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high rated
This is strange, Hollow Knight's Windows version "updated" from 'setup_hollow_knight_1.5.78.11833_(64bit)_(50885).exe' to 'setup_hollow_knight_1.5.78.11833_(64bit)_(50884).exe' (yes, after almost a year and a half the build number went down by one :/ while the version number stayed the same). The "new" one (50884) does have a new timestamp.

Checking the difference with innoextract, it seems the only difference is in the images shown in the installer, a couple of images in webcache.zip, and scriptinterpreter.exe is older in 50884 (version 0.1.2.538 vs 0.1.2.560). I think scriptinterpreter.exe is only used for the installer, although I'm not sure. The first image that changed in webcache.zip looks like the installer background and resources.json doesn't include the background in the "new" (50884) version, which seems to be corrupted, but there is a version of that file outside webcache.zip in both versions that is the same between the builds and it displays correctly in the installer. The second image in webcache.zip that changed looks like an icon so possibly there is a slight difference in the installed icon image if that file gets installed (but no visual difference that I can tell).

So it really looks like an old build that was redone before being published previously was published now. Also gogdb doesn't show a new build added. Possibly someone had an issue with the 50885 version that didn't happen with the 50884 version and the dot was accidently activated or maybe it was a mistake to publish it. I didn't have a copy of the old "32 bit installer" but I am confused since the 50884 version seems to only contain an installer (no game files) but the regular installer seems to be 32-bit...
high rated
Dome Keeper

v2.4.3 Patch for Springloaded
Patchnotes via Steam Community

Greetings, Keepers!
We have a very small patch for you today, containing some adjustments made on how the run modifiers are unlocked as well as a few other small fixes that should make the game more enjoyable. Full list below!

Changelog V2.4.3

*** Run modifiers for Relic Hunt will now unlock one by one. Each time you win Relic Hunt and have two or less other new things unlocked, a run modifier will unlock too

Double Iron Mode now gives a bit more iron and also more water
Fixed countdown variant in prestige not always being unlocked by default **
Flames in the Blast Mining station now show up in an exponential time, which gives better feedback as to when the next bomb is ready
Cobalt bomb will now again kill monsters that are not actually hit-able
Fixed prestige showing nan when the score is negative
Mouse is now fully functional for choosing a gadget
high rated
Kainga: Seeds of Civilization

Patch 1.0.18
Build 10935865
Patchnotes via Steam Community

Hello all!
I realized there were some issues when playing the tutorial I wanted to get fixed!

Also, I added about 40 new synergy interactions to increase the chances of getting rare unique techs. Just to be clear, these are not new techs, just new ways to get them!

I also added some community designed Skylines!

As always, if you feel you have something that belongs in the Kainga world, share it with me on Discord.

I'll be rolling out B-Side Thinkers on the Beta branch one at a time. Feel free to join the discussion on Discord to help shape them!

Thanks for your support and for playing Kainga!

Here's the patch notes:
Patch 1.0.18

Changes:

Removed the Demo text that was appearing
You can no longer deselect the Thinker in the Skyloft using control groups
Serrano can now climb to the top of Ice Ridge
Added 5 more Skylines designs!
Landmark festivals can now be properly repaired after being destroyed
Added a bunch more possibilities for synergies to hit (especially combat units)
Synergies now show the correct combination when activated
Changed some funerals to be synergy techs
Fixed the gift baskets to not be christmas gifts
Introduction cutscene won’t play twice for new players
Tutorial’s camera starts in the right direction
Starting braves in the tutorial won’t be buried underground
You won’t get karma for being allied in the tutorial
A lot of other minor changes

Thanks all,
-Kainga Dev
high rated
The Tenants

Updated to 1.1.5 (Galaxy & Offline Installer)

Changelog from SteamDB:
Time For An Egg Hunt

Hey landlords!

Uncle Steve is back with his shenanigans! To celebrate Easter and show our appreciation for your continued support, we're hosting a special Easter Egg Hunt event in The Tenants from April 6th to April 20th. Get ready to explore the Slums district and hunt for hidden Easter eggs, which will unlock a charming set of Easter-themed items for you to decorate your properties with.

