True Follower of Urgathoa Jaethal
Str: 16 > 17 @lvl20
Wis: 16 > 20
Final Build: Inquisitor 3/Cleric(Herald Caller) 17
Main skills: Perception, Lore: Religion, Lore: Nature, Knowledge: Arcana
Suggested secondary skills: -
Detailed leveling breakdown:
Lvl 2: Cleric
Lvl 3: Cleric - Selective Channel
Lvl 4: Cleric
Lvl 5: Cleric - Spell Focus: Necromancy
Lvl 6: Cleric
Lvl 7: Cleric - Outflank
Lvl 8: Cleric
Lvl 9: Cleric - Greater Spell Focus: Necromancy
Lvl 10: Cleric
Lvl 11: Cleric - Exotic Weapon Proficiency: Fauchard*
Lvl 12: Cleric
Lvl 13: Inquisitor - Combat Reflexes
Lvl 14: Inquisitor - Seize the Moment
Lvl 15: Cleric - Improved Critical: Fauchard
Lvl 16: Cleric
Lvl 17: Cleric - Weapon Focus: Fauchard
Lvl 18: Cleric
Lvl 19: Cleric - Combat Expertise**
Lvl 20: Cleric
*Technically, we could’ve used Scythe, but it’s total suffer till you get Righteous Might. I don’t like needless suffering.
**Optional. Can be swapped for whatever you like better. Precise Strike is a good alternative.
Spells by level in order of importance:
Lvl 1: Cure Light Wounds, Divine Favor, Shield of Faith
Lvl 2: Cure Moderate Wounds, Restoration(Lesser), Boneshaker*
Lvl 3: Cure Serious Wounds, Blindness, Resist Energy(Communal), Delay Poison(Communal), Bestow Curse*
Lvl 4: Divine Power, Protection from Energy(Communal), Cure Critical Wounds, Crusader’s Edge
Lvl 5: Righteous Might, Boneshatter, Geniekind, Slay Living*
Lvl 6: Eaglesoul, Heal, Harm, Circle of Death*
Lvl 7: Bestow Grace of the Champion, Greater Restoration
Lvl 8: Death Clutch, Frightful Aspect, Angelic Aspect, Horrid Wilting *
Lvl 9: Heal(Mass), Wail of Banshee*
*Usable Domain Spell, rest should be used for Summoning/Damage. Cause Fear is ok early, but becomes obsolete fast.
Inquisitor Spells: True Strike, Remove Fear
Lvl 1: Cure Light Wounds x2+, Divine Favor x2+, Shield of Faith x1, Cause Fear(D) x1
Lvl 2: Cure Moderate Wounds x2+, Restoration(Lesser) x2, Boneshaker(D) x1+
Lvl 3: Cure Serious Wounds x2+, Blindness x1, Resist Energy(Communal) x1, Delay Poison(Communal) x1, Bestow Curse(D) x1
Lvl 4: Divine Power x2, Protection from Energy(Communal) x1, Cure Critical Wounds x2, Crusader’s Edge x1, Enervation(D) x1
Lvl 5: Righteous Might x2, Boneshatter x1-2, Geniekind x2, Slay Living(D) x1
Lvl 6: Eaglesoul x2, Heal x1+, Harm x1, Circle of Death(D) x1
Lvl 7: Bestow Grace of the Champion x1+, Greater Restoration x2, Disintegrate(D) x1
Lvl 8: Death Clutch x1, Frightful Aspect x1, Angelic Aspect x1, Horrid Wilting(D) x1
Lvl 9: Heal(Mass)x1+, Wail of Banshee(D) x1
Gear: Longspear before you get decent Fauchard from Master or traders at the Tournament. Medium Armor, +AC items, +Stat Items, Cloak of Sold Souls.
Nice Evil Cleric for your party. Eaglesoul bumps her STR right where it would be if she was investing stats there, has a number of self-buffs and high necromancy DC, especially if you choose undead path for her.
Herald Caller allows you to transform spells into summons, which will come in handy as you don’t always want those inflict wounds spells, as well as all summoning feats with no investments. Urgathoa domains kinda suck, so it’s pretty pointless to get 2nd one.
Healing Potential is so-so. Will probably need a half-caster with you(Jubilost will do). Won’t matter late as you are drowning in gold by then and can just buy heal and mass heal scrolls. Also you can make use of all the pots you usually sell to vendors.
Will need some minor perception boosting item for 35 per to spot dragon lair, otherwise should have enough for everything.
Post edited December 21, 2018 by InEffect