Mission 3, Briefing  *Briefing ends and Mission 3 Start 
3AM UTC, 26 October You may role play, plan together and ask questions until that time, then Mission 3 will start.*   
MISSION 3 - BRIEFING: Monkeyshines   That afternoon Polly called them all into the Great Cabin again for their next Briefing. Polly looked over the gathered Crew. "Arr, this Mission should be simple, if there can be such a thing," Polly told them. Then she looked at 
Mighty. "Mighty, ye be spending some time reading a book. May we see it?" 
Polly showed Mighty where to open the book to a map inside. "We finally be havin' the coordinates to this Monkey Island," she said. "This here be a map of the island, but it nay show the part we be after. That be through an underground passage. Yes, I be knowing that many tell tales of the Pirate LeChuck and his undead crew. Ye not be worryin' about them. Ye be facing live foes this time. To get there ye first be going to the Shrine of the Monkey Head here," Polly pointed it out on the right side of the map. "To reach the place we need ye must take the smallest, plainest of the monkey idols and place it in the Monkey Head's mouth, then enter the Head through it's left ear. From there ye will find carts to take ye below. There be no lava where ye be going, but underground rivers, aye."  
 She looked around at the Crew. "Down there in a grotto be 
Grung. They be a frog people, about the size of halfings, but they be completely aggressive and fearsome fighters. Nay try to parley, they won't. Nay try too much subterfuge, for 
ye will have limited turns. The 
fungus that infected the Cook and the Doctor grows there. The area be full of its spores and 
it be affecting the mind like a hallucinogen, make you see more things then ye would on a bad drunk. 
Each turn it could affect ye more (GM will roll resistance) and if it take ye then 
it make ye turn on yer own Crew and slowly zombify ye to serve the Grung. They have a 
Voodoo Sorceress - yes, Gilius, I know you not be liking to hear that - and 
she be needing 3 turns to be casting her spell to fill the entire grotto with her powers and take over several of ye. There be many bushes and vines for 
Gilius to be using, and water sources be plenty as they use it to be keeping their skins moistened. I be seeing if I can get some sort of idea of the layout for ye. 
Don't dally. This be get in and kill."  
 "The reason for the mission is the Grung are territorial and are poisoning the water on the island. 
Kyp, ye need to be careful with that. Ye can teleport, but don't stay in the water there and definitely do not breathe it! The Grung 
secrete a poison on their skin which gets into the water. 
They also rub it on their weapons, they mostly use machetes and spears, with a rare pipe darter. Their 
poison is lethal within 6 turns, but they must get it into yer blood through a cut, dart or bite." Polly turned and looked directly at 
Grog'tial, "Nay get the bright idea ye can use their poison either. They secrete it from their body and 
it goes dormant after 10 turns, so it be no good to try to harvest it. They also be 
immune to poisons, but susceptible to Fire, Acid and definitely Frost, which slows them." Polly then turned to 
Pugwash. "My suggestion be to 
get in and Stun as many as ye can straight away, then most of ye kill all the fighters quick while someone goes after the Sorceress. Once she and the others be dead, the water will slowly purify. 
Grab the 3-headed-monkey idol they stole from the Cannibals for proof, it should be on the Sorceress' altar, and we be giving it back to the Cannibal village in exchange for rewards and something we be needing to continue. Keep in mind, 
4 turns maximum, then ye likely be lost to the fungus. Get in, kill them and grab the idol, and get out. 
They keep no treasure, the glory of fighting and enslaving be their goals, nay riches."  
 Polly then raised a wing and opened the chest on the side table. "Ye see that we've gotten ourselves an Alchemist. Don't be spending it all at once. He can only take so many orders a day and fill them by the next. Besides what he can be making for ye, ye may select from these" -   
Each Crew member gets 2 silver and 3 pieces of 8 = a total for each Crew member of 3 silver and 7 pieces of 8.  Except for certain small things listed below for each player, the loot was all put together to be divided equally.   
Item Loot: each Crew member may choose 3 items (choosing a loaner item = 1 choice). 
 1 regular bandages (single use, stops bleed) *each = 1 choice 
 1 Heal Wounds bandages (single use, heals wounds only, some HP + stops bleed, burns) *each = 1 choice 
 2 Heal Potions (single use) *each = 1 choice 
 [taken] Cure Poison Potions (single use) *each = 1 choice 
 [taken] Potions of Poison Resistance (single use, +50% to resist poison dmg for 1d4 turns) *only 1 per player  
[Mighty] Potion of Resurrection (single use, anybody can use this) 
 3 tiny vials (poison?) = single use 2 turns on weapon , or 2 bolts (1d4 turns vs Constitution resist roll) *only 1 per player  
[Argy] Thief's Glove = 2 uses guaranteed pickpocket or guaranteed lockpick 
 A poisoned dagger = 2 uses poison (1d4 turns vs Constitution resist roll), then a normal nasty barbed dagger  
[Grog'tial] A small flute = % chance to Calm animal or beastial based enemy (1d4 turns vs Intelligence resist roll)  
[Pugwash] Long rapier = +1 quality 
 Bastard Sword = normal, 1 handed for half-orc, two handed for others, not for halflings.   
