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Export and Import FAQ for Quest for Glory Pack on GOG.com

After a lot of threads asking about this, here is an attempt at answering all (or most) of the questions about this.

1. How do I export my character?

At the very end of the game, after the ending sequence, you will get a prompt allowing you to export your character. This is not done through the "Save Game" dialog, but a different one. (images requested) Once there, you will have to enter a directory and name for you file, with default being something like "a:\glory1.sav". Since the default configuration doesn't have an a: drive mounted, save it as "c:\glory1.sav".

2. I saved it as c:\glory1.sav but now I cannot find the file on my C: drive
By default, DosBox mounts the game's directory as the c:\ drive, so if you exported your character from the first game as "c:\glory1.sav" the file will be located at "C:\Program Files (x86)\GOG.com\Quest for Glory Pack\Quest for Glory 1\glory1.sav". Copy the file to the directory of the game you want to import the character, for example "C:\Program Files (x86)\GOG.com\Quest for Glory Pack\Quest for Glory 2", select "import character" from the start screen, and navigate to the c:\ folder to select the correct file (eg glory1.sav)

3. I am using Windows Vista/7 with UAC turned on, and my exports aren't found in the game's directory
Any time a non-elevated account tries to save to a UAC controlled folder (like Program Files), the file is instead stored in the VirtualStore folder of that user. The location of that folder is at "C:\Users\<username>\Appdata\local\VirtualStore\Program Files (x86)\GOG.com\Quest for Glory Pack\", with the AppData folder being a hidden folder, "Users" and "Program Files (x86)" may be localized in your language, and <username> being your Windows User's name. You can also use the %localappdata% alias in the location bar of Windows Explorer that will take you to the AppData\Local folder directly.
So, after you find the VirtualStore directory that contains your file, copy it to the directory the game you want to import is installed at, meaning the "C:\Program Files (x86)\GOG.com\Quest for Glory Pack\Quest for Glory 2" directory, not the one located in VirtualStore.

4. I am using ScummVM to play the games, and I can't locate the exports at neither of the 2 above mentioned folders
I don't have that much experience with ScummVM so I'd like some confirmation or clarification for the following.
By default, ScummVM is mounting its own directory as "C:\", so if you export the character as "C:\glory1.sav" the file will be located at "C:\Program Files (x86)\ScummVM" or "C:\Users\<username>\AppData\Local\Program Files (x86)\ScummVM", depending on whether UAC is off or on. If the file is at the first location, then you should be able to import it without problems, if it's at the second one, copy it to either the game's directory or to ScummVM.
Verification of the above is needed

5. Can I export/import correctly from the remakes?
The remake of Quest for Glory 1 handles exporting correctly.
For the remake of Quest for Glory 2, while it should handle importing and exporting correctly, there has been at least one report of it not being able to import.
Update: If the remake claims that your file "is not a proper QFG1 Save", open that file with WinRAR or equivalent and extract the file contained within, adding to it the .sav extension. The file should then be recognizes. Thank to jimmi.s.hansen for this.

6. When importing a character to Quest for Glory 2, his class is set as fighter
Original post by Baggins
You can fix this problem with this patch (it is the official Sierra patch for this very issue);

Also remember, later games in the series give you the option of 'changing your class' if something went wrong.

7. Images
Quest for Glory 1 EGA Export Screen
Quest for Glory 1 VGA Export Screen (courtesy of Gydion)
Quest for Glory 2 EGA Export Screen
Quest for Glory 3 Export Screen
Quest for Glory 4 Export Screen
Post edited September 25, 2013 by JMich
This really needs to be kept up the top :)
I, and countless others, have had a problem when exporting the .sav file from QFG1, but after searching forums for 2½ hours I found a solution.

The problem was QFG2 not accepting the 1 kb .sav file as a "proper QFG1 save".

Solution: open the .sav file in WinRAR or similar program, the file contains another file, with no file extension. Extract the file to the QFG2 game directory, add the .sav file extension and - hey presto! Problem solved.

I played QFG1 VGA in ScummVM and tried exporting to AGD interactive's QFG2 remake. I don't know if the problem or solution is applicable to other combinations.

Took me forever to find out, so had to pay it forward!
Post edited May 16, 2012 by jimmi.s.hansen
I don't know about other people, but I am pretty technologically inept. I don't know what half of what is said in this forum means. Can someone give simple step by step instruction as to how to import a character from QFG 1 to QFG 2 when on Windows Vista? Thanks
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nottyler: I don't know about other people, but I am pretty technologically inept. I don't know what half of what is said in this forum means. Can someone give simple step by step instruction as to how to import a character from QFG 1 to QFG 2 when on Windows Vista? Thanks
Ok, the absolute simplest explanation I can think of is...

1. Finish QFG 1. When you do that, it will ask you give a location to save the export file. You want the following in the text box when it asks for a location 'c:glory1.sav'. All you have to do is change the default 'a' to a 'c'

2. Because of some funky stuff that the program does, the file you want is actually sitting in a different location. Open the the folder that QFG 1 was installed to, and go into either the EGA or VGA folder, depending on what version of the game you were playing. The file 'glory1.sav' should be in there. If the file is *not* there, then you'll need to go up to the top post of this thread and read point 3. Honestly, I'm afraid the explanation doesn't get any simpler than Jmich's, so you'll just have to figure it out or ask someone to have a look at your computer and help you. If the file is there, read on.

