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high rated
The offline installers for CrossCode have been updated to the last hotfix version 1.0.3-2

I can't link the post with the changelog in this thread so I used the one in the subforum of the game.
high rated
Kingdoms and Castles

Updated to version 114r6

No Changelog
Post edited February 04, 2019 by Trooper1270
high rated
GNOG

Received an update to 1.0.5 (Galaxy only at the moment, off-line installers not yet updated)

Changelog:
Patch 1.0.5 (04 February 2019)
Fixed: an intermittent bug in HOM-3 occasionally blocked the Thief from playing their escape animation, preventing players from finishing the level.
high rated
---------------------------

Games included in this batch:

· Beholder
· Breach & Clear
· CrossCode
· Divinity 2: Developer's Cut
· Divinity: Original Sin 2 - Eternal Edition [Premium]
· Fallout
· Fictorum
· Kingdoms and Castles
· Parkitect

---------------------------

[Part 1 of 4]

---------------------------

Beholder has changed


[FILE UPDATES]

* File added: Patch (1.5.0.10020 to 1.5.0.12682) --- Name: patch_beholder_1.5.0.10020_(13354)_to_1.5.0.12682_(26867).exe --- Size: 189.8 MB --- Date: Thu 31 Jan 2019 12:08:46 GMT --- Version: 1.5.0.12682

* File changed: DLC: Blissful Sleep: Mac OS X installer, English --- Name *FROM* dlc_beholder___blissful_sleep_en_1_5_0_10020_13355.pkg *TO* dlc_beholder___blissful_sleep_enUS_1_5_0_12683_27029.pkg --- Size *FROM* 406.4 MB *TO* 425.6 MB --- Date *FROM* Mon 10 Jul 2017 11:08:29 GMT *TO* Fri 01 Feb 2019 10:14:05 GMT --- Version *FROM* 1.5.0.10020 *TO* 1.5.0.12683

* File changed: DLC: Blissful Sleep: Windows installer, English --- Name *FROM* setup_beholder_-_blissful_sleep_1.5.0.10020_(13354).exe *TO* setup_beholder_-_blissful_sleep_1.5.0.12682_(26867).exe --- Size *FROM* 411.0 MB *TO* 430.9 MB --- Date *FROM* Mon 10 Jul 2017 10:56:26 GMT *TO* Thu 31 Jan 2019 12:09:38 GMT --- Version *FROM* 1.5.0.10020 *TO* 1.5.0.12682

* File changed: Mac OS X installer, English --- Name *FROM* beholder_en_1_5_0_10020_13355.pkg *TO* beholder_enUS_1_5_0_12683_27029.pkg --- Size *FROM* 571.6 MB *TO* 613.5 MB --- Date *FROM* Mon 10 Jul 2017 11:07:36 GMT *TO* Fri 01 Feb 2019 10:13:44 GMT --- Version *FROM* 1.5.0.10020 *TO* 1.5.0.12683

* File changed: Windows installer, English --- Name *FROM* setup_beholder_1.5.0.10020_(13354).exe *TO* setup_beholder_1.5.0.12682_(26867).exe --- Size *FROM* 550.4 MB *TO* 630.7 MB --- Date *FROM* Mon 10 Jul 2017 10:56:00 GMT *TO* Thu 31 Jan 2019 12:09:14 GMT --- Version *FROM* 1.5.0.10020 *TO* 1.5.0.12682


[NO CHANGELOG]

---------------------------

Breach & Clear has changed

>>> Features changed *FROM* Single-player, Achievements *TO* Single-player

---------------------------

CrossCode has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (454.0 MB) --- Version *FROM* 1.0.3-1 *TO* 1.0.3-2

* File changed: Mac OS X installer, English --- Size has not changed (452.0 MB) --- Version *FROM* 1.0.3-1 *TO* 1.0.3-2

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (456.0 MB) --- Version *FROM* 1.0.3-1 *TO* 1.0.3-2

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (459.0 MB) --- Version *FROM* 1.0.3-1 *TO* 1.0.3-2


[NO CHANGELOG]
high rated
---------------------------

[Part 2 of 4]

---------------------------

Divinity 2: Developer's Cut has changed

>>> Supported languages changed *FROM* Audio and text: English, German, French, Russian. Text only: Polish *TO* Audio and text: English, German, Spanish, French, Italian, Polish, Russian


[FILE UPDATES]

