Posted on: February 7, 2023

Unfallen_Satan
Jeux: 604 Avis: 78
An Obsidian game without the wow moment
The best word I can think of to describe Tyranny is: petty. The story never rises above petty political machinations, whether it's a tyrant v. rebels, a stalwart fascist v. a mad anarchist, or a daughter's rebellion against her father. I just couldn't find a reason to care. The gameplay improved from PoE on the surface but introduced some deeper annoyances. I take issue first with the much hyped magic system. Yes, you can customize your spells to a degree unseen in other CRPGs. However, having to change my spells for small upgrades every time my lore increased enough annoyed me to no end. I also never created any cool spells because the system is so complex, I just stuck to the first thing that worked. All that freedom feels wasted. The talent tree also feels like both a step forward and a step back. Planning a build is much easier with the talent tree than in PoE. However, there are maybe a couple of relevant distinct builds for each character. Almost all are painfully conventional. Again, a beautiful new system without interesting uses. And why could I not issue orders to my towers through missives? Not everything disappoints. The random events as you travel on the world map can be fun. A couple of companion's stories are interesting, especially Lantry in Bastard's Wound. I wish Siren got a similar treatment. Increasing skills through usage is a nice touch. As said already, several of the new system sound nice on paper. If put to better use, they could be great. In the end, Tyranny is true to its name. Tyranny, the concept, is boring yet obsessive, or petty in my book. Narratively, Tyranny has none of the boldness of Obsidian's better games, despite its more provocative title. It introduces some novel gameplay mechanics, but Obsidian failed to create an interest RPG system to take full advantage of them. Maybe Obsidian was trying to make a point. Playing Tyranny is like playing KOTOR II, but instead of that "Wow!" moment at the end, the game just... ends.
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