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high rated
Changelog for Hotfix (added 12 February 2018):

Hi everyone,
We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!

- Fixed being unable to enter the vault of Braccus Rex in Fort Joy
- Fixed companion items disappearing on death if the companion was pickpocketed before recruitment
- Fixed combat being stuck on enemy turn in certain conditions
- Fixed invisible shriekers in certain locations
- GM : Fixed trade inventory disappearing after GM kills a trader
- Restored LB/RB functionality when using a controller
high rated
Changelog for 180 can be found here:

OK, Larian released this patch to Steam March 7. The update hit GOG Galaxy today, March 11. Was this GOG's fault or Larian's? All of my other D:OS2 Galaxy patches hit the same day that the Steam patches hit--except this one. (Of course, manual patches for GOG take longer since GOG has to merge them with its custom installer. Galaxy games are supposed to be updated through a developer-only update channel, just like with Steamworks.) Interesting.
high rated
Changelog for Update v3.0.180.158 (added 7 March 2018) - Part I:

Changes and improvements
- Crippling blow no longer hits allies
- Can now force formation when entering combat (formation UI)
- Listening in on another player's dialogue now autoscrolls
- Made puzzle maze portals interactable so that you can click both them and the gargoyle
- Improved physics on pipes and cogs in imp level in COS
- Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
- Improved sound fx on sand storm
- Teleporting party characters outside of combat unchains them
- Certain characters that used to overreact to stealing will now first warn you
- Without pet pal, animals now animate and play sound fx when talked to
- When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
- Followers and summons can now use the toggle actions button to perform certain actions
- Kemm's journal is quest item now so you can't sell it (by accident)
- Removed toys from treasure tables because they were confusing
- Attacking Gareth during ritual now interrupts it
- Added difficulty filter to lobby in controller mode
- All party members can talk to Victor Flynn about the coffin regardless of who read the letter
- Skillbooks now show required weapon

Bug Fixes
- Fixed a crash related to casting tentacle lash in certain conditions
- Fixed a crash related to listening to dialogs started by players that have left the game
- Fixed quicksave crashing under certain conditions
- Fixed a rare crash loading into the nameless isle (runtime error)
- Removed skill battle shouts on humanoid NPC’s
- Fixed party members becoming unchained after using certain waypoints or entrances
- Fixed savegame names sometimes having the wrong location by default
- Fixed not being able to equip items from the player’s main character just after recruiting new companions (when using a controller)
- Fixed not seeing the second player’s portrait sometimes when joining the game in splitscreen
- Fixed Reactive Shot not working correctly in the bonus range area when the player has higher ground
- Fixed turn being skipped when stopping a moving character (when using a controller)
- Fixed error 300 on loading savegames (for specific cases)
- Fixed dialog log being cleared for the host when removing other players from the active party
- Fixed Action Point bar sometimes disappearing (when using a controller)
- Fixed Hanag’s Supply Kit disappearing when loading a savegame
- Fixed Laser Ray sound effects
- Fixed portraits for characters that were shapeshifted when entering the magic mirror
- Fixed several dialog logic issues with shapeshifted characters
- Fixed potential performance drop when a female lizard character is charmed or sleeping
- Fixed timing and text for several journal updates
- Fixed not being able to receive quest rewards while having a charmed or polymorphed status. Reward is now delayed until player regains control of his character
- Fixed Lucky Charm not being shared between characters in the same party in multiplayer
- Fixed host lobby sometimes not appearing in LAN tab
- Fixed Matis sitting animation in Fort Joy
- Fixed first character in Driftwood arena having to skip turn
- Fixed being able to tell Slane you have killed Radeka even if you have not
- Fixed blessing bloodflow in Arx only working on part of the blood
- Fixed some AI grids
- Fixed paladin Blanchefort in Arx sometimes not giving reward
- Fixed roof on the Heroic Rescue quest house so that voidwoken cannot fly through it
- Fixed arena saying current turn is -1 if turns set to unlimited
- Fixed that you can talk to Ryker again after fleeing combat with him
- Fixed missing corpses of Lynn Pryce and Conway Pryce, if their spirits were consumed
- Fixed rare case bug of dialog not starting in End game tomb if you had made certain decisions
- Fixed combat not starting with Vasyna after you chose dialog option to fight
- Fixed doctor in Arx still inviting player after turning hostile
- Fixed Dallis in other form not attacking anymore
- Fixed Dorian Gall having generic behaviour active when it doesn't make sense
- Fixed Fane's dialog not accounting for aborted love scene (Dark night of the Soul)
- Fixed that your betrayed companions could rejoin your party after accepting Doctor's pact
- Fixed magic mirror in controller UI still showing active search window
- Fixed Baran Levere not recognizing Ifan (Act 2)
- Fixed Eithne asking for the book after giving it to her
- Fixed NPCs sometimes joining combat with neutral alignment in multiplayer where it doesn't make sense
- Fixed dialogue between Shadow Prince and Red Prince where they don't seem to know each other
- Spoiler: Fixed several combat issues in the Counting your Chickens quest
- Spoiler: Fixed an issue related to destroying the Meistr’s Chair in her basement, causing her to return to her house
- Spoiler: Fixed combat issue when attacking the seekers as they leave the seeker camp
- Spoiler: Fixed being stuck in the dialog when the God King shows up and players are in 4 player multiplayer with a sworn character in the party
- Spoiler: Fixed not being able to talk to the ghosts of the sailors in Driftwood Tavern
- Spoiler: Fixed quest not closing when killing Saheila before freeing Amyro
- Spoiler: Fixed not being able to talk to Alexandar’s ghost in certain cases
- Spoiler: Fixed a scenario where Alexandar would be neutral towards the player’s companions
- Spoiler: Fixed Hannag not giving the player a source point after saving her
- Spoiler: Fixed voices of the Gods in the Hall of Echoes during Master Siva’s quest
- Spoiler: Fixed Dallis not flying away if the player almost killed her
- Spoiler: Fixed The Red Prince not waking up from his Dream with Stingtail under certain conditions
- Spoiler: Fixed possible dialog blocker after killing Mordus
- Spoiler: Fixed Drillworm not appearing after Alexandar dies during his own turn due to interaction with certain surfaces
- Spoiler: Fixed Windego having weapons when she is in prison in Arx