* File added: Windows installer, Italian (part 1 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(italian)_(27128).exe --- Size: 948.6 KB --- Date: Mon 04 Feb 2019 08:49:35 GMT --- Version: 1.4.700.38 lang update

* File added: Windows installer, Italian (part 2 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(italian)_(27128)-1.bin --- Size: 4.0 GB --- Date: Mon 04 Feb 2019 08:48:46 GMT --- Version: 1.4.700.38 lang update

* File added: Windows installer, Italian (part 3 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(italian)_(27128)-2.bin --- Size: 1.9 GB --- Date: Mon 04 Feb 2019 08:49:13 GMT --- Version: 1.4.700.38 lang update

* File added: Windows installer, Spanish (part 1 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(spanish)_(27128).exe --- Size: 948.4 KB --- Date: Mon 04 Feb 2019 08:53:29 GMT --- Version: 1.4.700.38 lang update

* File added: Windows installer, Spanish (part 2 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(spanish)_(27128)-1.bin --- Size: 4.0 GB --- Date: Mon 04 Feb 2019 08:52:39 GMT --- Version: 1.4.700.38 lang update

* File added: Windows installer, Spanish (part 3 of 3) --- Name: setup_divinity_2_developers_cut_1.4.700.38_lang_update_(spanish)_(27128)-2.bin --- Size: 1.9 GB --- Date: Mon 04 Feb 2019 08:53:06 GMT --- Version: 1.4.700.38 lang update

* File changed: Windows installer, English+French+German+Polish+Russian (part 1 of 3) --- Name *FROM* setup_divinity_2_dc_1.4.700.38_(18994).exe *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(27128).exe --- Size *FROM* 815.8 KB *TO* 948.4 KB --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, English+French+German+Polish+Russian (part 2 of 3) --- Name *FROM* setup_divinity_2_dc_1.4.700.38_(18994)-1.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(27128)-1.bin --- Size *FROM* 4.0 GB *TO* 4.0 GB (-132.5 KB) --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, English (part 3 of 3) --- Name *FROM* setup_divinity_2_dc_1.4.700.38_(18994)-2.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(27128)-2.bin --- Size *FROM* 1.7 GB *TO* 1.9 GB --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, French (part 3 of 3) --- Name *FROM* setup_divinity_2_dc_french_1.4.700.38_(18994)-2.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(french)_(27128)-2.bin --- Size *FROM* 1.7 GB *TO* 1.8 GB --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, German (part 3 of 3) --- Name *FROM* setup_divinity_2_dc_german_1.4.700.38_(18994)-2.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(german)_(27128)-2.bin --- Size *FROM* 1.5 GB *TO* 1.6 GB --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, Polish (part 3 of 3) --- Name *FROM* setup_divinity_2_dc_polish_1.4.700.38_(18994)-2.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(polish)_(27128)-2.bin --- Size *FROM* 1.5 GB *TO* 1.6 GB --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update

* File changed: Windows installer, Russian (part 3 of 3) --- Name *FROM* setup_divinity_2_dc_russian_1.4.700.38_(18994)-2.bin *TO* setup_divinity_2_developers_cut_1.4.700.38_lang_update_(russian)_(27128)-2.bin --- Size *FROM* 1.6 GB *TO* 1.6 GB (+16.4 MB) --- Date *FROM* Fri 02 Mar 2018 *TO* Mon 04 Feb 2019 --- Version *FROM* 1.4.700.38 *TO* 1.4.700.38 lang update


NOTE: The download links for the multilanguage installers above correspond to their English versions. In order to get the links for the other languages, you just need to substitute 'en1' in the URLs for 'fr1' (French), 'de1' (German), 'pl1' (Polish), or 'ru1' (Russian).


[NO CHANGELOG]

---------------------------

Divinity: Original Sin 2 - Eternal Edition [Premium] has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French, Polish, Czech, Russian, Chinese (Simplified) *TO* Audio and text: English, Italian. Text only: German, Spanish, French, Polish, Czech, Russian, Chinese (Simplified)
high rated
---------------------------

[Part 3 of 4]

---------------------------

Fallout has changed


[FILE UPDATES]

* Files removed: Windows installer, English+French+German+Spanish

* File added: Windows installer, English (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2

* File added: Windows installer, English (part 2 of 2) --- Size: 686.0 MB --- Version: 1.2

* File added: Windows installer, French (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2

* File added: Windows installer, French (part 2 of 2) --- Size: 683.0 MB --- Version: 1.2

