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high rated
System Shock 2 has changed.

[CHANGELOG UPDATED]
Patch 2.46 ND Update 3 (12 April 2018)
-the transmitter quest art code bits are now properly added as pda notes
-the transmitter now actually requires the player to restore power before it can be activated
-the purge radiation and reset power at Engineering quests will now always start up properly
-the Many brain ambience will now always stop once the Many sequence ends
-the wormheart implant heal and wormskin armor psi/health drain effects finally don't break upon level transition anymore
-fixed physdims on consumable alien organs, beakers and the autorepair unit
-fixed the cigarette script
-decontamination shower will work properly for all players in MP
-fixed trigger size on deployed proximity grenades so they would not explode prematurely dealing next to no damage, this means luring lesser enemies into mine traps is now a viable strategy
-the engine core flow ambient will start to play only after the engine has been activated, and the lighting setup works properly now
-readded missing hitspangs on the shotgun
-fixed some more AIs not being affected by the stasis field generator
-fixed rumbler being almost immune to worm guns (will take proper damage from the human mode now)
-tweaked the worm launcher projectiles setup, should be less wonky now when homing to targets
-added a ladder to the Hydro2 lilypad area that was very difficult to get out of
-resolved a few transparency issues on some flora
-added a rad meter to the Rick1 torpedo radiation area, and lowered the rad dosage received, as there is no more need to insta-kill the player because it's not possible to get through the area without purging the radiation anymore
-fixed conflicting flags on some spawnpoints that were causing the player to easily witness spawns under certain conditions (seeing a spawn should now be limited to edge case scenarios)
-fixed the extra spawn setups at Ops4 and Eng1 that were meant to make the player's life difficult when trying to complete the transfer Shodan and set core to overload quests to activate when the quests are received instead of when they are completed
-the underwater vent in the Many level will no longer insta kill the player by smashing him against the water surface
-the Happy Noodle bar on Earth now looks like a functional bar
-NPCs on Earth no longer use corpse skins
-the DE build was not loading some translated texts and textures properly, fixed now
-the DE build was already partially uncensored, finished the job and uncensored it completely. no more of that green blood nonsense
-removed invalid locations from install.cfg, this is required to load all the patched resources properly
high rated
Here's the rest of details about the System Shock 2 update:

---------------------------

Games included in this batch:

· Galactic Civilizations III: Intrigue [DLC]
· Ghost of a Tale
· System Shock™ 2

---------------------------

A game has been added: Galactic Civilizations III: Intrigue [DLC]

---------------------------

Ghost of a Tale has changed

>>> Features changed *FROM* Single-player, Controller support, Cloud saves, Overlay *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay

---------------------------

System Shock™ 2 has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Name *FROM* system_shock__2_enUS_2_46_18807.pkg *TO* system_shock__2_enUS_2_46_nd__update_3__19953.pkg --- Size *FROM* 444.4 MB *TO* 444.5 MB --- Date *FROM* Thu 22 Feb 2018 15:34:57 GMT *TO* Wed 11 Apr 2018 09:16:14 GMT --- Version *FROM* 2.46 *TO* 2.46 ND Update 3

* File changed: Mac OS X installer, German --- Name *FROM* system_shock__2_deDE_2_46_18807.pkg *TO* system_shock__2_deDE_2_46_nd__update_3__19953.pkg --- Size *FROM* 442.9 MB *TO* 443.0 MB --- Date *FROM* Thu 22 Feb 2018 15:35:35 GMT *TO* Wed 11 Apr 2018 09:16:43 GMT --- Version *FROM* 2.46 *TO* 2.46 ND Update 3

* File changed: Windows installer, English --- Name *FROM* setup_system_shock_2_2.46_update_2_(18733).exe *TO* setup_system_shock_2_2.46_update_3_(19935).exe --- Size *FROM* 496.2 MB *TO* 509.2 MB --- Date *FROM* Mon 19 Feb 2018 13:03:12 GMT *TO* Tue 10 Apr 2018 15:54:04 GMT --- Version *FROM* 2.46 Update 2 *TO* 2.46 ND Update 3

