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high rated
Sometimes wonders do happen!

Version 1.6 of Figment was uploadeded today to GOG

It includes all the bugfixes from v1.5 and whatever was changed afterwards

The offline installer should be ready for download soon.

From the developer:
"Thanks for letting us know, we're actually right in the middle of uploading a new build.
Appreciate your patience, let me know if there's anything else I can do for you :)
Best regards,"

v1.5 patch notes
Bug Fixes
Fixed some translations
Fixed an issue where the camera would sometimes get stuck when picking up the sword in Outer Cerebrum
Fixed an issue where the Plague would not flee the scene properly after beating him in the end of Freedom Promenade
Fixed an issue occuring on level start when entering Fulfillment Slope after having defeated the Plague
Fixed an issue where spider webs' deactivation kept on repeating when completing a spider encounter
Fixed an issue where a spider web's collider would not get turned off properly in Geometry Square
Fixed an issue where the rotating bridge leading to the Enigma Box puzzle in Geometry Square was not in the correct position when entering the level after having beaten Clockwork Town
Fixed an issue where the Train of Thought would sometime get stuck
Fixed an issue where the "danger" music overlay couldn’t be heard playing in Anchorage
Fixed a visual glitch occuring at the 4-way stone bridge puzzle in Anchorage
Fixed several issues surrounding the air filters in The Summit
Darkness walls during a story moment in The Summit is now able to deal damage
Post edited March 07, 2023 by neumi5694
high rated
Metro Exodus

Updated to 1.0.8.39 (Galaxy & Offline Installer) & 3.0.8.39 (Enhanced Edition, Galaxy)

Changelog from Steam:
Exodus SDK Hotfix

We have deployed a hotfix to the Exodus SDK to address some reported issues. The patch notes include:

1. Fixed the bug when the deletion of mod triggers removal of other files.
2. Fixed OpenCL error on importing textures.
3. Fixed the SDK documentation links.

Steam BuildID: 10516378
Epic BuildID: 0.1.0.19
GoG BuildID: 1.0.8.39 (3.0.8.39)

If you find any bugs with the SDK please use #bug-reporting in the SDK section of the Discord server.

Find out more about the SDK and how to get it here.

Please be patient if you don't see the update in your store just yet - it may still be propagating in your region.
Post edited March 07, 2023 by Hustlefan
high rated
Flashout 3

Updated to 1.0.9 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.09

- Fixed healing drone behavior when attached to Skyhooper ship.
- Fixed some road colliders.
- Fixed achievements.
high rated
HROT again (Offline & GOG Galaxy).

0.7.4
• hotfix for the game crash while SMG unmount
high rated
The Slormancer

Updated from In Dev 0.5.01e to In Dev 0.5.02g

Changelog:

The Tech Update

Hello everyone!

As discussed in our latest Slormite Chronicles, I've been working on various aspects of how the Controller behaves, both in menus and in game. Both were causing some frustration and a rework was much needed.

This update introduces major changes to our controller support but I also took the chance to work on other technical and / or quality of life features so everyone has something to look for in this update.
So here goes!

Controller Rework

Controller Aim Assist:

Reworked the Auto-Aim system to be much more efficient.
The Auto-Aim should now accurately follow the direction of the ground cursor.
The Auto-Aim should no longer aim for enemies behind walls.
As a result, switching between targets should be much MUCH easier.

When moving with the Left Stick, the system should aim for pretty much any relevant target nearby in front of you. When using the Right Stick, you will be able to more accurately pick a direction FROM the enemy currently being targetted. If you don't like that behavior, I've also added two other options for you to choose from:

"Aim Assist" Setting:
Added an Aim Assist Setting with 3 options:

• Auto Aim: (Default option) Use the Right Stick to navigate between targets.
• Semi-Free: Use the Right Stick to Aim. Your aim will adjust to a relevant target in the direction you're aiming.
• Free: Use the Right Stick to Aim. No Help.

