue being unable to unlearn skill from memorized skills
- Fixed HP amounts for items with very low HP
- Fixed Funny Meat not dropping
- Fixed physics for orange container
- Fixed Staff of Magus being present in skill list when selecting inquisitor class
- Fixed skills getting added to the skillbar twice
- Fixed infinite combat loop when several combats are joined together
- Fixed getting stuck when picking up an item while sneaking
- Fixed issue with guard button being enabled correctly
- Fixed "can't reach" issue when trying to talk to someone that is not visually blocked
- Fixed being able to start the game without selecting any skills
- Fixed crash related to dashing through a campfire
- Fixed characters not being able to perform attack of opportunity during first turn of combat
- Fixed Multistrike skills landing on characters outside of weapon range
- Fixed setting warm on items when dousing them to avoid spamming of statuses
- Fixed Human female portrait alignment going wrong sometimes
- Fixed Attack of Opportunity triggering on multistrike and rush skills
- Fixed Players being able to start an arena match when host is spectator
- Fixed crash when client leaves arena lobby while game is starting
- Fixed starting dialog for illusion dungeon statue
- Fixed Accuracy boost from gear not being applied correctly
- Fixed vitality tooltip when your CON is below 10
- Fixed Battering ram skillbook being unsellable
- Fixed being able to target self with Source Vampirism
- Fixed Attack of Opportunity not triggering for NPC's that are running away from characters
- Fixed tooltips for skills that restore hp and armor (they now take into account bonuses from abilities)
- Fixed inconsistent tooltip size formatting
- Stop party from doing formation when sneaking or going invisible
- Fixed issue that having more than one party member could cause getting double or triple XP reward for party
- Fixed black or grey loading screen when switching party member right before loading a savegame
- Fixed duplicate recipes in crafting interface
- Fixed "can't see" message when targeting yourself
- Fixed pickpocketed items going missing sometimes
- Fixed being able to wear a bucket on your head for all races
- Fixed Exter's dialog after Gareth dies to Magisters
- Fixed blocked dialog after winning arena under Fort Joy but dying right after
Post edited December 03, 2016 by DeMignon
Is this available as a patch on gog? The only option I see is to download the installer.

canucklehead79: Is this available as a patch on gog?
No, they replaced the old installer with a patched version.
Post edited January 19, 2017 by DeMignon
high rated
Changelog for patch (added 02 February 2017):

Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.
For a full list of all changes for this patch, please visit


- AI 2.0. Integrated new AI system for all enemies
- AI has received a big overhaul. In general it should be a lot smarter and have more awareness of its surroundings. This means that the AI might have gotten a bit more difficult to deal with, so don't underestimate your enemies and especially watch your positioning! Your enemies will make better use of barrels, surfaces, and combat control skills, and they’ll have better knowledge of the consequences of casting particular skills. - Planning ahead is now more important than ever.
- Loot system overhaul
- Find less gear in random loot, but more gold and valuables. The idea is to get economy going and make trade more important. Uniquely hand-placed items and boss loot should feel more rewarding and rare.
- Added three new arenas
- Forbidden Valley
- Enemy at the Gates
- Ravenshaw Mansion
- Added AI 2.0 to arenas
- You can now choose which starting class recruited companions should be, making it easier to compose the best-balanced party
- Removed durability from armor
- Weapon durability now only decreases when attacking objects
- Reduced AoE radius of most area spells to promote tactical gameplay
- Improved talk animation for female humans
- New melee attack animations for all races
- Improved female lizard skill animations
- Improved several item textures throughout the level
- Improved animations for several skills
- Improved list of usable items that should automatically get added to the bottom bar
- Improved Soul Jars: they now check if the player still has their Source collar before - letting them absorb the soul in the jars
- Improved Burn My Eyes tooltip to include that it removes Terrified, Sleeping, Enraged
- Improved fog effects
- Updated several UI sound effects


