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If I have to choose between one evil or another, I'd rather not choose at all – Geralt of Rivia

15 years ago, on October 26th, 2007, CD PROJEKT RED released the first part of The Witcher series, the beginning of the incredible adventures of Geralt of Rivia and his companions. Although it was the developer's first game, this story-rich, atmospheric, fantasy RPG received critical praise around the world and started to gather crowds of fans whose love for The Witcher’s world was either reignited or started anew.

And it is 2007’s The Witcher that allowed the series to later bloom on an absolutely massive scale with both The Witcher 2: Assassins of Kings and now already legendary The Witcher 3: The Wild Hunt.

In celebration of the birth of The Witcher, CD PROJEKT RED announced the REMAKE of the original title!

The project, previously referred to by the codename "Canis Majoris" during the studio’s Strategy Update earlier in October, will be a modern reimagining of the first part of The Witcher Trilogy. It will be built from the ground up using Unreal Engine 5 technology, and will use the toolset CDPR is creating for the new Witcher saga. The project is currently in the early stages of development at Fool’s Theory — a game development studio specializing in role-playing games. The team employs numerous veteran developers who previously worked on The Witcher 2: Assassins of Kings and The Witcher 3: The Wild Hunt. In addition, CD PROJEKT RED is providing full creative supervision. You can find the original announcement HERE.



It is impossible to express how excited we are hearing that news! But then again, incredible titles deserve incredible anniversary gifts! We would also like to pitch our part to this and remind you that you can claim The Witcher: Enhanced Edition for FREE!

In order to do so visit our GWENT Welcome Bonus which by subscribing to the GOG Newsletter allows you not only to claim The Witcher: Enhanced Edition but also a free GWENT Card Keg! Remember that in order to do so you must have GWENT in your game library.

But that’s not all! We’ve also prepared a Special Sale for all CD PROJEKT RED titles with discounts as high as 85%! This sale lasts until November 3rd, 11 PM UTC. Check out some examples:

The Witcher 2: Assassins of Kings Enhanced Edition - 85% off
The Witcher 3: Wild Hunt - Game of the Year Edition - 80% off
Thronebreaker: The Witcher Tales - 70% off
GWENT: Rogue Mage - Deluxe Edition - 30% off
Cyberpunk 2077 - 50% off

Let’s remind ourselves how The Witcher Trilogy started, while we await both new and remade chapters in our favourite dark, grim, fantasy world.
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windows984ever: So I'm assuming they'll be putting Geralt in a dress to go along with the amnesia.
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저기: I hope we get swimsuit DLC.
Onesie, Bikini, or thong?
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저기: I hope we get swimsuit DLC.
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windows984ever: Onesie, Bikini, or thong?
Don't forget the mankini...
Seeing how Polish developers also don't seem to be exempt from being press-ganged into hiring or - even worse - themselves hiring one of these DEI consultancy firms and do their bidding in regards to intentionally remodel the female characters to be covered up or appear less attractive and feminine I fear the worst for Fool's Theory's remake of the first Witcher, veteran developers being involved or not.

archive.is/2DSVO
Post edited June 01, 2024 by eiylhtkh
The only real problem I've ever had with TW 1 was the lousy combat system. If they "re-imagined" this one, I'd be fine :)
The non-archived article:
https://thatparkplace.com/sweet-baby-inc-style-consultancy-accused-of-pushing-dei-agenda-on-konamis-silent-hill-2-remake/

Not a good look indeed, both in the literal sense, as well as for Bloober Team and the Silent Hill 2 Remake.
These might just be little superficial adjustments but even then are total deal breakers for a whole lot of people that otherwise would have made a purchase no questions asked.
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Atreyu666: The only real problem I've ever had with TW 1 was the lousy combat system. If they "re-imagined" this one, I'd be fine :)
I would say that it's the only TW game with a good combat system. Rolling around isn't interesting.
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Atreyu666: The only real problem I've ever had with TW 1 was the lousy combat system.
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mk47at: I would say that it's the only TW game with a good combat system. Rolling around isn't interesting.
Fun fact: the "timed clicks" combat system of the first Witcher game, kept me from playing (past the tutorial) for years.
Gave it several tries, always made it through the tutorial - then put it aside again, thinking: "what a crappy combat system!"
Then "TW 2" got announced.
With (I believe literally) one week to the realease of that (and some raving pre-reviews in my favourite gaming mags), I said to myself: "well, I guess, NOW I have to play the first one."
And so I finally did.
And lo and behold: after a while in game, the "timed clicking" combat, and the "two swords for two different opponents" system, suddenly didn't put me off.
Quite the opposite: I started to like it.