Toggle "Aim Assist":
Added a Bindable Option called "Toggle Aim Assist" that I encourage you to set to R3 (R3 used to be Toggle Enemy Life Bars by default): Toggle Aim Assist will switch from your chosen Aim Assist setting to "Free" and back to your previous choice when you press R3 again.

Visual Feedback

• A Locked Target will now glow with a more distinct stroke and the back of its lifebar will change.
• When a Target is locked, the ground cursor will change color.

User Interface:
The Left stick can now be used to move a newly added cursor around menus and select any button or hover over any kind of tooltip. This should make the navigation much MUCH smoother.

I've also fixed a couple of weird behaviors:

• Ancestral Tree Menu: Moving the Tree now takes stick sensitivity into account.
• Ancestral Tree Menu: You can now properly refund Ancestral Legacy choices with a controller.
• Inventory: Enabled Stick/Pad Navigation to Slorm Reapers, Thumbs and pretty much any button.
• Inventory: You can now add/remove Traits 10 by 10 by holding RB.
• Inventory: You should now be able to navigate through the Slorm Reapers menu without issues.
• Inventory: You should now be able to properly close Reaper Runes / Ultimatums notifications with the A button.
• The Great Forge: You can now hover over Challenges Effects and Rewards.
• Expeditions: Now that everything is clickable, the default button to start Expeditions is now Y instead of A (used to click on things).

Bonus:
Button Faces can now be customized between X-Box / PlayStation or Nintendo Switch.

Various Additions

Font Sizes:

Added new Font Sizes called "Biggerer" and "Biggest" which are bigger than the "Bigger" font size.

Search Bars:
Added a Search Function to Skills, Attributes and Slorm Reapers.
The Search Bar in the Ancestral Legacy menu has been moved to the top right out of consistency.

Mouse / Keyboard
You can now bind Side Mouse Buttons (up to 2).

FPS

Added a "Target FPS" setting with 4 options: 30, 60 (default), 120 and Uncapped.

This was heavily requested, so here goes.
I haven't been able to test those options on proper hardware, so please let me know if everything is working properly. When playing above 60 FPS, you may notice elements going slower or faster than usual. If you do, please let met know.

UltraWide Support

Added 21:9 support to The Slormancer.
The following resolutions are now available:

• 2560 x 1080
• 3440 x 1440

Same as FPS, I haven't been able to test those options on proper hardware, so please let me know if everything is working properly. You may find some UI elements in the wrong places, or unable to click on some buttons.

Zoom

Added a Zoom setting that allows you to zoom in by 25% and zoom out by 25% (via mouse wheel or via the Settings Menu). It should feel better for people unconfortable with our current level of zoom without breaking the experience.

Bug Fixes

And here are a couple of bug fixes that I've managed to squeeze in before today.

Act 4:

• Minimap sizes should fit better.
• Arnaldow, The Scarecrow, should no longer stop targetting you when you move too far.
• Chaining missions should no longer cause an inappropriate "Time Played" to be displayed on the Victory screen.

Various:

• Influence should now be properly displayed on the Victory screen (there was a small difference due to Influence Gain stats).
• Victory Screen should now properly display Flasks and Books destroyed in The Mage Academy (major bug!).
• When using Bryan's Portal, "Next Floor" should be displayed, instead of "Next Mission", when applicable.
• The number of possible Reforges displayed at the Blacksmith for Masteries, Reaper Affinity and Attributes should now be the correct values.

Crashes:

• Fixed a Crash when clicking on Flawless Defense occuring in Chinese.