- Added and updated visual effects:
- Elemental weapon impacts
- Several grenades and arrows
- Several skills throughout campaign and in Arena Mode
- Added and improved several sounds for skills and usable items
- Added weapon swoosh effects that scale with the level of your weapon abilities (Example: Single-handed weapons will have a bigger swoosh at single-handed level five)
- Added map marker from Delorus, after you choose to heal him
- Added new effect for Party Reflection Dialogs and stopped these dialogs from appearing during combat
- Added new type of pitchfork to weapon treasure
- Added new simple tools weapon types to weapon treasure (mallet, pickaxe, scythe, pitchfork)
- Added several journal updates for quests in Fort Joy area
- Added new necklace types to treasure generation
- Added being able to sell junk in the trade window
high rated
Changelog for Hotfix v3.0.33.118 (added 10 February 2017):

Note: Savegames from v3.0.31.292 are compatible with this hotfix

We're taking Games in Development as an opportunity to try out new things, but at the same time we obviously don't want to frustrate our community when it comes to general balancing, which is why we are releasing this hotfix. We want to fix the most pressing issues - specifically the economy, the longevity of certain surfaces and the removal of some control spells from the early enemies.

Balancing and design changes:
- Prices for skillbooks have been lowered
- Some early-level containers now have a higher chance to contain armor
- Electrified surfaces and ice surfaces should disappear after 3 turns
- Enemies now have a small chance of dropping a gem or other precious item
- AI does not use sucker punch at the early levels of the game anymore
- Some traders in Fort Joy will now offer more cloth armor

Bug Fixes:
- Fixed an issue with general story progression
- Fixed a crash introduced in patch Was caught by players using feedback tool. Related to committing a crime.
high rated
Changelog for patch v3.0.50.423 - Summoning and Polymorphing (added 28 March 2017):

Hello everyone!

- The day has finally come! At long last, you'll feel the power of the Polymorph and Summoning schools.
- Turn your enemies into chickens; slap them with tentacles; or turn the tide of battle with totems and a powered-up incarnate. Sprout wings and soar to high ground to fire long-distance shots at pesky enemies. Grow horns and charge at enemies across the battlefield to gain the best position-- and leave carnage in your wake. The possibilities are limitless and we can't wait to see what you'll come up with!
- Here's a juicy new trailer to whet your appetite.
- As always, your feedback helps us make the game better so please hit that "Send feedback to Larian" button after playing, or let us know your thoughts on our forums.
- Have fun!

Savegame compatibility

- Note: Savegames from v3.0.33.118 are compatible with this hotfix


- Added Summoning combat ability: summons start with 10% increased Vitality, Damage, Magic Armour and Physical Armour per Ability Point invested.
- Added Summoning skills
- Conjure Incarnate - Conjure a personal elemental that matches the ground surface it's summoned onto. Your Incarnate can be buffed with Infusions.
- Elemental Totem - Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight
- Dimensional Bolt - Shoot a volatile bolt that deals damage of a random type, and then creates a corresponding surface
- Farsight Infusion - Unlock ranged attack for your Incarnate. Buffs Magic Armour
- Power Infusion - Unlock Whirlwind and Rush for your Incarnate. Buffs Physical Armour
- Rallying Cry - Target character regenerates Vitality and Magic Armour according to the number of allied characters and totems in their vicinity
- Supercharger - Target summon deals increased damage during its next turn-- then explodes
- Added Polymorph combat ability: receive one free Attribute Point for every Ability Point invested.
- Added Polymorph skills
- Bull Horns - Magnificent horns sprout from your forehead. You can rush at your enemies and gore them
- Tentacle Lash - With tentacular limbs, lash out at the enemy and Disarm them
- Chicken Claw - Turn the target character into a chicken. Squawk!
- Heart of Steel - Your skin turns to steel, increasing Physical Armour and regenerating a portion of it every turn
- Chameleon Cloak - Become one with the shadows so that you're invisible to your opponents
- Spread Your Wings - Grow wings that unlock Flight skill. You ignore ground surfaces as long as you are walking
- Skin Graft - Reset all cooldowns, yet also strip off all Physical Armour and Magic Armour. Removes Burning, Poisoned, Bleeding
- Added new class presets
- Conjurer - Conjures a trusty personal demon and elemental totems to aid in battle
- Metamorph - Adapts to dangerous situations with transforming tricks of nature
- Added new visual effects and sounds for all Summoning and Polymorph skills
- Added PVP Support. This allows you to play the game in multiplayer and choose whether to work with or against your friends. You can start as allies and continue as rivals (or vice versa) by making war or peace with other parties.
- Added Origin Story Updates
- Made several changes and additions to origin stories (Ifan, Lohse, Sebille, and Red Prince)
- Party members will now engage with NPCs to play out origin moments particular to their own background stories - if the player allows them to do so.
- Added a tutorial messages log in the journal
- Added new Arena level: Castle Outskirts
- Added and updated several sound effects for skills
- Added a crime check on lockpicking items that have an owner