But that's not all! Our beloved partner in crime has gone one step further and hidden some extra-special Easter baskets throughout the Suburbs. These baskets contain unique items that can't be bought or unlocked anywhere else in the game. So, make sure to keep your eyes peeled and gather these one-of-a-kind treasures while the event lasts.

We hope you enjoy this festive event and the opportunity to add some seasonal flair to your rental properties. On behalf of the entire team at Ancient Forge, we'd like to wish you all a very Happy Easter! Have an egg-cellent time hunting for eggs and discovering the delightful surprises that await you in The Tenants' Easter Egg Hunt event.

Full Changelog

Content

- Easter Egg Hunt is back! Added an Easter Egg Collectible Set in the Slums, completing which will unlock Easter-themed items.
- Added Easter baskets in the Suburbs with unique treasures.

General

- Elite Contracts will start showing up in Steve's guidebook only after they're unlocked.
- Adjusted the level reward XP text.
- Updated the roadmap image.
- Fixed an issue with canceling jobs from districts other than the one the player is in.
- Fixed a number of glitches with properties being able to be purchased past their offer time.

Thank you,
Ancient Forge
Post edited April 10, 2023 by Hustlefan
high rated
EVERSPACE 2

Updated to 1.0.33489 Hotfix (Galaxy & Offline Installer)

Latest changelogs from GOG & the game's subforum:

PART 1 / 2
Update 1.0.33479 (April 6th, 2023)

Features

- Added new main missions (completing the storyline)
- Added new star system: Khione
- Added new ship customization options (ship modules, engine trails, window tint)
- Added level 30 perks
- Added achievements
- Added codex
- Added markers that can be placed in locations to tag points of interest
- Added Tier-IV player ships
- Added backer rewards: Legendary items
- Added backer rewards: Stranded Pilots
- Added backer rewards: Special backer-compiled ships with unique names are now occasionally offered at ship dealers
- Added backer rewards: NPC names chosen by backers (used in "Hitman" jobs)
- Added new enemy type: Outlaw Teleport Drone
- Replaced all remaining Text-To-Speech audio with proper English voice recordings
- Added German voice recordings
- Added Color Vision Deficiency modes
- Made keybinding screen navigable with controllers and updated look
- Added a few more stats to the data/player stats screen
- Added option to configure auto-aim strength for mouse+keyboard (previously only available for gamepad/joystick)
- Added better commodity availability, new price ranges, stack sizes, and price information for improved trading opportunities
- Added a feature to acquire jobs occasionally on the map
- Re-enabled collisions and atmospheric drag in supralight
- "Nightmare" difficulty is now unlocked after having completed the storyline
- Added force feedback effects (vibration) for controllers
- Manual save games can now receive a custom name
- Added loot drop at the end of a faction battle event
- Added more situational dialogues
- Added more variations to NPC pilots' background chatter
- UI: Added animations and transitions to ingame, main, and pause menu
- UI: Added difficulty selection menu when starting a new game
- UI: Added savegame info widget to load and save screen
- UI: Added gamepad controls scheme selection when starting a new game with gamepad
- UI: Added new screenshots gallery for every "The Story So Far" plot point entry
- UI: Added start screen before the main menu
- UI: Added team credits to the main menu
- UI: Added "Mark all as read" feature to data tab and codex subcategories
- UI: Added "Mark all as seen" feature to crafting tab affecting crafting resources and blueprints
- UI: Added gamepad controls overview action to pause menu when opened with gamepad