I then played "TW 1" through in one week - and bought "TW2" on release day.
And they had changed the combat system.
And I didn't get into it...again.

;D
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BreOl72: I then played "TW 1" through in one week - and bought "TW2" on release day.
And they had changed the combat system.
And I didn't get into it...again.

;D
Almost same for me, except I only needed ten minutes to like the timed combat. I thought it was ridiculous during the tutorial...
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mk47at: I would say that it's the only TW game with a good combat system. Rolling around isn't interesting.
Just clicking when a symbol changes isn't interesting to me...
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mk47at: I would say that it's the only TW game with a good combat system. Rolling around isn't interesting.
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BreOl72: Fun fact: the "timed clicks" combat system of the first Witcher game, kept me from playing (past the tutorial) for years.
Gave it several tries, always made it through the tutorial - then put it aside again, thinking: "what a crappy combat system!"
Then "TW 2" got announced.
With (I believe literally) one week to the realease of that (and some raving pre-reviews in my favourite gaming mags), I said to myself: "well, I guess, NOW I have to play the first one."
And so I finally did.
And lo and behold: after a while in game, the "timed clicking" combat, and the "two swords for two different opponents" system, suddenly didn't put me off.
Quite the opposite: I started to like it.

I then played "TW 1" through in one week - and bought "TW2" on release day.
And they had changed the combat system.
And I didn't get into it...again.

;D
I think most of us start The Witcher and not really liked the combat system, then after the first chapter, everyone start to like it
Will he say the professor is full of shit? I want that line to remain as the balancing onus even if everything else changes.
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BreOl72: I then played "TW 1" through in one week - and bought "TW2" on release day.
And they had changed the combat system.
And I didn't get into it...again.

;D
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mk47at: Almost same for me, except I only needed ten minutes to like the timed combat. I thought it was ridiculous during the tutorial...
Indeed. During the tutorial I was stumped, couldn't figure out why Geralt was just sort of standing there, wasn't hitting, kept stopping, it made no sense. Then I figured it out and realized that the timed clicks and the stances gave a flow, a smoothness to the combat that's rarely seen and I really liked the system. Had other complaints about the game, but for me the combat system was one of its best parts and think it's a pity that something of the sort isn't used more often. (Venetica struck me as trying to go for simpler and a more forgiving version of it.)
Post edited June 02, 2024 by Cavalary
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Cavalary: Indeed. During the tutorial I was stumped, couldn't figure out why Geralt was just sort of standing there, wasn't hitting, kept stopping, it made no sense. Then I figured it out and realized that the timed clicks and the stances gave a flow, a smoothness to the combat that's rarely seen and I really liked the system.
I was over-clicking in frustration and of course, only making things worse! I think 'flow' is a good word for it. I love how after a while, you can see there's a rhythm to the attacks and by the 3rd or 4th attack in a sequence (especially in 'group style'), the animations look really impressive.
Always got the gist of of each game. But aside from the story, I dislike the wonky fighting. I dislike it so much, it makes me long for jrpg garbage......which is as entertaining as vomoiting battery acid.
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Shmacky-McNuts: Always got the gist of of each game. But aside from the story, I dislike the wonky fighting. I dislike it so much, it makes me long for jrpg garbage
Ha! Glad to see another soul who shares similar thoughts. I went from Witcher 3 to 1 so the rhythmic clicking combat felt terrible to experience. I know a lot of people love it but I just could never get into it, and by the end I had only grown numb to it.

Still finished the game but yeah, no intention of ever going back.