That's about it!
Let us know what you think.
high rated
SpongeBob SquarePants: The Cosmic Shake

Updated to 1.2 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patchnotes 10649382

- Added Latin American Spanish voice over
- Added additional save points
- Added a new music track for the final boss fight
- Performance improvements while sliding
- Improved visibility on bubble surf boards
- Fixed the FOV for wide screen monitors
- Fixed the creation of a BuildAgent folder on drive d:
- Fixed the switch between full screen and windowed mode
- Fixed that pressing "P" freezes the game
- Better description for SpongeLock HolmesPants award
- Fixed several smaller visual glitches
- Major stability improvements
- General bug fixes
high rated
Foundation (In Development)

Updated to alpha 1.9.2.5.0308 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 1.9.2.5 Is Now Available!

Hello Lords & Ladies!

A new patch is now available. Here’s the rundown of what’s included in 1.9.2.5:

Changelog

Improvements

- There is now a maximum distance villagers will travel to during their free time, which is based on the location of their homes
- Upkeep categories’ ordering in the Book now follows the same order as the list of building categories in the build menu
- Villagers happiness tooltip positive and neutral colors are now easier to read

Fixes

- It was possible for builders to reach construction sites and not do any work
- The build menu scrolled back to the top after placing a monument part that featured several of them, hindering complex monument construction
- Coins total from taxation could exceed the limit set for individual houses
- Some resources in storage facilities weren’t displaying a numerical value for their available quantity (they now do even at 0)
- The Builder’s Workshop was displayed at the end of the building list unless players reloaded their game
- Rare case where the game displayed wrong quantities after switching resources assigned to a Warehouse/Granary/Market slot
- Building upkeep costs
* Weren’t calculated correctly when pausing/unpausing a workplace
* Were wrongly modified when adding more workers, causing players to pay more than intended
- Building upkeep costs were wrongly calculated The Sturdy Material edict’s effect wasn’t applied in the real calculation of the budget
- The Sturdy Material edict’s effect wasn’t applied to maintenance costs from additional workers
- Villagers crossing under a quarry were teleported on its ladder
- Some tooltips had more empty space than intended
- A number of Mod.io thumbnails’ colors were misinterpreted
- Music wasn’t switching when players reached different Estate tiers
- Changing the monk/nun dorms function could cause a crash
- The Abbatial Gate – Major door wasn’t working
- Quick reloading while the “Promote villagers to higher status” list was opened could cause a crash
- Rare crash when downloading mods
high rated
Roadwarden
New Roadwarden Hotfix is available now!
Roadwarden!
Another small hotfix rolling in, thanks to your overwhelming feedback!
Please keep it up!

More Details:
Fixed the bug that could cause the combat in the tunnel to repeat itself.
Fixed the bug hiding a part of Recruit a Hunter quest description in the journal.
One of the endgame quests no longer describes Tulia as an ally if she was lied to about the related topic.
Fixed various typos and tiny mistakes.


Thank you for your ongoing support and continuous feedback to further improve Roadwarden!
Please keep it up!

Your teams of Moral Anxiety Studio & Assemble Entertainment
high rated
The Slormancer

Updated from In Dev 0.5.02g to In Dev 0.5.02i

No changelog.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated from 1.3.10 to 1.3.11

Changelog:

Patch 1.3.11 Adds extra camera angles and 'Wayfarer's Intuition'

Patch 1.3.11
This week’s patch is a mixed bag of new features and AI improvements. In the options menu you can choose to change the camera settings you can toggle through in-game. The added ‘Wayfarer Instinct’ helps you locate key items when you are in cautious mode, and holding the Staff allows you to detect the magic radiating of hidden ‘wall eye’ sensors.

New Features

• In the options menu you can choose between different camera settings to use in the game.
• Wayfarer Intuition: if you go into cautious mode you might instinctively detect the presence of nearby ‘key’ items.
• Holding the staff allows you to detect magic.
• Adds ‘wall eye’ sensors, these might be hidden and need to be detected with magic.
• Improves the ‘follow leader’ behavior.
• Improves the way the generator can spawn and utilize side rooms.