* File changed: Windows installer, German --- Name *FROM* setup_system_shock_2_german_2.46_update_2_(18733).exe *TO* setup_system_shock_2_2.46_update_3_(german)_(19935).exe --- Size *FROM* 496.7 MB *TO* 508.1 MB --- Date *FROM* Mon 19 Feb 2018 13:03:52 GMT *TO* Tue 10 Apr 2018 15:53:47 GMT --- Version *FROM* 2.46 Update 2 *TO* 2.46 ND Update 3


[CHANGELOG UPDATED]
Patch 2.46 ND Update 3 (12 April 2018)

- the transmitter quest art code bits are now properly added as pda notes
- the transmitter now actually requires the player to restore power before it can be activated
- the purge radiation and reset power at Engineering quests will now always start up properly
- the Many brain ambience will now always stop once the Many sequence ends
- the wormheart implant heal and wormskin armor psi/health drain effects finally don't break upon level transition anymore
- fixed physdims on consumable alien organs, beakers and the autorepair unit
- fixed the cigarette script
- decontamination shower will work properly for all players in MP
- fixed trigger size on deployed proximity grenades so they would not explode prematurely dealing next to no damage, this means luring lesser enemies into mine traps is now a viable strategy
- the engine core flow ambient will start to play only after the engine has been activated, and the lighting setup works properly now
- readded missing hitspangs on the shotgun
- fixed some more AIs not being affected by the stasis field generator
- fixed rumbler being almost immune to worm guns (will take proper damage from the human mode now)
- tweaked the worm launcher projectiles setup, should be less wonky now when homing to targets
- added a ladder to the Hydro2 lilypad area that was very difficult to get out of
- resolved a few transparency issues on some flora
- added a rad meter to the Rick1 torpedo radiation area, and lowered the rad dosage received, as there is no more need to insta-kill the player because it's not possible to get through the area without purging the radiation anymore
- fixed conflicting flags on some spawnpoints that were causing the player to easily witness spawns under certain conditions (seeing a spawn should now be limited to edge case scenarios)
- fixed the extra spawn setups at Ops4 and Eng1 that were meant to make the player's life difficult when trying to complete the transfer Shodan and set core to overload quests to activate when the quests are received instead of when they are completed
- the underwater vent in the Many level will no longer insta kill the player by smashing him against the water surface
- the Happy Noodle bar on Earth now looks like a functional bar
- NPCs on Earth no longer use corpse skins
- the DE build was not loading some translated texts and textures properly, fixed now
- the DE build was already partially uncensored, finished the job and uncensored it completely. no more of that green blood nonsense
- removed invalid locations from install.cfg, this is required to load all the patched resources properly
(Full changelog)
high rated
Battlezone: Combat Commander

Updated to 2.0.140.
No changelog.
high rated
A pair of In-Dev updates to end the day:

---------------------------

Games included in this batch:

· Planet Nomads [In Dev]
· Wolcen: Lords of Mayhem [In Dev]

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File removed: Patch 0.8.9.1 [Windows]

* File added: Patch 0.8.12.0 [Windows] --- Size: 6.0 MB --- Version: 19643 -> 19957

* File changed: Mac OS X installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 0.8.11.1 *TO* 0.8.12.0

* File changed: Windows installer, English --- Size *FROM* 1.7 GB *TO* 1.7 GB (+1.0 MB) --- Version *FROM* 0.8.11.1 *TO* 0.8.12.0


[NO CHANGELOG]

---------------------------

Wolcen: Lords of Mayhem [In Dev] has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 4) --- Size has not changed (1.0 MB) --- Version *FROM* 0.5.0.4a *TO* 0.5.0.5b

* File changed: Windows installer, English (part 2 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.4a *TO* 0.5.0.5b

* File changed: Windows installer, English (part 3 of 4) --- Size has not changed (4.0 GB) --- Version *FROM* 0.5.0.4a *TO* 0.5.0.5b

* File changed: Windows installer, English (part 4 of 4) --- Size *FROM* 2.4 GB *TO* 3.0 GB --- Version *FROM* 0.5.0.4a *TO* 0.5.0.5b


[CHANGELOG UPDATED]
Patch 0.5.0.5 (12th April 2018)

GENERAL:
- Lightning related crashes have been fixed.
- Several (tons of) game crashes have been fixed.