* File added: Windows installer, German (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2

* File added: Windows installer, German (part 2 of 2) --- Size: 632.0 MB --- Version: 1.2

* File added: Windows installer, Spanish (part 1 of 2) --- Size: 1.0 MB --- Version: 1.2

* File added: Windows installer, Spanish (part 2 of 2) --- Size: 683.0 MB --- Version: 1.2


[NO CHANGELOG]

---------------------------

Fictorum has changed


[FILE UPDATES]

* File removed: Patch (1.2.4 to 1.2.5) [Windows]

* File added: Patch (1.2.9a to 1.2.10) [Windows] --- Size: 59.0 MB --- Version: 1.2.10

* File changed: Patch (1.2.6.1 to 1.2.7) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.7 to 1.2.8a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2.9 to 1.2.9a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 1.2.9a *TO* 1.2.10

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 1.2.9a *TO* 1.2.10

* File changed: Windows installer, English (part 3 of 3) --- Size *FROM* 1.7 GB *TO* 1.7 GB (-7.0 MB) --- Version *FROM* 1.2.9a *TO* 1.2.10


[CHANGELOG UPDATED]
Update v1.2.10 (2nd February 2019)

Hey wizards! We've been receiving a boatload of feedback over the last month and we've been using it to improve Fictorum. This patch contains loads of suggestions and bugs found by our community. If you've sent us a bug report or a suggestion for our game, we heartily thank you!

Larger Font Option
- We've received a few requests for improving the readability of some of our screens, so we've added a new feature in 1.2.10 that increases the font size of text by 25%! You can access this on the display tab of the settings menu.

Disenchant All
- Let go of that shift key! A disenchant all button has been added to the trash window. In addition, items in your trash will now be disenchanted instead of being trashed upon leaving a mountain on the world map.

Christmas Spells
- Sadly, it's time for us to finally take the Christmas lights down and throw out the sad, dying tree. Christmas spells now will only drop for The Giftbringer starting title, but this title will be available year round!

Destructible Lifespan Improvements
- We've improved the Destructible Lifespan option in the Display settings: Decals and dead bodies will now be removed automatically after a time, which can greatly increase performance.

Bug Fixes and Minor Enhancements
- We've changed the condition to unlock the Verdant Incinerator—Simply beat the game on Abridged mode
- More event choices will show their outcomes prior to being selected
- All spells, echoes, storms, sentinels, and familiars owned by the player will be destroyed upon crossing through the nexus
- The number of trash runes has been increased from 12 to 18
- Warlocks/grenadiers are no longer psychic
- Enemies can now move closer if you're flying
- Shambler movement speed has been increased from 180 to 200
- Additional spell/ability clarity and a slight animation has been added to the runes panel within the inventory
- Fire Wave, Terraform, Dreidel, Gust, and Tremor will no longer get stuck on the landscape
- Enemies will never cast spells or fire arrows after fleeing
- Flare will properly disappear after bouncing/piercing
- Projectiles will now work better with echo
- Archers will no longer be spotted floating above their destroyed towers
- Projectiles will no longer stick to the player while in first-person mode
- Downvote, Upvote, and Heart Tome enchantments are no longer free
- Arcane, physical, and corrupted spells will no longer spawn a fire effect when hitting the ground.
- Aegis will now protect from all sources of damage, save for miasma damage
- Area spell sound effects will be audible from a much larger range
- The drop chance for the Ring of the Eleventh Thief has been increased by 150%
- Area spells that spawn meshes (Glacier, Christmas Tree, etc.) will no longer occasionally spawn in midair
- Phalanx animation has been improved
- Disenchanting will now play a different sound effect
- The Essence icon will now appear on the reward selection panel
- Incredibly massive spells can now be targeted effectively
- Inventory highlight is no longer off-target on higher resolutions on the world map
- An attribute ceiling has been applied to many critical attributes
- Aegis will no longer block targeting
- Channeling spells can now be started by pressing the spell shaping hotkey
- Bouncing projectiles will properly collide in place after they've lost all momentum
- Echo output has been reduced
- Disenchanting and enchanting tooltips and buttons will all display the proper cost
- Fixed a rare bug that would occasionally assign incompatible runes to a spell's runeset
- Witchslap's range has been increased
- Arc and Shockwave have a much higher knockdown rate and impact
- The history scroll will properly focus after scrolling to the current event
- Items will now be for sale at the tutorial vendor
- Specific enemies will still be visible with clairvoyance after they are fleeing
- Multishot and Spread area targeting has been improved for spells that do not snap to the surface (e.g. Flame Strike, Blink)
- Unlocking achievements for a difficulty will unlock achievements for all easier difficulties
- Chip's Challenger will now spawn with Enhanced Damage and Rune Starting Position
- Edric the Betrayer will now properly appear skewered
- Living characters should never clip through the level
- The player can no longer stand on Familiars
- Item drop frequency within a level has been reduced for higher chapters
- Telekinesis is now substantially easier to target
- Fixed a bug that would sometimes lock a player in slow mode, even though frame rate had recovered
- The third person camera will operate slightly better around debris