UI Fixes
- Fixed the memorised skills interface not updating immediately upon learning new skills
- Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
- Fixed items being added to the skillbar twice when moving them between containers inside the inventory
- Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
- Fixed overlapping text in the Runes screen for certain items
- Fixed selection of items that have Rune slots when using a controller
- Fixed being able to see items from several players in the Crafting panel under certain conditions
- Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
- Added player feedback when trying to start an arena game with only one active team
- The skill bar lock is automatically unlocked when opening the skills panel
- Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
- Fixed sorting functionality in pickpocket interface when using a controller
- Fixed being able to drag other player's portraits around
- Fixed dialog options overlapping in some cases
- Fixed missing recipes after leaving party
high rated
Changelog for Update v3.0.180.158 (added 7 March 2018) - Part II:

GM Mode
- Added Game Master Journal feature: allows the GM to plan a campaign with notes and descriptions of events. This is not visible to the player.
- You can now make a copy of a scene
- Fixed a possible crash when clicking on certain campaigns in the Campaign List window
- Fixed a crash related to changing atmosphere several times
- Fixed items spawned by GM being unidentified by default
- Fixed selection issue in vignette on client side for players using a controller
- Fixed character position issue when host loads a scene from a mod and then disables the mod
- Fixed deactivated characters not being visible when gm does a party reroll
- Fixed items not being tagged as “unidentified” to players, even though the GM specifically made items to be like this
- Fixed broken characters when doing a party reroll and having players in splitscreen reconnect
- Fixed GM not being able to use Vignettes after using travel function on the overview map
- Fixed players with controllers being able to choose vignette answers before they are published
- Fixed vignette text that is displayed for players using a controller
- Fixed the combat log for the GM after doing an initial possess of the same creature
- Fixed Edit Skillset Sheet being broken after party reroll if the GM gane a player more than 12 skills of the same school
- Fixed available skills for several creature types (several had too many by default)
- Fixed GM not being able to drag and drop items from the ground onto creatures
- Fixed hotbar being active on the overview map screen when using a controller
- Skills dragged onto NPC’s no longer require that NPC to have free memory slots
- Equipment now scales with characters changed by the GM (not for players)
- Introduced level lock mode on spawn monsters panel!
- Fixed UI buttons overlapping text
- GM can now create unidentified items
- Player can use combat log in global pause mode
- Fixed game crashing when loading a savegame made with an addon after removing that addon
- Fixed rare issues with dead and joining characters during party reroll
- Fixed some creature portraits
- Fixed overview map blocking when travelling with a sticky on it