VISUALS:
- Each overkill type now has an associated visual effect.
- The silhouette visual feedback when hovering characters or objects with mouse has been reworked.
- The blinking on-hit visual feedback has been reworked.
- Added golden effect on Elite enemies.

UI:
- Merchants no longer restock if you have the merchant UI open.
- Time displayed under the minimap is now the real time instead of the in game time.
- Gems will now appear Teal-colored on the ground.
- Fixed the left hand item not being unequipped when resetting the passive skill tree and having titan strength.
- Fixed the close button of the bounty UI.
- Fixed a bug allowing players to put items in locked player chest panels.
- Fixed a bug causing gem sockets artefacts to appear in the inventory grid when unsocketing gems from an item.

QUESTS:
- Picking up a quest item with a full inventory will properly update the quest objective.

TECHNICAL:
- Merchant NPC RAM optimization.
- Pressing a skill key during a dodge roll as a male character will no longer cast the skill two times when exiting the dodge roll.
- Changing the AST of a skill after it was cast, and before it was triggered, will now correctly use the initial skill parameters when triggered.

ENVIRONMENT:
- You should no longer get stuck in a water area if you don’t try to push too far in depth.
- You should no longer get blocked between two random dungeon parts in random dungeons.
- Corrupted Random Dungeon is deactivated for maintenance.
- Halaku’s door has been fixed.
- Missing Materials in the corrupted area have been replaced.

GAMEPLAY:
- Passive damage resistance formula has been modified and its impact on gameplay has been increased.
- A few ROS transfers were not making use of your transfer time modifiers.
- Snaring enemies by Dashing on them was not always working. We fixed it.
- Ironguard passive effect no longer disappears when using it.
- It is not possible to equip Ironguard without a Shield anymore.
- Fixed a bug allowing you to keep a templar weapon from the Weapons Tutorial quest.
- Fixed the “machine gun” attack speed issue with pistols.
- The level 5 requirement has been removed on tier 1 gems.
- Fixed a bug causing the players to go through the ground when knocked down, teleporting them to random locations.
- The attack range of melee and ranged weapons has been unified.
- All basic weapon combo now uses 2D shapes for their targeting, resolving several issues and allowing to cleave on many targets with one hit.
- Fixed various bugs with the Active Dodge/Dodgeroll.

MONSTERS
- New enemy: Undead Butcher! The Butcher is a powerful foe wielding a Cleaver and a Hook at the same time. Beware of its belly-mouth!
- New enemy: Pithus Watcher.
- New enemies: Wormaggot and Corrupted Wormaggot.
- Halaku now inflicts less damage.
- Halaku’s skulls now inflict physical damage, making it less punishing for melee characters.
- The corrupted slug will now move faster upon detecting a target.

ITEMS
- New weapon type: Bows!
- Several issues about items, gems and potions have been fixed (items duplication, crashes, infinite gold, incapacity to use, etc.).
- Fixed a bug causing items to disappear when unsocketing a gem with a full inventory.
- Fixed a bug causing items to be downgraded on character loading.

PASSIVE SKILLS:

Assassin:
- Mass Murder’s description has been changed to avoid confusion.

Elementalist:
- Decreased Overheating damage, which should decrease the amount of unwanted deaths.