Tweaks

- Replaced or refined all ingame sequences
- Tweaked some main and side mission base levels and XP rewards
- Levels of NPCs in random supralight encounters are now determined by the average location level of the system region in which they appear
- Don't offer jobs with difficulty higher than the highest current location level of the respective system
- Random encounters except for shooting challenge now won't grant XP anymore (depending on type renown and/or credits are given)
- Time-sensitive events and puzzles are now made easier on lower difficulties
- Sort missions in missions screen depending on the time of activation or completion
- Black Market Dealer now sells Signal Decoders
- Tweaked mesh, cockpit window, and trail colors of elite and normal G&B fighters to distinguish them further
- Hardened ore patches, plasma harvesters, and location challenges will now count toward the location progression
- Improved plasma harvesters' visibility and interaction
- Time is now slowed down when selecting equipment via gamepad or when key is assigned (can be turned off in options)
- "Play It Safe" perk will now only trigger with warfare devices
- "Relentless" perk is now based on the number of installed support devices
- Register resource for map info the moment it is registered by the ship's sensor, not only when mining it
- Improved Flak radial damage hit registration
- Slightly reduced number of enemies during "Scavenger Baiting" random encounter
- Increased amount of attackers at Nepthys Plains during "Spares & Scrap"
- Enemies in Ancient Rifts now show an "ancient-possessed" graphical effect
- Balancing: Increased Flak energy consumption and slightly decreased fire rate to compensate for improved efficiency
- Balancing: Reduced Vindicator drone base damage
- Balancing: Reduced Homing Missile fire rate
- Balancing: Slightly reduced Gunship Coil Gun Turret base damage
- Balancing: Ancient Rift stage mutators are now stacking
- Balancing: Reduced Annihilator explosion delay and increased its infection rate
- Markers are now added to the last two remaining targets of a "destroy base" task
- Prevent stacking of consumable effects by applying a cooldown after use of at least 3 seconds or the consumable's effect duration
- Redeemer turrets are now immune to EMP
- Photo Mode camera can no longer clip through geometry
- Added pilot model for third-person view
- Added optional task to tutorial mission to use the cruise drive
- Lots of performance improvements
- Axis dead zones and sensitivities are now working on "logical action axes" instead of physical ones (different settings can, for example, now be used for the right stick for "Pitch" and "Camera Pitch")
- Let AI ignore player during jump gate activation and also grant invincibility
- Spawn some Elite Squad ships instead of regular G&B ships during "Into The Forest" side mission, as they are mentioned in dialogue
- Show consumables in HUD with low opacity when they are disabled (just like for devices)
- Removed "work in progress" and "early access" banners
- UI: Optimized ship customization navigation, including animations and sfx
- UI: Customization tab - Changed style selection to better communicate custom editable styles
- UI: Customization tab - Locked decal color selection as long as no decal was selected
- UI: Added mainframe expansion invest info glow animation
- UI: Removed modify action for legendary items since they can't be modified anyway
- UI: Added, tweaked, and fixed numerous menu sound effects
- UI: Added currently selected difficulty to pause menu and game over screen
- UI: Added new indication marker logic for shop tab to better highlight mission-relevant items during campaign
- UI: Improved widescreen support for many ingame menu tabs and sub-screens
- UI: Re-enabling "new" indicator animations
- UI: Removed crafting inventory from modal crafting widget
- UI: Enabled multi-item select for loot container screen
- UI: Implicitly turn on companion perk tracking after upgrade in case it was turned off
- UI: Added "new" indicators for reward items (job and renown) that were just claimed
- UI: Added feature to get back from a data subpage by clicking on the data tab again while it's opened (instead of pressing back)
- UI: Removed "shine" icon animation from already unlocked device items
- UI: "Remove level restriction" option is now pre-selected for restricted items when opening the modal modify widget
- UI: "Buy and equip" of level-restricted items won't show an options dialog first but an error banner right away
- UI: Optimized button hold durations in ingame menu and consistently block input while held
- UI: Changed some default key bindings of ingame menu actions to be consistent across all menu screens
- UI: Gamepad - Increased dead zone for right analog stick to avoid unintentional scrolling
- UI: Fading background music when loading a savegame or going back to main menu
high rated
EVERSPACE 2

Updated to 1.0.33489 Hotfix (Galaxy & Offline Installer)

Latest changelogs from GOG & the game's subforum:

PART 2 / 2
Update 1.0.33479 (April 6th, 2023)

