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high rated
Against the Storm Changelog (continued from above)

UX/UI improvements
⚡ Improved the Trade Route UI.
Changed the way the list of offers works. Now all offers are displayed at once (with small dividers for town names). You no longer have to click on towns to see their offers.
Moved the buy button for new offer slots from the main offer list to the side list of towns.
Removed the biome name from the town slot to make more space for the town name. The biome name can still be seen in the town tooltip.
Added a “show only available” checkbox above the offer list. Checking it will hide offers you can’t afford.
Added a checkbox to the options menu (in the “Alerts” tab) to enable trade route completion notifications even if auto collect is on (this option is off by default).
The Trade Route button on the HUD will now show two numbers: trade routes ready to be collected (on the left), and trade routes that can be started right away (on the right). This should make it easier to make decisions at a glance without needing to open the trade route UI.
Slightly rearranged the Trade Route panel (mostly the checkboxes and the headers).
⚡ Added an effect preview in the description of retroactive perks. Now before buying or picking a retroactive perk, you will be able to see the expected bonus from it.
⚡ Changed the way removing buildings works. Now all buildings (aside from roads and decorations) will always ask for confirmation. You can skip the confirmation pop-up by holding Shift when destroying buildings.
⚡ Added an explanation to timed Resolve penalties that were started by Forest Mysteries during the Storm (such as Cloudburst and Creeping Shadows). The tooltip now reads “Timed Resolve effects expire only after the timer reaches 0, even if they were started by a Forest Mystery during the Storm.” to avoid confusion.
⚡ Changed the wording on progress previews in effects that are only active during one season (like Cricket Mating Grounds, Woodpecker Technique, and Improvised Tools).
⚡ Added a new setting in the options menu - UI scroll sensitivity. It affects all scroll bars in the game’s UI.
⚡ Updated the description of the Earthquake effect (Drainage Mole) to also include information about nearby glade events being destroyed by it.
⚡ Improved the wording in the Awakening effect’s description (Infected Drainage Mole) to make it clear that Cysts remain active even after solving the corresponding glade event.
⚡ Changed the wording in the Silent Looting perk description to make it more consistent with other text in the game.
Added information about the radius to some explosion effects (like in the Noxious Machinery glade event).
Added a new graphic setting in the options menu - shadow fade distance. You can now control the distance at which shadows are disabled (to lower the strain on your GPU or increase the graphical fidelity of the game).
Changed the name of the “Modifiers” tab in the Embark View to “Conditions”, to better describe the information that is available after clicking it.
Changed the name and description of the Ruined Settlement modifier to avoid confusion with the new Abandoned Settlement modifier. It’s now called Ruins, and the description states that there is a higher chance of finding ruined buildings in the forest.

Bug fixes
⚡ Fixed a bug with Automatons not being affected by production boosting perks.
⚡ Fixed a bug with removed perks (Religious Settlement and Cosmetic Specialization) still being given as rewards for completing Orders.
⚡ Fixed a bug with the removed Chicken or Egg Cornerstone still being given as a level up reward.
⚡ Fixed an issue with building categories not lighting up on the bottom HUD after receiving a new blueprint.
⚡ Fixed an issue with the Dangerous Lands Modifier spawning a Forbidden Glade in the forest.
⚡ Fixed an issue with failed timed orders preventing players from completing certain deeds (like Defying the Crown).
⚡ Fixed a bug with incorrect upgrade cost tooltips in the Mine, Archaeologist’s Office, and Geyser Pump.
⚡ Fixed a bug with the game setting up a low resolution when launched for the first time.
⚡ Fixed a bug with Geyser Pumps being moveable in settlements with the Levitating Monument modifier.
⚡ Fixed a bug that made it possible to place an invisible building.
⚡ Changed the description of the Friend or Foe effect to take Prestige difficulty modifiers into account.
⚡ Fixed incorrectly switched values in the Prosperous Archaeology perk description in Traditional Chinese.
⚡ Fixed multiple incorrect Korean translations for tooltips and building descriptions (for example Embark Bonuses, Essential Blueprint upgrades, and production building descriptions).
⚡ Fixed incorrect Korean translations for Embark Bonuses and Essential Blueprint upgrades in the Smoldering City.
⚡ Fixed an incorrect translation of the Into the Forest deed description.
⚡ Fixed an issue with overlays scaling incorrectly with the UI size setting in the options menu.
⚡ Fixed a display bug with resource counters on the HUD having an initial value of 99999.
⚡ Fixed an issue with steam particles not being stopped when the game is paused.
⚡ Fixed a bug with the UI being inactive after typing in a value into the limit text field and hitting Enter.
⚡ Fixed a bug with trader arrival icons covering worker slots.
⚡ Fixed a bug with locked perks being available in the Forsaken Altar.
⚡ Fixed an issue with the intro cutscene having a white frame in ultrawide resolutions.
⚡ Fixed an issue with the Rotten Rain Forest Mystery being drawn in maps without Fertile Soil.
⚡ Fixed a bug with some big UI windows not closing when clicking on the background behind them.
⚡ Fixed a bug with two Encyclopedia entries being locked even if a player has unlocked everything in the game.
⚡ Fixed a bug with the Gathering Knowledge effect (Marshlands biome modifier) affecting Woodcutters.
⚡ Fixed a bug with logistics lines being visible even after closing the building UI.
⚡ Fixed a typo in the Blightrot Cauldron working effect description in English.
⚡ Fixed a typo in the Russian translation of the Firekeeper’s Prayer perk.
⚡ Fixed a typo in the tree marking tooltip in the japanese version of the game.
⚡ Fixed a typo in the Spices perk description in English.
⚡ Removed an unnecessary plus sign from the Survivor Bonding description in French.
⚡ Removed an unnecessary minus sign from the Infamous Viceroy modifier description.
Fixed a bug with “mark trees” and “unmark trees” shortcuts being available in the tutorial even before building the first Woodcutters’ Camp.

