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high rated
The Slormancer

Updated from In Dev 0.6.01e to In Dev 0.6.01f

No changelog.
high rated
The Outer Worlds: Spacer's Choice Edition

Updated to 1.6039.19238.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Outer Worlds: Spacer's Choice Edition Patch Notes - v1.2

Greetings employees of Halcyon,

The Board would like to officially announce that the Spacer's Choice Edition v1.2 patch is available now! We thank you for your continued patience and hope these resolutions improve your experience exploring the Halcyon Colony.

This update includes the following:

Performance:

• Replaced dynamic resolution with FSR and added option selector
• Framerate improvements
• Various improvements to reduce hitching issues
• Specific DirectX 12 allocation improvements to fix hitches
• Fixed settings auto-detection
• Fixed multiple flickering issues
• Optimized VFX during combat to address frame rate dips

Stability:

• Fixed occasional crash when detecting graphics settings

General:

• Various bug fixes
• Fixed bug where EULA needs to be accepted after every launch
• Material and texture updates to remove visible seams and improve overall visuals
• Lighting improvements
• Fixed excessive shadow popping bug in Roseway
• Fixed disappearing reticle when changing settings during gameplay
• Fixed floating grass in Monarch
• Improved LODs to reduce popping

Encountering a bug not listed above? Contact our support team directly to report issues.
high rated
Deliver Us The Moon

Updated to 1.4.5a-RC-1 (Galaxy & Offline Installer)

No changelog.

Edit: I just asked the devs about the update. Here's the answer:
It's a small update for allowing Ray Tracing on AMD GPUs through the UI.
Post edited April 14, 2023 by Hustlefan
high rated
Knights of the Chalice 2

Updated from 1.59 to 1.60b

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.60

Hi everyone! I hope you're well. Version 1.60 of Knights of the Chalice 2 has landed. It's a small update.

Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too. Thank you!!

Recently, I purchased the epic music collection Humble Bundle from composer Joel Steudler. It's still available at https://www.humblebundle.com/software/epic-royaltyfree-music-collection-software . I'm planning to use some of that music in the upcoming adventure modules.

Also, I've had a chance to make use of and participate in the Stable Horde project. It's a network of volunteers who combine their computing power to generate AI images. There's a web user interface at https://aqualxx.github.io/stable-ui . I was able to create some nice images as well as create a Stable Horde worker.

The interesting thing is that I could produce some images of size 1,920 x 1,920 pixels, which is really big for current AI image generation. It does cost a lot of Kudos to do so. Kudos is the virtual currency you earn by running a Stable Horde worker on your computer, or by rating a bunch of AI-generated images through the web user interface.

Smaller images (e.g. 704 x 704 pixels) can be made for free.

Kudos can be transferred to other users from here: https://stablehorde.net/transfer or through the Discord channel: https://discord.gg/3DxrhksKzn . If you'd like to contribute some Kudos for me to use in dungeon map creation, feel free to send them to my user ID: StableDragon#18923 . Thank you!!

KotC 2 version 1.60 includes the alternative system for displaying huge adventure maps. That new system was presented in the latest Kickstarter Update: https://www.kickstarter.com/projects/1848628223/knights-of-the-chalice-2-revolutionise-old-school-crpgs/posts/3770416

Here is how the new system works. Say you have a JPG or PNG background image of size 13,000 x 10,000 pixels. First, you need to create a small-size preview version of that image. The preview image could be of size 2,000 x 1,538. It should be named like this: MapName_13000_10000_Preview.jpg. That means you have to append the width and height of the original map and the word 'Preview'. Place the preview image in the MapBackdrops folder of your module.

Next, within that same folder create a new folder called MapName_13000_10000. Inside that folder place the 512 x 512 images that constitute the original image. These images should be named like this: Base_y_x.jpg, x and y being the coordinates of each chunk inside the original image, starting from zero. You can also have an overlay image. Simply place in the same folder the 512 x 512 images that constitute the overlay image. These images should be named like this: Overlay_y_x.png.