If you haven't left us a review yet, please consider doing so! We love reading about your experiences.
(Full changelog)
high rated
---------------------------

[Part 4 of 4]

---------------------------

Kingdoms and Castles has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (351.0 MB) --- Version *FROM* 114r5 *TO* 114r6

* File changed: Mac OS X installer, English --- Size has not changed (357.0 MB) --- Version *FROM* 114r5 *TO* 114r6

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 114r5 *TO* 114r6

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (342.0 MB) --- Version *FROM* 114r5 *TO* 114r6


[NO CHANGELOG]

---------------------------

Parkitect has changed


[FILE UPDATES]

* File removed: Patch (1.0p3 to 1.1) [Windows]

* File added: Patch (1.2a to 1.3) [Windows] --- Size: 23.0 MB --- Version: 1.3

* File changed: Linux installer, English --- Size *FROM* 553.0 MB *TO* 559.0 MB --- Version *FROM* 1.2a *TO* 1.3

* File changed: Mac OS X installer, English --- Size *FROM* 549.0 MB *TO* 554.0 MB --- Version *FROM* 1.2a *TO* 1.3

* File changed: Patch (1.1 to 1.1a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2 to 1.2p1) [Windows] --- NOTE: the download link has changed for this file

* File changed: Patch (1.2p1 to 1.2a) [Windows] --- NOTE: the download link has changed for this file

* File changed: Windows installer, English (part 1 of 2) --- Size *FROM* 541.0 MB *TO* 550.0 MB --- Version *FROM* 1.2a *TO* 1.3

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 545.0 MB *TO* 554.0 MB --- Version *FROM* 1.2a *TO* 1.3


[CHANGELOG UPDATED]
Patch 1.3 (04 February 2019)

- added new Build Challenge voting system
- added a highlight to the transport system connectors of the Deliveries Building/Depot/Trash Chute when in transport system build mode
- added lower camera sensitivity options
- some campaign balance adjustments
- updated Korean translation
- improved which shop gets researched if scenario starts without a food/drink shop
- improved default window spawn locations to obstruct the view less (for newly installed game)
- improved Korean font support
- fixed guests sometimes ignoring certain food/drink shops when hungry/thirsty
- fixed being able to delete things in the tutorial when you're not supposed to
- fixed clicking notification for drowned guests moving the camera way off-screen
- fixed rides that were pretty much fully covered still stopping during thunderstorms
- fixed some sounds not playing while game is paused
- fixed a case where background music could play twice
- fixed being able to delete prebuilt scenery on land with support rights (e.g. road in Highway Hijinks scenario)
- fixed market research ride intensity preferences graph being quite inaccurate
- fixed being unable to delete/select particle effects after reloading a park
- fixed rides with a queue length of 1 tile being unpopular
- fixed "hold to win" countdown resetting when reloading savegame
- fixed mods not being loaded when creating a new scenario
- fixed bad starting loans in default sandbox scenarios
(Full changelog)
avatar
Edward_Carnby: Fallout

Installer changed.
No changelog.
Looks like it's just been updated to the latest installer version as the actual game files appear to be the same.
high rated
avatar
Edward_Carnby: Fallout

Installer changed.
No changelog.
avatar
adamhm: Looks like it's just been updated to the latest installer version as the actual game files appear to be the same.
From what I can see, only post-Bethesda Fallout installers have been updated.
Fallout "classic" installers remained the same (single part installers).
Many GOG game updates have no official update flag.
I started to record it since Nov 2017. Only games I have are listed here. [1]

Report for Jan 2019:
Total updates: 45
Games updates: 34 (Some games have multiple updates, daily basis)
Flags I got: 37

82% real updates have an official flag. 18% are missing.