Other
⚡ Improved the overall performance of the game.
After the last update, we received some reports about the game running slower. Most of them should be addressed now.
We will release an experimental update in the near future with more fixes and improved performance, and move it over to the main branch once it is stable.
⚡ Added two new music tracks to the Scarlet Orchard (Drizzle and Clearance).
Reworked all ambient sounds for the Cursed Royal Woodlands (all 3 seasons).
Added new ambient sound to the Scarlet Orchard (Clearance).
Added new ambient sounds to the Marshlands (Storm).
Tweaked the volume levels of all ambient sounds in the game.
Post edited March 04, 2023 by bjgamer
high rated
Planet Crafter

Offline installers updated to v0.7.008

CHANGELOG (from Steam)

* Remove grabbing of drones (not usefull & prone to bugs)
* Remove logistics on containers not crafted by players (wrecks and outside) (not logical & was leading to bugs)
* Fix a bug where drones would "loop" in the stations
* Improve drones performances
* One new golden crate
* Fix russian translation issue
* Deconstruction chip t2 does not require nitrogen anymore
* Try to fix a bug with algae and trees not spawning or bugging
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rjbuffchix: Not to get off track but should mention Noita is an example of pretty good treatment from an indie dev. This game has been on GOG how long...like five years? And still gets updated here. I will say it would be nice if the changelog was here too instead of grabbed from Scheme.
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HypersomniacLive: Just saw this. FWIW, the dev also posts the changelog here: https://noitagame.com/release_notes/

A few others do something similar.
Cheers, thanks for making me aware of that.
high rated
TUNIC

Updated from 1.0-T1507-B43 to 1.0-T1513-B45 for Windows.

Updated from 1.0-T1507-B39 to 1.0-T1513-B41 for Mac.

No changelog.



Unexplored 2: The Wayfarer's Legacy

Updated from 1.3.9 to 1.3.10

Changelog:

Patch 1.3.10 is tiny

This week’s patch is tiny: it only contains two bug fixes, which actually addresses all bugs reported since the last patch.

Behind the scenes we are still working on a new final level including brand new AI stuff that isn’t quite ship shape just yet.

Bug Fixes

• Fixes generator issue with the subterranean level of Marang Keeps.
• Reducing likelihood that level features such as bookshelves can block gates.



Vagrus - The Riven Realms

Updated from v1.1300223V to v1.1300303A

Changelog:

Hotfix III. (v1.1300303A) has just been published

Here's the list of fixes included:
- Cascading properties did not work [example: Blessing of Unbinding on the comitatus does not automatically grant the same blessing on Companions]
- Market stack trade button did not update the prices properly
- Stach trade button UI bug sometimes did not indicate its actual state
- Rare bug that resulted in full stack buy instead of a single unit
- Sliders sometimes malfunctioned on touch screens
- Wide-screen-related issues: NPC portraits shifted to the right, Bug reporting box to the left
- Controller navigation box was shown on the Settlement Faction UI even when not using a controller
- Controller icons could pop up for a frame while refreshing the UI after certain hotkeys were pressed
- Imperial comitatus flags did not appear properly
- Auto-scouting possible exploit closed off :P
- Rare scouting bug for certain crew combat encounters
- Various smaller visual bugs
- SPOILER ------ The wyrms at Tectum Carvos entry will no longer disengage

Thanks, cheers,
The Lost Pilgrims Team



POSTAL: Brain Damaged

Updated from 1,05 to 1,07

No changelog.
high rated
AI War 2

Updated from 5.538 to 5.539 for Windows, Linux and Mac.