- Improved the ladder animation system
- Examining a character now uses the highest level of loremaster in your party
- Certain AI 2.0 decision improvements added (regarding potions, invisibility, 'sleep' status, surface transform, Polymorph, Summons...)
- AI now supports more skills and statuses
- Improved performance when targeting enemies with ranged weapons
- Improved feedback for characters inside fog (when targeting)
- Improved targeting from high to low ground with skills that use teleport (self)
- Updated several skill and attack animations
- Updated several effects for skills
- Companion preset selector is now embedded within recruitment dialogs.

Balancing and design changes

- Several changes were made to the combats in and around Fort Joy:
- Early-game Voidwoken don't bleed Cursed Blood anymore
- The Freshly Buried Corpse no longer has armor.
- Tweaked the Source Hound Kennel's level design. Bark, bark.
- Tweaked the Houndmaster encounter's level design.
- Tweaked Teleporting Crocodiles' level design.
- Reworked a number of fights in Fort Joy to ensure coherence in spell distribution and smooth our learning curve.
- Characters that heal due to high resistance should be damaged if they have Decaying Touch on
- Pickup action now gets disabled in combat if you do not have enough AP
- You can now use sucker punch when wielding only one wand
- Applying Bless to an item on a surface now blesses that surface
- Reduced requirements on armor, weapons, and shields
- Made it easier to Pickpocket low level NPCs by changing the Thievery mechanics
- Characters will no longer absorb Source surfaces when they already have their maximum number of Source Points
- Surfaces created by skills like Fireball no longer create surfaces through walls
- Sending an item from a container to another character now also costs 1 AP
- Mark' now prevents characters from going invisible.
- Increased stats of Dallis' Hammer and renamed it to "The Reckoning"
- You can now cast Blood Sucker on other characters. Try combining it with Decaying Touch.
- Electrification and ice should go away after 3 turns.
- Changed how Magic Pockets work for multiplayer when having separate parties active (for the PvP system)
- Kniles' monks are no longer linked to other monks in the dungeon
- Blessed smoke now removes Silence
- Refusing Withermoore's help causes him to no longer appear
- Increased AP cost of Enrage to two; can only target allies now
- Refactored persuasion system: You now need more points in persuasion to have an effect on higher level NPC's. Stats have less impact
- New status: Disarmed. Prevents attacking with weapons and using skills that are based on them (e.g. Ricochet, Whirlwind)
- Muted should not prevent characters from using weapon skills
- The most used generic treasure tables have been completely redesigned. They now generate more by value than by category.
- When a container is opened and it generates items, the order in which they appear is randomized. This is purely a representative change.

