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@ineffect for the build you made me, do I need to be putting skill points into arcana for DD? Also, how should I be fighting? Should I study enemies try to to buff etc... I guess I’m asking for my combat rotation. Thank you for all the help, brother.
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baronofsyn: @ineffect for the build you made me, do I need to be putting skill points into arcana for DD? Also, how should I be fighting? Should I study enemies try to to buff etc... I guess I’m asking for my combat rotation. Thank you for all the help, brother.
Slayer gets study automatically on SA hit, so you don't need to do anything special. Just hit things with a pointy bit.
Post edited June 08, 2019 by InEffect
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baronofsyn: @ineffect for the build you made me, do I need to be putting skill points into arcana for DD? Also, how should I be fighting? Should I study enemies try to to buff etc... I guess I’m asking for my combat rotation. Thank you for all the help, brother.
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InEffect: Slayer gets study automatically on SA hit, so you don't need to do anything special. Just hit things with a pointy bit.
And the skill point distribution?
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baronofsyn: And the skill point distribution?
Arcana 5 for DD, Persuasion to scum more exp, Mobility 3 or better fighting dfensively, Trickery to scum more exp. Umd is nice to have. the rest is pretty much whatever.
Tactical leader/Freebooter for Cirnovant

Race: Human*
*Need that feat. Extra skills won’t hurt either.

Alignment: LG
Deity: Erastil
Doman: Community

Stats:
Str: 18 > 22
Dex: 14
Con: 14
Int: 12
Wis: 15 > 16 @ 4
Cha: 7

Final Build: Monk(Traditional) 1/Ranger(Freebooter) 4/Inquisitor(Tactical Leader) 12/Vivisectionist 3

Main skills: Persuasion (Max), Perception (Max), Trickery(Max), Mobility 3
Suggested secondary skills: Athletics, Stealth

Lvl 1: Monk - Dodge // Crane Style // Precise Strike
Lvl 2: Ranger
Lvl 3: Inquisitor - Weapon Focus: Greataxe
Lvl 4: Inquisitor
Lvl 5: Inquisitor - Dazzling Display // Outflank
Lvl 6: Inquisitor
Lvl 7: Inquisitor - Crane Wing
Lvl 8: Inquisitor
Lvl 9: Inquisitor - Shatter Defenses
Lvl 10: Inquisitor
Lvl 11: Inquisitor - Crobat Reflexes // Seize the Moment
Lvl 12: Inquisitor
Lvl 13: Inquisitor - Improved Critical: Greataxe
Lvl 14: Inquisitor
Lvl 15: Ranger - Crane Riposte // Menacing > Intimidating Prowess
Lvl 16: Ranger
Lvl 17: Ranger - Extra Bane Weapon
Lvl 18: Alchemist
Lvl 19: Alchemist - Accomplished Sneak Attacker // Combat Trick > Blindfight*
Lvl 20: Alchemist


Inquisitor Spells:
Lvl1: Cure Light Wounds, True Strike, Divine Favor, Remove Fear, Shield of faith.
Lvl 2: Restoration(Lesser), Cure Moderate Wounds, Invisibility, Find Traps, Remove Paralysis
Lvl 3: Heroism, Delay Poison(Communal), Resist Energy(Communal), Cure Serious Wounds
Lvl 4: Greater Invisibility, Protection from Energy(Communal), Burst of Glory, Cure Critical Wounds

Ranger Spells: Lead Blades
Alchemist Spells: Shield, True Strike

Gear: Vanquisher, Monk robes, AC items, Ring of circumstances, Absolver cloak, Stat items, Lesser extend rod for shields late

I am still of the belief TL is hot garbage. 4 uses of tactician in his prime generally means maybe 6-7 combats. Pretty awful stuff. And he doesn’t even get a lot of team feats for free, so kinda tight on feats too. What’s worse, useful team feats(namely, outflank) are generally taken on everyone. I guess you save 1 feat per melee character. Yay, I guess. Not to mention you gotta have combat reflexes on everyone to even benefit from both outflank and seize the moment.

My first impulse was to build an orc with double axe to benefit from added dice, but this one doesn’t really have the feats for it. Same happened to trip-bite plan. Potential Animal Companion was axed too. It’s not a sacred huntsmaster that gets full pet progression. So I picked Community for the sole reason of the character already being a fast burner - might as well emphasize it. And heals are not bad to have either.

