Thank you for your guide. It's really useful.
I have seen that you have changed the build of the Dex Scion, could you please also conservate the previous version? It is the one I was following with my MC...
By the way, could you please explain why you changed the scimitar for the longsword?
Role: Tank/Front-line Damage Dealer
Cha: 19 > 24
Final Build: Magus(Eldritch Scion) 16/Monk(Scaled Fist) 2/Paladin(Divine Hunter)2
Main skills: Mobility 3, Use Magic Devices 1, Persuasion(everything else)*
Suggested secondary skills:-
*persuasion 1 at character creation, then mobility to 3, UMD 1, Persuasion till the end after.
Detailed leveling breakdown:
Lvl 1: Magus - Weapon Finesse
Lvl 2: Monk - Crane Style*
Lvl 3: Magus - Weapon Focus: Scimitar.
Lvl 4: Magus - Arcane Accuracy
Lvl 5: Magus - Slashing Grace: Scimitar
Lvl 6: Magus - Spell Focus: Evocation
Lvl 7: Magus - Outflank // Enduring Blade
Lvl 8: Magus
Lvl 9: Magus - Greater Spell Focus: Evocation
Lvl 10: Magus - Ghost Blade
Lvl 11: Magus - Elemental Focus: Fire
Lvl 12: Magus - Greater Elemental Focus: Fire
Lvl 13: Monk - Crane Wing // Dodge*
Lvl 14: Magus - Prescient Attack
Lvl 15: Magus - Crane Riposte
Lvl 16: Magus -
Lvl 17: Magus - Weapon Specialization: Scimitar // Bane Blade
Lvl 18: Magus
Lvl 19: Paladin - Greater Weapon Focus: Scimitar
Lvl 20: Paladin
*Click fighting defensively at this point and never turn if off
**Pick dodge from monk first, then it will allow you to take Crane Riposte as a regular feat
Spells by level in order of importance:
Lvl 1: Shocking Grasp, Shield, Mage Armor*, Vanish, Magic Missile, True Strike
Lvl 2: Mirror Image, Web**, Frigid Touch, Bear’s Endurance, Glitterdust, Scorching Ray***
Lvl 3: Fireball, Haste, Displacement, Vampiric Touch
Lvl 4: Dragon’s Breath, Dimension Door, Stoneskin, Shield of Dawn, Shout
Lvl 5: Fire Snake, Vampiric Shadow Shield, Cloudkill*****
Lvl 6: Sirocco, Transformation
*Do not select it. You will Gain it for free from Bloodline at level 3.
**We do not have amazing DC with it, but our cha is good enough to make early-game a whole lot easier with it
****Late-game range option. won’t be very useful until lvl19(free Precise Shot)
***** Will need to use Delay Poison(Communal) to prevent damage to your party
Gear: +Cha helmet, +Dex belt. Best Scimitar you can find, Fire Robes, Monk Robes(when you find them)
Early-game anti-suffer advice:
Take Tartuccio’s Crossbow and make him use cantrips in the prologue. Keep a dagger on you in case you will need to burst something with Shocking Grasp. Use crossbows till you find Agile Pick under the Old Sycamore. From level 5 you switch to scimitar for life.
Double-dipping, AC/AB/Damage stacking:
- AC from Cha through monk, Monk feats. AC from Bloodline, Free wings @lvl17, AC from Spells
- AB through Arcane Weapon. AB from Cha through Arcane Accuracy
- Damage with Arcane Weapon additional properties. Damage from Touch Spells
- Ability to skip Crit in favor of keen weapon Arcane Weapon additional propery
- Fighter Feats. Every bit counts
- Extra Attacks From Riposte
- Good DC from high casting stat and relatively early Focus feats.
This is what a real tank can be in this game. Most enemies will never hit you unless you are paralysed or otherwise denied dex/dodge bonus to armor. Your damage will be more than fine as well. Strong all game long. Not a lot of skill points, but only thing you really need on MC is persuasion.
changed to longsword due to Redeemer compared to any scimitar out there. scimitars are still viable I simply like redeemer better
think this is the old one or at least the one I had archived. I would seriously use respec tool from nexus to respec to the new one, though. what weapon you choose doesn't matter much
1.1 changed some stuff and tipped the scales towards a new one entirely. If it was debatable before if smite+evasion or sense vitals is better, now it is clear. ice prison with guaranteed entangle for bosses is a clear winner for the latter option.