Posted March 07, 2018

Anybody has made up their minds already anyway. As I said classifying anti-debugging techniques per se as "DRM" does not make sense to me. I guess you will have to analyze the executable of each game you buy and try to get a refund if it doesn't match your "100% clean" vision. And maybe start a list of games who are similarly "dirty", so that nobody who shares your opinion will accidentally buy them.
I wouldn't hold my breath though that GOG (or (game) developers in general) will ever completely satisfy your expectations.

The first issue, which started the thread, is about the (unused?) FEARMP.exe. If a user accidentally clicks on that exe it will install some (dormant) files and a bunch of registry entries. While that doesn't actively do any harm it isn't particularly nice. Especially since that stuff won't get removed if you uninstall the game from what I understand. Leaving stuff behind is just shitty behavior (regardless of whether it is SecuROM or something else).
GOG said they had a workaround for this "in the works" and since apparently it would be enough to simply delete FEARMP.exe or replace it with a dummy exe it is unclear why that fix is taking so long.
The second issue which was posted just last year is that the two expansions don't launch if you have the ProcessMonitor tool running. It's not clear to me whether that was reported to support at the time or whether they acknowledged the issue here on the forums. Anyway, when someone opened a support ticked about it a few days ago, GOG replied (paraphrasing): "it's just an anti-debugger protection and we won't be removing it since the available workaround of simply closing ProcessMonitor seems acceptable for us."
different explanations for different problems
Post edited March 07, 2018 by immi101