Bug Fixes

- Fixed an issue causing players to have their input stuck
- Fixed an issue with the Necromancer Tower Maze. Players no longer have re-equip the ring to trigger the correct dialog options
- Fixed roofs blocking projectiles and sight inside a building
- Fixed some map markers not correctly showing up for all party members
- Fixed several spell and highlight tooltips
- Fixed certain characters dropping double the amount of loot they should be dropping
- Fixed certain skills not showing a proper area preview around the target (e.g. Crippling Blow)
- Fixed being able to cancel jump skills while they are still being cast (e.g. not creating a fire surface on landing with Phoenix Dive)
- Fixed item requirements displayed red despite meeting the requirements
- Fixed Magic Armour not disappearing on death
- Fixed incorrect behavior with Fullscreen and Fake Fullscreen mode
- Fixed certain statuses from being spammed above characters when wearing Cursed items
- Fixed several issues with Tarlene's dialog regarding Shriekers and Gareth
- Fixed items not being assigned to bottom bar when recruiting a companion
- Fixed bug where Samadel wouldn't leave towards the call to arms
- Fixed several crime-related behaviors
- Fixed several NPC alignment issues
- Fixed input being blocked in certain situations, resulting in not being able to control certain party members directly
- Fixed minor issues regarding Gareth's death and the resulting dialogs
- Fixed several minor quest and journal issues
- Fixed issue where NPC's would incorrectly force end their turn without taking action
- Fixed not being able to reassign teams for AI after returning to lobby from a previous game
Post edited March 29, 2017 by DeMignon
Ninja'd by DeMignon, of course! :-)
Post edited March 29, 2017 by HypersomniacLive
high rated
Changelog for Hotfix v3.0.52.425 - The dead walk no more (added 03 April 2017):

New features, while exciting, sometimes come with adorable little bugs in tow. In the event that a few slip through our virtual net, we try to squash them as quickly as possible. This hotfix fixes the following problems:
- Corpses standing up after playing for over one hour
- Doors being open visually, while they were actually closed
- Being able to share skills via character portrait
- Corrupt textures on certain characters in the character creation screen

Savegames are compatible with v3.0.50.423.

Thank you for the quick feedback on our most recent patch. Please keep posting any issues you have!
high rated
Changelog for Patch v3.0.76.796 hotfix (added(26 May 2017):

We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!

- Fixed Tutorial Treasure
- Fixed outlines of characters after they were transformed to any other state
- Fixed equipment being invisible for characters that were out of sight
- Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
- Fixed several issues in new character creation screen:
- Fixed tags not showing up for the first custom character
- Fixed issue with talents resetting when changing a civil ability
- Fixed issue with portrait renderer not removing the helmets
- Fixed issue with talent requirements appearing in red even though the character had the ability
- Fixed issue with stats not properly resetting when reconnecting to character creation
- Fixed a possible crash in character creation when going back to main menu

Savegames are compatible with v3.0.76.796.
high rated
Divinity: Original Sin 2 is out of Early Access (14 September 2017)


Changelog for patch (added 15 September 2017):

- Added language support: French, German, Russian (text only)
- Fixed game showing wrong subtitles
- Fixed crash when saving and loading with the journal open
- Fixed certain voice not playing
high rated
Changelog for Patch (added 18 September 2017):

- Fixed the most common crashes reported by the community
- Fixed permanent wet status
- Fixed Direct Connect and its related multiplayer issues
- Fixed savegame corruption issue
- Fixed getting stuck when dropping a barrel via context menu

Changelog for Patch (added 21 September 2017):

Hi everybody!
After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.
There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.
Thank you for sending us so much feedback!
The Larian Team