This is the best I could come up with. At least does the off-tanking thing ok-ish if you have an alchemist to give him shields and can do some decent damage if AoO’s trigger. Good persuasion and perception too, I guess.
Post edited June 08, 2019 by InEffect
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andvaare: @InEffect This is off topic but what do you think about D&D 5 (now that BG3) has been annonouced by Sven Studios
5E is good fir RP sessions, but is thoroughly void of complexity. That's a good thing when you just want to tell a story, but a terrible thing for a cRPG or a combat-heavy adventure. Most things in 5e are just clones of each-other and character building options are very limited. To top that off Sven already stated they are further changing rules on attacks with a reasoning of "missing is not fun". I have a sneaking suspicion that spell preparation/budgeting will go the way of dodo in favor of cooldowns too.
Can't say I was extremely hyped to begin with, given my complicated relationships with 5E. So far it looks to flesh out into an action-RPG with decent story, which I am not that interested in(I've played SC:L for like 30 minutes), but I will reserve my judgement till we see game-play.
Post edited June 09, 2019 by InEffect
Hey, just bought the game now that the enhanced edition is out, and I'm not that familiar with the Pathfinder system (I played 3.5 back in the day, but it's been a loooong time). Is it possible to do a halfling DW dex build that uses a pet? Basically use the pet to tank while the little guy focuses on DPS? (at least in concept, if not in execution =). Thanks!
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Fantasm: Hey, just bought the game now that the enhanced edition is out, and I'm not that familiar with the Pathfinder system (I played 3.5 back in the day, but it's been a loooong time). Is it possible to do a halfling DW dex build that uses a pet? Basically use the pet to tank while the little guy focuses on DPS? (at least in concept, if not in execution =). Thanks!
Sure. Won't be the best thing under the sun, but it's doable
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Fantasm: Hey, just bought the game now that the enhanced edition is out, and I'm not that familiar with the Pathfinder system (I played 3.5 back in the day, but it's been a loooong time). Is it possible to do a halfling DW dex build that uses a pet? Basically use the pet to tank while the little guy focuses on DPS? (at least in concept, if not in execution =). Thanks!
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InEffect: Sure. Won't be the best thing under the sun, but it's doable
I'm guessing just go with a pet class with 3 levels of rogue? I was thinking of Mad Dog; any pitfalls there, or is a different class a better option? And if I get the AnC feat that allows 4 levels of non-pet class, should I dip one level into another class, maybe Monk?

Not necessarily looking for a complete build (though I wouldn't object to one =), just a general direction to follow would be appreciated.
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InEffect: Sure. Won't be the best thing under the sun, but it's doable
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Fantasm: I'm guessing just go with a pet class with 3 levels of rogue? I was thinking of Mad Dog; any pitfalls there, or is a different class a better option? And if I get the AnC feat that allows 4 levels of non-pet class, should I dip one level into another class, maybe Monk?

Not necessarily looking for a complete build (though I wouldn't object to one =), just a general direction to follow would be appreciated.
More like Ro4/sacred huntsmaster15/Monk1. Will have at least some damage with bane weapon and favored enemy that way.
Halfling/DW/Pet/Dex for Fantasm

Race: Halfling(who would’ve guessed?)

Alignment: LG
Deity: Irori
Doman: Knowledge
Pet: Smilodon

Stats:
Str: 6
Dex: 19 > 24
Con: 12
Int: 12
Wis: 14
Cha: 16

Final Build: Monk(Scaled Fist) 1/Rogue(Knife Master) 4/Inquisitor(Sacred Huntsmaster 15

Main skills: Persuasion (Max), Perception (Max), Trickery(Max), Mobility 3
Suggested secondary skills: UMD(Max), Stealth 1, Mobility(Spare)

Lvl 1: Rogue - Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Rogue - Accomplished Sneak Attacker // Combat Trick > Two-Weapon Fighting
Lvl 4: Rogue - Finesse Training: Sai
Lvl 5: Inquisitor - Boon Companion
Lvl 6: Inquisitor
Lvl 7: Inquisitor - Outflank
Lvl 8: Inquisitor
Lvl 9: Rogue - Crane Wing // Combat Trick > Improved TWF
Lvl 10: Inquisitor - Undead
Lvl 11: Inquisitor - Dazzling Display // Precise Strike
Lvl 12: Inquisitor
Lvl 13: Inquisitor - Shatter Defenses
Lvl 14: Inquisitor - Back to Back
Lvl 15: Inquisitor - Greater Two-Weapon Fighting // Fey/Fey
Lvl 16: Inquisitor
Lvl 17: Inquisitor - Combat Reflexes // Seize the Moment
Lvl 18: Inquisitor
Lvl 19: Inquisitor - Cautious Fighter
Lvl 20: Inquisitor - Shake it Off // Constructs/Fey

Important Spells:
Lvl1: Divine Favor, Cure Light Wounds, True Strike, Remove Fear, Shield of Faith
Lvl2: Restoration(Lesser), Cure Moderate Wounds, Find Traps, Remove Paralysis, Invisibility
Lvl3: Delay Poison(Communal), Cure Serious Wounds, Resist Energy(Communal)
Lvl4: Freedom of Movement, Greater Invisibility, Protection from Energy(Communal)
Lvl5: Resounding Blow, Sacred Nimbus, Break Enchantment

Gear: Sai(Tears of blood bis)+Whatever light agile piercing weapon you fancy, monk robes, AC items, Stat Items, absolver cloak, ring of circumstances

Picked irori mostly so the build makes at least some sense lore-wise. Also Knowledge domain is underappreciated. It’s pretty good, actually. Crit immunity and advantage on rolls for the whole party are kinda decent.

