It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ok, my problem with net is solved. I installed Chronicles of Myrtana on my old PC (funny that new is running on Win7 and old on Wn10). On that one it went without problems (all setting were left default).
Another unreachable (by conventional means) Forest berry near the burnt-down mill, along the path to the cemetery (that has a bunch of Fallen Paladins as well as regular undead like zombies and skeletons). Not entirely sure but seems to be stuck inside the tree trunk or at least somewhere in the ground close to the tree.
https://imgur.com/tCjTQcI
The clips should speak for themselves.
In case they don't:

Relocating Thorsten literally inside the smithy's furnace when initiating dialogue seems a little out of place. I assume this only occurs if he's quenching metal in the bucket next to the furnace when starting a conversation with him.
https://imgur.com/y0OozKu

Gabrien, for some reason, seems to have the bed of Uwe, the carpenter assigned to him as well. Which results in Gabrien spending every night in Uwe's workshop standing in front of Uwe's bed, not being able to lay down, because it's already occupied by Uwe.
Also seems to cause Uwe not assuming his sleeping position/animation correctly on the bed but rather besides it, and not lengthways but askew/diagonal at that.
https://imgur.com/kJcTQgT
Как победить ошибку?
Attachments:
error.jpg (26 Kb)
avatar
K0teg1: Как победить ошибку?
Try to reinstal whole mod with a new downloaded one. Not sure what is the reason for this glitch but seems one of skeletons models was unpacked wrongly. What's strange the glitch can appear in a versions which previously were perfectly fine. Thats why you should unpack mod directly to the destination folder and NOT copying files back and forth - it may cause some issues.
Hello All,
I have already a month an issue with quest - "The One Who Comes and Goes".
Maybe someone knows whats the problem.

I travled with Yannick to "Haven" and he explained me how should I get there.
At the entrance to camp of those bandits there is two guards, I already talked with them.
one of them is - Spirit telling me that i should talk to some guy in camp, when I go there thrue the bridge starting cut scene and guy with arbalet killing me.

any idea why is that?

all other quests which i could i already finished.

thanks in advacne.
avatar
friko: Hello All,
I have already a month an issue with quest - "The One Who Comes and Goes".
Maybe someone knows whats the problem.

I travled with Yannick to "Haven" and he explained me how should I get there.
At the entrance to camp of those bandits there is two guards, I already talked with them.
one of them is - Spirit telling me that i should talk to some guy in camp, when I go there thrue the bridge starting cut scene and guy with arbalet killing me.

any idea why is that?

all other quests which i could i already finished.

thanks in advacne.
It's not a glitch. You have just found out the perfect moment when the new area gets unlocked.
The crossbowman cutscene is to prevent player from rushing the Rogue Harbor from chapter 1 to the point when plot allows you there.
Sollution to this 'bug' is to follow one of the guardians at the entrance, he has kind of briefing to the area for the newcomers.
Post edited March 05, 2022 by Jaxkomiksu
A stuck-in-the-wall Fire nettle, along the path to the Royal Mine this time. Shows up scanning the top of a ledge (to the left of a Fireweed) from afar but when at the spot only the Fireweed is visibly present.
https://imgur.com/Rv7wFEn
Post edited March 05, 2022 by Swedrami
Another instance showcasing the downsides of using multiple triangular planes (doorway on the right) instead of one big triangle(?) (doorway with the white canopy above it on the left) for the outdoor/indoor transition borders.
https://imgur.com/fuFB5i8
Ivy vines hanging from the edges of the entrance to the most western one of the caves in the Southern Marshes phasing in and out of existence.
https://imgur.com/iujxXrA
The dialogue option
"Someone close to me went missing. Where do you think is the best place to start the search?"
during the conversation with Helga just after exiting the sewers to the city is prematurely cut off by the dialogue box' right border.
Attachments:
smnwntmss.jpg (341 Kb)
Looking from inside the Adanos shrine at the city outside from certain camera angles and distances to the doorway results in some quite erratic/psychedelic graphical artifacting.
https://imgur.com/8GRPa3U
avatar
Swedrami: Looking from inside the Adanos shrine at the city outside from certain camera angles and distances to the doorway results in some quite erratic/psychedelic graphical artifacting.
https://imgur.com/8GRPa3U
Actually does not seem to be exclusive to just the Adanos shrine, it's the same for the Siren's Wail (and I assume other places) as well.


I guess making the water in bath tubs (in the Siren's Wail, in this instance) solid and completely opaque is due to technical limitations/reasons? Could have made it at least non-solid for Marvin to be able to pass through, if making it transparent is not possible for some reason.
https://imgur.com/lnthoJC
Another instance of objects/assets phasing in and out of existence depending on distance/camera angles, in this case the wooden bearing post(s) in this storehouse in the north-eastern harbour part of the city.
https://imgur.com/M4IkNMs
Bit of an inconsistency with the names of some of the "artifacts" in the Golden Gate - Variety Shop.
Before purchasing them they're listed as:

The Crown of Adanos
Death's Breath
Burning Blade of Death

But upon purchase they're renamed to:

Crown of Adanos
Breath of death
Flaming Blade Of Death
Attachments:
vrkf1.jpg (446 Kb)
nchkf2.jpg (455 Kb)
nchkf21.jpg (345 Kb)