3. Copy and paste that file to your QFG 2 folder. Now, when you run QFG 2, when you hit import, glory1.sav should appear in the default list of files. Hunt through the list, select glory1.sav and play on.
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nottyler: I don't know about other people, but I am pretty technologically inept. I don't know what half of what is said in this forum means. Can someone give simple step by step instruction as to how to import a character from QFG 1 to QFG 2 when on Windows Vista? Thanks
If you have installed the game in "C:\Program Files\GOG.com\Quest for Glory Pack\", save your file as "C:\glory1.sav". Once the file has been saved, open up a windows explorer and in the address bar type "%localappdata%\VirtualStore" without the quotes ("). This should send you to the directory "C:\Users\<username>\appdata\local\virtualstore". Then, open the directory "Program Files\GOG.com\Quest for Glory Pack\Quest for Glory 1", which should contain the file glory1.sav. Copy that file to "C:\Program Files\GOG.com\Quest for Glory Pack\Quest for Glory 2" and you will be able to import it.
In case you are using 64-bit Windows, instead of "Program Files" use "Program Files (x86)" for all occurences.

Edit: It seems that I'm missing the EGA or VGA folder in my instructions, so read Baeus as well, we are saying the same thing.
Post edited May 19, 2012 by JMich
"Problem - Cannot Import Character:
Problem with importing character from QFG1, especially character type changing to Fighter."

You can fix this problem with this patch (it is the official Sierra patch for this very issue);
http://www.sierrahelp.com/Games/QuestForGlory/QfG2Help.html#CharacterImport

Also remember, later games in the series give you the option of 'changing your class' if somethign went wrong.
It would be cool to figure out exactly what items import into sequels. So far I couldn't find a definitive list. For example Thieves Toolkits import into qfg2 and so does the chainmail as there is no other way to get it, health potions and stamina potions from 2 import into 3 but money either doesn't or caps out at 200 dinars. Money doesn't transfer into 2 either.

What's really weird is that the Katta pin from 2 for thieves doesn't import into 3 and you lose everything in 4 but in 5 Rakeesh gives it to you as if you lost it in Tarna. I also have no idea what imports into 5 from 4 if any as I've never gotten it to work.

Edit: Nevermind I double checked, this is a weird thing. The Katta pin does import into 3. You can show it to Kattas in Tarna for better deals, it doesn't do much. Not sure if it shows up if you start a thief without importing though I imagine it does.
Post edited May 19, 2012 by Calik
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Calik: I also have no idea what imports into 5 from 4 if any as I've never gotten it to work.
I believe Thieves start with a fake blackbird if they picked up the one in Mordavia. Not sure if there's anything else.
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Calik: It would be cool to figure out exactly what items import into sequels. So far I couldn't find a definitive list. For example Thieves Toolkits import into qfg2 and so does the chainmail as there is no other way to get it, health potions and stamina potions from 2 import into 3 but money either doesn't or caps out at 200 dinars. Money doesn't transfer into 2 either.

What's really weird is that the Katta pin from 2 for thieves doesn't import into 3 and you lose everything in 4 but in 5 Rakeesh gives it to you as if you lost it in Tarna. I also have no idea what imports into 5 from 4 if any as I've never gotten it to work.

Edit: Nevermind I double checked, this is a weird thing. The Katta pin does import into 3. You can show it to Kattas in Tarna for better deals, it doesn't do much. Not sure if it shows up if you start a thief without importing though I imagine it does.
There is I think one Katta in QFG3, and ya showing the pin, and introducing yourself as a friend of Shema and Shameen is the way to get the animal carving (need for the leopard woman) for free.

Speaking of weird things, at the end of QFG3 although he loses everything (except his armor and his clothes)... The player begins QFG4 with a pouch with 1 or 2 Crowns (the local money of Mordavia) depending on the class, yet he never picked up Mordavian money in the previous game! There are no money changers in QFG4.
Post edited May 19, 2012 by Baggins
I'm about halfway through 3 on my current replay. The pin is shown to the only Katta in Tarna, This is neat, I started a fresh thief and I had no pin. Imported Thief does, More interesting. Imported my Thief said he was a wizard and I had the Gift from Keapon and Pin but no Grapnel from the Sultan which I guess you technically get during the intro to 3 rather than the end of 2.

I also kept all my extra throwing daggers from 2 even though during the intro Aziza says "You threw your last dagger at Ad Avis"
I'm having issues importing into QFGV, which I suspect is coming form my strange game setup. I played 1-4 with boxer on my mac, and had read online that the import files were cross-compatible between mac/PC. But when I moved my .SAV file over to my PC to start QFGV, it says it doesn't recognize it. Any ideas?
I'll probably need more information than that. your .sav from Boxer should work. Is it in the same folder as the paladin.sav? Are you having problems actually getting it onto your Windows partition or is it not recognizing it ingame? What's the exact error message and are you running the GoG version of QFGV?
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Calik: I'll probably need more information than that. your .sav from Boxer should work. Is it in the same folder as the paladin.sav? Are you having problems actually getting it onto your Windows partition or is it not recognizing it ingame? What's the exact error message and are you running the GoG version of QFGV?
Happy to give more info. I have it on my Windows partition - that's not the issue. I am using the GOG version of QFGV. It's in the same folder as the Paladin, it shows up when I launch the game and pick "import". When I select it from the import menu it says "We cannot import a character from that file. Make sure you are using a character save (it gives a file size range here) not a save game."

I am definitely using the character save, not a save game.
Have you tried this step from the first post?


If the remake claims that your file "is not a proper QFG1 Save", open that file with WinRAR or equivalent and extract the file contained within, adding to it the .sav extension. The file should then be recognizes. Thank to jimmi.s.hansen for this.

It might be the same error.