Finally, in the Map Data screen of the Module Editor, you can set the preview image as the map's background. The game will then see that it's an image made up of a number of tiles.

To create the tiles, you can use Image Magick: https://imagemagick.org/index.php . I've used the following Image Magick commands.

For the base image: magick convert base.png -crop 512x512 -set filename:tile "%[fx:page.y/512]%[fx:page.x/512]" +repage +adjoin -quality 90 "Base%[filename:tile].jpg"
For the overlay image: magick convert overlay.png -crop 512x512 -set filename:tile "%[fx:page.y/512]%[fx:page.x/512]" +repage +adjoin "Overlay%[filename:tile].png"

Thank You So Much, Fearless Warriors and Wise Mages of the Realm! Rejoice! :-)

List of changes in Knights of the Chalice 2 Version 1.60


• In the macOS version only, fixed a source of crashes when selecting psionic powers. My sincere apologies for that bug!
• Fixed several display problems in the Local Map screen.
• Fixed a problem with special effects like Rain and Snow getting reset after talking with NPCs (at the end of a script's execution, actually).
• Fixed an issue with double clicking during character creation. When double-clicking on a spell icon to select it, the double click for the last spell could result in the unwanted opening of the help entry for spells.
• Added a note in the help entries for Weapon Group Proficiency Reach Weapons and Natural Reach to clarify that the benefit of Reach does not apply to Touch Attacks. The Flux domain power and the specialisation feats of attuned Wizards and Sorcerers can transform certain touch spells into close-range spells. It may be a problem if you could get a better range for touch-range spells just by wielding a reach weapon. It would also be a problem for the AI.
• In the Module Editor, pressing the Left Alt key will now hide the backdrop image so that it's easier to see if there are any special tiles, or overlay graphics, at any particular place on the map.
• In the Module Editor, fixed an issue with the display of long file paths in selection boxes.
• In the Module Editor, fixed an issue with memory management when closing a map.
• Added some code to clear previous images when loading a map image fails due to low memory.
• Implemented the alternative system for displaying huge adventure maps.
high rated
Against the Storm Demo

Update to EarlyAccess0.48.2Demo.

No changelog.
high rated
Against the Storm - MAJOR UPDATE

Offline installers updated to 0.48.2R.

Ahoj, Viceroys!
Against the Storm grows with the biggest content update ever.

Sentinels of the Forest Update introduces:
New playable species: Foxes
5 new buildings: Fox House, Tea Doctor, Tea House, Distillery, and Beanery
Starting Abilities (unique for every species)
11 new orders
3 new perks
7 new Citadel Upgrades
Increased level cap: 18
New food: Porridge
2 new Deeds
2 new decorations
New glade event
New attribute: Hunger Tolerance
5 new languages: Czech, Hungarian, Italian, Turkish, and Ukrainian
And more!

CHANGELOG (from Steam)
Number of changes: 120+
Inspired by community: 55%

Changes marked with ⚡ were inspired by the community.

