Clearly the situation with the expansions of F.E.A.R. is one of these more urgent issues GOG should be fixing instead of wasting time on disassembling every game to a point where they can claim them all to be 100% free of all traces of DRM, when in most cases those traces are just things like a simple check of the existence of files like a "securom.dll" or such a file had already been dummified to skip any verification processes and just always return a valid value instantly.
I agree they should tackle that stuff first and also for the most part, but their reply
was troubling....as if they didn't care about the poster's concerns.
Until more examples of similar real problems with single player side of games on GOG come to light, I am willing to treat this as the one exception to the rule, especially because unless I am totally mistaken, the complaints about GOG's version of F.E.A.R. still containing DRM surfaced long after the game was released here, so there could be many contractual reasons that may limit GOG's ability to just go and crack the expansions on their own after failing to detect the DRM for so long in them. Hopefully they have learned from this and hired a few more experts to go through all releases and patches in order to avoid making the same mistake again.
It's still a glaring exception, and the fact they haven't replied much to that user's concerns speaks a bit to the possible laziness/lack of caring of gog....in the past if such a thing happened they'd be posting an apology video/post asap.
And as for cracking being limited...they did it for many devs/games before & they likely have a clause where devs have to remove DRM from games or allow it to be removed to sell here.
I agree we should give them a bit of slack for now, though....but if they slip up again and again some might not be so wiling to let such slide.
I never said anything about slowing to a crawl, just that I would prefer no unnecessary overheads.
Sorry, I assumed a bit when replying.
But you need to be subjective though, as it all depends on how demanding a game is.
If your PC is already being pushed to the max or if you just want it to be pushed a little less, then unwanted overheads are undesirable.
True, but this isn't the days like in the past where we were limited to ONLY the 640k base ram and had to conserve that and other systems resources....now hardware comes out more often and good hardware is cheap for most & many can afford a bit of extra overhead without their performance suffering too much.
I can see why some would want to micromanage their systems for such reasons, though....I do it myself with regards to folder organization/etc.
At the end of the day what suits you may not suit others, and all I was suggesting is I would want them going for the lower not upper limit, when considering processing power usage or requirements. In short, a virtual drive is an unnecessary extra, as is some client.
Understood......but just a bit of info: the win10 feature doesn't need a client as it is built in. It only runs when you "put in" or mount a disc image and uses little resources. :)
(Also btw thanks for being patient with me and discussing this with me a bit.....it is appreciated)