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One bug, even in 1.31d: If I go into Hall of Champions with a wrap equipped, it will disappear when I complete it (and possibly if I die there as well).

A couple other things about that particular Journey:
* It seems that flask infusions can't be taken in, even though other abilities can, and level (which is how flask infusions are obtained in the first place) can as well.
* You can get orb drops from champions here, but there's no way to use them in this journey, and no way to take them out. (It would be neat if you could keep the orbs you found on completion of this Journey; after all, the whole theme of this Journey is fighting champions, and champions are usually the best source of orbs, and there's precedent in that Goldfrog Grotto, which is themed around money, allows you to keep money on successful completion.)

(Of course, this bug will only come into play if both expansions are installed. Also, while I haven't tested, it's possible that whips could be affected as well.)
high rated
Build 1.31h, February 11 2019

Dawn of Dragons, our second expansion, has launched!

BALANCE

Tornado / Hurricane champions should no longer spawn tornados near you if they cannot see you.
The price of Rose Petals is now 400g / sells for 200g (up from 100/50).
(Legend of Shara) Increased Orb of Reverie drop chance in Wanderer’s Journeys
(Dawn of Dragons) The Phasma Cannons in the final dragon fight no longer act as often, and summons should appear less frequently
(Dawn of Dragons) Whip base damage is higher now.


BUGS

Damage text missing from certain abilities like Photon Cannon should now appear again
Fixed serious bug when going from a regular save to a DLC-enabled save
(Dawn of Dragons) “Banishing” champions should no longer hit Vinelings for 50% of their health (oops)
(Dawn of Dragons) Fixed issue where mighty vines could disappear forever, making the Ancient Jungle unable to be completed
(Dawn of Dragons) Fixed Echo Dragon’s name, and incorrect coloring for Corporeal vs Ethereal forms.
(Dawn of Dragons) Fixed visual issues with the final dragon
(Dawn of Dragons) Whip damage should now properly scale with Strength and Swiftness as intended


LOCALIZATION

“Legend of Shara” is now localized into Simplified Chinese
Various German and Japanese translation updates


ENGINE

Various performance improvements and optimizations


QUALITY OF LIFE

There should be less log spam when monsters use abilities out of your line of sight.


Build 1.31j, February 25 2020

Dawn of Dragons, our second expansion, has launched!

BUGS

Fixed rare game error when opening fast travel menu
Fixed display bug with medium armor mastery (showed as granting only 1/10 the dodge value it actually gives)
Fixed game load error due to corrupt save data related to monster positions
(Legend of Shara) Fixed soft lock if you destroyed Ingersoll and his device at the same time
high rated
Downloads Changelog
Build 1.31i (27 February 2020)
BALANCE

Tornado / Hurricane champions should no longer spawn tornados near you if they cannot see you.
The price of Rose Petals is now 400g / sells for 200g (up from 100/50).
(Legend of Shara) Increased Orb of Reverie drop chance in Wanderer’s Journeys
(Dawn of Dragons) The Phasma Cannons in the final dragon fight no longer act as often, and summons should appear less frequently
(Dawn of Dragons) Whip base damage is higher now.

BUGS

Damage text missing from certain abilities like Photon Cannon should now appear again
Fixed serious bug when going from a regular save to a DLC-enabled save
(Dawn of Dragons) “Banishing” champions should no longer hit Vinelings for 50% of their health (oops)
(Dawn of Dragons) Fixed issue where mighty vines could disappear forever, making the Ancient Jungle unable to be completed
(Dawn of Dragons) Fixed Echo Dragon’s name, and incorrect coloring for Corporeal vs Ethereal forms.
(Dawn of Dragons) Fixed visual issues with the final dragon
(Dawn of Dragons) Whip damage should now properly scale with Strength and Swiftness as intended

LOCALIZATION

“Legend of Shara” is now localized into Simplified Chinese
Various German and Japanese translation updates

