Posted March 08, 2020
Not exactly true. Most clerics will have spare low-level slots you can fill with inflict wounds(sure, it's more comfortable to convert situational spells into heals than heals into heals, but it's not that bad). And there are 1/day harm bracers from varn she can use for emergency heals in combat. It's only late-game her upkeep becomes a problem since mass heal scrolls are what you use for in-combat healing there. Another kinda big problem with jaethat is you can't enlarge her. She has to have frightful aspect and/or whatever that other divine personal enlarge is called.
left1000: Essentially jaethal cannot tank unless someone in the party can spontaneously convert spells into inflict wounds, and the only party member with an evil god and wisdom>10 is jaethal herself, and she can't both tank AND heal at the same time.
Theurge is ok if
left1000: So only a mystic theurge could possibly allow jaethal to tank. I think though I'll be much better off with noknok tanking. Perhaps amiri tanking until noknok joins the party.
1) you take em for a ride in their mid-teen+ levels, when 3 levels won't cripple you.
2) you don't really care for magical damage, only for utility. As I said, picking an awesome god and doing ecc8/wiz3/the9 works very well.
Only problem is you don't get awesome gods from companions, except you can get abadar/nobility on ekun if you abandon ranger asap for sacred8/12(and being sacred he can help heal jae too, btw). But Ekun should worship torag by lore, so it's kinda messed up. And with such companions don't make amazing theurges no matter what.
Edit. Forgot to mention that companion interaction is pretty limited outside of their quests and what happens in the city, so you miss almost no content if you park em in the town and take them for quests they ask you to come and their personal ones.
Post edited March 08, 2020 by InEffect