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Xelran: Thank you and wow so many stats.

Image attachment says 2mb max but the true limit is only 500kb it seems.

One more Question. Did you play till 5 with a crossbow?
It's a str saint. There is no need to.
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Xelran: Thank you and wow so many stats.

Image attachment says 2mb max but the true limit is only 500kb it seems.

One more Question. Did you play till 5 with a crossbow?
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InEffect: It's a str saint. There is no need to.
Oh I'm silly. Sorry then for the stupid question.

I have one last question regarding mechanics.

When playing Bard Val or Harrim, how do I work around the Arcane Failure Chance?

I know his cleric spells are good to go but his sorc spells failed on me.
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InEffect: It's a str saint. There is no need to.
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Xelran: Oh I'm silly. Sorry then for the stupid question.

I have one last question regarding mechanics.

When playing Bard Val or Harrim, how do I work around the Arcane Failure Chance?

I know his cleric spells are good to go but his sorc spells failed on me.
You don't really work around it. At least till you get heart of valor. You just take off the armor and use whatever you care to cast out of combat.
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Xelran: Oh I'm silly. Sorry then for the stupid question.

I have one last question regarding mechanics.

When playing Bard Val or Harrim, how do I work around the Arcane Failure Chance?

I know his cleric spells are good to go but his sorc spells failed on me.
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InEffect: You don't really work around it. At least till you get heart of valor. You just take off the armor and use whatever you care to cast out of combat.
Thank you so much again for all your advice. I really hope I'm not bothering you too much with all my questions. I always feel bad about asking so much.
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Xelran: Thank you so much again for all your advice. I really hope I'm not bothering you too much with all my questions. I always feel bad about asking so much.
It's fine. Although I would prefer you'd use this thread for it
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Xelran: Thank you so much again for all your advice. I really hope I'm not bothering you too much with all my questions. I always feel bad about asking so much.
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InEffect: It's fine. Although I would prefer you'd use this thread for it
Oh no, I really didn't see that thread. I will ask there in the future. I'm really sorry.
Post edited June 13, 2019 by Xelran
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InEffect: Unfair Kineticist.

Race: Human

Alignment: Any

Stats:
Str: 7
Dex: 19 > 24
Con: 16
Int: 7
Wis: 10
Cha: 16

Main skills: Persuasion(Max)
Suggested secondary skills: Trickery if you want to abuse not sharing exp for skill checks. Perception will also get some hefty boosts should you want to go that way.

Final Build: Kineticist 19 / Rogue(Thug) 1

Detailed leveling breakdown:
Lvl 1: Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range
Lvl 2: Kineticist - Fire > Dazzling Display
Lvl 3: Rogue - Accomplished Sneak Attacker
Lvl 4: Kineticist - Fan of Flames
Lvl 5: Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage
Lvl 6: Kineticist - Burning Infusion*
Lvl 7: Kineticist - Skill Focus: Persuasion // Fire’s Fury
Lvl 8: Kineticist - Earth
Lvl 9: Kineticist - Shatter Defences // Earth > Trip
Lvl 10: Kineticist - Bowling Infusion
Lvl 11: Kineticist - Fury’s Fall // Earth > Greater Trip
Lvl 12: Kineticist - Wall
Lvl 13: Kineticist - Agile Maneuvers // Enduring Earth
Lvl 14: Kineticist - Deadly Earth
Lvl 15: Kineticist - Persuasive // Elemental Whispers - Centipede**
Lvl 16: Kineticist - Fire***
Lvl 17: Kineticist - Blind Fight // Expanded Defence > Flesh of Stone
Lvl 18: Kineticist - Fragmentation
Lvl 19: Kineticist - Toughness // Fire > Iron Will
Lvl 20: Kineticist - Unraveling Infusion // Metakinesis: Empowered
*Doesn't matter much which infusion we take here. Dazzling that works once a blue moon or d6 DoT that doesn't really matter.
**Hare would be a valid alternative, but initiative doesn’t really matter for this one. If we get focused we will die flat-footed or not.
***Or water phys blast. Pick cloud at 20.

Gear: +Stat belts and hats. The rest hardly matters. Some Persuasion and/or CMD bonuses would be welcome.

Very abusive build. Deals tons of damage and controls everything from level 3 pretty much. Don’t be shy to use dazzling manually for control. That dreadful might not pop soon enough, but it’s there and will keep everything reasonably terrified of your existence. Primarily an unfair build where you can’t afford to wait for good things and AC doesn’t matter as much - you either have tons of it or none.