Bugfixes

- Fixed that turrets of revived enemies would still attack the player
- Restrict opening of ingame menu while being pulled into a rift
- Fixed a problem in which temporary "Lost Cargo" job locations could show up in space again as invalid locations shortly after having left them after task completion
- Fixed that Destabilizer, EMP, and Web Missile durations were not reduced when fired automatically by special weapon attribute on critical primary weapon hits
- Fixed cases in which during an "Item Retrieval" or "Destroy Base" job a HIVE line could play even though HIVE wasn't unlocked
- Fixed that Fusion Hook could not be used when having no primary weapons installed
- Fixed "Shadow Strike"/"Pango's Pride" cloaking conflict
- Fixed Retaliator Bomber front shield not getting disabled by EMP
- Fixed that damage modifiers were twice as effective on instant-hit weapons
- Fixed Vindicator Re-Animator special not scaling correctly
- Fixed Vindicator Re-Animator buff not persisting after docking at a station
- Fixed mines launched by weapons persisting after re-loading or re-entering locations
- Fixed that Clerical Corvette was invisible when loading a save that was created when docked there
- Fixed Bloodstar Raid Booster not being dropped by Bloodstar units
- Fixed that changing the difficulty in rifts affected hitpoints of already spawned enemies
- Fixed Redeemer bosses in high-risk areas dropping too few items
- Fixed side missions not correctly leveling up with locations
- Fixed multiple issues related to ingame sequences
- Fixed Quantum Tether indirect damage triggering critical hits
- Fixed that Fusion Hook could not be used when no primary weapon was installed
- Fixed Interceptor "Crit chance on energy orb collect" passive not triggering under certain conditions
- Fixed "Omni Manus" legendary attacking targets behind obstacles
- Fixed async-firing weapons sometimes omitting a fire sound
- Fixed Outlaw Damage Boosters applying too many damage buffs that would not get removed after the booster was destroyed
- Fixed proximity mines launched from weapons restoring in a broken state after leaving and re-entering locations
- Fixed EMP not disabling front shields of Zurilia Bombers
- Fixed that there was auto-aiming on a "center point" of a jellyfish swarm
- Fixed some camera issues that could occur when switching between ship dealer and hangar screen on stations
- Fixed that inertia dampeners could be turned off/on remotely steered drones which made ramen drones easy to steer
- Fixed that during "The Emissary" the emissary's Corvette was invisible when loading a save that was made while docked
- Fixed that "lock target" tutorial could remain onscreen indefinitely if enemies in tutorial were killed too fast
- Fixed that damage bars were sometimes longer than max hitpoints bars
- Fixed that when encountering Coalition units while having accepted but not finished the "Becoming Invisible" side mission they were friendly, and their HUD markers were hidden
- Fixed that for neutral low-level "harmless" enemies that turn hostile a wrong "harmless" marker (a square) was shown
- Fixed that shield bar in cockpit was sheared after a shield break
- Fixed wrong opacity of health bars of damaged enemies that are neither hovered nor targeted and less than 2km away
- Fixed that Kato Palace was showing "jobs" indicator at HUD marker and map info widget even before job board was unlocked there
- Fixed that location entry dialogues for unknown signals would repeat for manual saves made at the location after task was finished
- Fixed that it was possible to save during some still active tasks at random encounter locations
- Fixed that one of the locations in which The Flying Dutchess could be called was missing the shop indicator on the map
- Fixed that button labels for "Left Ctrl" and "Pg Up" where overlapping button
- Fixed that "input smoothing" setting in menu had "percentage bars" shown, although it is an on/off toggle
- Fixed axis inversion problems when using the right stick with left-handed gamepad schemes
- Fixed that menu was invisible when having opened pause menu on top of ingame menu and adjusting gamma, and quickly closing the pause menu
- Fixed a problem when trying to bind Gamepad Left/Right Trigger to menu actions that are internally defined as axes with two actions for positive and negative scale
- Fixed a few typos
- Fixed a few cases in which dialogue text did not match recordings
- Fixed some audio issues related to the ship's engine SFX
- Fixed enemy-mounted turrets not receiving damage buff from lunacy in Ancient Rifts
- Fixed focus loss with gamepad when opening a loot container right after another has been closed
- Fixed missing ship dealer offer refresh in case there are multiple in one single location
- Fixed that the autonomous cargo perk did not work in some cases right after upgrading Tareen's storage extension perk
- Fixed explicit reset of all active device cooldowns after docking
- UI: Fixed numerous overlapping text issues when using languages other than English
- UI: Fixed multiple alignment issues and inconsistencies across all screens
- UI: Fixed that the ingame menu could become invisible or transparent in some cases
- UI: Fixed that the location info widget could flicker or resize in an ugly way right after hovering a location in the map screen
- UI: Fixed that photo mode button was shown in pause menu during supralight even though the feature is not available there
- UI: Fixed a bug where perk actions like "invest" could be opened repeatedly even from other tabs
- UI: Fixed that scrolling with mouse sometimes wasn't working properly in data sub-tabs
- UI: Fixed a bug that crafting a lot of items through the inventory tab could lead to memory issues
- UI: Fixed that perks could be shown as completable even though resources were still missing
- UI: Fixed that the player perk unlock banner did not open the player perks panel but companions instead
- UI: Fixed a bug that prevented players from claiming job rewards even though there was enough cargo space available
- UI: Fixed that restricted items could not be properly marked in expand cargo view due to accidentally showing "equip" action
- UI: Fixed a bug where a broken compare info widget could be triggered for devices in some cases
- UI: Fixed that the discard confirmation modal widget in the options menu was triggered twice and led to wrong destination after confirm
- UI: Fixed that the "craft missing components" action was shown for locked blueprints as well
- UI: Fixed that affordability of items within shop tab wasn't updated in some cases
- UI: Fixed that setting waypoints to under-leveled HRAs was possible using double mouse click
- UI: Fixed that the game over screen was interactable even before it became fully visible
- UI: Fixed that some items restock costs could be negative in some cases, which led to unavailability of the whole restock functionality
- UI: Fixed multiple issues and inconsistencies of the action buttons within the tutorial box
- UI: Fixed confusing UI states in case a blueprint was found and shown before crafting was even unlocked
- UI: Fixed some visual hiccups of the item info widget right after selecting a new item slot in some cases
- UI: Fixed a bug regarding the "equip" action that was accidentally shown for unqualified items in ship cargo
- UI: Fixed that the location info widget wasn't properly updated when reopening the map in some cases
- UI: Fixed that the scrolling indication handle of a scrollbar could be shown as distorted
- UI: Fixed some issues regarding display of already-known resources in the crafting inventory
+++
Hotfix 1.0.33489

