Posted March 04, 2023
high rated
Against the Storm Changelog (continued from above)
UX/UI improvements
⚡ Improved the Trade Route UI.
Changed the way the list of offers works. Now all offers are displayed at once (with small dividers for town names). You no longer have to click on towns to see their offers.
Moved the buy button for new offer slots from the main offer list to the side list of towns.
Removed the biome name from the town slot to make more space for the town name. The biome name can still be seen in the town tooltip.
Added a “show only available” checkbox above the offer list. Checking it will hide offers you can’t afford.
Added a checkbox to the options menu (in the “Alerts” tab) to enable trade route completion notifications even if auto collect is on (this option is off by default).
The Trade Route button on the HUD will now show two numbers: trade routes ready to be collected (on the left), and trade routes that can be started right away (on the right). This should make it easier to make decisions at a glance without needing to open the trade route UI.
Slightly rearranged the Trade Route panel (mostly the checkboxes and the headers).
⚡ Added an effect preview in the description of retroactive perks. Now before buying or picking a retroactive perk, you will be able to see the expected bonus from it.
⚡ Changed the way removing buildings works. Now all buildings (aside from roads and decorations) will always ask for confirmation. You can skip the confirmation pop-up by holding Shift when destroying buildings.
⚡ Added an explanation to timed Resolve penalties that were started by Forest Mysteries during the Storm (such as Cloudburst and Creeping Shadows). The tooltip now reads “Timed Resolve effects expire only after the timer reaches 0, even if they were started by a Forest Mystery during the Storm.” to avoid confusion.
⚡ Changed the wording on progress previews in effects that are only active during one season (like Cricket Mating Grounds, Woodpecker Technique, and Improvised Tools).
⚡ Added a new setting in the options menu - UI scroll sensitivity. It affects all scroll bars in the game’s UI.
⚡ Updated the description of the Earthquake effect (Drainage Mole) to also include information about nearby glade events being destroyed by it.
⚡ Improved the wording in the Awakening effect’s description (Infected Drainage Mole) to make it clear that Cysts remain active even after solving the corresponding glade event.
⚡ Changed the wording in the Silent Looting perk description to make it more consistent with other text in the game.
Added information about the radius to some explosion effects (like in the Noxious Machinery glade event).
Added a new graphic setting in the options menu - shadow fade distance. You can now control the distance at which shadows are disabled (to lower the strain on your GPU or increase the graphical fidelity of the game).
Changed the name of the “Modifiers” tab in the Embark View to “Conditions”, to better describe the information that is available after clicking it.
Changed the name and description of the Ruined Settlement modifier to avoid confusion with the new Abandoned Settlement modifier. It’s now called Ruins, and the description states that there is a higher chance of finding ruined buildings in the forest.
Bug fixes
⚡ Fixed a bug with Automatons not being affected by production boosting perks.
⚡ Fixed a bug with removed perks (Religious Settlement and Cosmetic Specialization) still being given as rewards for completing Orders.
⚡ Fixed a bug with the removed Chicken or Egg Cornerstone still being given as a level up reward.
⚡ Fixed an issue with building categories not lighting up on the bottom HUD after receiving a new blueprint.
⚡ Fixed an issue with the Dangerous Lands Modifier spawning a Forbidden Glade in the forest.
⚡ Fixed an issue with failed timed orders preventing players from completing certain deeds (like Defying the Crown).
⚡ Fixed a bug with incorrect upgrade cost tooltips in the Mine, Archaeologist’s Office, and Geyser Pump.
⚡ Fixed a bug with the game setting up a low resolution when launched for the first time.
⚡ Fixed a bug with Geyser Pumps being moveable in settlements with the Levitating Monument modifier.
⚡ Fixed a bug that made it possible to place an invisible building.
⚡ Changed the description of the Friend or Foe effect to take Prestige difficulty modifiers into account.
⚡ Fixed incorrectly switched values in the Prosperous Archaeology perk description in Traditional Chinese.
⚡ Fixed multiple incorrect Korean translations for tooltips and building descriptions (for example Embark Bonuses, Essential Blueprint upgrades, and production building descriptions).
⚡ Fixed incorrect Korean translations for Embark Bonuses and Essential Blueprint upgrades in the Smoldering City.
⚡ Fixed an incorrect translation of the Into the Forest deed description.
⚡ Fixed an issue with overlays scaling incorrectly with the UI size setting in the options menu.