Changelog from the developer's website:

5.539 Dark Spire Unapocalypsing

(Released March 4th, 2023)

• No longer prompting the user to unload extra expansions, when loading a quickstart (which have been saved before that expansion, but should still be playable).

• Dark Zenith upgrades should now apply immediately instead of only on next load.

• Galaxy setting 'Max Planets to Scout At Once' which could be 0 in sandbox, but didn't work, now is possible and works for any campaign type.

• Drones no longer immediately die when their parent-fleet does, they are added to the loose fleet.
• The code was actually already trying to do this, but seemingly accidentally deleting them entirely. This mostly applies to npc drone fleets since the player's fleet leaders never actually get removed from the sim. So, ai hive golems, ai hive eyes, swarmer guard posts...If the drones are setup to attrition without parent then they will starting doing that, but not just vanish, anymore. It is highly likely this fixes a lot of the ghost selection circles.

• Drone fleets which use a chance to include different types, rather than including full cap of everything, now work correctly.

• Drone fleets are now by default allowed to use movement modes. This means they will pursuit FRS targets if they have a weapon.
• Welcome feedback on whether this is an improvement or not for specific drone fleets.

• Show loaded drones in the 'at local planet' sidebar.
• Previously, since they weren't shown, the planets total strength value could be a lot higher than could be explained in 'at local planet'.

• Having a 'spawner' selected no longer auto selects ships it produces. Having a fleet selected does.
• Thanks to Puffin for request.

• Fix a bug where all spheres are called 'Spire Spheres' in specific portions of their hacking description (Sorry Zenith)
• Thanks to Puffin for discovering this

• Add some defensive code to wormhole borers after the Showdown Crisis is triggered
• Thanks to Lord of Nothing for reporting

• Add some defensive code to border aggression after the AI Overlord is killed
• Thanks to crabby for reporting

• Fix a bug where players could get multiple cities on a planet with the infused empire by clicking very quickly
• Thanks to silentsnack for reporting

• Allow ARS-style hacks to actually grant lines to command stations and/or battlestations by following the existing tag 'is_for_granting_to_command_stations_and_battlestations'.

Dark Spire

• Removed updated budget from the new configuration option, due to it accidentally causing the apocalypse
• Unit variety is now the main purpose of the option, and requires a new save to be enabled again

Splintering Spire

• Fireteams are now much more accurate when estimating their own strength
• Fireteams now try to build up more substantial strike fleets before moving out to attack
• Fireteams now accept new allied units joining them mid attack if they're near enough to a Sphere planet
• Dark Spire's Dismantling response has been increased on lower intensities and decreased on higher intensities
• Sphere bonus per Derelict claimed has been greatly lowered at higher intensities
• Derelicts now last twice as long
• Coalition forces now also benefit from hacking and derelict bonuses on their host sphere

Sidekicks

• Balance tweaks to the Spire

Powerful Command Stations

• Had an xml typo that was erroring on startup.

Reclaimers

Reclaimers can now be ON but not added to the game as a faction, without affecting your galaxy generation.

• New starting fleet and battlestation: Dismissal Fleet and Dismissal Defenses
• Scrapyard hack UX improvements. When scrapping transports, show the fleet name and mk level. When scrapping ship lines, also show the mk level.
• Chromatic Ark and Jump Transport are not seeded, for the time being. Chromatic Ark is still playable as Ark Empire, though.
• Chromatic Ark and Jump Transport 'Jump' hack is now free, faster to do, and can target any planet within 2 hops of human space.
• Chromatic Ark damage increased again also given a new single target weapon so it does -something- to your primary right-click target.
• Home Station now states more clearly when research is paused, that it is until the ai mark level increases.
• Hacks to reclaim science from a ship line or transport now do a better job identifying the possible targets.
• Players command stations are no longer granted a line of Reclamation Frigates at the game start. Instead, they are a possible hack-for-line that can appear in a new reclaimers 'station' schematic location.
• Vampire Frigates no longer seeded in ODSS (nor anywhere, currently).