New content and features
⚡ Added a new playable species - Foxes.
Majestic and mysterious creatures deeply bonded with the forest. They evolved a symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side effects. Foxes are skilled scouts and feel comfortable working with Rainwater. They are highly susceptible to starvation.
Fox attributes:
Base Resolve: 5
Break Interval 2:00
Resilient: low
Demanding: low
Decadent: medium
Foxes have the following needs:
Any Housing
Fox Housing
Porridge
Skewers
Pickled Goods
Brawling
Luxury
Treatment
Foxes are completely resistant to Hostility of the Forest. They don’t suffer Resolve penalties from it (but they still are susceptible to the Storm Resolve penalty).
Fox firekeeper ability:
Forest Affinity - Fox Firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each.
Fox specializations:
Forest - a Fox scout assigned to a Glade Event reduces its working time by 5%.
Rainwater - a Fox assigned to a building tagged as “Rainwater” gets a +5 Resolve bonus.
⚡ Added 5 new buildings.
Fox House - Building specifically made for Foxes. Has to be built near a Hearth. Can house 2 residents.
Tea Doctor - A place where villagers can fulfill their need for: Treatment, Brawling. Passive effects: Vitality.
Vitality - A rich diet is beneficial for villagers' health. Gain a stack of the Vitality Effect (+1 to Global Resolve) for every 150 units of any Complex Food consumed. (the bonus is added retroactively)
Tea House - Can produce: Tea (T3), Porridge (T2), Waterskins (T1). Can use: Drizzle Water.
Distillery - Can produce: Wine (T2), Porridge (T2), Barrels (T2). Can use: Drizzle Water.
Beanery - Can produce: Porridge (T3), Pickled Goods (T2), Crystalized Dew (T1). Can use: Drizzle Water.
⚡ Added a new food item - Porridge.
Porridge is a low-tier complex food made from Rainwater (Drizzle, Clearance, or Storm Water) and Grain/Vegetables/Mushrooms/Herbs.
Porridge can be produced in the Field Kitchen, Tea House, Distillery, and Beanery.
Foxes and Humans have the need to consume Porridge.
⚡ Added 11 new Orders.
The Pack - reach a Resolve level with Foxes.
Joyful Foxes (timed) - reach a Resolve level with Foxes.
People of the Forest - reach a population threshold with Foxes.
Aid for the Fox Pack - deliver Storm Water and Packs of Provisions.
Fox Influx - deliver Herbs.
Fox Population - reach a population and Resolve threshold with Foxes.
Happy Foxes - reach a Resolve level with Foxes, solve glade events.
Homes For Foxes (timed) - have Fox Houses.
Fox Relatives - satisfy the need for Porridge and have Fox Houses.
Fox Resolve - reach a Resolve level with Foxes.
Fox Majority - reach a population threshold with Foxes, deliver Porridge.
⚡ Added 3 new perks.
Fox Pack Support - Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve)
Puffed Grain - +1 to Porridge production. Gain additional Porridge every yield (from gathering, farming, or production).
Filling Dish - Porridge production increases by +1 for every 150 units of Drizzle Water produced.
⚡ Added one new glade event.
Fallen Fox Scouts - A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
⚡ Added 7 new Citadel Upgrades.
A new Brass Forge Upgrade on level 9 - unlocking the Beaver Starting Ability.
A new Pioneers’ Gate Upgrade on level 12 - unlocking the Fox Starting Ability.
A new Monastery of the Vigilant Flame Upgrade on level 8 - unlocking the Lizard Starting Ability.
A new First Dawn Headquarters Upgrade on level 10 - unlocking the Human Starting Ability.
A new Vanguard Spire Upgrade on level 8 - unlocking the Essential Fox House.
A new Vanguard Spire Upgrade on level 11 - unlocking the Harpy Starting Ability.
A new Obsidian Archive Upgrade on level 18 - taking on one of the earlier upgrades to the Grace Period (to allow for reshuffling in some earlier upgrades).
As the new upgrades were added in the middle of the upgrade tree, some old ones were pushed further up (more details on that in the balance section of this changelog).
⚡ Increased the level cap to 18.
⚡ Added 2 new Deeds.
Fox Settlement - Win a game with at least 25 Foxes.
Fox Utopia - Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
⚡ Added 2 new decorations.
Overgrown Fence (Aesthetics) - unlocked by completing the Fox Settlement Deed.
Overgrown Fence Corner (Aesthetics) - unlocked by completing the Fox Utopia Deed.
Added a new mechanic - Starting Abilities.
Each species now has a unique special ability (unlockable via Upgrades in the Smoldering City).
Starting abilities are triggered once for every available species in a given run - either at the beginning of the game (for species coming with the initial caravan) or when the first member of a new species joins the town.
Humans - reveal the location of 1 of the nearest patches of fertile soil.
Beavers - extend available trade offers by 1 in each neighboring town.
Lizards - start with 10 Tools.
Harpies - start with 50 Coats.
Foxes - reveal the location of 1 of the nearest geysers.
Added a new species attribute - Hunger Tolerance.
Each species now has a new attribute: Hunger Tolerance. The exact value of this new stat can be found in the Encyclopedia in the “species” tab.
Hunger Tolerance is the maximum number of hunger stacks a species can take before dying (Foxes: 3, Harpies: 4, Humans & Beavers: 6, Lizards: 12).
A villager dies as soon as the number of hunger stacks exceeds the tolerance.
If a villager is at risk of dying during the next break they take (meaning - they will find no food and have the maximum amount of hunger stacks), a notification will appear on the left side of the screen.