Improvements and changes
- Added henchman support in the endgame dialog
- Updated several quest log entries
- Several inventory settings (filters and sorting) will now be saved
- Teleporter pyramids are now sent to the Avatar when a companion is dismissed
- Rune slots are now limited to one slot per item
- Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
- Void-Enhanced Poison now inflicts more damage
- Reactive armor changes:
- Cost changed to 2 AP
- Cooldown changed to 6 turns
- Damage reduced
- Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
- Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
- Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
- Non-recruited Godwoken now have Curse instead of Bless
- Tweaked XP rewards for certain Voidwoken
- Fixed certain Voidwoken that create Cursed blood surfaces when they died
- Updated credits screen

Bug Fixes
- Fixed journal being updated incorrectly for certain quests
- Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
- Fixed several crashes, of which the most important ones are:
- Fixed crash related to reward screen
- Fixed crash related to loading savegame
- Fixed crash on dropping an item
- Fixed crash related to controller disconnect
- Fixed crash related to the user interface
- Fixed crash related to Guardian Angel status
- Fixed incorrect/permanent weather statuses
- Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
- Fixed not being able to send items to the chests on the Lady Vengeance
- Fixed cause of savegame issue (resulting in error 302)
- Existing savegames remain affected for now, but the error will not happen again after this patch
- Fixed several dialog flags
- Fixed dialog issues during Sebille and Fane’s origin moments
- Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
- Fixed Reimond triggering generic behaviors incorrectly
- Fixed several alignment issues
- Fixed Saheila not having enough points in Hydrosophist
- Fixed eating Alexandar’s head triggering an incorrect achievement
- Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
- Fixed player possibly getting stuck when using context menu to drop a barrel
- Fixed several tutorial messages
- Fixed Shapeshift visual being stuck when removed during level change
- Fixed issue regarding progress bars remaining visible on client side
- Fixed Play Dead skill causing a combat loop
- Fixed Oil slugs fight: some enemies were ending their turn incorrectly
- Fixed origin moment with Saheila in the Elf encampment
- Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
- You can now refuse to consume Roost’s Source
- Various fixes in the epilogue dialogs
- Fixed a number of repeating dialog nodes
- Fixed issue with Fullscreen Gamma settings
- Fixed not being able to drag items from containers to inventory
- Fixed issues with Withermoore’s Soul Jar
- Fixed a bug where trade items could appear in the same inventory slot
- Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
- Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
- Ifan will no longer have the Undertavern romance moment outside of the Undertavern
- Fixed an issue where the Source amulet was not working as intended.
- Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
- Fixed sound attenuations being incorrect for some objects.
- Fixed naming of giant healing potions.
- Fixed AI characters trying to move out of invalid positions when they are unable to move
- Fixed the White Magister who kept repeating her shout for every hit during combat.
- All players will now resurrect after finishing the Arena of the One so that the dialog with - Malady can continue correctly afterwards.
- Fixed an issue where players could be eternally Wet
- Sebille no longer proclaims she is free when enthralled
- Fixed the FX of resurrection skills
- Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
- Blocked illogical node from Sebille dialog while speaking with Tovah
- Fixed gamma correction not working in windowed and fake fullscreen mode
- Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward
- Fixed ‘A Sheep in Wolf's Clothing’ achievement
- Removed wrong dialog nodes from Fane’s dialogs.
- Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
- You can now tell Malady only once about the Meistr
- Removed looping from dialogs in the Blackpits.
- Ex-companions no longer drop loot in the Arena of the One.
- Voicebarks now play on the correct characters in the Arx death room
- Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
- Made it clearer in Cullwood Mills that you are not allowed in
- Removed Roost’s floating hand near Bloodmoon Island
- Fixed text in the Gwydian execution scene
- Fixed Meistr dialog when player performed ritual outside of the cellar
- Added Ifan origin moments with ghost of Hannah
- Fixed shapeshifting visual being stuck during level swapping
- Meistr now reacts logically to being Source Vampirised
- Fixed Red Prince dialog in Driftwood tavern when he is a companion