Points of Interest

• Rocketeer number of drones on guard posts fixed and balanced.
• WIP on multiple other new ai types.
Post edited March 05, 2023 by (ø,ø)
high rated
ΔV: Rings of Saturn

Updated to V0.608.5.

Changelog:

0.608.5 - Velocity Squared

- Improved performance of the Dealer and Fleet screens on Enceladus station.
- Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC).
- Fixed unresolved physics for Runasimi KR37 cargo baffles, which could induce an unexpected torque on your ship, causing it to spin up without visible interactions.
- Fixed some dialogue trees regarding salvage recovery, which could lead to dead ends.
- Changed the dynamic loader to address freezes experienced on some Linux systems.
high rated
Small HROT update today (Offline & GOG Galaxy).

0.7.0
• added e3m2 (Hospital)
high rated
Dreams in the Witch House

Updated to 1.04 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
CHANGELOG v. 1.04

- Disabled the map hotkey from all of the dream locations
- Fixed an issue where travelling to the witch's hut after killing the rat could have still spawned the rat in that location
- Fixed an issue where the "Investigator" achievement didn't unlock if the last required evidence triggered Armitage's "Joe's full story" dialog
- Disabled the option to accidentally travel to the alien city, if Walter had not visited it before. Previously doing that could
have caused errors
- Fixed some typos

Thanks to everyone who helped to locate and fix the bugs!
high rated
AI War 2

Updated from 5.539 to 5.540 for Windows, Linux and Mac.

Changelog from the developer's website:

5.540 Civvies Return

(Released March 5th, 2023)

• Fix typo that may have caused a ship to not attack if it had metal flows.

• Fix to fleet members being scrapped that were not involved in a membership transfer.

• Made the enable reinforcement logging force a default to off for anyone with an older version of the game, just in case it was on for more people.

Balance

• Balance pass on the Vicious Raider, an alternative version of the Raider often used by a certain hard AI.
• Base health reduced from 8,300 to 6,250. Looks like these dodged the health nerf the base version of the Raider got a long time ago. Since usually a variant with a ~33% metal premium wouldn't be rocking 66% more health.
• AI purchase price increased from 30 to 38. The AI that uses these already has a massively inflated wave budget. No reason for it to also be getting a massive discount because the enhanced version has the same backend price as regular Raiders.

Civilian Industry

• Has been updated to work with the latest version of the game
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gogtrial34987: No Man's Sky

Updated from 4.10 to 4.12

Changelog from the No Man's Sky website:

Bug fixes
* Fixed an issue that caused bases built next to some building types to become buried in the ground.
* Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
* Fixed an issue that caused ship cockpit screens to flicker.
* Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
* Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
* Fixed a bug that caused farmable plants to appear in the wrong visual state.
* Fixed an issue that caused ByteBeat recordings to fail to save correctly.

* Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
* The volume of the VR wrist projector’s opening sound effect has been reduced.
* Fixed a hang that could occur when exiting an Exocraft in VR.

* Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
* Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
* Fixed a PlayStation 5 issue that could cause graphical corruption during warp.

* Fixed an issue with sky rendering on Xbox One.

* Fixed an issue that prevented system language selection from working correctly.
* Fixed a number of issues that could cause stuttering.
* Fixed an issue that caused some metadata used by mods to be stripped.

* Fixed an issue that could prevent discoveries from showing.
* Fixed an issue that could prevent expedition data from being successfully downloaded.
* Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
* Fixed a number of network connectivity issues.

* Fixed a crash that could occur when playing with a controller on Linux OS.
* Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
* Fixed a crash related to derelict freighter procedural generation.
* Fixed a number of rendering-related crashes.
* Fixed a number of crashes related to multiplayer.
* Fixed a rare crashed related to planet rendering.
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gogtrial34987:
Amazing! I really enjoyed this thread.
high rated
Arcade Paradise

Updated to 1028 (Galaxy & Offline Installer)

No changelog.
go go ! On my site
Attachments:
high rated
Another HROT update appeared (Offline & GOG Galaxy).

0.7.1 – 0.7.3
e3m2 fixes

• back of lockers disappears
• floating elevator button
• buffet translation
• hospital entrance void

e3m2 improvements

• radiography facility
• sink
• added shoe covers
• new dodge music
• ammo balancing

e3m4

• fixed sickle drop

misc

• removed blue pixels on the stairs
high rated
Songs of Conquest has updated, offline included. 53mb Patch.
high rated
Gordian Quest

Updated from 1.2.14 to 1.2.15

No changelog.


Dead Cells

Updated from 1.22.2 to 1.23.0 for Windows, Linux and Mac.

No changelog.