Balance
⚡ Removed the Stormforged version of Mist Piercers to avoid overlap with the already existing Ancient Pact perk.
Added the Rainwater specialization tag to multiple buildings.
Brickyard
Finesmith
Advanced Rain Collector
Cooperage
Rain Collector
Greenhouse
Geyser Pump
Clay Pit
Apothecary
Rainpunk Foundry
Alchemist Hut
Added the Forest specialization tag to all Glade Events.
Reshuffled some needs for Humans and Harpies.
Humans no longer require Jerky, and want Porridge instead.
Harpies no longer require Brawling, and want Clothing instead.
Harpies no longer require Skewers, and want Biscuits instead.
Changed the Cleanliness need to Treatment (renamed it and changed the icon).
Changed the Cosmetics resource to Tea (both the name and icon)..
Added the Porridge recipe to the Field Kitchen.
The Tavern can now fulfill the need for Luxury instead of Brawling.
Changed the names of several perks.
Cosmetic Delivery Line was renamed to Tea Delivery Line.
Mortar and Pestle was renamed to Tea Infuser.
Cosmetic Specialization was renamed to Tea Specialization.
High Hygiene was renamed to Health Infusion.
Rebalanced the biome effect in the Coral Forest. Inspiring Pressure now gives a bonus of 3% instead of 5%.
Rebalanced the Archeologist’s Office upgrades in the Scarlet Orchard.
Ancient Strength - changed the bonus capacity from 5 to 3
Carved in Stone - changed the scout working speed increase from 10% to 5%.
Decryption - changed the Hostility reduction from -15 to -10.
Removed two Orders.
Tooled Up
Outerwear
Changed the reward for completing the Harpy Resolve Order. It now gives +2 to Biscuit production (instead of Skewers).
Reshuffled multiple Citadel Upgrades. The individual changes are too numerous to describe, so we decided to quickly explain just the most crucial points.
Due to the addition of Fox Houses and Starting Abilities in the middle of the tech tree (levels 8 to 12), all upgrades above their level range were moved up slightly.
Some upgrades moved up by just one level, others were distributed a bit more freely in the higher parts of the tech tree.
There are now 3 upgrades on the new max. Level (18) for three branches: Obsidian Archive, First Dawn Headquarters, and Vanguard Spire.
Citadel Resource costs were adjusted to be in line with the level at which a given upgrade is located. A new higher price range was also added to upgrades on level 18 (variations of: 156 Food Stockpiles, 40 Artifacts, 40 Machinery).
Some upgrades were moved down the tech tree. For example, the first upgrade of the Vanguard Spire (Essential Human Houses) is now purchasable on level 4 instead of 5.
The Additional Caravan Slot reward was moved from the Vanguard Spire to the Obsidian Archive.
Reshuffled level-up rewards. The individual changes are too numerous to describe, so we decided to simply give you a full list of all rewards and levels.

(to be continued ...)
high rated
Against the Storm - MAJOR UPDATE (... Continued from above)

Offline installers updated to 0.48.2R.

