Posted on: January 4, 2017

Cheebo
Possesseur vérifiéJeux: 227 Avis: 24
Not as good as I'd hoped
I was really excited for a release from Obsidian with yet another Pillars of Eternity engine but found myself left wanting. I'll break this review down for simplicity. The characters were interesting, as to be expected from Obsidian's work. I liked the two faction leaders serving Kyros (everyone's boss), as well as the companions you can add to your party. My gripe is that there is only 4 characters per party which in practice you'll find quite limiting. The variety of 6 characters really makes a difference in pillars of eternity in comparison, I mean you almost *need* a tank and healer so that's literally 50% of your party as opposed to 33% in pillars. The combat I found challenging compared to PoE, took me a while to get used to it. I don't know how anyone can do these games on Path of the Damned, I struggled on Normal and had to use Easy to get past bosses. Pillars was a struggle too but because I had more party members filling various roles, it tended to balance out a bit better. The story was alright, I was kind of disappointed with the ending, I exclaimed "that's it?" when I beat it after 15 hours with a good chunk of side quests completed. The interface seemed weak and didn't take full advantage of the Pillars options we're used to, fast forward has to be hotkey activated and manually controlled if combat breaks out. The writing and environments are great. No complaints. The spell crafting system and weapon crafting is a great idea but I literally ran out of "game to play" before I got anything accomplished from it. If the game was longer I might have appreciated it more. Great idea, wrong game to implement it in. My overall impression was this game felt really "rushed" and unfinished. Not what I expect from Obsidian. I was disappointed in many ways. It had quality, but no quantity. Save your money, buy it on sale. It's like temple of elemental evil is to baldur's gate 2.
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