All Pathfinder: Kingmaker updates have no flag.
If the game do not count, 88% real updates have an official flag.

[1] Jan 2019 real updates: https://pastebin.com/GLQGBy8x
[2] Dec 2018 record: https://www.gog.com/forum/general/the_what_did_just_update_thread/post21466
high rated
Depth of Extinction

Update 49.4.3 (04 February 2019)
Changelog


Kingdom Come: Deliverance

Hotfix 1.8.1.247dg (05 February 2019)
Changelog
high rated
Pathfinder: Kingmaker

Patch Hotfix 1.2.3 (05 February 2019)

Please, be aware of plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!
Quests

If finishing the game in Chapter 6, a player could see Kalikke and Kanerah's epilogue even if they did not finish their second companion quest. Resolution: fixed.
It was possible to try and make Amiri the barbarian chief even if she was dead or otherwise not present in the party, which lead to the dialogue abruptly ending and "The Twice-Born Warlord" quest becoming stuck and unfinishable. Resolution: fixed.

Areas

During your first dialogue with Kaessi, the camera could move to a strange position. Resolution: fixed.
The game could crash if the player moved between areas while polymorphed. Resolution: fixed.

Items

Equipping items on dead party members did not show the equipped item as removed from the stash. Resolution: fixed.

UI

When entering the inventory screen from the global map, lighting could stop working properly. Resolution: fixed.
Double-clicking an inactive companion portrait in the inventory screen will no longer move the camera to some random location.

Misc

Visual improvements in the "Elven Camp" area: removed terrain visual artifacts.
The visual representation of the Aasimar halo effect could disappear on area transition. Resolution: fixed.
Lighting could fail to load in some areas if the OS locale was set to Turkish. Resolution: fixed.
Eldritch Archers will no longer leave visual FX on the ground after using Spellstrike.
high rated
Detective Gallo has been updated.

Changelog for Update 2 (04 February 2019

Hi there! We're releasing the second patch for Detective Gallo!

Remember that savegames are not compatible across versions, but if you were in the middle of playing the game at the time of the update, you can switch to the previous version through the betas tab.

What's new?

Spanish Localization You can play the game in Spanish from today!




Ghost of a Tale has been updated.

Changelog for Patch 8.11 (04 February 2019)
Fixed:

Silas speaks English in the German version (how rude).
The progress bar when launching the game is invisible.
The text of the footnotes sometimes appears under the footnote’s scrollbar.
The footnotes’ scrollbar sometimes appears scrolled all the way down when it shouldn’t.
Rare case of guards not being able to cross the jail’s drawbridge.
Bugs when restarting a new game from an ongoing session (including armor’s pauldrons issue).
Pine Cone tutorial UI issue.
Tilo can get stuck in a specific spot near the Far Tower.
Some light-leaking at the Far Tower location.
Rampart guard can sometimes leave his post and disappear (he was tersely reprimanded).
The brightness slider does not have an immediately visible effect when manipulated.
Section visibility issue when loading a save from scratch where Tilo's hiding in the basin of the courtyard's entrance.
Controller's triggers are non-responsive.

Changed:

NPCs’ speech bubble icons now appear fainter when they're behind a wall.
Performance optimization pass on the game’s particles.
high rated
Archeo: Shinar

#### Update 0.71a (01 February 2019)

##### Changes

1. Three new preparation tracks and remasters of the rest of preparation tracks.

Commentary: The soundtrack is finished. The game still needs more sound
effects, but we do not plan to add more music.

1. Difficulty Description changes

Easy -> Normal

Normal -> Hard

Hard -> Dreadful

Commentary: Due to overwhelming feedback from the community we decided to
change the difficulty description. It seems like playing on old normal was a
challenge for everyone, and old hard was a nightmare. It's clear now.

1. Font size in the tutorial was changed to bigger

2. Information about career mode

Commentary: A lot of players wonder why the career isn't available. Now there
is a temporary message to make it clear.

1. Cuppy, if necessary, will talk less.

Commentary: Cuppy's commentary was more like a chore to hide than a pleasure.
We decided to make it less frequent.

1. Option to turn off the Cuppy Commentary

2. Expeditions in round 1 won't require more than 7 explorers, and in round 2 it won't be more than 8.

Commentary: It's impossible to hire more than 7 explorers in round 1. We feel
that hiring 9 explorers in round 2 is a bad move and we don't want to
encourage new players to do so. There always was at least one expedition for
less than 7 explorers, but we do not want players to suffer because some
expeditions are beyond their reach.

