Last updates from Legacy MaGog's logs for 29 May:
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Games included in this batch:
·
EVERSPACE ·
Kenshi [In Dev] ·
Kerbal Space Program ·
Little Nightmares ·
Production Line [In Dev] ·
Regalia: Of Men and Monarchs ·
Signal From Tölva, The ·
StarCrawlers ·
Story About My Uncle, A ---------------------------
[Part 1 of 2] ---------------------------
EVERSPACE has probably changed
>>>
Features changed
*FROM* Single-player *TO* Single-player, Cloud saves ---------------------------
Kenshi [In Dev] has probably changed
[FILE UPDATES] *
File changed: Windows installer, English (part 1 of 3) ---
File size *FROM* 31.0 MB *TO* 32.0 MB ---
Version *FROM* 0.95.27 *TO* 0.95.40 *
File changed: Windows installer, English (part 2 of 3) ---
Size has not changed (3.9 GB) ---
Version *FROM* 0.95.27 *TO* 0.95.40 *
File changed: Windows installer, English (part 3 of 3) ---
File size *FROM* 1.8 GB *TO* 1.9 GB ---
Version *FROM* 0.95.27 *TO* 0.95.40 [CHANGELOG UPDATED] 0.95.40 (29 May 2017)
- Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
- gorillos are a bit stronger
- Fixed a case where animals could freeze in combat against someone in defensive mode
- Fixed the inability to path inside the metal warehouse building
0.95.39 (29 May 2017)
- Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.38 (29 May 2017)
- Borderless window option added to the launcher. True fullscreen mode re-enabled.
- Fixed monitor selection sometimes not working
- Sped up the speed of sawing through shackles (and fixed a crash)
- River raptors in Okrans Pride mainly only spawn from nests now
- Fixed the goat ragdoll
- Removed a debug cheat game-start that was left in by accident
0.95.37 (29 May 2017)
- Fixed the acidentally recruitable ninjas everywhere. If you got any then you should free them back into the wild.
- Fixed the Y-house roof
- NPCs should now react properly when you free them from a prison
- Fixed the missing Megaraptor
- Fixed prisoners being immediately freed by law enforcers
- Added Shek guards to collect bounties from
0.95.36 (29 May 2017)
- Can loot backpacks on the ground
- Acid damage changed to stun damage to prevent constant AI healing attempts
- Can only put empty backpacks inside other backpacks
- Fixed un-enterable armory in Mongrel
- Fixed placing characters in unbuilt beds and cages
- Fixed Task_UnlockDoor doing nothing for cages
- Fixed characters building nearby stuff without geting out of bed
- Fixed infinite nest population bug
- Player characters only get food from player owned containers
- Fixed dropped items appearing on the floor above in buildings with low ceilings
(
Full changelog)
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Kerbal Space Program has probably changed
[FILE UPDATES] *
File removed: Patch 1.2.1 [Windows]
*
File removed: Patch 1.2.2 [Windows]
*
File removed: Windows installer, English
*
File added: Windows installer, Chinese (part 1 of 4) ---
File size: 1.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Chinese (part 2 of 4) ---
File size: 887.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Chinese (part 3 of 4) ---
File size: 1.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Chinese (part 4 of 4) ---
File size: 888.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, English (part 1 of 2) ---
File size: 791.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, English (part 2 of 2) ---
File size: 793.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Japanese (part 1 of 3) ---
File size: 1.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Japanese (part 2 of 3) ---
File size: 868.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Japanese (part 3 of 3) ---
File size: 868.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Russian (part 1 of 2) ---
File size: 786.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Russian (part 2 of 2) ---
File size: 787.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Spanish (part 1 of 2) ---
File size: 793.0 MB ---
Version: 1.3.0.1804
*
File added: Windows installer, Spanish (part 2 of 2) ---
File size: 794.0 MB ---
Version: 1.3.0.1804
[NO CHANGELOG] ---------------------------
Little Nightmares has probably changed
>>>
Features changed
*FROM* Single-player, Achievements, Controller support, Overlay *TO* Single-player, Achievements, Controller support, Cloud saves, Overlay ---------------------------
Production Line [In Dev] has probably changed
[FILE UPDATES] *
File removed: Patch alpha 1.20 [Windows]
*
File added: Patch alpha 1.21 [Windows] ---
File size: 1.0 MB ---
Version: 12202 -> 12347
*
File changed: Windows installer, English ---
Size has not changed (225.0 MB) ---
Version *FROM* alpha 1.20 *TO* alpha 1.21 [CHANGELOG UPDATED] Patch 1.21 (29 May 2017)
Hi all! We just patched the game again today. here are the changes:
1) [GUI] Research complete dialog now improved, more informative, more data.
2) [Bug] The letter 'c' when typing no longer triggers a debug window.
3) [Feature] You can now archive car model designs as long as you still have one design for each researched body style.
4) [Bug] Fixed bug where the scroll buttons on the vehicle design browser window didn't work correctly.
5) [Bug] Fixed crash bug when clicking a slot category then trying to place it on the map.
6) [Bug] Fixed issue where the unlock status of car body styles was not cleared when quitting a running game.
7) [GUI] Compact car thumbnail is now green.
8) [Feature] Compact car body style now needs to be researched and unlocked.
9) [GUI] Fit Wing Mirrors task now has a proper icon.
10) [GUI] The car design window now shows a live preview of the selected model with its selected options.
11) [Feature] You now cannot select mutually exclusive car model options (sunroof/panoramic, xenon/led etc).
12) [GUI] Changed name and icons for some tech tree items to improve usability.
13) [GUI] When placing slots, pallets are now drawn so its easier to recognise import and output slots.
15) [Feature] The value of the 'base car' now depends on the car body style.
16) [Bug] Fixed bug where right clicking to clear conveyor placement mode would also delete slots below the cursor.
17) [GUI] New tile pop-up notices show you when you have connected a conveyor belt in the wrong direction.
18) [Balance] Calculations for how high a car can be priced and how quickly it sells have been improved.
19) [Bug] Fixed bug where supply stockpiles may refill at different rates depending on game speed.
20) [Balance] Changes made to the way AI does research to improve game balance.
21) [GUI] Features on the design details window are now sorted alphabetically rather than seemingly randomly!
22) [Balance] Research speed slowed by 20%
I know we still have some balance issues, especially financially speaking. We do intend to get a system in place that models different markets for each car body style, along with markets at different price points, which will add some interesting decisions regarding pricing, and also make the game feel more realistic.
I'm also very well aware that some of the games mechanics need mroe iun the way of tutorial and explanation, especially the whole process of researching and unlocking upgrades. This patch improves that to an extent, but I knoww we need to go much further.
I hope you like the improvements made in this version.
(
Full changelog)
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(I wonder what was update #14 for
Production Line... Something Steam-related, perhaps? :P)