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InEffect: Unfair Kineticist.
Just wanted to login and say thanks. Love many of your builds. They've let me enjoy the game sooner.
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InEffect: Slayer

Race: Tiefling(Motherless)
Alignment: LG*
*We are kinda fine with whatever lawful, but it’s far more beneficial for deliverer. And you’ll want absolver cloak anyways.

Stats:
Str: 18 > 22
Dex: 14
Con: 15 > 16@20
Int: 12
Wis: 14
Cha: 7

Final Build: Fighter(Aldori Defender) 2/Slayer(Deliverer) 12/Bard(Archaeologist) 2/Dragon Disciple 4

Main skills: Persuasion (Max), Perception (Max), Mobility 3. Knowledge(Arcana) 5
Suggested secondary skills: Trickery(Max)

Detailed leveling breakdown:
Lvl 1: Slayer - Dodge // Irori
Lvl 2: Slayer
Lvl 3: Fighter - Crane Style // Shield Bash
Lvl 4: Slayer
Lvl 5: Slayer - Two-Weapon Fighting(+2 dex item) // Combat Trick > Crane Wing
Lvl 6: Slayer
Lvl 7: Slayer - Outflank // Menacing > Intimidating Prowess
Lvl 8: Slayer
Lvl 9: Slayer - Improved Two-Weapon Fighting(+4 Dex item)* // Menacing > Shatter Defenses
Lvl 10: Slayer
Lvl 11: Slayer - Shield Master
Lvl 12: Slayer
Lvl 13: Slayer - Greater Two-Weapon Fighting(+6 Dex item)* // Menacing > Dreadful Carnage
Lvl 14: Bard
Lvl 15: Bard - Double Slice // Crippling Strikes
Lvl 16: Dragon Disciple
Lvl 17: Dragon Disciple - Crane Riposte // Blindfight
Lvl 18: Dragon Disciple
Lvl 19: Dragon Disciple - Accomplished Sneak Attacker
Lvl 20: Fighter - Bashing Finish
*get accomplished if you didn't find +4 item yet. Swap double slice and improved then, take double slice at 19.

Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals

Gear: Best armor you can find. Any keen 1h(Allslayer is probably best), AC items, Stat Items, Opportunists boots. Lesser extend rod for Mirror Images

With haste you can get up to 10 attacks per round with 7d6 sneak attached. Pretty solid. Can reach 70AC with buffs.

Self-sustainable mirror image.

Doesn't dazzle for himself, although does have enough for single-target intimidation should you need it and dreadful carnage once you get the ball rolling.

Solid front-liner. Don’t think you can squeeze much more out of the class. Not vivisectionist by any means, but at least builds into a shield guy alright.
Do u think a human could do this as well? I kinda love the idea of the build! But tieflings ain't my thing, thanks for all the guides, still going trough all of them
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Vprado: Do u think a human could do this as well? I kinda love the idea of the build! But tieflings ain't my thing, thanks for all the guides, still going trough all of them
Humans can do anything. All you really lose is 1 bite per round. It's some damage, but nothing crucial will be lost. Since you'd get 1 extra feat you can get improved crit dueling swords or longswords down the line and use bloodhound or redeemer instead of allslayer. Will be fine. Or just take toughness or persuasion skill focus.
Post edited January 07, 2020 by InEffect
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Vprado: Do u think a human could do this as well? I kinda love the idea of the build! But tieflings ain't my thing, thanks for all the guides, still going trough all of them
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InEffect: Humans can do anything. All you really lose is 1 bite per round. It's some damage, but nothing crucial will be lost. Since you'd get 1 extra feat you can get improved crit dueling swords or longswords down the line and use bloodhound or redeemer instead of allslayer. Will be fine. Or just take toughness or persuasion skill focus.
First thanks for the fast reply! Really do apretiate that, yeah i'll follow your hint, not sure about the weapon choice maybe i'll role-play a bit and go for heavy maces (I really liked authority) but im playing in normal difficulty, soo i guess it wont matter too much, the long sword u said i just searched it and its amazing will do super nice on tankiness if i ever feel squishy, i'll just see as i go :D.
Once again thanks for the fast reply!
Is there any reasonable way or build to make an alchemist with sneak damage? Or are the bombs not use-able in this way?
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D00Med1: Is there any reasonable way or build to make an alchemist with sneak damage? Or are the bombs not use-able in this way?
Reasonable? Don't think so. there are a few items out there to add sneak dice, but that's that. Bombs scale from levels, so pretty much anything you get with sneak dice you will have to sacrifice in damage dice, and since sneak is conditional it'd never end up being a favorable trade. Not to mention bomb alchemists generally don't like dipping as their lvl 20 package is actually worth it.
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D00Med1: Is there any reasonable way or build to make an alchemist with sneak damage? Or are the bombs not use-able in this way?
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InEffect: Reasonable? Don't think so. there are a few items out there to add sneak dice, but that's that. Bombs scale from levels, so pretty much anything you get with sneak dice you will have to sacrifice in damage dice, and since sneak is conditional it'd never end up being a favorable trade. Not to mention bomb alchemists generally don't like dipping as their lvl 20 package is actually worth it.
Thanks for the info.

Been looking at blaster wizard builds, both fire and electrical damage specialists seem excellent. I was wondering if there was a remotely viable blaster wizard that used cold or acid damage? I've tried taking sorcerer levels with water/acid elemental/dragon bloodlines. But I think the game lacks the spells to pull it off, unless you got some genius build making skills. Maybe sorcerer blaster would work better for those damage types?
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D00Med1: Thanks for the info.

Been looking at blaster wizard builds, both fire and electrical damage specialists seem excellent. I was wondering if there was a remotely viable blaster wizard that used cold or acid damage? I've tried taking sorcerer levels with water/acid elemental/dragon bloodlines. But I think the game lacks the spells to pull it off, unless you got some genius build making skills. Maybe sorcerer blaster would work better for those damage types?
Acid is... Far and between. There are a few spells in conjuration with ok-ish templates,
Cold is pretty much a meme as everything and it's dog are straight immune to it with the rest being highly resistant.
Not sure if either can be comfortably played as a sole element. Even fire or lightning can't boast that. That being said Acid it to resisted or ignored often, so it's at least usable. Evident issue is acid has no rod of flaming vengeance to convert all spells in the game to acid. Other than that it's the same AT/Sorc build, but with conjuration and acid. To keep it sane you'd be probably compelled to take ray spells and other musthave goodies on the way, but that as close to acid nuker as one can get.

As to other classes... they have no AT to really ramp up the damage of whatever you are doing. Druid can be ok, I guess, but that class is more about exploiting AI than about playing the game.

Regular wizards can do it just as fine, it's just in practice wizards have less spells and less spells per day, so it's a highly suspect choice. Only real upside to the wizard in this game is for the new players who don't know what to pick and which spells to use.

There is also that bomb wizard that is actually pretty fun as wiz18/Grenadier2 conjueror with acid bombs, Not exactly a nuker, but it's a fun control wizard with some direct damage and less versatility.
Post edited January 13, 2020 by InEffect