1. After clicking the button to return to the menu the game will ask confirmation.

Commentary: We don't want players to exit the game by mistake.

1. After clicking on an explorer to set a new manager for a building the game will ask for confirmation.

Commentary: We don't want players to set managers by accident.

1. Georadar description changes

Commentary: We heard voices that georadar shouldn't be in the game. We
disclaimed that georadar is in right place, but we change its description to
better introduce it to the players.

1. Flintlock changed to Revolver

Commentary: We wanted to place a outdated weapon for +3 CC Booster. However,
to show you more consistent world we decided to change flintlock to still
outdated model of revolver.

1. The calendar during the expeditions is placed a little bit higher

2. Attitude values changed

Commentary: We wanted to give Attitude more recognition. The bonuses from the
attitude are bigger now and we decided for Precarious Attitude to give
constant value instead random range.

1. Font size in Cuppy commentary is bigger now

2. Confiscating Artifacts cost less reputation if the player want to recover the artifact.

Commentary: The decision to lose artifact and 1 point of reputation or 3
points of reputation wasn't really a choice. Now it changes to artifact and 1
reputation or 2 reputations. Depends on the artifact it may be better now to
keep the artifact instead.

1. Super Easy Opponent on Normal

Commentary: The game is hard for the casual players and we want them to feel
better after not going bankrupt. By normal we mean new normal (old easy). This
opponent has decreased reputation gained in his expeditions. We don't want to
make casual player sad by giving him the last place on the summary even on the
easiest difficulty. Super Easy Opponent won't appear on other difficulties.

1. Gazettes - Rework

Commentary: Gazettes needed rework and we are not done with them. We've added
a new stage of relations and a new stage of interest. The relations will take
credit of actions even 3 round ago, the gifts will always have an impact (even
if it's a wrong one) in the current round, the right gifts will have more
impact and the relations will have even more meaning. Our goal is to despite
of story value give a chance for the player to get 100% chances of getting
favours. In nutshell, if the player keeps great relations with a certain
gazette, the favours will be granted for sure.

1. Buying a new building - The price next to the Buy button

2. The overall potential revenues from land considered in bots biddings

Commentary: AI opponents will bid less in further rounds because there is less
time to get back the value from the lands. Before that bots statistically bid
too high after 12 round.

1. Stimulants are stronger on Normal Difficulty

Commentary: To avoid fears game requires stimulants and Attitude Cautious. We
decided to give some slack to the easiest difficulty (old Easy) and stimulants
are enough to ensure you that there won't be any problems. It means that
Cautious Attitude is pointless on Normal, but makes the game better for the
casual player. In the future with better tools to introduce mechanics in
career mode we might go back, however, for now, it's better this way.

1. Archeopedia - Detailed Description about Random Quests

Commentary: There's just too much misinformation going on and we see that
players are struggling with understanding how it works. Now there's a place in
the game where you can read more about it.

1. Tutorial changes

Commentary: First of all, we set more free space in the character creation
process. It's a simple action and everybody knows how to do it. We also
decided to make the golden team constant statistics and Cuppy will tell more
about Random Quest on expeditions. We cut some text just to not making it
longer, but the humorous vibe is still there.

1. Three new outfits for female character (player)

Commentary: We heard voices demanding more outfits for the female character.

1. Four new achievements

Commentary: We wanted to add some easier achievements to reward all the
players, even for failures.

1. Expedition Quest 1 & 5 - Skills+ and Guaranteed required skill

Commentary: We’ve seen that a lot of players are confused by this. We added
“+” to the skill name in random quest 1 and random quest 5 to inform you
better, that those quests are harder than the common ones. There’s no
randomness in those quests, in the quest with + the game checks if you have
enough efficiency and if not, then it’s a failure. Also, we decided to change
random quest 5 the quest with +. What’s more interesting, those quests are
always defined by required skills from expedition description. The reason
behind no information about it in the first place, was to introduce it after
first career mission, but we see that we cannot wait with this any second
longer. Now it should be clear, or at least understandable to the new players.

1. The change of the font

Commentary: We hear you, now it should be easier for the eyes to read texts.

1. Back button 15% bigger

2. Hover over back button shows [Esc] information

Commentary: We never intended to make you click this tiny button with your
mouse. There was always a function under [esc] button on the keyboard, but
only a small fraction of the playerbase tried to push the escape. It should be
clear now. And we made the button bigger if you still want to click it with
the mouse.