⚡ Fixed a display bug with resource counters on the HUD having an initial value of 99999.
⚡ Fixed an issue with steam particles not being stopped when the game is paused.
⚡ Fixed a bug with the UI being inactive after typing in a value into the limit text field and hitting Enter.
⚡ Fixed a bug with trader arrival icons covering worker slots.
⚡ Fixed a bug with locked perks being available in the Forsaken Altar.
⚡ Fixed an issue with the intro cutscene having a white frame in ultrawide resolutions.
⚡ Fixed an issue with the Rotten Rain Forest Mystery being drawn in maps without Fertile Soil.
⚡ Fixed a bug with some big UI windows not closing when clicking on the background behind them.
⚡ Fixed a bug with two Encyclopedia entries being locked even if a player has unlocked everything in the game.
⚡ Fixed a bug with the Gathering Knowledge effect (Marshlands biome modifier) affecting Woodcutters.
⚡ Fixed a bug with logistics lines being visible even after closing the building UI.
⚡ Fixed a typo in the Blightrot Cauldron working effect description in English.
⚡ Fixed a typo in the Russian translation of the Firekeeper’s Prayer perk.
⚡ Fixed a typo in the tree marking tooltip in the japanese version of the game.
⚡ Fixed a typo in the Spices perk description in English.
⚡ Removed an unnecessary plus sign from the Survivor Bonding description in French.
⚡ Removed an unnecessary minus sign from the Infamous Viceroy modifier description.
Fixed a bug with “mark trees” and “unmark trees” shortcuts being available in the tutorial even before building the first Woodcutters’ Camp.
Other
⚡ Improved the overall performance of the game.
After the last update, we received some reports about the game running slower. Most of them should be addressed now.
We will release an experimental update in the near future with more fixes and improved performance, and move it over to the main branch once it is stable.
⚡ Added two new music tracks to the Scarlet Orchard (Drizzle and Clearance).
Reworked all ambient sounds for the Cursed Royal Woodlands (all 3 seasons).
Added new ambient sound to the Scarlet Orchard (Clearance).
Added new ambient sounds to the Marshlands (Storm).
Tweaked the volume levels of all ambient sounds in the game.
UX/UI improvements
⚡ Improved the Trade Route UI.
Changed the way the list of offers works. Now all offers are displayed at once (with small dividers for town names). You no longer have to click on towns to see their offers.
Moved the buy button for new offer slots from the main offer list to the side list of towns.
Removed the biome name from the town slot to make more space for the town name. The biome name can still be seen in the town tooltip.
Added a “show only available” checkbox above the offer list. Checking it will hide offers you can’t afford.
Added a checkbox to the options menu (in the “Alerts” tab) to enable trade route completion notifications even if auto collect is on (this option is off by default).
The Trade Route button on the HUD will now show two numbers: trade routes ready to be collected (on the left), and trade routes that can be started right away (on the right). This should make it easier to make decisions at a glance without needing to open the trade route UI.
Slightly rearranged the Trade Route panel (mostly the checkboxes and the headers).
⚡ Added an effect preview in the description of retroactive perks. Now before buying or picking a retroactive perk, you will be able to see the expected bonus from it.
⚡ Changed the way removing buildings works. Now all buildings (aside from roads and decorations) will always ask for confirmation. You can skip the confirmation pop-up by holding Shift when destroying buildings.
⚡ Added an explanation to timed Resolve penalties that were started by Forest Mysteries during the Storm (such as Cloudburst and Creeping Shadows). The tooltip now reads “Timed Resolve effects expire only after the timer reaches 0, even if they were started by a Forest Mystery during the Storm.” to avoid confusion.
⚡ Changed the wording on progress previews in effects that are only active during one season (like Cricket Mating Grounds, Woodpecker Technique, and Improvised Tools).
⚡ Added a new setting in the options menu - UI scroll sensitivity. It affects all scroll bars in the game’s UI.
⚡ Updated the description of the Earthquake effect (Drainage Mole) to also include information about nearby glade events being destroyed by it.
⚡ Improved the wording in the Awakening effect’s description (Infected Drainage Mole) to make it clear that Cysts remain active even after solving the corresponding glade event.
⚡ Changed the wording in the Silent Looting perk description to make it more consistent with other text in the game.
Added information about the radius to some explosion effects (like in the Noxious Machinery glade event).