CHANGELOG continued (from Steam)

Level - Unlocked Buildings - Unlocked Cornerstones - Unlocked Species - Unlocked Traders
2 Rain Collector, Paved Road, Herbalists’ Camp - Flame Amulets, Crowded Houses - 0 - 0
3 Cellar, Scribe, Mine - Over Diligent Woodworkers, Meat Specialization - 0 - Old Farluf
4 Guild House, Clan Hall, Distillery - Metal Delivery Line, Rebellious Spirit, Safe Haven - 0 - 0
5 Smelter, Bath House, Cooperage - Generous Gifts, Tanning Racks - Harpies - 0
6 Artisan, Press, Monastery - Exploring Expedition, Frequent Caravans - 0 - Sothur The Ancient
7 Explorer's Lodge, Druid's Hut, Ranch, Reinforced Road - Trade Hub, Sharp Sickles - 0 - 0
8 Apothecary, Smithy, Grove, Market - Smuggler's Visit, Stormwalker Training - 0 - 0
9 Toolshop, Brick Oven, Grill - Mist Pierces, Prayer Book - 0 - Vliss Greybone
10 Forum, Alchemist's Hut, Beanery - Leftover Crops, Cheap Construction - Foxes - 0
11 Tinctury, Butcher, Tea House, Tea Doctor - Moldy Grain Seeds, Lost Supplies - 0 - 0
12 Granary, Supplier - Back to Nature, Guild's Catalogue, Rich Glades - 0 - Sir Renwald Redmane
13 Furnace, Manufactory, Tinkerer - Ancient Stabilizer, Lumber Tax, Bed and Breakfast - 0 - 0
14 Workshop, Stamping Mill - Survivor Bonding, Fedora Hat, Small Press, Royal Guard Training - 0 - 0
15 Clay Pit, Greenhouse - Forge Trip Hammer, Tightened Belt, Trade Negotiations, Burnt to a Crisp - 0 - 0
16 Advanced Rain Collector - Hidden from the Queen, Deep Pockets, Overexploltation, Queen's Gift - 0 - Xiadani Stormfeather
17 0 - Stormwalker Tax, Free Samples, Improvised Tools, Calming Water, Frequent Patrols - 0 - 0
18 0 - Counterfeit Amber, Firelink Ritual, Prosperous Archaeology, Copper Extractor, Prosperous Settlement - 0 - 0

UX/UI improvements
⚡ Added unique icons for every species in Orders that require achieving a certain resolve threshold with a given species. Previously it was just one icon (a human eye) for all of them.
⚡ Changed the objective name for all objectives based on delivering resources in the Orders UI to be clearer and easier to understand.
Changed the icons for multiple resources in the game.
Wildfire Essence
Pipes
Drizzle Water
Clearance Water
Storm Water
Changed the icons for multiple order objectives and ghost requests.
Solve Events with Empathy/Corruption/Loyalty.
Burn Blightrot Cysts.
Have Blightrot Cysts.
Attack a trader.
Starve villagers.
Use rainwater.
Forbid needs.
Changed the icons for upgrades in the Mine and Geyser Pump.
Minecart
Box Crib
Pit Pony
Tank Capacity
Automaton
Changed the icons of the unique effects on all biomes.
Changed the icons of Rain Engine effects.
Efficiency
Reliability
Low Strain
Changed the names of the favoring buff (Lighter Treatment) and debuff (Unfair Treatment) to Negligence and Favoring to avoid confusion with the new need - Treatment.
Updated the Encyclopedia entry about food and hunger to the new mechanic of hunger stacks into account.