Bug Fixes

• When enemies decide to flee, they no longer freeze in place.
• AI struggles less with taking tight corners.
avatar
(ø,ø): Unexplored 2: The Wayfarer's Legacy

Updated from 1.3.10 to 1.3.11

Changelog:

Patch 1.3.11 Adds extra camera angles and 'Wayfarer's Intuition'

Patch 1.3.11
This week’s patch is a mixed bag of new features and AI improvements. In the options menu you can choose to change the camera settings you can toggle through in-game. The added ‘Wayfarer Instinct’ helps you locate key items when you are in cautious mode, and holding the Staff allows you to detect the magic radiating of hidden ‘wall eye’ sensors.

New Features

• In the options menu you can choose between different camera settings to use in the game.
• Wayfarer Intuition: if you go into cautious mode you might instinctively detect the presence of nearby ‘key’ items.
• Holding the staff allows you to detect magic.
• Adds ‘wall eye’ sensors, these might be hidden and need to be detected with magic.
• Improves the ‘follow leader’ behavior.
• Improves the way the generator can spawn and utilize side rooms.

Bug Fixes

• When enemies decide to flee, they no longer freeze in place.
• AI struggles less with taking tight corners.
Thanks for sharing great information
Post edited March 10, 2023 by josephmack
high rated
Old World has been updated to version 65965 (GOG update number 62965).

Changelog posted by the dev on the game subforum: https://www.gog.com/forum/old_world/march_8th_patch_notes
high rated
No Man's Sky

Updated from 4.12 to 4.13

Changelog from the No Man's Sky website:
Bug fixes
* Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
* Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
* Fixed a rare issue that caused some menu options not to re-translate when changing languages.
* Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
* Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
* Fixed an issue that could prevent the Gamma option from being visible on some platforms.
* Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
* An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
* Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

* Fixed an issue that caused inventory slot highlights to render on top of popups.
* Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
* Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
* Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
* Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
* Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
* Fixed a number of rendering issues with planetary objects.
* Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
* Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
* Fixed a number of issues that could case exocraft first-person cameras to break.
* Fixed a rare issue that could cause a debug button to appear on the frontend.
* Fixed an issue that could cause base screenshots to fail to render correctly.

* Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
* Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
* Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
* Fixed an issue that caused the VR wrist menu projector to be too loud.
* Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
* Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
* Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
* Fixed an issue that affected particle rendering in VR.
* Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

* Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
* Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
* Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
* Fixed an issue that caused the patch notes to use too small a font on Switch.
* Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
* Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
* Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

* Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
* Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

* Fixed a performance issue with damaged technology popups.
* Fixed an issue that stripped some metadata important to mod authors.

* Fixed a memory leak related to changing language settings repeatedly.
* Fixed an issue that could cause a hang when loading saves with complex bases.
* Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
* Fixed a crash related to syncing bases in multiplayer.
* Fixed a crash that could occur when saving with a very large number of discoveries.
* Fixed a crash related to particle rendering.
high rated
Transport Fever 2

Updated from 35049 to 35230 on Windows and Linux and 35232 on Mac.