UI Fixes
- Fixed layout problems on the examine window in keyboard mode
- Fixed various UI text overlaps
- Added a delay to some tutorial messages, so they do not appear at the start of the game.
- Allow pinging to work during combat, when it’s not your turn.
- Added an option to enable/disable sound muting when the game window does not have focus.
- Re-enabled the drag and drop functionality on the player names in the inventory screen
- Increased FPS limit to 240 in the options screen
- Restricted visual lobby name length but added a tooltip showing the full name
- Fixed an issue where the resolution selection was empty for some players
- Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
- Fix for some items not being selected when looking at them when playing with a controller
- Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
- Fixed aspect ratio issues when using controller in split-screen mode

- Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
- Fixed issue with ‘ready’ button on client side
- Fixed some rare selection issue in the character selection screen

GM Mode
- Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
- FIxed an issue where after subscribing to a GM campaign, it was not visible.
- Fixed GameMaster not being able to see invisible items
high rated
Changelog for patch (added 29 September 2017):

- Inserted a warning when a “Device lost” situation happens. This message box contains information that can help the player in identifying the cause of this problem.
- Fixed an eternal damage loop situation in combat.
- Lucky Charm has been re-balanced: it now grows in power at a slower rate.
- Tweaked Journal XP.
- Several fixes and improvements for German, French and Russian languages.
high rated
Changelog for Patch (added 06 October 2017) - Part I:

Like said it´s big. But big is good because this update should address the most important issues you've been flagging. In addition to the obligatory bug fixes and balancing changes, this patch contains a number of content changes that should make your journal clearer and your journey through Arx smoother.
Check it out and remember to leave more feedback for us in the forums!
The Larian Team

Improvements and changes
- Improved and added several quest status updates in the Journal
- Fixed several quests not closing properly or when expected
- Spider legs now correctly prevent player from getting Webbed
- Tweaked frequency of certain automated dialogs
- Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
- Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
- Save/load screen has been reskinned
- Removed camera shake from poison damage over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion difficulty in Arx
- Pressing the right mouse button now stops all characters' movement chained to the current character
- Reskinned lobby and serverlist
- Improved Taunting in favour of the Taunter
- Optimised performance on certain AI actions
- Filter states on inventory are now saved
- Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
- Reactive Shot now uses equipped weapon stats to calculate damage
- Reduced survivability and base damage of Bone Widow
- Reduced Chicken form running distance to 6 meters
- Small reduction in XP gain in Reaper's Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench talent
- Fixed Windego's skills if you meet her in Council of Seven
- Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper's Coast
- The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
- Voidwoken chicken should not be able to absorb source points
- Updated stats, skills, loot and archetype of Zaleskar
- Lobby browser now shows map names alphabetically
- Controller UI shows button hint in dialog windows when you can scroll
- Controller type can be auto detected and button hints are shown accordingly
- There is now a button to immediately go to the Recipe window (H by default)
- In the rune screen, you can now see all runes in all your party members'