Bug fixes
⚡ Fixed a bug with two orders (Pyromancer and Deeper Into the Wilds) having the same rewards.
⚡ Fixed a bug with some small glades having incorrectly generated resources and geysers (and breaking pump placement because of it).
⚡ Fixed a bug with some glades being incorrectly generated with the Untamed Wilds modifier.
⚡ Fixed numerous edge cases related to glade generation and event/resource placement on the map.
⚡ Fixed a bug with the Destroyed Caravan Glade Event having the same decision label twice.
⚡ Fixed the wording of the Monastery of the Holy Flame modifier description. It now correctly states that the effect applies to all needs, not just food.
⚡ Fixed an issue with Lizard scouts having no animation when working on the Altar of Decay Glade Event.
⚡ Fixed an issue with arrow keys being displayed as Num keys on the UI.
⚡ Fixed an issue with scouts working on Archaeological Discoveries not having any animations.
⚡ Fixed a bug that caused the Lightning Forest Mystery to appear in the Coral Forest.
⚡ Fixed a bug with the state previous of the Long Live the Queen perk not showing correct values.
⚡ Fixed a bug with amount indicators overlapping with checkmarks in the upgrade UI of geyser pumps.
⚡ Fixed a bug with the Resolve Preview breaking when hovering over the favoring button as the last villager of a given species leaves.
⚡ Fixed an issue with scaled-down ‘i’ letters looking jagged in some places in the UI.
⚡ Removed the state preview from the Improvised Tools Cornerstone.
⚡ Fixed an issue with numerous sounds not stopping when the game was paused.
⚡ Fixed a bug with the Twitch Integration occasionally breaking when a chat poll was created.
⚡ Fixed an issue with the Engine Corrosion effect having an incorrect border color.
⚡ Fixed some typos and grammatical errors in Russian (for example World Map tooltips) and Japanese (Hostility description).
Fixed an issue with the decision highlight in the event UI being cut-off.

Other
⚡ Improved the overall performance and stability of the game, and updated the game’s engine to a newer version. This should eliminate numerous crashes and freezes, as well as improve overall FPS.
⚡ Added official support for 5 new languages. The game is now fully translated into:
Italian
Czech
Ukrainian
Hungarian
Turkish
⚡ Added a new music track to the Coral Forest (during Drizzle).
Improved and tweaked a lot of ambient sounds in the game. Cleaned up some tracks to avoid mismatched background sounds.
The Apothecary was changed visually from a Harpy building into a Fox building.
The Clothier was changed visually from a universal building into a Harpy building.
The Herb Garden was changed visually from a Beaver building into a Fox building.
Post edited April 15, 2023 by bjgamer
high rated
No Man's Sky

Updated from 4.21 to 4.22.

Changelog from the No Man's Sky website:
Bug fixes

* Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
* Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
* Fixed an issue that prevented some technologies from being installed in freighter inventories.
* Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
* Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.

* Fixed a rare issue that could cause a blocker after restarting a mission.
* Fixed a number of issues in the Nexus mission to collect Hadal Cores.
* Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
* Fixed a number of minor text issues.

* Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
* Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
* Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
* Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
* The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
* Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
* Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
* Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
* Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
* Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.

* The eye textures for corrupted Sentinels have been improved.
* Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
* Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
* Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
* Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
* Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.

* The audio balance for Atlantideum crystals has been adjusted.
* Fixed a number of collision issues with oxygen and sodium plants.
* Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.

* Fixed a number of visual issues with VR wrist menu projectors.
* Improved the visual feedback when repositioning VR wrist menus.
* Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
* An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
* Fixed an input issue affecting a number of UI screens in VR.

* Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.

* Fixed a crash related to memory allocation.
* Fixed a networking-related crash.
* Fixed a memory leak related to texture rendering.

* Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
* Fixed a crash specific to older Xbox consoles.
* Fixed a memory leak that could occur on all Xbox platforms.

* Introduced a significant memory optimisation for PSVR2.
* Introduced a minor improvement to visual quality on PSVR2.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated from 1.3.15 to 1.4.0.1

Changelog from SteamDB:

Major Update: Stab, Block, Thundercut (1.4.0)

Combat is now faster, more explosive, and no less strategic. The cooldowns on weapons have been replaced by a vulnerable state: a brief period during which you cannot parry or block, and during which all damage you, or your enemy, receive is critical.

These changes made many combat related skills obsolete. In effect, this limits the way your character can develop. However, in the near future we intend to remedy this lack of progression by allowing the Wayfarer to have a bigger impact on the map and on future Wayfarers.

Please check out our Discord server for more details on this update and future updates!