Modding / Editor
- Added localization modding support
- Added video modding support
- Added OnCharacterStartAttackObject and OnCharacterStartAttackPosition in story and behaviour scripting
- Added ItemAddBoost and ItemHasBoost in story and behaviour scripting
- Instance painting with existing instance groups now works in inherited levels
- Level data of inherited levels can now be edited
- Fixed the “Can’t load texture for preview of icon!” error on opening the character Icon dialog

Changelog for Hotfix v3.0.190.74 (added 22 March 2018):

We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods.
They are now targetable again and still as dangerous to the Sourcerers as before.
high rated
Changelog for Update v3.0.190.74c (added 20 April 2018):

* Polish subtitles added
high rated
Changelog for Update (added 24 April 2018):

* Spanish subtitles added
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Changelog for Update LOCA (added 16 May 2018):

- Game Master Mode: Fixed Medusa head giving wings instead of snakes
- Game Master Mode: Fixed a bug where selected talents of creatures were blocked or removed after saving and loading
- Game Master Mode: Fixed a bug where NPCs could lose assigned abilities and talents
- Game Master Mode: Player can no longer send a party invitation to a possessed creature, which broke the GM's inventory
- Game Master Mode: Custom GM adventures now allow GM add-ons
- Game Master Mode: GM can now set lockpick level
- Game Master Mode: GM or possessed creature should not see game shroud
- Game Master Mode: Skills given by GM are now in the correct section
- Game Master Mode: Skills given by GM can now be unlearned
- Game Master Mode: Fixed items taken from creatures being marked as stolen
- Razer Chroma support added for compatible devices
- Clarified options with tooltips
- Controller UI: Can now identify items in another character's inventory
- Set all ghosts to ‘Floating’ by default
- Multiple text fixes
- Fixed name reset when someone joins in Character Creation
- Removed the confusing error message 'Connection to the Larian support server failed’
- Fixed Arran's treasure table
- Private party quests now share updates with the party
- Removed Global Chat
- You can now remove player marker from map in controller UI
- Fixed crash when started from GeForce Experience
- Fixed crafting list being locked until you visited runes panel
- Fixed turn counter appearing on Source Mute status after dismissing and re-inviting player
- Fixed crafting progression bar not showing sometimes
- Fixed permanent statuses showing a turn counter
- Fixed controller UI renaming character requiring two confirmations
- Fixed terrain transmutation scroll icon
- Fixed Source fountain showing internal name
- Fixed tooltip issues where they'd disappear or not show anymore
- Fixed issues with the prompt to hold 'B' to end turn
- Fixed skills sometimes not being added to available skills pool
- Fixed empty portraits when clicking accept in character creation before fading is done
- Fixed right clicking terrain sometimes not cancelling queued actions

Changelog for Update CN (added 17 May 2018):

- added Chinese subtitles
high rated
Changelog for Editor Update (added 24 May 2018):

- updated The Divinity Engine 2 to the newest version
Anyone else keep getting the damn update notification in your library over and over?
Point_Man: Anyone else keep getting the damn update notification in your library over and over?
Yep. Got one Sunday and another today. I did a checksum on everything but the BIN files and everything seems the same. Haven't done it for today yet but will probably do it again after work.
Post edited May 29, 2018 by comradesean
Point_Man: Anyone else keep getting the damn update notification in your library over and over?
comradesean: Yep. Got one Sunday and another today. I did a checksum on everything but the BIN files and everything seems the same. Haven't done it for today yet but will probably do it again after work.
It's more than once every day. If i just wait a few minutes and refresh the page i get another notification.
high rated
Changelog for Hotfix v3.6.28.9969 (added 31 August 2018):

Hello everyone!

We have been watching the problems coming in, and have tried to address a couple of the issues some of you have been experiencing.

We have updated the game with a hotfix that should make the game more stable.

Now onward to divine glory!

The People at Larian
Post edited September 01, 2018 by T_a_J
high rated
hello everyone

So after to buy se game .....needed to download it ....... patch ................patch ...................patch ect......

AND NOW AGAIN DL 18 GBs ??????????????? publishers are serious now or use players as beta tester without to pay them ..............SHAME .............PLAYERS please DO SOMETHING .........WAKE UP .............BUY a finish GAME like before ....................
high rated
We need hotfix of 9969 version. There's no standalone patch. I have to re-download all the 45GB files??? That's crazy! What is going on with GOG or Larian??
you can install gog galaxy and update 400mb only but you have to install another annoying client