Changelog from the Transport Fever 2 website:
Version 35230 (March 09, 2023)
* Added controller-optimized user interface: enable it in the interface settings
* Added controller support (only in the controller-optimized user interface)
* Added reworked and improved vehicle models
* Added Italian, Brazilian Portuguese and Korean localization
* Added support for Steam Deck
* Improved simulation performance
* Improved rendering performance
* Improved savegame loading performance
* Improved memory usage
* Improved video memory usage: introduced temporary unloading of unused textures
* Improved savegame storage size by using zstd compression
* Improved resource loading by providing more game resources in zip archives
* Improved rendering: do proper transparency rendering to prevent xray effects
* Improved rendering performance: added terrain tesselation
* Improved usability: ask for input device if both mouse and controller are connected on first startup
* Improved usability: ask for confirmation if user leaves settings menu with unsaved changes
* Improved notifications: unified layout and position
* Improved notifications: added setting to disable notification about new vehicles
* Improved line manager: better highlighting and warnings related to alternative terminal issues
* Improved line manager: show arrow at decision signals for alternative terminals
* Improved line manager: force common decision points only for paths departing from same terminal
* Improved line manager: ask for confirmation if line with configured stops should be deleted
* Improved path finding: ignore alternative terminals from where is no path to the next primary terminal
* Improved path finding: reduce calculation time for lines with multi-dock harbors
* Improved path finding: only warn if a terminal is not reachable from any used terminal of the previous stop
* Improved data layers: added layer minimize feature to hide legend
* Improved construction: grid layout for bridges, tunnels and railroad crossings
* Improved street construction: adjusted size and heights of cloverleaf intersection
* Improved cockpit camera: hide hints after 5 seconds
* Improved music player: added playlists which are selectable in audio settings
* Improved credits screen: added library information and navigation interaction
* Improved map settings balancing: changed medium map size to 11km x 11 km
* Improved debug output in certain crash situations
* Improved debug output related to unexpected crashes
* [Map Editor] Improved date handling: set start date to current date on save
* [Modding] Improved user interface modding: added textAutoWrap property
* [Modding] Improved user interface modding: added support for @4x icons
* [Modding] Improved user interface modding: moved various hardcoded stylings to stylesheets
* [Modding] Improved scripting: added file filter support for animals
* [Modding] Improved scripting: added command SetBuildingManual to disable industry closure and up/downgrade for an industry entity
* [Modding] Improved scripting: added command SetBuildingClosureTimeStamp to trigger or abort industry closure for an industry entity
* [Modding] Improved scripting: added function api.gui.util.getStepTimes() to get simulation step times
* [Modding] Improved scripting: added function api.gui.util.getCommandTimes() to get command processing times
* [Modding] Improved scripting: added function api.gui.util.getReplicateTimes() to get sync times between gui and simulation state
* [Modding] Improved scripting: added function api.gui.comp.Component:setMouseListener(func) to add mouse listener
* [Modding] Improved debug tools: added option to replace legacy vehicles with reworked ones
* [Modding] Improved debug tools: added option to enable/disable and tweak terrain tesselation
* [Modding] Improved debug tools: added option to enable/disable texture streaming
* [Modding] Improved legacy handling: added old vehicle model resources as built in legacy vehicle mod
* [Modding] Improved error output of crashes related to metadata of models
* [Model Editor] Improved output: show info message when model editor settings couldn't be loaded
* Fixed crash related to year overflow of game simulation time
* Fixed crash related to replacement of missing town building scaffolding
* Fixed crash related to duplicate edges in constructions
* Fixed crash related to systems with integrated AMD GPU and dedicated Nvidia GPU
* Fixed crash related to AMD GPU drivers while using OpenGL
* Fixed vehicles not loading in all compartments if they unload items before switching to another cargo
* Fixed vehicle horn not triggered in certain situations
* Fixed planes reserving runway even though they can't reserve the path to the runway
* Fixed station types not being updated on street modification
* Fixed background blurring of windows on certain systems
* Fixed trains at stations being compressed while tracks are modified
* Fixed scale of Peterbilt 359, Cascadia and 40 ton truck
* Fixed various minor issues with localizations
* Fixed missing tooltip for overcrowded terminals
* Fixed update of key assignment in cockpit camera
* Fixed land use data layer showing wrong level for some buildings
* [Campaign] Fixed crash when clicking multiple times on yellow markers
* [Campaign] Fixed flickering cutscene shot in mission 1
* [Campaign] Fixed various minor issues with mission scripts

Some platforms have deviating build numbers:
* 35232 GOG Mac
* 35233 Epic Mac
* 35214 Mac AppStore
high rated
Intravenous:

updated from setup_intravenous_1.4.0.4_(64bit)_(62084) --> setup_intravenous_1.4.0.4h1_(62986)

No changelog that I could find.
Attachments:
Post edited March 09, 2023 by BreOl72