Hi everyone,

We've just published a small hotfix here on GOG that turns rich presence off for now.
That should fix the crashes you were reporting when buying a new ship.

We will do a proper fix and announcements after the weekend.

Fly safe pilots
high rated
dV: Rings of Saturn

Updated from 0.617.0 to 0.620.3 on Windows, Mac and Linux.
Same for the demo.

Changelog posted in the forum by the developer:
0.620.3 - More Dakka

Dangerous MPI railgun retrofit kits
Mars Power Industries' railgun kits, known for being cheap but inaccurate, are now available on the second-hand market. The kits were originally intended for use on Mars, where affordable weapons were needed. However, their low accuracy and short lifespan have raised concerns about their effectiveness. Unscrupulous dealers are selling the retrofit kits without proper testing and certification, potentially endangering buyers.

Pilots Urgently Needed to Collect Debris
Enceladus Corp is urgently seeking experienced pilots to collect debris in Saturn's Rings, where mass driver fire has increased debris density to a critical level. Failure to act may cause catastrophic collisions in the region. Skilled pilots with experience in space debris collection are needed for this high-risk mission, which requires careful navigation and hazard awareness. Time is of the essence to prevent the escalation of the Kessler Syndrome.

Triskelion-Armstrong Settles Planned Obsolescence
Triskelion-Armstrong settles lawsuit over planned obsolescence of AR-1500 Salvage Manipulator, releases upgrades increasing durability by over 400%. The company was accused of designing the product to have a limited lifespan, forcing customers to replace it regularly. Upgrades include reinforced parts, improved power systems, and enhanced software. Customers and experts praise the move as a demonstration of the company's commitment to responsible manufacturing practices.

Maintenance logs
- You can install railguns on low-stress hardpoints.
- All massdrivers, including railguns and coilguns, can be damaged now. This shifts combat balance significantly, as hitting hostile craft can now make their weapons less accurate or outright useless.
- Your ships now remember the crew you assigned to them and will switch to your preferred crew when you pick them, if available.
- When two stations were less than 10km from each other, one could message you about relocating, but the other would move away.
- Re-balanced some weapon repair costs and times. Weapons that are, according to the game lore, established on the market and have easy access to replacement parts will now be much cheaper to repair - but the repairs will take longer to represent the time required to adjust to subtle differences in available aftermarket replacement parts.
- Railgun based massdrivers are now less accurate than coilgun-based ones.
- Decreased the wear of salvage manipulators.
- NDCI firing solution projection will now take into account the projectile spread of damaged massdrivers.
- Improved performance of projectile rendering.
- Fixed a leak that caused projectiles that don't hit anything to be simulated indefinitely, possibly degrading performance over time if your playstyle included missing a lot.
- Equipment which is not part of the pre-flight inspection will not be marked as "failing" or "passing" inspection on the repair screen.
- Texts displayed on the information billboard in your docks will no longer jump around when preparing to play video.
- Enceladian information billboard in docks will avoid displaying the same program too often.
- Eagle Prospector HUD (both imperial and metric) will not hide part of the last equipment line outside the screen when OLED screen saving is active.
- New in-universe advertisement available on the Enceladus docking information billboard.
- Updated translations and unified unit presentation in ship and equipment specification tabs.
high rated
Tropico 6