ACTIVE SKILLS:
- New Active Skill: Frost Lance.
- New Active Skill: Frost Comet.
- Reworked Active Skill: Frost Nova.
(Full changelog)
high rated
Ash of Gods: Redemption

Patch 1.1.38 (13 April 2018)
SINGLEPLAYER:

Optimized loading time of fights (battles should load up to 3 times faster than before)
Optimized video memory consumption for video cards of Intel HD Graphics series 2500 and older (until 2012)
Added the ability to delete the saves
An additional confirmation question was added during the choice for Hopper - to resist the Reaping or not
Updated English text with new editing in the last week (thanks to Reavy and K. Constantine)
Fixed restrictions on wearing the “Emerald Amulet”
Fixed incorrect text in English, German and Italian in chapter 4 (the text did not correspond to the dialogue)
Fixed a possible freeze of the game during a dialogue with Ruor in Pheng's camp
Fixed the quest logic for the 3rd and 5th quests from the line of quests "Sinvicta"
Fixed a bug that made the interface freeze if you opened the biography of the character before the video ended for the death of the character
Fixed the incorrect behavior of the window for strixes’ distribution, when the team has both Gleda and Mact and there are not enough strixes for the travel
Fixed an error in leveling up for "Monk" which made one of the skills improve energy instead of health
Fixed a bug that sometimes prevented injuries from showing correctly on the strixes management screen
Fixed a situation in which it was possible to kill a character with a plot armor (Gleda on a number of parts of the game and Mact on some travelling)
Fixed a visual glitch on the combat help screen at 1024 * 768 resolution
Multiple edits for spelling for Russian, Ukrainian (thanks @awg), Italian, German and English

MULTIPLAYER:

Now, when one wins a multiplayer game, both the players gets the chests for his arena
Removed the restrictions on wearing items in multiplayer
When defeated, players receive 10 gold for each enemy unit killed
Improved UI for the team management screen to make removing cards from the hand easier (you needed to aim at the slots)
Fixed several holes during data synchronization, which allowed cheating when updating skills and leveling up
Corrected the behavior of UI on authorization and entering the multiplayer mode, if you try to close it by the “Esc” button
Fixed issue with sorting and displaying items in team management
Fixed a problem which made the animation for passive skills freeze if the unit was killed with a card
Fixed a problem with the false indication of new skill points on max level characters
Fixed problem with duplicate characters in team management
Fixed displaying of wounds in the popup-window of the results of the battle
Fixed the persistence of wounds in the current game session
Fixed the freezing when pressing space button during a match search
Fixed a possible freeze when changing from multiplayer to single player

WHAT ARE WE WORKING ON NOW:

We fix the mistakes you report
We add clans to the multiplayer - about a third is ready
We test the 'Iron man' mode with high difficulty
We test the integration of GOG Galaxy (achievements, overlays, cloud storage)
We test "postmortem" after the final video - it has already been translated into all languages and added into the game
We test the battle log
We do additional editing for the English language (now with the help of 4 people - two new editors from our translation company and with the help of community members - Reavy and K. Constantine)
Preparing for the LQA for the Polish language.

IMPORTANT:

There is still a problem in Unity with detecting the list of available resolutions in some versions of Linux X64. To fix an error «Receiving unhandled exception in funlockfile», please, run the game in windowed mode, there is no full-screen solution for now, it is up to Unity.
Games on Unity in Mint Linux, Ark Linux do not work with tiling desktop manager dwm — please use OpenBox or analogues.
Unfortunately, this is a problem with video card drivers that were not updated for these series since 2012.
high rated
Two In Dev updates to end the day today as well:

---------------------------

Games included in this batch:

· Parkitect [In Dev]
· Planet Nomads [In Dev]

---------------------------

Parkitect [In Dev] has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size has not changed (358.0 MB) --- Version *FROM* Beta 5 *TO* Beta 5a

* File changed: Patch Parkitect 32-bit [Windows] --- Size has not changed (326.0 MB) --- Version *FROM* Beta 5 *TO* Beta 5a

* File changed: Windows installer, English --- Size *FROM* 362.0 MB *TO* 363.0 MB --- Version *FROM* Beta 5 *TO* Beta 5a


