[Cap'n Barfdeck Rummyfangs / Fortress Courtyard]
Cap'n Rummyfangs kept a very discrete profile while Bellandra, Durik and Mighty shielded him and the other 'prisoners' from prying eyes. He listened attentively to his crewmates speak with the human Fortress Commander, but kept his head low, never looking up at any of them. His cursed patchworks provided a convincing cover: overly large loose dirty shirt and breeches which helped conceal his rapier with the tip well wrapped and now looking like a bandaged part of a crooked tail.
"I ain't a gentleman o' fortune Cap'n!" he thought to himself, taking his role as prisoner to heart. "I be a traitorous, feckless bilge rat captive, weak an' tired from many moons chained at sea."
Though Cap'n Rummyfangs kept a quiet and absent presence, he nonetheless kept his wits about him, keeping an eye and an ear on alert, ready to reach for his rapier if needed. For now, his personal mission was to assume the role of an insignificant captive.
Should anyone at any time address him a word or try to poke a reaction from Cap'n Rummyfangs, he would continue to keep his mouth shut (he mustn't expose his rummy fangs!), perhaps even feign to be a mute or too fatigued to respond, never to look anyone in the eye and never to unseal his lips. He was a harmless low-life, afterall.
Should his crewmates' conversation with the Fortress Commander (or any other official or guard) appear to be raising suspicion or if the conversation were to reach an unpromising resolution, Cap'n Rummyfangs was prepared to provide a most unusual and most awkward distraction: he would fart. It was a tactic that had served him well in the past when trading with pestilent swindlers. If things needed to move along more swiftly, Cap'n Rummyfangs kept his fart deadly silent. But when confronted with a conversation that needed a quick bailout, then he made sure to release a fart that sounded like a squeaking clarinet.
Should his crewmates' exchange with the Fortress Commander be running a very favorable course, then, obviously, Cap'n Rummyfangs would not be releasing any wind of any kind!
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Cap'n Barfdeck Rummyfangs: Felinoid pirate / +1 agility, stealth / -1 constitution / permanent +1 hit (unless stunned or incapacitated) / Rapier +1 strike chance / 2 x rum concoctions for adrenaline rush / 2 x wooden stakes / 1 x holy water / 1 x rope / 1 x "harmless" disguise / 1 x fire resistance potion / 1 x healing potion / weakness: loud noises (except roar of the sea & ship's cannons)
Post edited October 13, 2023 by matterbandit