Bug Fixes
- Fixed crash that could happen when putting parent containers into child containers
- Fixed crash when you accept a party invitation from a client that has left the game
- Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
- Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
- Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
- Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
- Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
- Fixed a blocking issue with characters playing dead during the Kraken combat
- Fixed a blocking issue when selecting the option "pick up" when talking to the Parrotplant in Arx
- Fixed a blocking issue when saving during Braccus' dialogue in the endgame scene
- Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
- Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
- Fixed blocking issues caused by story scripting setting items offstage
- Fixed a blocking issue with the Pilgrim Door not opening in Arx
- Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
- Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
- Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
- Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
- Fixed magic mirror portrait rendering
- Fixed magic mirror showing encumbered icon
- Fixed scrolls not scaling with primary attribute
- Fixed desync when using Enrage which could cause lack of crits
- Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
- Fixed several instances where Reactive Shot would not trigger correctly
- Fixed Reactive Shot being triggered by invisible characters
- Fixed Dome of Protection ignoring vision blockers
- Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
- Fixed issues with statuses not being set during dialogues which could cause other issues in turn
- Fixed some quest markers not showing up for all party members
- Fixed a bug with the cat following the last of the players, not the first one
- Fixed an issue with Malady having the wrong alignment
- Can no longer unassign all characters from a player
- Fixed clicking through NPCs, picking up items (often by accident)
- Fixed certain limbs not triggering the correct dialogs in Council of Seven
- Fixed jump skill issue that allowed players to end up in unintended locations
- Fixed combat turn order being broken after character could no longer get a turn
- Fixed Magister Julian sending the player East instead of West
- Fixed several minor dialog text issues
- Fixed several dialog flag issues
- Fixed certain waypoints not being activated correctly
- Fixed several issues with nodes in dialogs not playing voice file
- Fixed several issues with Lovrik encounter
- Fixed issue with spirit vision sometimes not working after save/load
- Fixed incorrect gender in certain cutscenes
- Fixed being able to teleport into the Magic Mirror room
- Fixed bartering screen where "Balance offer" would show incorrect gold amount after something was changed in offer
- Controller mode: fixed summons not being able to delay their turn
- Fixed not getting up after being knocked down or teleported after using Play Dead skill
- Fixed issue where disarming a knocked down character would cause character to stand up straight
- Fixed issue where certain origin moments were queued one after the other
- Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
- Fixed wrong vision cones (shift) when player has points in Sneaking ability
- Fixed issue with White Magister ship not always moving correctly
- Fixed pipe exit to escape Fort Joy being easily destructible
- Fixed a repeating issue in Beast's recruitment dialog
- Fixed pathfinding issues on Lady Vengeance
- Fixed issue with poison surface not spawning correctly under undead party members
- Fixed evidence chest not having a tooltip
- Fixed several issues related to stealing
- Fixed previews of Attack Of Opportunity not always reflecting execution
- Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena's treasure room)
- Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
- Fixed queueing actions not always picking up item by default
- Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
- Fixed make war issues near Gods in Hall of Echoes
- Fixed not having anymore source if you want to bless each God in the Hall of Echoes
- Fixed notification being sent about un-memorising skills even if character was not under control of the player
- Fixed issue when attacking Gareth as he is carrying Jonathan
- Fixed possible endgame combat blocker (combat would not start automatically)
- Fixed recipe categories
- Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
- Fixed turn order issue in the fight for the Lady Vengeance
- Fixed a bug where mask of the shapeshifter could shift you back to original shape
- Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
- Fixed several issues with Lohse's shapeshifted form
- Fixed volatile voidlings having incorrect level in Reaper's Coast
- Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
- In multiplayer, use client language setting for showing origin names
- Fixed mirror image of a hero character sometimes being wrong
- Disabled trading with Kemm when he arrives at Arhu's
- Fixed being moved to a different region altogether after teleporting into Windego's cell
- Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
- When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
high rated
Changelog for Patch (added 06 October 2017) - Part II:

Bug Fixes (continued)
- Fixed bug where clearing a keybinding would not be saved
- Fixed “glass weapons” not breaking when using with a skill
- Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
- Fixed resurrecting sometimes not adding you to combat
- Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
- Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
- Fixed being able to use projectile strike skills on items or characters that were out of sight range
- Fixed characters teleporting automatically
- Fixed being able to cast Swap Ground out of sight
- Fixed not being able to talk to Gwydian Rince under certain conditions
- Fixed being able to use fast targeting to find invisible characters
- Fixed leaking PPGammaCorrection shader
- Prevented party management tutorials from playing inside split screen character creation
- Prevent flee tutorial if no waypoints available
- Fixed creating water on top of electrified cursed blood: now leaves electrified water
- In controller mode, fixed talking to ghost when ghost was on top of his corpse
- Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
- Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
- Fixed AI still using taunt when near death or when no allies left
- Smoke cloud after using laser ray is now blocking vision
- Fixed source lich alignment issues and repeating dialogs
- Made Siwan bleed because dialog says Siwan is bleeding
- Fixed Almira trade table sometimes generating items of wrong quality
- Fixed a bug where Illusionist dungeon objects could become invisible after save-load
- Fixed Qanna fighting and talking while petrified
- When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them