[NO CHANGELOG]

---------------------------

Planet Nomads [In Dev] has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 0.8.11.1 *TO* 0.8.12

* File changed: Mac OS X installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 0.8.12.0 *TO* 0.8.12.1


[NO CHANGELOG]
high rated
Heroes of Hammerwatch

#### Patch 72 (13 April 2018)

* Crash fixes
* Improved performance of damage numbers
* Added minimap sprite for pings
* Damage bonus now gets added on before attack/skill power
* Old map now shows unexplored parts of the map transparently
The following offline installers have also been updated:
-> Where The Water Tastes Like Wine to version 1.3.1 (just Win & Mac for now, but I'm assuming Linux will follow shortly)
-> Absolver to version 1.17 release 342
avatar
muntdefems: * File changed: Linux installer, English --- Name *FROM* soma_en_1500r_16818.sh *TO* soma_en_151_19930.sh --- Size *FROM* 11.4 GB *TO* 11.5 GB --- Date *FROM* Fri 01 Dec 2017 17:38:06 GMT *TO* Tue 10 Apr 2018 10:44:56 GMT --- Version *FROM* 1.500 RU language hotfix *TO* 1510
The filename of soma_en_151_19930.sh is obvious a bug.
It should be soma_en_1_510_19930.sh, which is still a very stupid filename, but follow GOG's name scheme standard.
high rated
New Weekly Digest available at the usual place.
high rated
Stars in Shadow

Changelog for Patch 22151 (16 April 2018)

2018-04-15(22151)- 'live'
- Fix for a bug that could incorrectly prevent planets from using 'City Planning'.
- Fix for a bug that could occur after the AI disembarked transports.
- Fixes for various bugs in the starvation warning feature.
- Adjustments to the display rules for Tinkers fleets.

2018-04-12(22135)- 'live'
- Marauders should now be able to capture outposts without causing a bug.
- Fix for a cloaking effect rendering glitch.
- Fix for a rare bug involving the autobuild mechanic.
- Fix for a bug involving captured outpost transports.

2018-04-11(22125)- 'live'
- Capturing Orthin ships equipped with Power Converters should no longer cause a crash.
- Placing Vindicators in Yoral torpedo hardpoints should no longer cause a bug.
- Fix for a bug in the starvation warning display logic.

2018-04-09(22116)- 'live'
- Fixes for inaccuracies in the special resource description text.
- Fix for a bug in the AI fleet routing logic.
- Fix for a bug in the empire logo drawing logic.

2018-03-29(22110)- 'live'
- Fix for a bug that could occur after defending a planet that was suffering from starvation due to blockade.
- Various minor text corrections.

[GOG's changelog only show changes of 22151. Source of the complete changelog : changelog's thread on dev's forum]
I received an update notification for The Fall, but no changelog.
high rated
Shadow Tactics: Blades of the Shogun

Patch 2.2.2.f (16 April 2018)

Major performance improvements
Reduced saving and loading times
Reduced mission loading times
Minor bugfixes
high rated
Just a note for Shadow Tactics: Blades of the Shogun

Only the Windows + Mac installers have been updated, Linux is still pending.
avatar
seppelfred: I received an update notification for The Fall, but no changelog.
the same here;


Update 2.31 (17 November 2016)

engine update
general bug fixes
slight graphics overhaul
post-processing has been re-done
save data is now stored in a text file, and can be found here: C:\Users\\AppData\LocalLow\Over The Moon\The Fall\TheFallSavedData.txt


Only changelog I have for the game.
high rated
Devil Daggers was updated to v3_update_1_(20072)

All the content Matt has provided in the official release thread should be included (DD achievment, Galaxy cloud saving, edit your ingame name, offline mode). There is no changelog for the update yet.

https://www.gog.com/forum/general/release_devil_daggers_666e5/post131
https://www.gog.com/forum/general/release_devil_daggers_666e5/post151