Alignment: any lawful
Str: 19 > 24
Final Build: Ranger(Freebooter) 10/Alchemist(Vivisectionist)3/Monk(Traditional)1/Fighter 3/Stalwart Defender 3
Main skills: Mobility 3, Perception, Trickery, Persuasion
Secondary: Stealth, Athletics
Detailed leveling breakdown:
Lvl 1: Fighter - Exotic: Bastard, Toughness, Power Attack
Lvl 2: Monk - Dodge
Lvl 3: Alchemist - Crane Style
Lvl 4: Alchemist - Feral
Lvl 5: Alchemist - Outflank
Lvl 6: Ranger
Lvl 7: Ranger - Crane Wing // Menacing > Intimidating Prowess
Lvl 8: Ranger
Lvl 9: Ranger - Accomplished Sneak Attacker*
Lvl 10: Ranger
Lvl 11: Ranger - Vital Strike // Menacing > Shatter
Lvl 12: Stalwart
Lvl 13: Stalwart - Improved Vital Strike
Lvl 14: Stalwart
Lvl 15: Fighter - Cleave // Cleaving Finish
Lvl 16: Fighter
Lvl 17: Ranger - Greater Vital Strike
Lvl 18: Ranger
Lvl 19: Ranger - Crane Riposte*
Lvl 20: Ranger - Menacing > Improved Crit: Bastard Sword
*Can be swapped for whatever you like better, Combat reflexes are not a bad choice, especially if you run someone heavy on trips.
Gear: Oversized Bastard sword, Mythral Plate, AC gear, Stat Gear, Opportunist’s boots.
Important spells: Shield, Lead blades
Non min-maxed for a change. Mostly cause I don’t really have to and the build in armored version is not fit for unfair anyways. GVS to fill your standard actions while doing booter stuff. Cleaving finish procs GVS damage again if you kill the target. Also, both GVS and Cleave, as well as all opportunity attacks count That’s about it. A fighter with a lot of buttons to press all the time. Feral Mutagen is awesome early. Can be done on a merc with a bit of min/maxing.
For best results use legendary proportions on him, cast lead blades and GVS stuff.
Post edited October 11, 2020 by InEffect