1. Report from the land auction

Commentary: Now you get the information about bids on the land market. We want
to go in this direction with everything in Archeo, to give player more reports
on everything going on behind the scenes. And we feel that it’s a wonderful
change for local multiplayer when you can see bids of your opponents in your
turn when it’s not recommended to sneak peek when they are bidding. We feel
your urge to sneak peek, but if you know that you will no matter what see it
later, this urge shouldn’t be that strong.

##### Bug Fixes

1. Infinity training people when the player doesn't have money fixed.

2. Setting music volume to 0 fixed.

3. Resolution 3440x1440 support fixed.

Commentary: It's playable now. We want it to look better in the future.

1. Hot Seat character creation now it's your turn information fixed.

2. Archeopedia and Bidding on Artifact screen fixed.

3. Congratulatory Letter bug fixed.

4. Spellings fixed.

Commentary: At least the big ones like Linquistics.

##### Summary

We wanted to show to our growing community that we care about our game and
about players’ opinion. We are working on Career mode in the background and we
have in plans a few adjustments to the gameplay, but with this update, we hope
you will feel more secure about Archeo’s future. We focused on fixing bugs and
little changes as a response to your opinions. In the next updates, we want to
add more to the game, but we know that adding new content and features before
fixing the old ones doesn’t look promising to you. Next update will be there
in 4 to 6 weeks from now, but we’re going to inform you more about it and
probably talk about new features on the community hub.

Cheers!
high rated
Foundation

#### Update 1.0.3.0202 (4 February 2019)

* Add Simplified Chinese language
* Fix crash when removing a door in Monument Edition
* Fix crash when removing training dummies
* Fix a leak with Warehouse UI
* Fix: Trader is no more invisible
* Fix: Trading in Valley map now work on both sides of the river
* Fix: Some quests were not resolving
* Fix: Rustic church bell tower will now ring (only newly built ones)
* Fix: crash with building entrance indicator
* Fix market edition crash
* Fix monument edition crash
Caves of Qud

#### Patch 2.0.164.0 (04 February 2019)

* Added a new book: Council at Gamma Rock.
* Sapient plants are now considered to have minds and can be interacted with in all the ways mental interaction is supported (e.g., domination, beguiling, etc).
* You can now throw things through your own force fields.
* Haggabah can now be detected by Heightened Hearing and Sense Psychic.
* Feral lah pods now inherit the attitudes of their parent feral lah plant.
* Lurking beth clusters spawned by Burgeoning are now friendly to the spawner.
* Visiting a town of NPCs with amnesia no longer causes you to get amnesia.
* Waydroids are once again hostile by default.
* Dominating creatures now causes less sudden hostility to develop between your companions and nearby creatures.
* Brightshrooms no longer get locked onto in autolook mode.
* Urchin belchers now belch urchins less continuously.
* Engulfing attacks now respect phase and flight.
* Thrown weapons now respect phase.
* Various abilities that respected phase at some point but then regressed now do so again.
* Sturdy items are now properly protected from becoming cracked.
* Life and stat saps properly drain stats again.
* Resistance bonuses gained from cooking with the gland paste of various bearded lizards are no longer permanent.
* Turrets set up by turret tinkers now have the correct appearance.
* Turret tinkers and miners no longer hijack control of their input when you dominate them.
* Girshlings, scorpiocks, and agolzvuvs equip their natural weapons again.
* Clones spawned by clonelings now spawn with their natural equipment.
* Thrown weapons are now stopped by physical solidity instead of visual occlusion.
* Thrown weapons can now pass through force fields that you can fire missile weapons through.
* Tweaked the stats of a bunch of plants.
* Fixed a couple of bugs that caused magnetic attraction to destroy the attracted objects.
* Fixed a bunch of errors that occurred when nest-type objects spawned as Mechanimist converts or the Stilt librarian.
* Fixed an issue that caused corrosive gas breathed from a mouth to not survive save/load cycles.
* Fixed an occasional error in randomized character generation.
* Fixed a bug that caused spurious mutations to sometimes appear on the character review screen for true kin when no cybernetic implant was chosen.
The following offline installers have also been updated:
-> Rainswept to version v 1.0.10
-> My Time At Portia to version 1.1.5832
-> Mana Spark to version 1.0.12
-> Staxel to version Sapling 1.3.61 (190201a)