UI Fixes
- Fixed journal map camera clamping
- Fixed controller journal marking read quests as new when changing tabs
- Fix Take All button sometimes missing on containers
- Fix context menu displacement in splitscreen controller UI when opening inventory
- Fixed text cutoff issues in some UIs
- Fixed AP bar sometimes disappearing in controller mode when switching characters
- Controller mode: now show HP bars of characters while it's not your turn
- Controller mode: “invite to party” no longer bypasses the diplomacy manager
- Fixed bug where icon of dismissed character would still be shown in party manager
- Scrolling through more than four characters in the character-sheet UI now looks good and understandable
- Selecting a stack in the crafting UI now shows item splitter
- In controller mode, the Skillbar can now be used in combat when it's not your turn (for browsing, previewing)
- Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
- Fixed item tooltip still showing after opening a book, blocking the view of the book
- Overhead damage numbers displays are now offset, reducing overlap
- Fixed missing strings for loca in Roll UI
- Fixed text cut offs and button positioning in Inventory and Character Sheet
- Fixed scrollbar in inventory sometimes not showing
- Fixed message boxes with really long text
- Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
- Fixed up/down key assignment confusion on keyboard hotbar UI
- Fixed close buttons in controls options not showing warning if there are unsaved changes
- Fixed width of statuses in examine UI
- Made longer enemy names fit enemy health bars
- Fixed max gold amount not fitting in icon slot
- Fixed some cooldowns in skillbar showing zero when it should be one
- Fixed how main menu and some UIs in GM would handle the Escape button
- Fixed dialog cutoffs in split screen when players are in different dialogs
- Can now copy paste in direct connect message box
- Fixed magic mirror throwing an invalid error message about tags
- Fixed “mute sound” option in controller mode menu
- Voice label in character creation was sometimes showing wrong name when choosing origin character
- Updated backgrounds in the credits screen

GM Mode
- Fixed issue that dragging items to inventory went directly into equipment slot
- Fixed issue with loading a savegame while having new active mods
- Fixed a crash related to equipment
- Fixed broken stats for spawned equipment
- Fixed names and labels of several building blocks
- Fixed crafting being interrupted by global pause
- Fixed Music Assets in mood panel
- Fixed several issues on level binding screen
- Removed some items from GM menus that shouldn't have been available
- Fixed an issue that could happen where a GM couldn't seem to place an item or character in a certain spot when not using drag and drop
- Fixed issue with adding physical and magical armour to characters
- Fixed roll dice UI not showing up on top of some other windows
- Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
- When GM possesses creature, fixed UI showing tags instead of custom stats
- Fixed duplication and saving of a shapeshifted character
- Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
- Character sheet in GM now uses shortest possible names for stats
- Fixed Vignette half showing after spamming show/hide
- Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
- Fixed player slots drawn outside of the border in the connectivity UI
- Fixed ambiance not being saved in GM level
- “New vignette” string can now be localised
- Fixed "delete" button of exported monsters and items
- Fixed groups update after exporting any monster or item
- Fixed dragging newly created monsters to encounter pane
- Fixed magnifying glass not opening sticky UI when expected
- Fixed MoodPanel sometimes breaking after loading

- Closing inventory / stats now makes sound
- Fixed some drop item sounds
- Fixed drop sound when splitting items
- Trying to equip item without meeting the requirements makes sound now
- Fixed music changing to wrong state when switching party members
- Fixed voice of black ring reaver ghost in RC

- Fixed: not being able to publish campaign after user sets dependency add-on for GM
- Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
- Fixed having to create stats twice before it would be committed
- Notify user of mods without valid story