Gameplay Changes

• New status effects: vulnerable, smoldering, freezing, entangled.
• Weapons now deal critical damage when you hit a target when they are vulnerable.
• The lead-up to an attack is a little slower, with NPCs telegraphing their attacks a little longer.
• Many heavy attacks allow you to get past defenses rather than doing more damage.
• You no longer need to have a special skill to riposte with swords and quarterstaffs.
• Shields only block attacks when they are actively used.
• The sigil effects of weapons and shields have been updated and rebalanced.
• Back shields work better and are represented in character base rings.
• Falxes can be well made.
• Updates animations for the glaive and quarterstaff
• Makes the poisoned effect a little more dramatic.
• Redesign of item qualities that dealt with cooldown: balanced, defensive, rigid, unwieldy, clumsy, heat warped, and melted.
• Removes most combat related skills as they have become obsolete.
• Changes to backgrounds to reflect the removal of combat skills.
• Backgrounds start with fewer items.
• Raafi relics no longer grant extra skill choices during character creation.
• The Broken Wing adds a blinking spell item to all new Raafi characters.
• Bringing the Marang Omnibus to Haven adds the option to research crafting recipes to Haven’s library.
• Bringing the Alchemy Curriculum to Haven adds the option to research potion recipes to Haven’s library.
• Adds new scrolls: Carn’s Careless Combustion, Doorn’s Embrace, and Frostbite.
• Removes the scrolls that gave you a deed.
• Upgrades the location of the Prime Elemental Forge to a full-fledged adventure site.
• New items: Snap Root Seeds, Winter Spirit Idol and Carn’s Improved Vessel of Combustion, Glass Spheres.
• Adds crafting recipes for Storm Globes and Serpent Spheres.

Bug Fixes

• Using the mouse to interact with the HUD can no longer cause the weapon buttons to become unresponsive.
• Fixes a rare issue that could stall the game during world creation.
• Discarded key items are correctly replaced in hollow trees after you leave an area.
• Restores a broken connection in some Marang Keep levels.
• Prevents the game from stalling when you are camping in levels that have fewer actors than watchers.
• Potential fix for the bug that inhibits the wayfarer’s movement while crossing a bridge over shallow water.
• Correctly places the second figurine in specific instances of the trapped ruin template.
• Key items retrieved from chests are correctly placed back on a reload.
• NPCs are more clear about when they won’t talk to you because you have your weapons out.
• Dried herbs are priced correctly.
high rated
Martha Is Dead

Updated to 1.0417.23 (Galaxy & Offline Installer)

No changelog but seems to be an update for ray tracing on AMD GPUs.
high rated
Road 96: Mile 0

Updated to 1.2.04 (Galaxy & Offline Installer)

Changelog from Steam:
Patch Notes

Hello Everyone,

We want to thank all of you who left your feedback about Road 96: Mile 0. We're sorry to hear that some of you have experienced technical difficulties while playing the game.

Our team is currently working hard to improve the game and gather all the valuable feedback that we've received. As part of our ongoing efforts, we are excited to release our first patch today, which aims to address the following issues:

• Fixed an issue preventing players from jumping during rides when the ingame FPS was higher than ~275. The game is now limited to 240fps. Players can still override that value by activating Vsync and using a screen that has a refresh rate higher than 240hz but we do not recommend players using it during rides as it might trigger the bug again.
• Fixed an issue allowing the player to enter Zoe's Room before discussing with Kaito in Oasis Villas
• Fixed an issue preventing the player to progress during the talkie walkie discussion in Hideout
• Fixed an issue blocking the player if a ride replay was triggered during an after ride hideout chapter
• Fixed a collider issue causing the player to fall through the map in Presidential Park
• Removed John floating in the Hideout
• Added a game version canvas on the main menu

E-book "Road 96: About A Girl" patch note (not yet updated on GOG!):

• Added epub versions for both English and French versions of the book
• Fixed Some localization issues
• Fixed some hyperlink issues preventing player from progressing

We will continue doing our best to make the game better. If you encounter any technical issues, please do not hesitate to reach out to our technical support team, and we'll do our best to assist you.