ENGINE

Various performance improvements and optimizations

QUALITY OF LIFE

There should be less log spam when monsters use abilities out of your line of sight.
high rated
Latest Patch Notes: Build 1.32a, May 18 2020
Build 1.32a, May 18 2020

BALANCE

Brigand’s Sleep Traps no longer remain on the ground and constantly trigger. They are destroyed on a monster’s first step, instead. However, the sleep effect now lasts 8 turns (up from 5). Also, a trap is now summoned on your tile (which didn’t happen previously.)
Loosened the requirements for rumors that have limited steps
Scrolls of Job Change now have a sale price
Damage from monster Ice Daggers and Frostspike has been reduced 33%
The monster ability “Bitestorm” can now teach the Wild Child ability “Flurry of Bites” (which was finicky to learn from Airacudas)
Substantially boosted the value and item count of the Buried Loot treasure chest
Reduced cost of pet insurance by 2/3
(Legend of Shara) Nightmare mods should no longer get rerolled when level scaled versions are created
(Legend of Shara) When a new Relic is generated, previously each mod had a 5% chance to be ‘special ‘- either a Nightmare mod (⅔ of the time) or Casino (⅓). This has been adjusted to 4% per mod slot, with Nightmare ⅘ of the time and Casino ⅕ of the time. End result is you should see fewer casino mods (by a lot) and slightly more nightmare mods.
(Legend of Shara) Fate affix removed on relics


SWITCH BUGS

Attempted fix for bug where (rarely) the main menu could be opened and quickly closed, causing part of the menu to disappear but not the whole thing, and (rarely) softlocking the game


BUGS

Abilities that monsters shouldn’t be able to inherit have now been (correctly) disabled from inheritance from EITHER parent, not just the first selected one. Also, these abilities should no longer be usable once you get the pet (e.g. Spectre’s aura)
You should no longer be able to use a Monster Mallet on your own pet during a duel
Fixed price discrepancy between selling individual items and bulk selling items w/ Sell All dialog option
Fixed bug with Autobarrier sometimes not re-activating (this happened after being hit with some skills)
Fixed rare game softlock during the final boss fight
Attempted fixes for rare game load errors related to Legend of Shara / Wanderer’s Journey content (possibly Switch-only bug)
Gates that have been opened and vision-blocking destructibles that have been destroyed should no longer block vision.
(Legend of Shara) Dropping Relics on the ground or selling them should no longer cause various game issues
(Legend of Shara) Relics brought into Hall of Champions or Temple of Elements should no longer disappear at random
(Dawn of Dragons) Defense debuff from Plague Spirit has proper numerical readout now (-15% Physical defense, was listed as ^number1^ before)
(Dawn of Dragons) Bandaid fix for bad game state where the Ancient Jungle or Jellyfields ‘end of turn’ condition could trigger outside those maps
(Dawn of Dragons) Fixed missing localization for certain dragon soul abilities
(Dawn of Dragons) Added missing names for a couple monster abilities used by the warhornet nest and Prism Pudding
(Dawn of Dragons) Attempted fix for Dragon Souls not dropping (?), these should now ALWAYS drop in the square that the dragon was defeated in, no matter what


QUALITY OF LIFE

Talrose now has a Swap Places option in all conversations
What was changed in Tangledeep v1.34e?
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IronArcturus: What was changed in Tangledeep v1.34e?
Patch notes from steam:
1.33
1.34
avatar
IronArcturus: What was changed in Tangledeep v1.34e?
avatar
EugVVl: Patch notes from steam:
1.33
1.34
Sounds like 1.33 is a major update, so it might make sense to start over.

By the way, in older versions I discovered some unused jobs in the XML file, one of which was called MiraiShara; it could be used by hacking, but wasn't really complete. It sounds like the new job added to Legend of Shara is this job, and that they were laying the groundwork for it before actually releasing it.

Also, interesting that they took an idea from a mod and put it into the base game.

Will need to give the game another look with the new additions, and with whips actually getting the attack boost that they need to (hopefully) compete with axes.