Updated to t6-#971-winmaclin-gog@73dd5c6 (Galaxy & Offline Installer, Windows)

Changelog from Steam:
Tropico 6 Update 20 - Hotfix

Fellow Tropicans,

We have just released a hotfix for Tropico 6 Update 20 for Steam and GOG. This hotfix adresses an issue, that led to trade routes not working as intended after the release of Update 20.

Thank you for bearing with us!
Your Tropico 6 Team
high rated
Medieval Dynasty

Updated to 1.5.1.3.1 (Galaxy & Offline Installer)

Changelog from SteamDB:
Medieval Dynasty - Photo Mode

Update to v1.5.1.3

Say cheese!

Hello, Villagers!

We are happy to announce that the photo mode is here. Now, you will be able to capture your adventures easier than ever before.

In the photo mode, you can:

- Shoot from any perspective to take a perfect picture.
- Modify the field of view, aperture, focus distance and exposure.
- Use effects to polish your masterpieces.

It’s time to get creative!

Be sure to share your photos on our official Facebook Group.

The teams of Render Cube and Toplitz Productions!

Photo Mode Update Trailer

ADDED

- Photo Mode .
- New gameplay customization "fast build". This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory).
- The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used.
- All liftable items now have their own unique sounds for picking them up from the ground.
- New sounds for consuming edible items.
- Bedtime sounds for NPCs and the Player.
- Footstep sounds for a Dolby Atmos setup.

FIXED

- The widower NPC loses his children on loading the game.
- Sickle of contention and Rajmunds cane can be equipped in quickslots.
- NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern.
- Poppy flowers in the field disappear in the distance.
- Hives in the apiary have an incorrect rotation.
- Sometimes NPCs can't get to the workbench and just stand idle.
- Quest NPCs reacting to a snowball hit.
- Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest.
- Bandits stay in place, not approaching or looking at the player.
- Astrid (special NPC) just died the day she turned 60.
- Herald or exotic goods vendor is in a town without a tavern.
- Possible fix for NPCs stuck halfway in the ground.
- Alwin's buggy questline.
- Family quests now don't use the Player's NPCs in them (apart from the family)
- Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one.
- No footstep sounds for girl NPCs.
- Wolf growling sounds while running are too frequent.
- Key binding buttons in the options don't react on mouse hover.
- Save and Load menu buttons don't react on mouse hover.
- In the options menu when a confirmation pops up, the inputs at the bottom are still clickable.
- Version number is not blurred when the option confirmation pops up.
- The status in fields and orchards about the missing Farm Shed.
- Plain coloured hens.
- Incorrect skill names in new level notifications.
- An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad).
- Mounts make stepping and neighing sounds while sleeping.

UPDATED

- Memory usage optimisations.
- Rendering optimisations.
- Systems optimisations.
- Optimised NPCs.
- Tweaked NPCs movement.
- Optimised animals.
- Tweaked animal movement.
- Pop-up LODs of vegetation has been reduced.
- Improved and optimized animal ragdolls.
- In an orchard, the middle section is cleared, not the entire area.
- Vegetation quality improvements.
- Increased field size for the "Craft More/Buy scheme" input.
- Numerous UI improvements (main menu, inputs, icons).
- New "on hover" behaviour in various menus.
- Improved mouse control for sliders
- Sounds for changing weapons and tools.
- A lot of optimised and mixed audio.
- Increased the quality of many textures.
- Goose walking animation and speed.
- The crouching animation.
- Improvements for current dialogues and sounds.
- All languages updated.
Post edited April 10, 2023 by Hustlefan
high rated
Ostriv

Offline installers updated to 0.5.0.6

Changelog is available at https://ostrivgame.com/blog

---------

Spirit of the Island

Offline installers updated to 1.3.4

Changelog from Steam:

New
You can now... pet your pets!
Insects are now a part of museum collections!
We've added a new catalogue menu for the museum. You can check everything you have in there at any time now;
New item: Pet Ball. You will need one to play with your pets, because you can throw balls to them now!


