EBToriginal: I seriously under estimated how much work making an interactive fiction is.
zeogold: I did that once. What program are you using?
I had read that inkle-writer and twine were both fairly basic and without support for combat or a lot of event and stat flags, so I made a proof of concept engine from scratch. I already have all the bits together and working well (combat, stat points, an inventory, status effects, stat/skill checks, feedback to the player from combat, support for an infinite number of event flags), as well as have developed a good system to do layout before writing prose. Really the rub is actually writing. I am at about 80K words so far and it just comes in spurts and dribbles usually.