Not exactly insane damage, but what did you expect? Gotta pay for that pet. Pretty god intimidation score, so dazzling is something you do nicely.

Things that I wanted, but which went the way of dodo: Crane Riposte, Double Slice. Pity, but we do what we gotta do.

Needs a friendly alchemist to give out shields and echolocation.

That’s what you’ve asked for done with the least amount of pain.

Relatively non-min/max with good amount of skill-points and kinda makes sense RP-wise.

Note that if you use steelwind in off-hand you should actively avoid haste as that thing will rob you of an attack instead of giving one.
Post edited June 11, 2019 by InEffect
Very cool, thanks for that.

In your final build you mentioned Vivisectionist 3, but that wasn't listed in the level-by-level guide. Did you forget, or was that something you were playing around with and ultimately rejected?

Anyway, thanks again!
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InEffect: Halfling/DW/Pet/Dex for Fantasm

Race: Halfling(who would’ve guessed?)

Alignment: LG
Deity: Irori
Doman: Knowledge
Pet: Smilodon

Stats:
Str: 6
Dex: 19
Con: 12
Int: 12
Wis: 14
Cha: 16

Final Build: Monk(Scaled Fist) 1/Rogue(Knife Master) 4/Inquisitor(Tactical Leader) 12/Vivisectionist 3

Main skills: Persuasion (Max), Perception (Max), Trickery(Max), Mobility 3
Suggested secondary skills: UMD(Max), Stealth 1, Mobility(Spare)

Lvl 1: Rogue - Dodge
Lvl 2: Monk - Crane Style
Lvl 3: Rogue - Accomplished Sneak Attacker // Combat Trick > Two-Weapon Fighting
Lvl 4: Rogue - Finesse Training: Sai
Lvl 5: Inquisitor - Boon Companion
Lvl 6: Inquisitor
Lvl 7: Inquisitor - Outflank
Lvl 8: Inquisitor
Lvl 9: Rogue - Crane Wing // Combat Trick > Improved TWF
Lvl 10: Inquisitor - Undead
Lvl 11: Inquisitor - Dazzling Display // Precise Strike
Lvl 12: Inquisitor
Lvl 13: Inquisitor - Shatter Defenses
Lvl 14: Inquisitor - Back to Back
Lvl 15: Inquisitor - Greater Two-Weapon Fighting // Fey/Fey
Lvl 16: Inquisitor
Lvl 17: Inquisitor - Combat Reflexes // Seize the Moment
Lvl 18: Inquisitor
Lvl 19: Inquisitor - Cautious Fighter
Lvl 20: Inquisitor - Shake it Off // Constructs/Fey

Important Spells:
Lvl1: Divine Favor, Cure Light Wounds, True Strike, Remove Fear, Shield of Faith
Lvl2: Restoration(Lesser), Cure Moderate Wounds, Find Traps, Remove Paralysis, Invisibility
Lvl3: Delay Poison(Communal), Cure Serious Wounds, Resist Energy(Communal)
Lvl4: Freedom of Movement, Greater Invisibility, Protection from Energy(Communal)
Lvl5: Resounding Blow, Sacred Nimbus, Break Enchantment

Gear: Sai(Tears of blood bis)+Whatever light agile piercing weapon you fancy, monk robes, AC items, Stat Items, absolver cloak, ring of circumstances

Picked irori mostly so the build makes at least some sense lore-wise. Also Knowledge domain is underappreciated. It’s pretty good, actually. Crit immunity and advantage on rolls for the whole party are kinda decent.

Not exactly insane damage, but what did you expect? Gotta pay for that pet. Pretty god intimidation score, so dazzling is something you do nicely.

Things that I wanted, but which went the way of dodo: Crane Riposte, Double Slice. Pity, but we do what we gotta do.

Needs a friendly alchemist to give out shields and echolocation.

That’s what you’ve asked for done with the least amount of pain.

Relatively non-min/max with good amount of skill-points and kinda makes sense RP-wise.

Note that if you use steelwind in off-hand you should actively avoid haste as that thing will rob you of an attack instead of giving one.
One thing I saw. I'm guessing that the Inquisitor archetype there should be Sacred Huntsmaster instead of Tactical Leader? I was confused about where you were getting a pet from, for a moment.
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kreative_katt: One thing I saw. I'm guessing that the Inquisitor archetype there should be Sacred Huntsmaster instead of Tactical Leader? I was confused about where you were getting a pet from, for a moment.
fixed
Your guides have been awesome thanks for the work on this.

Here is a question, would it be feasable to have an all Kineticist party? Basiclly you move everyone you are using that is Melee or ranged DPS that are not buffers to using Kineticist. You can keep a bard/Cleric/alchemist around for heals/buffs.

Or would is just fail at everything