Changes
More tourists will arrive for players with the maximum character level: 40 instead of 30;
Pets now follow the player when he/she is near them;
Enabled old vehicle control scheme in options.

Fixes
Marrying the Captain doesn't disable boat shop shop anymore!
Fixed small issue with in game Menu Buttons being displayed with a wrong colour;
Fixed a collision error where players could get stuck in “Land of Ghosts”;
Fixed wrong input keys showing up in the tutorial for gamepads;
Fixed an error when dynamite glitched and got stuck in the air.

And now, the Roadmap! Please note that the current one is only for Q2 2023, we will post the next part at the later date.

April - Changing the starting island; Bigger building area with new islands
May - the amusement park release
June - New main storyline; New side quests; Cross-platform version release

While April is pretty straightforward and was discussed a lot in the community before, May holds on to a very exciting new thing: Amusement Park! We are going to tell you more about it in the coming days. Just know that it's a big and very exciting new feature!

And in June, we'll release a brand new storyline for the campaign of Spirit of the Island. We've heard your feedback and decided to re-do it completely. Hope you are excited for it! And that's not all: cross-play will also be ready for everyone to enjoy. That means console version as well *wink*.
Post edited April 10, 2023 by bjgamer
high rated
Wall World

Offline installer updated to 1.0.3.252

Changelog from steam:
- Added a new visual for the vacuum cleaner. Now, depending on its permanent pumping, the type of vacuum cleaner used by the hero also changes.
- Added a visual effect when the timer is below 10 seconds. Now the numbers turn red and the background starts to pulsate.
- Added a sound effect when the timer is below 10 seconds. Now each passing second is accompanied by a sound.
- Added a sound effect for the Giant class enemy death.
- Changed the blueprint drop system in favor of a higher frequency.
- Fixed an issue with getting the "Long Time Coming" achievement for collecting all the cryptokeys. Players who have previously met the conditions for completing it will automatically receive the achievement upon entering the main menu.
- Fixed an issue with incorrect display of some already discovered locations.
- Fixed an issue with the generation of duplicate weapons in "wow locations".
- Fixed an issue with the ability to purchase an unlocked permanent upgrade without a blueprint if the player has enough diamond dust.
- Fixed an issue with the ability to jump over a specific plot-important location using a dash.
- Fixed an issue with weapons jamming when changing weapons during a dash.
- Various minor fixes.
high rated
OpenTTD

Updated from 13.0 to 13.1 for Windows, Linux and Mac.

Changelog from the developer's website:

13.1 (2023-04-10)
------------------------------------------------------------------------
Add: [NewGRF] Engine name callback for nested variants. (#10399)
Fix: Improve main toolbar tooltips (#10616)
Fix: [NewGRF] Additional validation for Action3 (+others) (#10601)
Fix: Clear button for editbox didn't take account of padding (#10583)
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573)
Fix #10568: Bogus warning when loading a save with a NewGRFs on dedicated servers (#10572)
Fix #10554: Crash when scrolling in the autoreplace window with collapsed variants (#10555)
Fix: Network server highlight invisible with RTL languages. (#10551)
Fix: Client name was not being used as company manager name (#10535)
Fix: Prevent road vehicles on crossing from crashing into the side of a train (#10496)
Fix #10477: [macOS] Calculation for window sizes when using custom fonts was being rounded incorrectly (#10489)
Fix #10486: Crash in debug window when GS started before AIs (#10487)
Fix #10469: [Script] Negative numbers in League Table window were sorted incorrectly (#10471)
Fix #10465: Crash on timeout if user never enters a password for server (#10466)
Fix #10280, #10461: Crash on opening town windows as a spectator (#10462)
Fix #10059: Script config values stored in the config file could cause crashes (#10444)
high rated
Project Warlock is at version 1.0.7.12 now (Offline & GOG Galaxy).