[Origi] - Scroll of Force Missiles = (single use, req. Mage) range 100', target up to 3 creatures within 30' radius, 
 powerful missiles of magical force, each of which darts from your fingertips and unerringly strikes its target, dealing 2d6 points of damage. The missile then explodes in a burst of force that deals half this amount of damage to 
any creatures adjacent to the primary target.  
 ----- Items on loan - single Mission only then back into the Great Cabin for someone else to use ----  
[Bellandra + Pugwash] A Chessboard = gives 2 players +1 strategy Intelligence for next Mission (play chess game together)  
[Baldbeard] A heart-shaped music box = (+1d12 to resist mental attacks/influence - like the hallucinogen)  
[Grog'tial] A magical Handmirror = sees hidden, but mirrored "What ye seek but can not find, Use me instead, I not be blind." *not for Origi who has her eyepatch  
[Gilius] A magical Lantern = cuts through *any* darkness, adjustable cold blue light surrounds user with a cold fire up to a 5' radius.  
[Karnstein] Book on Dancing = +1 to Dodge for one Mission  
[Mighty] Book of Plots, Intrigue, and Politics = +1 Influence/Intelligence for one Mission (this includes any Intelligence Resist roll)  
[Kyp] Book of Puzzles and Treasures = +1 to figuring Puzzles/disarming Traps/finding Treasure for one Mission  
[Aylar] Book on Sword-fighting technique = +1 to Cutlass/Rapier/Saber for one Mission  
 ----- 
 Argy = 3 silver, 7 pieces of 8 / 9 cupcakes left (only 2 per Mission) / +1 Pan of Stunning / 2 knives / spoon / garlic pepper grinder / 1 broth of Cure Disease / 1 Spiderclimb Oil / Book of fairy tales / Chef Jacket easy movement + hidden pockets 
 Aylar = 3 silver, 7 pieces of 8 / Silver Mirror Locket / +1 Cutlass of Cutting / Sharp belt axe / 3 stakes / 1 Garlic Grenade / 1 Gillyweed / Necrodrider's cursed longsword / lock of Necrodrider's hair / a broken compass that forever points out to sea 
 Bellandra = 3 silver, 7 pieces of 8 / Clockwork Sextant / Cutlass of Double Strike / Hand Crossbow w/3 bolts & 5 hardened bolts / 4 stakes/ 1 Fire Resistance Potion, 1 rabbit's foot  
** Bhrigu = 3 silver, 7 pieces of 8 / Cat o'9 Tails / Saber of Repel Undead / Magnifying Glass of Deciphering / 2 stakes / 1 Spiderclimb Oil / 1 Heal Wounds Bandage / Sachel of books, parchment, inks / Journal / How to Speak like a Pirate by Cap'n B / a nice pen / small pouch of silver 
** currently traveling on assignment  Captain Baldbeard = 3 silver, 7 pieces of 8 / Harmonica / +1 dmg Cudgel / 2 stakes / 1 holy water / 1 Sleep Potion 
 Count Karnstein = 3 silver, 7 pieces of 8 / Fog Pipe / +1 Saber of Frostbite / 1 Heal Potion / pouch of tobacco 
 Durik = 3 silver, 7 pieces of 8 / Cannon "Dakka" / +1 Cudgel of Knock-back / Harbor Watch Leather armor / Half-Orc clothing (patched by Polly) / Knife / 2 stakes / 1 Garlic Grenade / 2 lockpicks / 3 matches / 3 bandages / Happy Mug / 2 bone dice / pouch of tobacco 
 Gilius = 3 silver, 7 pieces of 8 / Ship's Mast Staff / Eagle Feather charm / 1 stake / 1 holy water / 1 Scroll of Revivify / Wand of Secrets (2 charges left) 
 Grog'tial = 3 silver, 7 pieces of 8 / Conch Shell / +1 dmg Crossbow, 5 hardened bolts, 3 stake-bolts / +1 Quality (Sharp) Dirk w/Black Pearl pommel / 2 stakes / twine / short dwarf hair rope / a bone ring & earring with tiny bird skull / necklace of various teeth / 1 Remote Viewing Potion 
 Kyp = 3 silver, 7 pieces of 8 / Fishbowl Ability / +1 Rapier of Cold / Fishing Net belt, 8' / pouch of Blinding Powder / Bag of 2 Smoke Marbles 
 Mighty = 3 silver, 7 pieces of 8 / Crab Claw / +2 Mighty Cudgel of Crushing / a parrot (Cracker), a 3-headed monkey / Half-Orc Harbor Watch Leather Armor / Half-Orc sturdy clothing / Set of 3 different sized lockpicks / Book, History of Monkey Island / 1 pig tusk earring / 1 Heal Potion 
 Pugwash = 3 silver, 7 pieces of 8 / Glass Eye / +1 Crossbow of Piercing w/5 hardened bolts / Quiver of 3 Stun Bomb bolts / Crystal Flask / 1 holy water flyer /1 Heal Wounds Bandage 
 Queen Origi = 3 silver, 7 pieces of 8 / All-Seeing Eyepatch / Rapier of +1 Parry / Albatross / Scroll of Fire Protection / VO amulet (worked aboard Denuvo only - can be tracked)