Added a new graphic setting in the options menu - shadow fade distance. You can now control the distance at which shadows are disabled (to lower the strain on your GPU or increase the graphical fidelity of the game).
Changed the name of the “Modifiers” tab in the Embark View to “Conditions”, to better describe the information that is available after clicking it.
Changed the name and description of the Ruined Settlement modifier to avoid confusion with the new Abandoned Settlement modifier. It’s now called Ruins, and the description states that there is a higher chance of finding ruined buildings in the forest.
Bug fixes
⚡ Fixed a bug with Automatons not being affected by production boosting perks.
⚡ Fixed a bug with removed perks (Religious Settlement and Cosmetic Specialization) still being given as rewards for completing Orders.
⚡ Fixed a bug with the removed Chicken or Egg Cornerstone still being given as a level up reward.
⚡ Fixed an issue with building categories not lighting up on the bottom HUD after receiving a new blueprint.
⚡ Fixed an issue with the Dangerous Lands Modifier spawning a Forbidden Glade in the forest.
⚡ Fixed an issue with failed timed orders preventing players from completing certain deeds (like Defying the Crown).
⚡ Fixed a bug with incorrect upgrade cost tooltips in the Mine, Archaeologist’s Office, and Geyser Pump.
⚡ Fixed a bug with the game setting up a low resolution when launched for the first time.
⚡ Fixed a bug with Geyser Pumps being moveable in settlements with the Levitating Monument modifier.
⚡ Fixed a bug that made it possible to place an invisible building.
⚡ Changed the description of the Friend or Foe effect to take Prestige difficulty modifiers into account.
⚡ Fixed incorrectly switched values in the Prosperous Archaeology perk description in Traditional Chinese.
⚡ Fixed multiple incorrect Korean translations for tooltips and building descriptions (for example Embark Bonuses, Essential Blueprint upgrades, and production building descriptions).
⚡ Fixed incorrect Korean translations for Embark Bonuses and Essential Blueprint upgrades in the Smoldering City.
⚡ Fixed an incorrect translation of the Into the Forest deed description.
⚡ Fixed an issue with overlays scaling incorrectly with the UI size setting in the options menu.
⚡ Fixed a display bug with resource counters on the HUD having an initial value of 99999.
⚡ Fixed an issue with steam particles not being stopped when the game is paused.
⚡ Fixed a bug with the UI being inactive after typing in a value into the limit text field and hitting Enter.
⚡ Fixed a bug with trader arrival icons covering worker slots.
⚡ Fixed a bug with locked perks being available in the Forsaken Altar.
⚡ Fixed an issue with the intro cutscene having a white frame in ultrawide resolutions.
⚡ Fixed an issue with the Rotten Rain Forest Mystery being drawn in maps without Fertile Soil.
⚡ Fixed a bug with some big UI windows not closing when clicking on the background behind them.
⚡ Fixed a bug with two Encyclopedia entries being locked even if a player has unlocked everything in the game.
⚡ Fixed a bug with the Gathering Knowledge effect (Marshlands biome modifier) affecting Woodcutters.
⚡ Fixed a bug with logistics lines being visible even after closing the building UI.
⚡ Fixed a typo in the Blightrot Cauldron working effect description in English.
⚡ Fixed a typo in the Russian translation of the Firekeeper’s Prayer perk.
⚡ Fixed a typo in the tree marking tooltip in the japanese version of the game.
⚡ Fixed a typo in the Spices perk description in English.
⚡ Removed an unnecessary plus sign from the Survivor Bonding description in French.
⚡ Removed an unnecessary minus sign from the Infamous Viceroy modifier description.
Fixed a bug with “mark trees” and “unmark trees” shortcuts being available in the tutorial even before building the first Woodcutters’ Camp.
Other
⚡ Improved the overall performance of the game.
After the last update, we received some reports about the game running slower. Most of them should be addressed now.
We will release an experimental update in the near future with more fixes and improved performance, and move it over to the main branch once it is stable.
⚡ Added two new music tracks to the Scarlet Orchard (Drizzle and Clearance).
Reworked all ambient sounds for the Cursed Royal Woodlands (all 3 seasons).
Added new ambient sound to the Scarlet Orchard (Clearance).
Added new ambient sounds to the Marshlands (Storm).
Tweaked the volume levels of all ambient sounds in the game.
Post edited March 04, 2023 by bjgamer