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high rated
Remains

Standalone installer updated: [Windows] 0.45x0702a ⇒ 0.45x0754a.
Hot fix - 0.45x0754a

The emergency response team has arrived.
• Fix the printer ui bug after game load
• FPS optimised for building
high rated
Dying Light: The Following - Enhanced Edition

Updated to 1.49.7 (Galaxy & Offline Installer)

No changelog.
high rated
Foundation (In Development)

Updated to alpha 1.9.3.1.0417 (Galaxy & Offline Installer)

Changelog from SteamDB:
The 1.9.3 Decorations & Action Bar Update Is Now Available!

Hello Lords & Ladies!

A new update has just been released. The two main features are decorations availability and action bar (HUD) improvements. Without further ado, let’s see what this means for Foundation.

Common Decorations

Starting with 1.9.3, common decorative parts are made available for all monuments regardless of their previous limitations. In other words, you can now customize monuments with more freedom. Decorations have been grouped into different categories in the build panel for better understanding. The intended goal is to open up more customization possibilities for your villages.

Common Decorations in the build menu
Decorations grouping in the build panel

As a reminder, common decorations are not only for looks either: they provide a very useful desirability bonus, encouraging villagers to upgrade their houses. Furthermore, common decorations provide beautification, which is taken into account for prosperity—a score that represents your overall progress in the game. Estate and monument-specific decorations, on the other end, provide splendor instead of beautification and desirability.

In summary:

Common decorations are available for each monument and from the build menu
Estate decorations are available across all monuments from the same Estate
Monument decorations are for parts that only work for a specific monument

Action Bar (HUD) Improvements

In past versions of the game, mandates were enacted at the Manor House with the help of a special button. Alternatively, you could click on a specific opportunity in your quest module to enact mandates. Starting with 1.9.3, a shortcut for mandates has been added to the action bar at the bottom of the screen. Clicking this icon will bring up all available mandates, allowing faster access to this feature.

While on the topic of action bar improvements, we also added a shortcut to village aspirations. Clicking on the trophy icon brings all available village aspirations—optional objectives you can aim for while building your medieval village. Village aspirations will appear in the quest module once you start tracking at least one of them. Please note that the Village Aspirations shortcut previously found in the system menu has been removed.

Illustrations Galore

Update 1.9.3 features plenty of updated - ⁠and in some cases, completely new - colorful ⁠illustrations to breathe life into Foundation events.

We hope you enjoy your time with this newest update. Stay tuned for more details on upcoming content for Foundation.

Changelog

New

• Common decorations are now accessible for all monuments
• An extensive collection (100+) of new and improved illustrations for events
• Added two buttons to the action bar
* Mandates
* Village Aspirations
• Added help topics in the Help (F10) menu
* Hunting
* Bridges
* Motion sickness
* Useful shortcuts
• The game now has its own icon

Game Balance

• Moved tombstones (decoration) from tier 2 to tier 1 of the Clergy progression path

Improvements

• Advices from the quest module now display a New prefix, for example New Advice: Increase Taxation
• When using more than one monitor, players can now choose which one will display the game (fullscreen mode)

Updates

• Batch of unlockables’ icons
• Localization

Modding

• Villager statuses and profiles now have gendered fields. Therefore, we removed statuses and profiles related to nuns. To convert your mods, read the official documentation here
• GAME_ACTION_DELIVER_RESOURCE now has a BudgetCategory property

Fixes

• Removed a line from the Book which was displayed before Estates were unlocked
• Switching tabs of the Book after deleting a privilege reactivated it and stopped players from removing it again
• Death finds a way: right-clicking on tombstone window wouldn’t close it
• Dead soldiers were listed as newcomers and still counted for the village’s total population
• Bailiff selection window wasn’t closing on a right-click
high rated
Elasto Mania Remastered

Updated from 1.12 to 1.13

No changelog.