Factorio Updated from
1.1.76 to
1.1.80 for Windows, Linux and Mac.
Changelog from
SteamDB:
Version 1.1.80 released as stable Changes from 1.1.77 to 1.1.80
Minor Features • In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules.
https://forums.factorio.com/102804)
Graphics • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
Changes • Music no longer fades out on technology screen. more
• On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. more
Bugfixes • Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.
• Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints. more
• Fixed size issues related to mod relative GUIs. more
• Fixed that item request proxies could be created through script with a count of 0. more
• Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations. more
• Fixed a memory corruption issue when saving under linux with async saving enabled. more
• Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
• Fixed the game would fail to load sprites with some mods when max texture size was set to 2048. more
• Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
• Fixed a scripting error in tips and tricks simulations related to mod migrations. more
• Fixed a crash when downgrading specific entities in multiplayer. more
• Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits. more
• Fixed TransportLine consistency issue when changing force of a linked-belt. more
• Fixed a crash related to custom map generation. more
• Fixed a crash with SDL's X11_XInput2. more
• Fixed programmable speaker playing incorrect sound in certain scenarios. more
• Fixed that create_spidertron() didn't scale lights correctly. more
• Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine. more
• Fixed inserter could start moving to the drop target while still being in the pickup mode. more
• Fixed multiple personal roboports discharging. more
• Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases. more
• Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. more
• Fixed rotating a loader would not update heat connections if it has any. more
• Fixed migrating loader energy sources between types could fail to update energy source buffer size. more
• Fixed migrating inserter energy source between types could fail to update energy source buffer size.
• Fixed migrating pump energy source between types could fail to update energy source buffer size.
• Fixed migrating radar energy source between types could fail to update energy source buffer size.
• Fixed migrating reactor energy source between types could fail to update energy source buffer size.
• Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
• Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
• Fixed a bad error message when registering custom hotkey events with filters. more
• Fixed that color mod settings wouldn't migrate to the default value. more
• Fixed that escape did not work to close the user-login GUI. more
• Fixed that the CustomGuiElement "switch" type would fire the click event twice. more
• Fixed a rare crash related to watching replays. more
• Fixed consistency issue related to building loader ghosts over existing loader ghosts. more
• Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31. more
• Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. more
• Fixed land mine was not colliding with rail signals. more
• Fixed a crash when disconnecting and reconnecting a display on Wayland more
• Fixed inconsistent clipboard behavior on Wayland more
• Fixed that disabling permissions to move didn't work correctly in some cases more
• Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. more
• Fixed a crash related to script creation of entities. more
• Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. more
• Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. more
• Fixed technology title not updating when technology was researched. more
• Fixed horizontal lines ending up too short when close to line-wrapping labels more
• Fixed a crash related to migrating spider vehicle guns. more
• Fixed loader ghosts would connect to transport belts even when they had different forces. more
• Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. more
• Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". more
• Fixed balance of several audio files. more
• Fixed InserterPrototype would accept too large stack size bonuses. more
• Fixed a crash when maximum-sounds is set below 16, for example by using --disable-audio or on failed audio initialization. more
• Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS.
• Fixed LuaSurface::find_entities_filtered would not accept force indexes. more
• Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces. more
• Fixed that loaders would spill their items when fast-replaced or upgraded.
• Fixed valid path searches failing because a previously failed path with a wider bounding box was cached. more
• Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.
Modding • Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
• Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
• Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
• Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced "no-atlas" priority. more
• Added LoaderPrototype::energy_source and energy_per_item.
• Added support for "icon_horizontal_align" to sprite-button.
• Added "color-setting" prototype.
• Added 'entity-ghost' and 'tile-ghost' selection tool modes.
• Added chart.zoom_threshold_to_draw_spider_path utility constant.
Scripting • Added LuaControl::get_max_inventory_index() read.
• Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
• Added "unlocks-recipe" to technology prototype filters.
• ForceIdentification can now be specified by force index.
• Added script_raised_teleported.
• Added raise_teleported to LuaControl::teleport.
• Added 'use_rich_text' parameter to LuaRendering::draw_text() and getter/setter functions.
• Added 'has_item_inside' to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
• LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes. more
• Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
• Added LuaEntityPrototype::max_power_output read support for burner generators.
• Added LuaItemStack::use_capsule.
• Added LuaEntity::beacons_count read.
• Added LuaEntity::get_beacons().
• Added LuaEntity::get_beacon_effect_receivers().
• Added LuaRendering::use_target_orientation for Sprite, Animation, and Polygon.
• Added on_gui_hover, on_gui_leave.
• Added LuaGuiElement::raise_hover_events read/write.