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bansama: The recent run of RPS articles on this finally convinced me to install Java and give it a go. And damn is it fun. I decided to play it on peaceful (or whatever the setting is called) so I could get the hang of it without worry too much about nasties. And yet, I getting completely lost is still hugely worrying. Perhaps it's the absence of a map.
I'd built a fairly nice house and decided I needed some more wood only to then find that I couldn't remember where my house was. Took me an hour to find it =/ So now I'm thinking I need some beacons or other man-made landmarks to help me find my way. It doesn't help that I generated world has located me in an area of constant snowfall either. That really messes up visibility.

There are programs to make maps based on your world. Also, digg up some redstone dust - you can make a compass which points where your spawn point is. You can also build high tower with some torches on top, this way it will be visible at night. Or just make a lot of torches and place them on routes to your shelter.
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PoSSeSSeDCoW: Whoever made this is amazing.
http://img836.imageshack.us/img836/7791/1281585555898.png

Bloody hell! That's... wow.
Edit 6 hours later:
I just loved today's part of Quinntin Smiths Minecraft-diary:
http://www.rockpapershotgun.com/2010/09/17/minecraft-mine-the-gap-day-4/
I'm pasting the last bit, because it's excellent:
Jogging onwards I drop down from this mountain, crest a second and gasp at what I see. I’ve discovered the promised land.
A grand mountain looming over a tidy valley, sprinkled with trees and threaded through with waterfalls and caves. I’m speechless. I want to build a village here. I want to build a life here.
Why aren’t there more games about exploring? I’m not talking learning the corners and shortcuts of some dull “open” world here. I’m talking about games which let you pick your way through a world that’s every bit as secretive, hostile and surprising as our own. I’m talking about letting the player get lost. I’m talking about making a world so tactile, so absorbing and so believable that an exciting discovery can be as simple as a big-ass tree.
We need more of this. Because this? This is brilliance. MineCraft is brilliance in such a simple, raw form that developers the world over should be smashing their heads on desks with a force usually reserved for heading footballs, simply because they didn’t do this first.
It took going on today’s expedition for me to realise it, but after a dozen hours I’ve already gotten more out of MineCraft than I get from most commercial games, so I’m just going to tell you straight up: You want to buy this game. It’s already fantastic, it’s still a long way from finished, it’s only €10 and once you’ve bought it, all future versions of MineCraft will be yours for free.
Notch? I salute you. I know I’m late to the party here, but I’m going to go ahead and add my voice to the crowd. You are doing incredible, important work here. You’re everything that makes the PC indie scene great. For the love of God man, keep it up.

I think Quintin Smith is one of the best writers in the business, and I was hoping he'd do something on Minecraft. He didn't disappoint.
Post edited September 17, 2010 by Zeewolf
I got the game around last week. I have to admit it is absolutely fun. The thing is its still in alpha and its quite entertaining and playable. Imagine when its done. :D
When the hell did this game take off? Man. I WAS THERE BEFORE YOU!!
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Vagabond: When the hell did this game take off? Man. I WAS THERE BEFORE YOU!!

It got a mention on the TF2 blog. PC Gamer followed shortly after with an interview. The floodgates opened. Everyone in PC gaming's probably aware of it by now.
First time I saw it was here. Then one day I was bored and tried the free version and read a bit on his blog. Liked it so got it.
The only concern I have with Minecraft is that by the time it actually gets a proper release, I'll already feel like I've done all I can do with it and will no longer be playing it. It's also a bit of a shame it's been written in Java as that's limiting some of its true potential.
I'm not so worried about that, since he's constantly adding new gameplay (ok, it's going a bit slowly now, but...). Even if it happens, I've already played this game tons more than I normally play any game.
Anyway, checking the sales numbers on the stats page is always fun.
"In the last 24 hours, 14874 people registered, and 6910 people bought the game."
That's almost 7k purchases in a day. I wonder when it's going to peak...
I bought this today because of the RPS Minecraft server (check the RPS page for details).
I'm amazed at how good it is already, really fun, especially multi.
We should get a GOG server up!
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bansama: The only concern I have with Minecraft is that by the time it actually gets a proper release, I'll already feel like I've done all I can do with it and will no longer be playing it. It's also a bit of a shame it's been written in Java as that's limiting some of its true potential.

Out of curiosity, what is Java limiting? Don't get me wrong, I am usually pretty anti-Java, but this seems like a good use of it.
Performance seems pretty damned good.
It will run on just about anything (at the very least, it has Linux, Mac, and Windows support)
The desired art style is not anything that needs all the fancy OpenGL/DirectX shaders.
i can't get on to the site right now! and i'm at a very exciting point in my minecrafting.
i just lost my home cave for the first time and my supplies are starting to dwindle. i can't even find my beacon. i'm going to set up a new home and dig straight down so I can find some redstone and make a compass, despite all the risk involved.
I dunno about this "Buy while it's still in Alpha" business. A couple years ago, I bought into Cortex CommandCortex Command, and it seems like the Devs are dragging their heels while living off the fat of the pre-purchase money. Updates have been sporadic, the last one being posted in mid-July. I tell you, nothing opens a man's wallet faster than "You'll get your name in the credits!". Well, I could think of a few things, but there are children reading.
Also, every time I hear "Minecraft" I keep thinking of Miner Wars, which is a Descent clone.
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predcon: I dunno about this "Buy while it's still in Alpha" business.

Feels more like a Beta to me, and a pretty well finished one at that.
Not sure what other features are planned though, but the game is pretty damn good already.
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predcon: I dunno about this "Buy while it's still in Alpha" business.
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Andy_Panthro: Feels more like a Beta to me, and a pretty well finished one at that.
Not sure what other features are planned though, but the game is pretty damn good already.

Whatever, my point is that when it comes to indie games, from now on I'm buying the final product only, because their developers don't seem to work as if they feel the same responsibility of millions of investor dollars weighing upon them that commercial developers do.
With Minecraft you're buying an awesome game now, and the chance that it will be even more (or perhaps less) awesome in the future.