Use Gather Power to reduce the burn. Especially low one is a godsend(it’s not liek we plan to move much anyways)

That’s about it. Very simple and abusive build fit for unfair. No fun allowed. Thought I need to represent this one as the other kineticist is designed more for comfortable late-game play on hard than anything.
Why would you use Centipede or Hare familiar and not Viper? You aren't exactly stacking Will saves here, so I fail to see how a slightly better save (that's still pretty much guaranteed fail) would be better than +3 persuasion which is something you definitely are stacking. Initiative is amazing... if you are running turn based mod.
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InEffect: Unfair Kineticist.

Race: Human

Alignment: Any

Stats:
Str: 7
Dex: 19 > 24
Con: 16
Int: 7
Wis: 10
Cha: 16

Main skills: Persuasion(Max)
Suggested secondary skills: Trickery if you want to abuse not sharing exp for skill checks. Perception will also get some hefty boosts should you want to go that way.

Final Build: Kineticist 19 / Rogue(Thug) 1

Detailed leveling breakdown:
Lvl 1: Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range
Lvl 2: Kineticist - Fire > Dazzling Display
Lvl 3: Rogue - Accomplished Sneak Attacker
Lvl 4: Kineticist - Fan of Flames
Lvl 5: Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage
Lvl 6: Kineticist - Burning Infusion*
Lvl 7: Kineticist - Skill Focus: Persuasion // Fire’s Fury
Lvl 8: Kineticist - Earth
Lvl 9: Kineticist - Shatter Defences // Earth > Trip
Lvl 10: Kineticist - Bowling Infusion
Lvl 11: Kineticist - Fury’s Fall // Earth > Greater Trip
Lvl 12: Kineticist - Wall
Lvl 13: Kineticist - Agile Maneuvers // Enduring Earth
Lvl 14: Kineticist - Deadly Earth
Lvl 15: Kineticist - Persuasive // Elemental Whispers - Centipede**
Lvl 16: Kineticist - Fire***
Lvl 17: Kineticist - Blind Fight // Expanded Defence > Flesh of Stone
Lvl 18: Kineticist - Fragmentation
Lvl 19: Kineticist - Toughness // Fire > Iron Will
Lvl 20: Kineticist - Unraveling Infusion // Metakinesis: Empowered
*Doesn't matter much which infusion we take here. Dazzling that works once a blue moon or d6 DoT that doesn't really matter.
**Hare would be a valid alternative, but initiative doesn’t really matter for this one. If we get focused we will die flat-footed or not.
***Or water phys blast. Pick cloud at 20.

Gear: +Stat belts and hats. The rest hardly matters. Some Persuasion and/or CMD bonuses would be welcome.

Very abusive build. Deals tons of damage and controls everything from level 3 pretty much. Don’t be shy to use dazzling manually for control. That dreadful might not pop soon enough, but it’s there and will keep everything reasonably terrified of your existence. Primarily an unfair build where you can’t afford to wait for good things and AC doesn’t matter as much - you either have tons of it or none.

Use Gather Power to reduce the burn. Especially low one is a godsend(it’s not liek we plan to move much anyways)

That’s about it. Very simple and abusive build fit for unfair. No fun allowed. Thought I need to represent this one as the other kineticist is designed more for comfortable late-game play on hard than anything.
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sotanaht1: Why would you use Centipede or Hare familiar and not Viper? You aren't exactly stacking Will saves here, so I fail to see how a slightly better save (that's still pretty much guaranteed fail) would be better than +3 persuasion which is something you definitely are stacking. Initiative is amazing... if you are running turn based mod.
So long as you are not rolling vs DC you can't beat, it's 10% to resist. Why wouldn't I, Initiative is good. attacking flat-footed on a first round is good
Posting here since it's related to your Varnhold Guide.

I'm setting up my party right now and I can't pick dodge on Merc 2 because it requires Dex 13.
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Xelran: Posting here since it's related to your Varnhold Guide.

I'm setting up my party right now and I can't pick dodge on Merc 2 because it requires Dex 13.
fixed
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Xelran: Posting here since it's related to your Varnhold Guide.

I'm setting up my party right now and I can't pick dodge on Merc 2 because it requires Dex 13.
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InEffect: fixed
Thanks! The Power attack feat needs to go to lvl 4 I think. In case you want to fix it as well.
Underground as well to 5.
Post edited June 14, 2019 by Xelran
Hi... i just playing kingmaker, and i wonder if ur aldori duelist can be done using human and not aasimar? and iwas it a pure melee damage dealer or a tank, or both?
Post edited June 16, 2019 by Curlycats
Moved to new thread - sorry!
Post edited June 18, 2019 by bearcat722
(Deleted and moved to the appropriate thread).
Post edited June 18, 2019 by dejarik
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InEffect: I won't reply in this thread anymore. click here if you have questions