This update fixes a bug where the game would not launch but instead it would open Steam & the games store page. All is working as intended again now.
Post edited April 11, 2023 by Berzerk2k2
high rated
Cyberpunk 2077

Updated to 1.62_PathTracing (Galaxy & Offline Installer)

Changelog from the official website:
Patch 1.62 — Ray Tracing: Overdrive Mode

Patch 1.62 for Cyberpunk 2077 is being rolled out on PC. This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.

Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what's possible in technology. However, because it is so new and fundamentally different from what we've been using so far, we know it's not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we're committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to "off" by default.

For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.

You'll find the list of changes for patch 1.62 below:

- Path Tracing: Technology Preview

Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section. To make sure Ray Tracing: Overdrive Mode works correctly on your PC, update your NVIDIA Game Ready Driver to version 531.41 at minimum.

Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If your graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.

- DLAA

Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.

- Intel XeSS

Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.

- Benchmark improvements

Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.
high rated
The Slormancer

Updated from In Dev 0.5.02j to In Dev 0.6.01e

Changelog from SteamDB:

Hello everyone!

The Royal Update, Part I is now available!

Patch 0.6.01d

New Enemies

5 New Enemies have been added to the game.

New Environment

The Royal Wing has been added to the game and can be accessed through Battlefield Expeditions.
This is NOT a new Act. It will come in a later update.

New Legendary Chest

A New Storage Stash has been added to the game and allows you to store up to 1 of each Legendary item that can be found in The Slormancer.

Changes:

Battlefield Expeditions:
You can now choose between:

• Battlefield Journey: Random and everchanging Environment. Boss Events.
• Careful Examination: Chosen Fixed Environment. No Boss Events.

Super Elites

• Super Elites have been removed from regular Battlefield Floors.
• Super Elites have been reworked and are now Bosses during Battlefield Journey Expeditions.

Various:

• "The Great Maze" mission has been changed and now have regular fights along the way.
• The Jetlag Cataclysm has been renamed to "Invulnerability" to match its current effect.
• The "Head of the Syndicate" mission no longer has the Jetlag Cataclysm.

Bugs:

The Mighty Knight:

• Whirlwind should now work properly with Reaper of Vindictive Slam.
• Voracious Swing should now work properly with the "To Each his own" Cataclysm and with the Obelisk of Revocation.

The Fierce Huntress:

• The Force Transmission + Elemental Sorcerer loop should now be fixed.
• Fountain of Malady now reads: "While Delighted, you can now Leech Life with Poison Damage and have an additional +3.5% Life Leech on Poison Damage." instead of "While Delighted, you have +3.5% Life Leech on Poison Damage."
• Fountain of Malady should now work properly with the "To Each his own" Cataclysm and with the Obelisk of Revocation.

The Mischievous Mage:

• Chrono-Burst should now properly deal its damage to the enemy that triggered it.
• Chrono-Burst should now trigger properly with the new Leech mechanic.
• Empowered Rift Nova should now work properly with Supreme Rift.

Legendaries:

• Ancestral Champions' Present should no longer display Ancestral Gifts that are currently not available in Early Access.
• Battlefield Mantle (The Mischievous Mage) should no longer trigger when inside Bryan's Seal of Protection.
• Spectral Sight should now grant you the proper Pierce Chance.

Various:

• Starting an Optional Misison to unlock a new Hero then immediately leaving the game should no longer your Material Tab and Shared Stash to disappear.
• You should now properly lose the Stun status when leaving a Boss Room while being Stunned for cinematic purposes.
• Elite Life Bars should no longer show negative values.
• Slorm Temple Shrine animation should now be played at the correct speed.
• NPC moving during cinematics should now walk at the correct speed.
• Fixed a few typos.

Slorm Reapers:

• Animations from Vindictive Slam's Holy Ground should now be played at the correct speed.

Enemies:

• Suffering Soul's visual FX should now be consistant with FPS.

Controller:

• Reaper Damage and Skill Damage should now properly display their Tooltip when hovering.
• Talking to an NPC should no longer prevent you to then navigate the Slorm Reapers menu (and a couple of other buttons).
• Changing Font Sizes with a Controller with Simplified Chinese displayed should no longer crash the game.

If you find a bug, please report it below or on our Discord.
Cheers!